THE TORMENTED PRISONER
STR= 18 + 1.9
AGI = 15 + 1.4
INT = 27 + 3.0
Base Damage: 43-48
Base Armor: 2,5
Attack Range: 600
Attack Animation: shoots a dark orb from the tip of the chain in his arm.
Move Speed: 290
1 - Dark Hold
Hold the enemy with a chain, disarming him, and dealing 50 magic damage per second for 2/3/4/5 seconds. The target can't cast blink-type spells while chained, and the chain is broken the target moves 800 distance away from the Tormented Prisoner. You gain the sub-ability "Pull" while holding an enemy.
The Tormented Prisoner binds the arms of the enemy to his torso with chains imbued in dark power.
Mana cost: 90/100/110/120
Cooldown: 13 sec.
Cast range: 500
Target Type: Enemy unit or neutral
When activated, pulls the target 150 units in the Tormented Prisoner's direction and deal 40 bonus magic damage to it.
Mana cost: 20
Cooldown: 2 sec.
Targets affected: Enemy disabled by Dark Hold
2 - Enchain
The Tormented Prisoner binds an enemy to others close to it, making them walk together as prisoners going for the slaughter.
Slows the target by 20% for 5 seconds, and bind him to 1/2/3/4 unit(s) in a 400 AoE around him. If the binded units move more than 450 units away from the main target, they are pulled back in its direction with a 350 ms speed. Every enemy binded to the primary target receives 40% of that damage.
Mana cost: 140
Cooldown: 18 sec.
Cast range: 600
Target: Enemy unit
Targets affected: Enemy units
3 - Living Bonds
Affected targets: Enemy units and neutrals
The chains attached to the Tormented Prisoner seeks for new cellmates around, enchaining them when they come too close.
When an enemy stays for more that 3 seconds in a 400 AoE around the Tormented Prisoner, he is disarmed and silenced for 1.5 seconds, and receive 30/40/50/60 magic damage per second. Maximum of 1/2/3/4 targets binded at the same time.
4 - Desolation (Ultimate)
By channeling all his hatred, the Tormented Prisoner can release a powerful orb of destruction at the enemies.
Channels for 5 seconds, building up 80/110/140 damage per second. and deal it in 350 AoE around the target. The channeling is canceled if the target moves more than 1500 units away from the Tormented Prisoner. If the channeling is canceled by any disable, the orb is fired with the current accumulated damage. By using the spell again, the Tormented Prisoner can fire the orb before completing the full channeling time.
Mana cost: 250/350/450
Cooldown: 130/100/70 sec.
Cast Range: 700
Target: Enemy unit
Targets affected: Enemy units and neutrals
Comments, opinions and thoughts please :chiprel: