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Thread: Dampeer aura and Barbed vs pred

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  1. #1
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    Dampeer aura and Barbed vs pred

    Dampeer life leech aura doesn't work with harkon's(you don't leech while you're hitting with harkon's on).

    Barbed doesn't return dmg to pred properly, it doesn't apply his passives damage back to him, only his regular damage, making it do absolutely nothing to him, which sucks when you get it to counter him.

  2. #2
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    I don't believe your 2 bugs to be true.

    Just saying this because of my experience before I actually go test them - I'll do so right now.

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  3. #3
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    Strange, the first one holds to be true.

    The second however is false - you completely forgot that his E gives him lifesteal, so it makes it seem as though it's doing nothing to him.

    Barbed Armor doesn't "counter" Predator btw...

    S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
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    Tech Support and Customer Support: https://www.heroesofnewerth.com/support/


    Look for my highlighted text (important information) and grey text (interesting but not required information).

  4. #4
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    My guess about the result,

    Harkon's blade does work.
    Barbed doesn't and he forgot to count the life steal.

    Edit: testing harkons.

  5. #5
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    Ok I know why now, fixed the first one.

    I'm definitely not beileving your 2nd one unless you show solid proof though.

    Here is Barbed Armor's script:

    Code:
    <?xml version="1.0" encoding="UTF-8"?>
    <state
    	name="State_Excruciator"
    
    	icon="icon.tga"
    	passiveeffect="blade.effect"
    	
    	effecttype="StatusBuff"
    	allowtransfer="true"
    >
    
    	<ondamaged>
    		<condition test="not_target_type Tower and not_target_type Well">
    			<condition test="enemy" source="source_entity" target="target_entity">
    				<condition test="source_damage gt 0.1" >
    					<currentdamageeffecttype effecttype="Returned" />
    					<else>
    						<condition target="target_entity" test="target_type hero">
    							<damage target="target_entity" effecttype="Returned" amount="0.80" b="source_damage" op="mult" />
    							<playeffect effect="impact_self.effect" source="source_entity" />
    							<playeffect effect="impact_enemy.effect" source="target_entity" target="" />
    						</condition>
    						<else>
    							<damage target="target_owner_entity" effecttype="Returned" amount="0.80" b="source_damage" op="mult" />
    							<playeffect effect="impact_self.effect" source="source_entity" />
    							<playeffect effect="impact_enemy.effect" source="target_owner_entity" target="" />
    						</else>
    					</else>
    				</condition>
    			</condition>
    		</condition>
    	</ondamaged>
    	
    	<onframe />
    </state>
    Predator's E passive damage satisfies all of the tests.

    S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
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    Tech Support and Customer Support: https://www.heroesofnewerth.com/support/


    Look for my highlighted text (important information) and grey text (interesting but not required information).

  6. #6
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    Confirmed Harkon's and Dampeer Lifesteal, it doesn't work on both himself and others with Harkon's blade turned on.

  7. #7
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    I will test pred in a moment

  8. #8
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    You don't have to, my script proves it wrong

    S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
    -----------------------------


    Tech Support and Customer Support: https://www.heroesofnewerth.com/support/


    Look for my highlighted text (important information) and grey text (interesting but not required information).

  9. #9
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    Ya ~.~

    Anyway it was awesome pred with 6 doom bringer killed himself with kraken 5 hearts and 1 BA

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