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Thread: Guide to Night Hound - Extremely detailed guide for newbie and pro alike

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  1. #281
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    Quote Originally Posted by a_cloth View Post
    maybe competitive games was the wrong word choice, higher tier games would be more appropriate (1900 psr+)


    regardless phase boots are used to chase/position

    nighthound uses his blink and his ulti to position, and his blink and cloud to chase

    therefor, instead of buying something that lets you do something you can already do, how about buying boots that increase your health...
    I have to agree with both of you. +10 strength is god all throughout early to mid since it would/could/should save NH's ass from bursts of all kinds. While the feel of Ghost Marchers seem a bit fidgety it carries all throughout the game, chasing for example and additional positioning.

    In my opinion, getting the proper boots depend on your play style. You don't need that +10 strength if you rarely get hit and always pull off a perfect smoke bomb; you're better off with the additional damage of Ghost Marchers this way. On the other hand, you'll need those extra stats on a spell/aoe/disable team since it gives you that needed survivability.

    Give the OP a break, he wrote a good guide and he knows his Night Hound. Try out his builds and comment after cause I'm sure these kids ranting about Ghost Marchers on Night Hound haven't tried it out yet.

    P.S. And to all those people who say +10 agi adds damage to your Backstab askldasodiasdkasj, yes let's see you do a backstab when the othar hero is facing you. Cheers.
    Last edited by Chicolei; 04-11-2010 at 07:15 AM.

  2. #282
    Quote Originally Posted by Chicolei View Post
    I have to agree with both of you. +10 strength is god all throughout early to mid since it would/could/should save NH's ass from bursts of all kinds. While the feel of Ghost Marchers seem a bit fidgety it carries all throughout the game, chasing for example and additional positioning.

    In my opinion, getting the proper boots depend on your play style. You don't need that +10 strength if you rarely get hit and always pull off a perfect smoke bomb; you're better off with the additional damage of Ghost Marchers this way. On the other hand, you'll need those extra stats on a spell/aoe/disable team since it gives you that needed survivability.

    Give the OP a break, he wrote a good guide and he knows his Night Hound. Try out his builds and comment after cause I'm sure these kids ranting about Ghost Marchers on Night Hound haven't tried it out yet.

    P.S. And to all those people who say +10 agi adds damage to your Backstab askldasodiasdkasj, yes let's see you do a backstab when the othar hero is facing you. Cheers.
    Than you very much Chicolei.

    All this is very frustrating for me because one of the major reasons for writing this guide is that when steamboots WERE the better choice (when they gave you +12 to one attribute, and +6 to both others all the time as well as having superior base movespeed) everybody was getting Ghost Marchers and failing. I went out of my way to explain why steamboots were better (as back then they gave 24 damage with backstab also), and I was getting flamed for not recommedning Ghost Marchers.

    Now that they changed Steamboots to enhance only one attribute at a time and have inferiror base movespeed and an att speed bonus that is negliable on a hero that is stacking agi, scrubs are flaming me for recommending Ghost marchers...

    I am in the process of updatind and reformating the guide, and I guess an entire section will have to be devoted to boots, and I will have to explain everything - history, synergy, everything, and I bet there will still be "stopped reading when I didn't like X, proceeding to flame" guys around.

    For the rest of you, try it out, and have fun.

  3. #283
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    Quote Originally Posted by Lujo View Post
    Than you very much Chicolei.

    All this is very frustrating for me because one of the major reasons for writing this guide is that when steamboots WERE the better choice (when they gave you +12 to one attribute, and +6 to both others all the time as well as having superior base movespeed) everybody was getting Ghost Marchers and failing. I went out of my way to explain why steamboots were better (as back then they gave 24 damage with backstab also), and I was getting flamed for not recommedning Ghost Marchers.

    Now that they changed Steamboots to enhance only one attribute at a time and have inferiror base movespeed and an att speed bonus that is negliable on a hero that is stacking agi, scrubs are flaming me for recommending Ghost marchers...

    I am in the process of updatind and reformating the guide, and I guess an entire section will have to be devoted to boots, and I will have to explain everything - history, synergy, everything, and I bet there will still be "stopped reading when I didn't like X, proceeding to flame" guys around.

    For the rest of you, try it out, and have fun.
    Imo just insert, get whatever you want cause anything works.

    On a side note, uber late games wherein you get 6 items permit you to buy Post Haste on any hero, yes, including Night Hound.

  4. #284
    Quote Originally Posted by Chicolei View Post
    Imo just insert, get whatever you want cause anything works.

    On a side note, uber late games wherein you get 6 items permit you to buy Post Haste on any hero, yes, including Night Hound.
    to a degree this is true about anything working, and definately true about the post haste

  5. #285
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    It sounds gay but doing that protects you from any incoming troll attack.

  6. #286
    Quote Originally Posted by Lujo View Post
    to a degree this is true about anything working, and definately true about the post haste
    no one is trolling you, your a scrub who made a guide that is recommending fail builds to the community.

    This is probably the main reason no mods have cared for guide.

    Let me quickly prove in the simplest way why your wrong

    http://replays.heroesofnewerth.com/m...p?mid=35358414

    Thats all I have to do to know your wrong. I already knew steamboots were best. It would seem that 2000 psr players agree.


    Now I have to make a decision on if the 1600 psr player with 38% Nighthound games is right, or if the 2000+ psr competitive player is right.


    Who do you think I and everyone else with half a brain picks.

    Now edit your guide so the strat mods stop laughing and the HON community stops buying enhanced marchers on carries.
    Last edited by a_cloth; 04-11-2010 at 02:57 PM.

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  7. #287
    I was kind of glad that the troll community that is plaguing the forums have avoided this guide so far... Well, all things come to an end I guess. Have fun trolling then, kid, people come here for advice not you

    go write a pro guide at trolling, even though I've seen better. Honestly, youre a bit of a scrub there...

    fail troll is fail...
    Last edited by Lujo; 04-11-2010 at 03:08 PM.

  8. #288
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    Quote Originally Posted by a_cloth View Post
    no one is trolling you, your a scrub who made a guide that is recommending fail builds to the community.

    This is probably the main reason no mods have cared for guide.

    Let me quickly prove in the simplest way why your wrong

    http://replays.heroesofnewerth.com/m...p?mid=35358414

    Thats all I have to do to know your wrong. I already knew steamboots were best. It would seem that 2000 psr players agree.


    Now I have to make a decision on if the 1600 psr player with 38% Nighthound games is right, or if the 2000+ psr competitive player is right.


    Who do you think I and everyone else with half a brain picks.

    Now edit your guide so the strat mods stop laughing and the HON community stops buying enhanced marchers on carries.
    lol you're the scrub. How the hell could the OP be the scrub? I've been a good nh player after I read his guide. And where is actually the fail in his build? I tried both boots and tbh I prefer steamboots. The attack speed and the initial 10 str are priceless early in the game. Ghost marchers works too but I'd assume you have at least 1 stunner in your team to stun them.
    Grow up. I can't believe some kids are trolling the best guide I've ever seen.

  9. #289
    Quote Originally Posted by WobblyJelly View Post
    lol you're the scrub. How the hell could the OP be the scrub? I've been a good nh player after I read his guide. And where is actually the fail in his build? I tried both boots and tbh I prefer steamboots. The attack speed and the initial 10 str are priceless early in the game. Ghost marchers works too but I'd assume you have at least 1 stunner in your team to stun them.
    Grow up. I can't believe some kids are trolling the best guide I've ever seen.
    half of what hes written was garbage, and you just said yourself that you are fully aware that steamboots are the better choice.'

    and if you think this guide is really that amazing why do you think the strategy mods haven't even made a vote on it being premium. lol

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  10. #290
    Quote Originally Posted by WobblyJelly View Post
    lol you're the scrub. How the hell could the OP be the scrub? I've been a good nh player after I read his guide. And where is actually the fail in his build? I tried both boots and tbh I prefer steamboots. The attack speed and the initial 10 str are priceless early in the game. Ghost marchers works too but I'd assume you have at least 1 stunner in your team to stun them.
    Grow up. I can't believe some kids are trolling the best guide I've ever seen.
    Not to mention that i went out of my way to get the pubbies to try steamboots back when i wrote this guide, when I actually prefferd them myself

    trolls were raging back then too

    And kid, this guide isn't formated for premium yet. It never was. I never PM'd any of them to make it premium. I never even tried. Hell, back when I started writing it you'd get kicked out of games for SUGGESTING PICKING NH let alone debating builds. He was conisdered worse than Rampage is now for most people. Why do you care if I don't care? I got thousands upon thousands satisfied customers here, I dont NEED it to be premium These first 4 posts, they are a separate premium guide section for a separate game called "Night Hound" And I'd bet you I got more expirience in that game than most pros, even if they'd kick my ass in HoN.
    Last edited by Lujo; 04-11-2010 at 03:17 PM.

  11. #291
    Quote Originally Posted by Lujo View Post
    Not to mention that i went out of my way to get the pubbies to try steamboots back when i wrote this guide, when I actually prefferd them myself

    trolls were raging back then too
    once again no one is trolling you

    1. steamboots are better

    2. You suggest enhanced marchers

    3. People read your guide and go into games getting enhanced marchers

    4. They feed and lose the game, while the overall skill of the HON community decreases.


    You need to understand that when you write a guide people will take what you say seriously. When your wrong you decrease the skill of every person who reads your guide.

    Also if you have no way to justify why my replay point of view is wrong, then im assuming you know steamboots are the better choice, but your defending enhanced marchers to saved your pride.

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  12. #292
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    It's true, you shouldn't be suggesting enhanced marchers. a_cloth is an ass but he's right, angrytestie and chu` both get steamboots on Nighthound, and they are far more knowledgeable about this game than any of us. I really liked the rest of your guide though, it was very detailed.

    Just my $.02 carries get steamboots because it works best for them.

    I saw you use the argument that steamboots give less movespeed and that bothered you. I can understand this but you need to realize that carries almost always have a way to chase/slow, thus making steamboots just as viable. a few examples

    A. You wouldn't go enhanced marchers on madman cause he has a chase skill ( stalk) and a stun (barrell roll)

    B. You wouldn't go enchanced marchers on magebane cause he can chase fine with his blink

    C. You wouldn't go enchanced marchers on predator cause he has a blink/slow

    D. you wouldn't go enchanced marchers on Puppet because he has a disable and a hold

    E. You wouldn't go enchanced marchers on nighthound becuase he has a slow and a blink.

    o and i know where not talking about abysmal skull, but whispering helm -> symbol of rage is the superior choice of lifesteal for carries, unless you have units under your control (like warbeast)
    Last edited by sissles; 04-11-2010 at 03:27 PM.

  13. #293
    Ok, I am reformating the guide anyway and I will post a really detailed review, an entire section, on why ghost marchers are better for NH at the present moment.

    This guide has been here before all the pro's started using him, and he was mostly just as good all the time, just underused and misunderstood. Just because some pro's have had an epiphany it doesn't make you guys right. The very idea of using NH outside of pubs would get you flamed until like a month ago. People were being kicked out of games for picking NH before the first creepwave. This guide contributed a LOT towards changing that.

    Yes you can post a replay of a pro owning, but even the pro's haven't really caught on to a lot of stuff, and they are just people - set in their ways and not infallible. You can believe me, or not. Your choice. All i know is that since I've written this guide NH has been doing great at the top kills slot in the statistics and has slowly gotten out of the noob tier where he was placed all the time before. Pro spotlight is just a recent thing.

    This guide has helped a lot of people allready, and is basicaly my blog about all things NH. It has made so many people read an hour worth of text and it was written that way to discourage trolls and let those who do endure to get to wisdom. There are many strategies it highlights, you can mix and match, take what works for you, skip what you don't understand or goes against your religion, just remember, trolling here is incredably self defeating.

    And really, my friends who test the guide for me tell me you don't need anything except ghost and frostburn to own, anyway
    Last edited by Lujo; 04-11-2010 at 03:46 PM.

  14. #294
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    o.O I thought the OP suggested steamboots.. I haven't read the guide after re-editing it but yea, both work good perfectly. No need to an argument about it. Just pick w/e suits you. I build steamboots as a change really since I'm going for more attackspeed via hacknslash. But I loved Ghost Marchers more back in time.

  15. #295
    Quote Originally Posted by WobblyJelly View Post
    o.O I thought the OP suggested steamboots.. I haven't read the guide after re-editing it but yea, both work good perfectly. No need to an argument about it. Just pick w/e suits you. I build steamboots as a change really since I'm going for more attackspeed via hacknslash. But I loved Ghost Marchers more back in time.
    I did :d and just as people stopped flaming me for that, they changed the boots around so I have to go through all that again

  16. #296
    Quote Originally Posted by Lujo View Post
    I did :d and just as people stopped flaming me for that, they changed the boots around so I have to go through all that again
    lololol

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  17. #297
    Quote Originally Posted by Lujo View Post
    but even the pro's haven't really caught on to a lot of stuff
    wat?

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  18. #298
    GHOST MARCHERS(1500): the OLD steamboots were THE boots for NH, as they gave you a lot of agi and a bracer's worth of strenght, as well as a good movespeed. The 0.3.X stamboots can boost only one stat at a time, and even when turned up to agi don't give as much damage as Ghost Marchers, while giving significantly less movespeed. The att speed buff doesn't make up for it, as you will get all the att speed you'll need from all the agi you will be stacking.

    The burst movement speed from Ghost Marchers coupled with the movespeed bonus of Firebrand will make you an insane chaser quite early in the game. Using them will break your stealth but if you use it just before or right after a pounce you will be able to land at least two more hits in. It greatly increeses your chances of getting away from stuff.

    SERIOUSLY, and I can't stress this enough - Steamboots are inferior on NH to Ghost Marchers. Even if the cool Russian dude in the video used Steamboots! Check that video again and count the times people have gotten away from him because they were faster? THOSE WOULD'VE BEEN KILLS IF HE HAD GHOST MARCHERS! Yes, he would've indeed raped even harder. SECOND, Steam gives 20 damage with fully leveled backstab (and you will probably get them before you fully level backstab), while Ghost Marchers give 24 damage right away regardless of your level in backstab, making you more dangerous right away. THIRD, so they reveal you if you use them - SO DOES ATTACKING, which is why you're there anyway!


    1.Boots are put on strength for the early game survivability.

    2.Nighthound doesn't have a movespeed/chase problem so talking about the movespeed difference is silly

    3. Your already an insane chase because of blink/smoke/invis

    4. Check how many times he lived with 10 more strength. Not dying as carry is more important then getting a kill

    The problem is that your like many pub carries that don't know how to balance survivability and your dps.

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  19. #299
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    Funny how a guy with a 50% winning rate can say so much ****. I ain't a troll or anything but this thread is getting derailed because of those stupid boots. Seriously, don't get any. You're gonna be fine without em.

  20. #300
    Quote Originally Posted by Chicolei View Post
    Funny how a guy with a 50% winning rate can say so much ****. I ain't a troll or anything but this thread is getting derailed because of those stupid boots. Seriously, don't get any. You're gonna be fine without em.
    I believe the situation has been remedied, you can see my new update for the guide shaping up in the previously reserved 4th post, and you might find the third paragraph in that post enlightening.

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