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Thread: Crimson Knight (Female Strength hero? Unprecedented!)

View Poll Results: Would you like this suggestion implemented?

Voters
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  • Yes.

    179 82.49%
  • No.

    38 17.51%
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  1. #21
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    Any time you have a nuke scaling with attack damage, you royally screw over caster heroes who cap out at ~300 magic damage per nuke no matter what items they get. However, since there is a nice selection of items and abilities that reduce magic armor, I think this will be less of a problem than people are making it.

    I vote yes, really nothing to add except that Chakrams do not have spikes/teeth.

  2. #22
    Just build her skills base on Xena and add voice: "Yahhhhhhhhhh" when she does a roundhouse kick ult to the face. :P

  3. #23
    The only way a female should be a STR hero is if she is riding a giant creature or a mech. Otherwise she would feel like a dyke.

  4. #24
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    i like the idea of this hero.
    the first skill should soak up less mana(around 15?) as she is a str hero and doesnt have much mana :P
    like the idea of hurting herself, but it should be less, like 50% of the dmg of the last bounce

    2nd skill is pretty neat, if her enemy dies she can move again, great!

    3rd skill is ok, could be replaced with something different but this way its ok too

    ulti skill is pretty nice, just think about when you are in teamfight and they have like many low-hp nukers and stuff, then axe blinks in with 3000hp and you ulti him and kill his whole team .. great
    but on the other hand the enemys can predict stuff like this so they shouldn't blink in recklessly and stuff
    the 60 sec cooldown are ok as hp sinks with time in a teamfight you either wont have enough mana for a 2nd ulti or it would just do a little dmg so its ok

    like the hero, i vote for yes

  5. #25
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    Um do you know what True damage is? Cause you have people on your own team 20% of someone elses damage but its TRUE Damage? thats one way to create a feeder on your team... True damage bypasses all armour.... that needs to be changed to another damage type.

    otherwise decent hero

  6. #26
    Ok lets start with the good things:

    I like the concept, the look, the theme all that shabang.

    I like the idea's behind ALL the skills, and think they make a very cool hero.


    HOWEVER:

    I feel in terms of the meta-game, and in terms of balance, this hero is rather too good.

    Take a look at Wretched Hag for comparison:
    Has a single target DoT/Slow
    Has a blink (with a terrible casting delay might I add -_-)
    Has a smallish PBAoE nuke
    Has a frontal cone AoE
    She's incredibly squishy

    With Crimson Knight we have:
    A targetted, decent range, SCALING AoE
    An immobilise
    A damage absorb/damage focus
    A heavy hitting SCALING front cone AoE that STUNS
    Is most definitely NOT squishy

    So why would anyone take Hag over this hero? This hero does pretty much everything hag does but better - an immobilise over a slow, a longer range AoE that scales, and an ulti that not only scales in damage (making it better than Hag's) but also stuns for a good time.

    This hero is supposed to be a tank/support, yet the damage output, with the scaling, is rather insane. Sure, it's only base damage on Chakram, sure its dependent on enemy HP at the time, but it's still going to scale some crazy. Support heroes tend not to scale, or atleast not that well - it's the carries that scale something rotten. Int Casters are strong early game with their nukes, but as they are set amounts and with magic armour items, they drop of drastically late game in power. Or even look at Magmus - a strength support hero (initiator rather than tank) that pwns early/mid game, but drops off in effectiveness other than his imba stun late game.

    Basically what I'm saying is here, you don't have a tank. You have a carry. Here you have something designed for support, but made to scale too well into late game. If you want it to scale, sure, but make it a SMALL scaling. Up the set damage, reduce the % damage. Also, nerf the damage on the Ulti massively if you keep the stun, or give it some other effect, because as it is, you're effectively making one hero completely redundant, as well as outshining most other support heroes.

    Once again, like the concept and the idea's behind the skills, but needs some heavy adjusting to not be freakishly imba.

    Withholding vote until I see any reworks


    P.S. take a look at my hero Psyker (melee version) and please give feedback/vote, only need a few more yes votes for popular!
    Last edited by Bane2k4; 10-21-2009 at 02:33 PM.
    Hero Suggestions:
    Psyker (Original Melee Agi Carry) - Popular!

  7. #27
    Moving

    New Twitter and Blog addresses!

  8. #28
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    I haven't read all the posts,

    But the last thing the game needs it more AoE, I would say change the ulti to be either some sort of buff or single target thing :V

  9. #29
    Quote Originally Posted by King_Fear
    Bullrush


    Flavor text: Charging at the target, the Crimson Knight impales them on the spikes of her armor, becoming stuck with the target.
    Description: Runs next to the target, dealing 75/125/175/225 damage to the target. Immobilizes caster and the target for 1.5/2.0/2.5/3.0 seconds.
    [Activable]
    Target: Enemy unit
    Cooldown: 20 seconds
    Mana cost: 100/110/120/130
    Cast range: 300/400/500/600

    Idea: This skill prevents both the Crimson Knight and the target from moving for the duration, which can be dangerous for the caster as well.

    Visual: CK grunts, runs next to the target really fast and makes a metallic impact sound.

    Thinking of the part saying "the Crimson Knight impales them on the spikes of her armor", could be cool (and unqiue) if this skill scaled with armor?

  10. #30
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    Funny hero quotes

  11. #31
    Quote Originally Posted by Vakz View Post
    Thinking of the part saying "the Crimson Knight impales them on the spikes of her armor", could be cool (and unqiue) if this skill scaled with armor?
    I agree 100% with this idea. It kicks miles of ass.

  12. #32
    I find your lack of bumps disturbing. Lose the petty morals and let this be seen.

  13. #33
    I voted yes cuz i like it, AND cuz its a female STR hero. i think there should be one, and heres my idea. your chick and my chick would be awesome. check it out

    http://forums.heroesofnewerth.com/sh...ad.php?t=43813

  14. #34
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    The ulti might be too weak for level 1 and 2.
    What about making it 350 at all levels + 10 / 20 / 30% of current hp? (pyro's is an instant 450 nuke and its range, and the new Deadwood is even more deadly, i think doing this is fair enough since she's melee and stuff

  15. #35
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    I'll leave the numbers up to the devs, I suppose...

  16. #36
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    Somebody plays guild wars

  17. #37
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    I have played Guild Wars, but I simply recycled their icons for my convenience.

  18. #38
    Great stuff, T-up


  19. #39
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    Definitely a great hero, well balanced and unique skills. Would be a great ally in games and certainly Mid - High Tier hero.

    T-Up from me, and I hope this hero gets implemented

    Click the image to check out a new and unique hero suggestion!
    Other Suggestions: Poseidon

  20. #40
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    Hmmm. The ultimate might be slightly obsolete with Deadwood in the game.

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