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Assumptions
Target will move unless pinned by Staccato.
Target is not immobilized by any additional means.
This means that Disco Inferno will not do damage without Staccato
Staccato strikes are timed such that stuns do not overlap with the 0.5 second linger from Disco Inferno
Formulas:
Staccato Damage = 40 + 60*StaccatoLevel
100/160/220/280
Disco Inferno Damage = 20*DiscoLevel*(1.5+0.75*StaccatoLevel)
The first hit from Staccato stuns for 1 second, for a 1.5 seconds of damage when counting the 0.5 linger of Disco Inferno. Each additional casting is 0.75 seconds of damage for same reason.
Damage Chart
Damage shown is after mitigation.
Maximum damage output for each level is highlighted in blue.
Last edited by MacroHard; 08-12-2011 at 04:07 PM.
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Actually Staccato and targettype type="moving" is bugged because if you issue a move command while stunned it still registers it as a move command.
:/
So TL;DR the movement scheme is still abuseable.
Still, nice table :O. Maxing Disco/Staccato really depends on what type of team you have in the beginning.
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Look for my highlighted text (important information) and grey text (interesting but not required information).
So, element, checking if a target is moving doesn't actually check movement but active move commands or something?![]()
Seems to me like you don't pick up Disco Inferno for Hero damage anyway. You can't gank with it, or harass in lane.
Staccato is your laning skill, Disco Inferno is your pushing and healing skill. If Disco Inferno ever does damage to a hero it's just bonus. May be occasional team makeups with long stuns and immobalises where this doesn't hold (getting it off under a Tempest Ult say, but for the most part Disco Inferno is for creep damage and healing.
S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
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That chart made droole. Good job OP. Did you make it, if not, were did you get it?
I've noticed something smilar happens with Myrm, I move somewhere, my hero gets stunned, then Carp hits me and stuns me again, even though I wasn't actually moving because I was already stunned...Is this "bug" going to be fixed? Does this mean that disco inferno still damages heroes in tempest ult even though they are moving?
"Proclamation was made, in the King's Name, for all Persons to keep Silence" - House of Lords Journal, Volume 20, 24 June 1717
S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
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Tech Support and Customer Support: https://www.heroesofnewerth.com/support/
Look for my highlighted text (important information) and grey text (interesting but not required information).
Actually it's not....lol
Well, not anymore.
S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
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Tech Support and Customer Support: https://www.heroesofnewerth.com/support/
Look for my highlighted text (important information) and grey text (interesting but not required information).
Well, i kinda get the feeling the Disco Inferno since you can keep " moving " while stunned, and if your in it and not stunned when do you not " move " ;<? I suppose many people dont know this aswell as it might be good while pushing but still :/
What about immobolization?
<3
Can anyone answer another question. Does the passive work with Harkons ?
Internet tough guy, he's an Internet tough guy.
He acts real mean,
with his big Epeen,
Hes the Internet, Internet tough guy.![]()
There is an entire thread about this not too far away from this one, appropriately called "Rhapsody's Arcane Hymn and Harkon's"
http://forums.heroesofnewerth.com/sh...d.php?t=317792
S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
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Bump, since this graph is now actually true, thanks to the recent stun bug fix for Disco Inferno.
S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
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The bug should be fixed soon, it's fixed internally
S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
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Tech Support and Customer Support: https://www.heroesofnewerth.com/support/
Look for my highlighted text (important information) and grey text (interesting but not required information).
the patch notes said it was fixed in game
S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
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