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I'm in the creation of a stats page that would show graphs how a player has evolved the last 30 days.
I would be able to launch a highscore which would be updated every 24h and unlike e.g Honage I'd be able to track every day-to-day progress. I would be able to measure how many games a player has played yesterday, four days ago, ten days ago. I would be able to see which player is the quickest nowcomer going up in levels.
Right now I'm wondering what data I should save.
http://pastebin.org/42720
Right now that's the data available to me.
E.g these are pretty nobrainers for me but what would you want to be saved for 30 days so you could look through every day?[level] => 12
[acc_games_played] => 154
[acc_wins] => 96
[acc_losses] => 92
[acc_concedes] => 20
[acc_concedevotes] => 4
[acc_buybacks] => 73
[acc_discos] => 2
[acc_kicked] => 1
[acc_pub_skill] => 1704
Example on how it could look. Fake data inputted just for viewing:
![]()
Last edited by svanteh; 10-13-2009 at 01:37 PM.
psr, kda, creep scores
A clan for people with manners
([LC] The Legion Civilized)
[Vadi UI Mod]: better buff/debuff indicators (w/ time)
all mods are 0.1.51 compatible
can you code? honkit
Just want some opinion on what they want tracked, even if someone said it earlier in the thread![]()
http://hon.slawed.net/view.php?nick=svanteh these, in a better looking way.
Chentechtai, that's not the point. There's already a dozen that just takes the player stats and generates a signature from it.
(taken from another game where my concept comes from. I helped developing that system)
We can make graphs of how your PSR would evolve from day to day together with other nifty stats as making a highscore and base it on e.g
"Highest loose streak last 24h"
"Most PSR gained last 24h"
and so on.
Still looking for comments/ideas.
Basically, it's not a "show stats in a signature"-site like some of you seem to have assumed.
I'd say, it would be nice to be able to set a period like : per-day or per-week, and change it while checking our stats.
After that, you could get a line like the one we see on the screenshot you sent that say
(Creep deny/Creep kill/Kill/Assist/Death)/game for the period.
Exemple, I'd have 2 game, each 4 death some day. The day after, I have 3 game and a total of 9 death. I'd see if I take "per-day" based view that the day1 I have 4 and day2 I have 3, therefore, I'll see that's I'm getting better.
I hope that you'll understand what I am talking about, since my english is probably a bit squishy...![]()
If you drop a release that shows your basics for now, with graphs, I'm sure as soon as it's posted, people will start giving more suggestions of what they want to see.
I re-read this thread multiple times a day, hoping to see that you've released something already.
Start with the basic stuff people have mentioned, release, and then let it grow as suggestions are made to improve it. =)
Awe shucks I made one of these already. Never got it all the way completed though, I'll pm you some more detailed info and the url to it (its on my own server and I don't want a lot of people going to it right now).
Added a screenshot with some fake data to give an idea what's possible. I'll add more later.
looks good, I had a rough time reading/understanding the Kratio one (also tired and just got home from work).
The uses for this kind of information are great. I have some buds that are just starting the game, and the information is a great visual of how they are improving, whether they notice it or not.
This kind of stuff can help people relieve a little rage over how much they hate the game when they get destroyed, and realize that they are hating it a little less as they play more and learn a lot more.
Games with this kind of learning curve can benefit from detailed graphs that show your improvement that you may not feel after a long losing streak.
I'm excited for your work to be released.
Yeah I messed up on the K-D ratio, it was supposed to list 1-7 on the Y axis for the current day then do Blue for kills, Red for deathsThe main idea was shown at least. Got exam coming up on friday but then I'll work on it.
I'd like to see some graphing data with Assists too. Maybe A/K ratio (how many times you help killing an enemy hero before you actually score a kill yourself -- a high A/K ratio potentially indicates nice support) or Assists/game.
This is probably not the thread to go over how Assists and Kills and Deaths might be related and useful stats taken from it, but the request is made anyway: add some tracking data for assists along with the K/D ratio, just so people with low K/D don't look like noobs rather than supporters.
<nerdy-stuff>
Maybe we could apply some machine learning model over all this data and detect some sort of playing style, preferred kind of heroes (int/support, carries, etc.) or some other interesting stuff... hmmmm... I should really find a friend to discuss this with
</nerdy-stuff>
Looking for something nice for a real signature...
As long as I get ideas on what to show I'll have the data to generate the graphs.
IdNotFound, there's no data showing which heroes you're playing.
Not sure when stats uploading starts but you could add my website for stats and I'd read incoming game stats and I could do even more stats. But that's in the future.
just a simple questen, not to the application:
where do you get those statistics from? What is the HoN-Player Site where u can read-out the statistics of a player? i was wondering that ..
I have a question, where is all this data obtained from? Like for Honage.net, where did they get all the data for all the users? Does S2 have some sort of data dump somewhere?