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Thread: Fail Pestilience

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  1. #1
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    Fail Pestilience

    I'm a fail pestilence. I play him and I get KOwned. Yet every guide I read and in all the pro matches everyone talks about how beastly he is. I've seen players who have better KDRs and way better stats than I do also just completely blow with him. So whats the trick? What do 90% of HoN players miss with him?

    Are there any good VoD's following pestilence explaining what/where/when how? I've had a decent game with him, but mostly, fail pestilence.

  2. #2
    I think its just general ability and map awareness that accounts to it.

    Then again, there are some heroes that I just can't play, while others I can do pretty awesome with.

  3. #3
    He's a very powerful ganker just since he has the vision/-armor, really fast movespeed and a stun. Keep ganking as well as abusing your godly attack animation to farm. With the right items Pest hits like a massive truck.
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  4. #4
    I have the same problem. I can see the potential but even using heavy damage items like shield breaker and staying aware of potential ganks I can't seem to balance out the KDR. He's super useful for a team fight but I have no incentive to pick him because you can never get that last hit on auto.

    May have something to do with lane mates waiting till I have someone down to 1/8 hp and nuking for the last hit, but that will teach me for playing EM pubs. I think I'm using him to initiate team fights with imp/swarm and hanging around for them rather than initiating and moving back behind them to clean up the runners.

    Edit: Of course I acknowledge 100% the problem is with my play style and type of games I choose to play. I've seen some scary pest players.
    Last edited by protoculture; 10-12-2009 at 11:47 PM.

  5. #5
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    Quote Originally Posted by protoculture View Post
    I have the same problem. I can see the potential but even using heavy damage items like shield breaker and staying aware of potential ganks I can't seem to balance out the KDR. He's super useful for a team fight but I have no incentive to pick him because you can never get that last hit on auto.

    May have something to do with lane mates waiting till I have someone down to 1/8 hp and nuking for the last hit, but that will teach me for playing EM pubs. I think I'm using him to initiate team fights with imp/swarm and hanging around for them rather than initiating and moving back behind them to clean up the runners.

    Edit: Of course I acknowledge 100% the problem is with my play style and type of games I choose to play. I've seen some scary pest players.
    The reason you can't get the last hit is because you're playing him wrong. He's a chaser. You wait until they're running and then go stun them.
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  6. #6
    Quote Originally Posted by DenyTheTruth View Post
    The reason you can't get the last hit is because you're playing him wrong. He's a chaser. You wait until they're running and then go stun them.
    Should I still be initiating team fights then or should I be lurking off to the side and waiting for the retreat?

  7. #7
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    some people just find certain heroes hard to play with because the hero doesnt suit their style of play, that simple. For example, I play a good Succubus, Electrician, Pollywog etc because my preferred role is disabler. I cant play heroes like Predator, Zephyr and most carries because they dont suit my style of play
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  8. #8
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    Stun
    Flight
    Stun
    Flight
    Stun
    Swarm
    Stun
    Flight
    Flight
    Bash
    Swarm
    Bash
    Bash
    Bash
    Stats
    Swarm

    Start with Logger's Hatchet and 2 tangos. Helm of the Victim > Insanitarius > Marchers > Enhanced Marchers. That's your core build.

    After that get Shieldbreaker and bam, you just won the game.
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  9. #9
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    Quote Originally Posted by Ruscour View Post
    Stun
    Flight
    Stun
    Flight
    Stun
    Swarm
    Stun
    Flight
    Flight
    Bash
    Swarm
    Bash
    Bash
    Bash
    Stats
    Swarm

    Start with Logger's Hatchet and 2 tangos. Helm of the Victim > Insanitarius > Marchers > Enhanced Marchers. That's your core build.

    After that get Shieldbreaker and bam, you just won the game.

    this. Pest is a very active hero, as he's a ganker. He also takes a bit of skill to play compared to other hero's because you take bonus damage from flight. Also, having insanitarious as a core item adds a bit of challenge because you have to know how to use/abuse it.

    Overall, he's a fun fun hero. its just hard for nubs to pick him up and expect to do good. he takes a lot of awareness and teamwork to play pretty much.

    that and in passive pub farm games where people farm for 40 minutes then do something, he's worthless. If you want a farm hero go play someone else. He's based on a midgame ganking/pushing team.

  10. #10
    Quote Originally Posted by Ruscour View Post
    Stun
    Flight
    Stun
    Flight
    Stun
    Swarm
    Stun
    Flight
    Flight
    Bash
    Swarm
    Bash
    Bash
    Bash
    Stats
    Swarm

    Start with Logger's Hatchet and 2 tangos. Helm of the Victim > Insanitarius > Marchers > Enhanced Marchers. That's your core build.

    After that get Shieldbreaker and bam, you just won the game.
    to all the noobs reading this, DO NOT LISTEN to what he has said... Get 1 point of gore after 2 points of flight not all 4 flight before a single in gore... And dont get insantarius on pestilence... get a Cleaver early game to farm then go BKB unless u cant farm the cleaver then go straight for bkb... finish the cleaver then get a demonic brestplate.

  11. #11
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    Quote Originally Posted by Ruscour View Post
    Stun
    Flight
    Stun
    Flight
    Stun
    Swarm
    Stun
    Flight
    Flight
    Bash
    Swarm
    Bash
    Bash
    Bash
    Stats
    Swarm

    Start with Logger's Hatchet and 2 tangos. Helm of the Victim > Insanitarius > Marchers > Enhanced Marchers. That's your core build.

    After that get Shieldbreaker and bam, you just won the game.

    not marchers 1st b4 insani? The flight is not enuf to chase without boots sometimes.

  12. #12
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    Cleaver is bad, stop playing em and learn to last hit.

    Also, to Maocc, pest is one of the strongest late game heroes.

  13. #13
    first item you get on pest is a dagger unless your team has a better initator, which is highly doubtful and still most likelly you still want dagger on him just lets you get kills easier. Also wtf is a cleaver? runed axe? Also never get that ****. Get bkb after dagger, also get phaseboots and 1 or 2 bracers early game for survivabilty. Finish off with shieldbreaker and deamonic or satanic. Also gore at lvl 2 seems to be more usefull since u not gonna flight that early, and those random bashes could come in handy for last hits and just harrasment.

  14. #14
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    I hardly get insanitarious unless i get lifesteal, It feels like insanitarious drains more hp in HoN than DotA. But thats just me.

    My build for pest is usually get 2 bracers early game for some health, enhanced marchers, bkb for rape, deso, vlads. if the game still isnt over, probably get a heart.

  15. #15
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    Quote:
    Originally Posted by Ruscour
    Stun
    Flight
    Stun
    Flight
    Stun
    Swarm
    Stun
    Flight
    Flight
    Bash
    Swarm
    Bash
    Bash
    Bash
    Stats
    Swarm

    Start with Logger's Hatchet and 2 tangos. Helm of the Victim > Insanitarius > Marchers > Enhanced Marchers. That's your core build.

    After that get Shieldbreaker and bam, you just won the game.


    to all the noobs reading this, DO NOT LISTEN to what he has said... Get 1 point of gore after 2 points of flight not all 4 flight before a single in gore... And dont get insantarius on pestilence... get a Cleaver early game to farm then go BKB unless u cant farm the cleaver then go straight for bkb... finish the cleaver then get a demonic brestplate.
    I think it's better to go max stun and gore 1st before taking a level in flight. Why? Because most of the time when you're in a decent team, or when you're in a competitive match, almost all of the team will have some form of stun/slow/disable; making flight pointless early as most of the time, when your team ganks, the enemy will be pinned down by your slows and disables anyway, and you'll just end up getting killed easier because of the bonus damage you take from flight.

    Gore also helps in killing opponents by helping in pinning them down whenever it procs, plus you deal more damage..plus, gore can make for better last hits whenever it procs, and unlike back then, gore damage scales now like bash in DotA, unlike before where gore had a static bonus damage and higher levels just meant increased chance.

  16. #16
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    A few things that i think about when playing pesti:

    1. Dont gank alone in early/mid game.
    2. Dont relay on Gore (its a good skill but you cant expect to stun at first hit off CD)¨
    3. Get bkb/shieldbreaker asap
    4. Whenever you are not ganking, FARM

  17. #17
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    Sigh.

    his AoE stun and Flight are his main gank spells along with swarm.
    bash is a mid/late skills when you have enough damage and attack speed to proc stun alot and rape them.

    with Flight + his stun you can kill most enemys quickly , you should see who is in your lane to choose what spell you get first anyway....

    learning lvl 1 bash before lvl 6 is ok , but putting it into stun is better
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  18. #18
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    Quote Originally Posted by Puchi View Post
    A few things that i think about when playing pesti:

    1. Dont gank alone in early/mid game.
    2. Dont relay on Gore (its a good skill but you cant expect to stun at first hit off CD)¨
    3. Get bkb/shieldbreaker asap
    4. Whenever you are not ganking, FARM
    Good tips. But just to make things a bit more clear..

    1. Dont gank alone in early/mid game. - Even in late game, you shouldn't gank alone. If your early/mid game went well, that's good, but ganking alone late game is still risky, as most times in late game, you need to be sticking together with your team and not wandering alone, unless ofc you want to get ganked.

    2. Dont rely on Gore - He's right, don't rely too much on Gore. It IS a good skill, but the fact that it is chance based and has a cool down is probably the only downside to it. That's why you should go with your team mates and go for the kill together, so they can help you kill and vice versa. Gore however, is still better than Flight, early on.

    3. Get BKB(Shrunken Head)/Shieldbreaker ASAP - He's right again, but if you were to decide among the two, i'd say that it would be better to invest in Shrunken Head first. It increases your HP, making you last longer, provides good damage, and it can make you immune to magic, which, most of the time, leaves you free to DPS your enemies, as you can worry less about getting disabled. Note however, that there are some nukes/disables that go through the magic immunity.

    4. Whenever you are not ganking, FARM - Most of the time you should be ganking with your team, and you should rarely farm. You're a good ganker hero, don't waste that potential. Gank as much as you can. Otherwise, focus on pushing with your team..and if not..then yeah, go farm.

    Sigh.

    his AoE stun and Flight are his main gank spells along with swarm.
    bash is a mid/late skills when you have enough damage and attack speed to proc stun alot and rape them.

    with Flight + his stun you can kill most enemys quickly , you should see who is in your lane to choose what spell you get first anyway....

    learning lvl 1 bash before lvl 6 is ok , but putting it into stun is better
    As I said, Gore is better early on because it helps in last hits and helps you DPS better. Flight is bad early on because the 10% increased damage can make you more susceptible to death, as early game is ruled by nukes.

    Plus, as I also said, in a competitive/decent game, most of you will be disablers/stunners/slowers. Because of that, when you gank with your team mates, which is what you should do, the enemy will be chain stunned/slowed/disabled, thus they are effectively pinned down, so chasing would be pointless..plus, chasing early on is bad for you as if you chase early on, it will be synonymous that you could be tower diving, and you don't have that much HP early on(To tank towers at least), coupled with the fact that with Flight you will take 10% more damage, and when against a decent team, they too will have a lot of stunners/slowers/disablers, then you're just asking to get yourself killed.

    Max stun + bash 1st. It's better. Sure, Flight is ok when you're in a pub, as occasionally you can't really rely on your team mates, and sometimes you have to do everything yourself, but when you do play in a decent game, Stun + Bash is just better.
    Last edited by King`Azeo; 10-13-2009 at 03:09 AM.

  19. #19
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    well, i have to say that i fail playing pest as well, even tho i used to play slardar only for 6 months, since he's one of my fav's.

    im on the opinion that pest is so different from slardar, even tho it's all the same.
    maybe it's the attack animation or w/e which makes me notz able to play him as well as slardar

  20. #20
    Some of the advice in this thread has been really great. Personally I never really get shrunken head unless I'm up against hard disables or aoe teams, but I can see that it has a lot of potential for a character like pest so I can't wait to give it a shot.

    A few people mentioned Insanitarius but I find it a really hard item to use overall as the drain+flight seems to make me an easy kill. I guess an experienced player could handle it pretty well but it's not the item I would be recommending for us noobs.

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