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Thread: Spell Channeling Bar (v2.01, May/22/10)

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  1. #381
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    honmod doesnt work for me neither, because it is way to outdated, and can therefor not get this or any other mods working. cant you please set up a link for an easy s2z file please? it will safe so much work for many people by just putting it into a map instead of trying everything

  2. #382

  3. #383
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    Download broken

    I cant use your dowload link it wont work...
    But nice work I WANT TO TEST!

  4. #384
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    why was this mod updated to 2.02 via mod manager?

  5. #385
    I removed the requirement of Movable Frames, seeing as now Movable Frames is now supported natively by the game.

  6. #386
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    Quote Originally Posted by AsiaPingPong View Post
    I removed the requirement of Movable Frames, seeing as now Movable Frames is now supported natively by the game.
    another curious question, did S2 use the same exact code for movable frames and mod options framework?

    in other words, will the mods continue to work if only the requirement is taken out (assuming no major code has been changed to effect the actual functionality of said mod)

  7. #387
    Quote Originally Posted by hsram View Post
    another curious question, did S2 use the same exact code for movable frames and mod options framework?

    in other words, will the mods continue to work if only the requirement is taken out (assuming no major code has been changed to effect the actual functionality of said mod)
    Yes AFAIK.

  8. #388
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    Can't apply this mod for some reason after updated to 2.02
    You Heard It From -']['he(())riginal - ']['.(()).

  9. #389
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    Quote Originally Posted by TheOriginal View Post
    Can't apply this mod for some reason after updated to 2.02
    it's been implemented into the game.

  10. #390
    Quote Originally Posted by hsram View Post
    it's been implemented into the game.
    Actually no it hasn't (yet). It was in the test client, but it hasn't been patched into the real game.

  11. #391
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    Quote Originally Posted by AsiaPingPong View Post
    Actually no it hasn't (yet). It was in the test client, but it hasn't been patched into the real game.
    oh wow lame :/

  12. #392
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    Quote Originally Posted by hsram View Post
    oh wow lame :/
    I was going to say, no its not.... -.-'
    You Heard It From -']['he(())riginal - ']['.(()).

  13. #393
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    Quote Originally Posted by hsram View Post
    another curious question, did S2 use the same exact code for movable frames and mod options framework?

    in other words, will the mods continue to work if only the requirement is taken out (assuming no major code has been changed to effect the actual functionality of said mod)
    The changes were fairly minor and shouldn't impact any other mods.
    Added spectator mode, removed the 'Movf Menu' button and put it in mod options framework instead, added code to handle resolution changes.

    S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
    -----------------------------


    Ben Pettit | Lead UIX Developer

  14. #394
    works great after the update. tnx AsiaPingPong!
    Last edited by Marach; 10-02-2010 at 05:03 AM.


  15. #395
    Do you know why they didn't impl. this?

  16. #396

  17. #397
    Is there an up to date mod like this? This is 1 of the mods I miss the most.

  18. #398

  19. #399
    rly need this ****ing **** to work..
    The sadness in the following events were unfortuently NOT from a 1300 EM but infact from a 1600+ game.

    When I thought I had seen it all, someone introduce the brand new Forest Slayer. HoN never ceases to amaze me.

  20. #400
    link is broken... need other link please

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