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Thread: Spell Channeling Bar (v2.01, May/22/10)

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  1. #1

    Spell Channeling Bar (v2.01, May/22/10)

    What's this mod?
    It displays a bar that indicates the progress of channeling spells. It displays how long your hero has been channeling a spell for, and how much longer until the spell's completion.

    While channeling, the bar is yellow. When your hero stops channeling (either through spell completion, or being interrupted), the bar turns purple.

    When the bar is not being used (ie. your hero is not channeling anything), it will be hidden so that it does not obstruct the interface.

    Also works for items. :HomecomingStone::PostHaste:

    Also works for creeps (the vulture man), and allied heroes with shared control.

    Screenshots


    Configuration
    Customization requires Movable Frames and Mod Options Framework

    Configuration options:
    -Show fade effects: If enabled, the bar will turn purple and fade out when a spell finishes. If disabled, the bar will abruptly disappear when you stop channeling.
    -Show spell name: If enabled, the name of the spell being channeled will be shown on the bar.
    -Show gloss: If enabled, the bar will appear glossy.
    -Show icon: If enabled, the bar will display an icon of the spell being channeled.

    All of these settings will save to your configuration file and will preserved after closing HoN.

    Installing
    Download links:
    ChannelBar.HoNMod - preferable format, for use with HoN Modification Manager

    Changelog
    v2.01 -- May 22, 2010:
    -Fixed a bug with Bubbles's "Take Cover"
    v1.92 -- May 12, 2010:
    -Updated for HoN v1.0.0
    v1.91 -- Mar 25, 2010:
    -Updated for FE2
    v1.8 -- Feb 20, 2010:
    -Fixed an issue with Movable Frames
    -No longer requires Movable Frames and Mod Options Framework. However, you must have them in order to open the options or customize.
    -Added an icon of the spell being cast.
    v1.7 -- Feb 13, 2010:
    -Now uses Movable Frames and Mod Options Framework.
    -Now auto-updates
    v1.6 -- Dec 19, 2009:
    -Fixed a bug with homecoming stone.
    v1.5 -- Dec 18, 2009:
    -Heavily optimized the code.
    v1.4 -- Oct 19, 2009:
    -Added a configuration button directly into the game options.
    -Eliminated the annoying pre-game configuration prompting. The bar will now only prompt for configuration on the first use. After that, it will remain invisible unless you use a channeling spell, click it, or use the new interface options button.
    -Several small bug fixes.
    v1.3 -- Oct 16, 2009:
    -The bar is now movable and resizable
    -Added new configuration settings
    v1.2 -- Oct 12, 2009:
    -Added a .s2z
    -Fixed issue with Scout's ulti.
    -Moved the bar up so that it does not conflict with other mods. Temporary fix until I implement a customizable position.
    -Fixed TinyUI incompatibility. An alternate file is no longer necessary.
    v1.0 -- Oct 11, 2009: Initial release.

    _____________________

    This is officially modification 061 in the Modification Repository!

    Check out other mods by users by clicking here!
    Last edited by AsiaPingPong; 05-22-2010 at 06:37 PM. Reason: update

  2. #2
    Awesome!
    Quote Originally Posted by Eccentrikit View Post
    How to use ALT + F4 to RAGE QUIT HoN:
    1) Open Console (Ctrl + F8)
    2) Type in "Bind ALT+F4 Quit"
    -Alternatively, you can use "Disconnect" instead of "Quit" to disconnect from current game.
    3) press ALT + F4 to RAGE QUIT!
    -Note: This will NOT work if you have a chatbox focused. (Escape to unfocus a chatbox)
    **If you have any questions about keybinds in HoN, feel free to ask and I'll try my best to help.

  3. #3
    While some might complain about this, it's very awesome.

  4. #4
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    This is perfect. Great job, can't wait to play with it.

  5. #5
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    This should be part of the game, its so simple and so many other games have it
    Clicky above!

  6. #6
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    Next step to make HoN more like WoW. But it's fitting perfectly in. Good job

    Note: Not working together with TinyUI
    Last edited by Soodi; 10-11-2009 at 05:06 PM.
    ESL Community Manager

    http://www.esl.eu/eu/hon

  7. #7
    Quote Originally Posted by Soodi View Post
    Next step to make HoN more like WoW. But it's fitting perfectly in. Good job

    Note: Not working together with TinyUI
    What specifically is the error?
    I'll take a look at it.

  8. #8
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    Awesome mod i luv it =]
    [suggestion]Implement SmartCast keys:
    http://forums.heroesofnewerth.com/sh...d.php?t=384829

  9. #9
    Great job. Suggested this a long time ago, nice to see something done about it.

  10. #10
    Fixed tiny ui incompatibility. Use the alternate file supplied in the OP.

  11. #11
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    Amazing! I've been waiting for something like this!

  12. #12
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    kudos
    very nice work there


  13. #13
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    Incredible ! Thx a lot !

  14. #14
    Wow aweesomeee!

  15. #15
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    Could we eventually get a way to move this around? I use Target UI from Barter's mod in that area. (I didn't test it out yet, so sorry if there already is a way to do it)

  16. #16
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    THIS IS JUST WHAT I WAS LOOKING FOR!
    this is most useful when using Kraken's ult

    can you make this compatible with tinyUI?

  17. #17
    I'll work on making it movable.
    Quote Originally Posted by gwho View Post
    THIS IS JUST WHAT I WAS LOOKING FOR!
    this is most useful when using Kraken's ult

    can you make this compatible with tinyUI?
    Kraken's ulti isn't a channeling spell. It is a delayed effect. As such, this does not affect kraken's ulti.

    It is compatible with TinyUI, you just need to use the alternate file.

  18. #18
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    can u do something for delayed spells too?

  19. #19
    Quote Originally Posted by gwho View Post
    can u do something for delayed spells too?
    Kraken's ulti displays a buff, so just use: Improved Buff/Debuff Indicators by Vadi
    There is a .honmod version in the Master Repository

  20. #20
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    It doesn't work with scout's ultimate. :/

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