THE EARTHLIFTER

Stats:
STR = 25 + 2.7
AGI = 12 + 1.4
INT = 20 + 2.2
Base Damage: 51-56
Base Armor: 2,8
Attack Range: 128
Attack Animation: a common hit with his fists
Move Speed: 290
HERO OVERVIEW
The Earthlifter is a great ganker and initiator, with many slows and chasing power.
His first skill, although it deals minor damage, in combination with another disabler can be great to set up ganks and keep the enemy where you want. It also synergyzes with your third and fourth skills, allowing you to easily deal bonus damage and bonus stun. Your second skill is a good skill to pull enemies in your direction, like a Devourer's hook. It also aplies a slow and can be used for farming if you can spare the mana. The third skill deals AoE dps and can immobilize enemies around you, making it a good follow up for your second skill. Ultimate is a trap like skill, that deals AoE damage and slow around you and creates an impenetrable wall so that enemies can't escape.
As a caster, very dependant on mana to be effective, the best itens to have are probably the mana regeneration ones, like Nullstone, Sacrificial Stone, Stormspirit and such. Portal Key and Shrunken Head are also viable for initiation, since he lacks a reliable stun.
SKILLS
1 - Stone Throw
The Earthlifter hurls a medium size stone at the enemy with great force.
Throw a stone at the enemy, dealing 70 magic damage and aplying a 100 knockback. If the target is knocked back into a wall, cliff, building, unit or tree, he will receive +40 bonus magic damage and 0.4 seconds stun. Immobilized targets don't receive knockback but will always receive the bonus damage and stun while in this state. Maximum of 1/2/3/4 charges.
Mana cost: 30 per charge
Cooldown: 1 sec., 5 sec. to refresh a charge.
Cast Range: 500
Target: Enemy unit or neutral
Type: Magic
2 - Earthlift
With a strong stomp on the ground, the Earthlifter can make the earth slide in his direction like a toboggan, dragging units along with it.
After a 1 second delay, all units inside the 200 AoE from the target point to the Earthlifter will be dragged by the earth toboggan in the direction of the Earthlifter, taking 70/140/210/280 magic damage and receiving a 30% tapering slow over 4 seconds.
Mana cost: 120
Cooldown: 15 sec.
AoE: 200
Cast range: 600
Target: Ground
Targets affected: Enemy units and neutrals
Type: Magic
Note1: enemies are pushed at 500 ms by the earth toboggan.
Note2: the earth toboggan is like a earth stripe, more like a carpet made of earth, that slides in the Earthlifter's direction.
3 - Quicksand
The Earthlifter can soften the ground around him, turning it into sand.
Afer activation, slows enemies move speed inside a 350 AoE around the Earthlifter by 15% and deals 10/20/30/40 magic damage per second. If they don't get out of the radius in 3 seconds, they are immobilized for 1/2/3/4 seconds, or until the end of the duration of the skill. Lasts for 8 seconds.
Mana cost: 110
Cooldown: 20 sec.
AoE: 350
Target: Self, instant
Targets affected: Enemy units and neutrals
Type: Magic
Note1: enemies can be immobilized twice only if the skill is on level 1. Assuming the skill is on lvl 1, once they enter the radius, after 3 seconds they are immobilized for 1 second. To be immobilized again, they have to stay there for another 3 seconds, so they will be immobilized at the 8th second, in wich the skill is canceled.
Note2: if you throw a stone at an immobilized enemy, he won't receive the knockback, but will receive the bonus damage and the bonus stun.
4 - Tremor (Ultimate)
The earth shakes as the Earthlifter walks, creating shockwaves that unbalances foes and raising a wall of solid rock.
The Earthlifter releases small circular shockwaves around himself every 0.5 seconds, for 4 seconds. Each wave slows enemies move speed inside a 500 AoE around the earthlifter by a stacking 5%, that lingers for 3 seconds after they leave the AoE, receive 30/40/50 magic damage and are pulled 50 units in his direction. At the end of the duration, an impassable wall is formed in the border of the 500 AoE around the Earthlifter for 2/3/4 seconds.
Mana cost: 140/160/180
Cooldown: 130/110/90 sec.
AoE: 500
Target: Self, instant
Targets affected: Enemy units and neutrals
Type: Magic
Note1: the wall can't be destroyed, like Behemoth's Fissure, but enemies and allies trapped inside/outside can leave/enter with blink-type spells.
Note2: if you throw a stone at an enemy, he can receive the bonus damage and the bonus stun if he is knocked back into the circular wall created at the end of the ultimate.
Comments, opinions and thoughts please :chiprel: