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Thread: Stats vs Skills

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  1. #21
    Consider also this:
    If your hero has skills, that are only usefull at late game, picking stats early on will delay the time when you get access those skills mid-lategame. If for example you pick stats instead of damage aura at early game for andromeda, then that means you will get access for that damage aura later. While stats help during those 2-3 early levels, they also hinder your hero during levels 8...10. At levels 2-3 those stats might be more usefull, but at levels 8-10 those skills you COULD have picked would be more usefull.

    So, in short, take skills.
    However, at certain games and situations stats might have a place. But in short, get skills.
    KISS*
    *=Keep It Simple, Stupid

  2. #22
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    Many skills also do not level very well.

    Hammerstorm's Galvanize, for example, gives the same movement speed bonus at every level, so there's really no point in leveling it past level 1.

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  3. #23
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    Quote Originally Posted by _PINK View Post
    Andromeda has two. Aurora isn't terribly useful at level 2, but it does a lot for the 40 mana cost when it's maxed.
    Andromeda = Stun + Increased damage = Your laning partner is happy soul

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  4. #24
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    TESTING >. <

  5. #25
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    The only heroes i ever get stats with are hammerstorm and Swiftblade

  6. #26
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    Hammerstorm
    Swiftblade
    Succubus
    Andromeda

    Off the top of my head all of those four benefit grealy from stats.

  7. #27
    Quote Originally Posted by Elmoman View Post
    So, in short, take skills.
    However, at certain games and situations stats might have a place. But in short, get skills.
    KISS*
    *=Keep It Simple, Stupid
    I have to agree to this in some way. If you have no idea what is good for the hero take skills, if you have a better view of the situation you can decide more situational and than often stats are better.
    Some examples:
    Its no problem for example to take your aura on arachna early, even when stats are better its a minor difference.
    But now we look at andromedas aura. If you are in a side lane you want to keep the lane close to your tower. If you now skill your aura your creeps will become stronger and your lane will be pushed to their tower. This makes it harder to kill your enemys and will make it easier for them to kill you.
    Same goes for magmus volcanic touch. If you use it it pushes your lane, but on the other hand it can damage enemy melee hereos who try to last hit and deny.
    You have too look at the situations you are playing in and you have to decide wich skill would be the best early but when you have no idea just pick a skill.

    In most cases a higher crit chance or some passive is not that great of a disadvantage if you skill it instead of stats but missing important skills can hurt your team realy bad.
    Quote Originally Posted by Auricom View Post
    - If you have a Scout on your team, and he hasn't spent any points in electric eye, feel free to insult his mother.

  8. #28
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    Quote Originally Posted by ShadowsCrush View Post
    It can be a tremendous harass technique if you can totally out last hit/deny the enemy to the point where the DoT is stuck on them for the entire situation.
    Fun fact:
    anything works vs bad players

  9. #29
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    a good example is also Hammerstorm..
    Hammerstun
    stats
    Hammerstun
    hammerstun
    stats

    why ..? because ur passive splash isnt that usefull in the begin of the game cuz of the low damage you already have.

  10. #30
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    Quote Originally Posted by FORMULA409 View Post
    Fun fact:
    anything works vs bad players
    To be fair, terrify can be useful for disabling Portal Key.
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  11. #31
    well to be fair, if they get hit with terror then they are kinda going about the whole blink buttrape surprise tactic all wrong lol

    seeing as the objective is to blink in from out of sight most of the time
    prevents blink escape at least

  12. #32
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    Quote Originally Posted by ShadowsCrush View Post
    well to be fair, if they get hit with terror then they are kinda going about the whole blink buttrape surprise tactic all wrong lol

    seeing as the objective is to blink in from out of sight most of the time
    prevents blink escape at least
    "if you can totally out last hit/deny the enemy to the point where the DoT is stuck on them for the entire situation."
    better read as: if you are absolutely dominating them in lane and theres a huge skill gap

  13. #33
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    Quote Originally Posted by FORMULA409 View Post
    "if you can totally out last hit/deny the enemy to the point where the DoT is stuck on them for the entire situation."
    better read as: if you are absolutely dominating them in lane and theres a huge skill gap
    This exactly.

    If you are dominating them that hard, then you should be getting free kills from them using Taunt, Spin and Execute.

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