SUPPORT ACCOUNT CLANS
Welcome, Unregistered.
 

Thread: Polarity Swap (Including minor remake of flux)

View Poll Results: Is this fitting for Flux?

Voters
6. You may not vote on this poll
  • Yes, the concept is good.

    4 66.67%
  • No, and I stated why.

    2 33.33%
Results 1 to 10 of 10
  1. #1

    Polarity Swap (Including minor remake of flux)

    Introduction

    Flux, a masterpiece in movement and positioning. With a basic but still unique first skill and an, atleast for me, amazing second skill the problem starts at his third skill, Polarity swap. This remake of this skill will not change its' core (Swapping polarities) but rather the side-effect, an effect already incorporated in Flint Beastwood. Before you go "Stopped reading here" give it a shot.

    The Problem

    The problem with this skill is that it is almost an excet copy of dead eye, except for the much needed polarity swap. In most or all build's I've seen it is always the same. 1 point in first skill maxing second and the swap ability from Polarity Swap. After that poeple might change their builds, but it is in most cases I've seen the slow/nuke that gets maxed afterwards. ANother problem is that it adds nothing to his first skill, nor his ultimate.

    The Solution

    Without further addo, here is the new skill as proposed:

    Polarity Swap
    Changes his polarity from pull to push and vice versa.

    Passivly creates a polarity field whenever Flux casts a spell. The field will push or pull depending on Flux's polarity. The Field Pulls/Pushes at a rate of 80 distance per second and lasts .5/1/2/3 seconds.
    The Polarity field have an AoE of 300 and ignores magic immune units.
    Enemies in the field are not disabled at all
    If this ability is active (on auto-cast/right clicked) the polarity swap will have 5 seconds cooldown, 30 manacost and create a polarity field as if a spell had been cast.

    Cooldown: 1 (5) seconds.
    Manacost: 0 (30)

    This adds another "slow" to flux arsenal, making him more viable in the game. With this change a buff to Flux's attackrange would be suitable, making it 450 to start with.

    Discuss please.
    Last edited by SgtFailure; 08-11-2011 at 01:30 PM.
    [R4R]

    My suggestions for HoN atm:



    ...._.Item........._....Hero..........Remake....

  2. #2
    would his range still be increased by this spell or would his range be the same as a current maxed out polarity swap?

  3. #3
    His range would be something inbetwean, like 450. It would not increase with the skill, seeing as we now have 3 range increase passives...
    [R4R]

    My suggestions for HoN atm:



    ...._.Item........._....Hero..........Remake....

  4. #4
    Offline
    Account Icon
    Chat Symbol
    Join Date
    Aug 2009
    Location
    Canada
    Posts
    562
    So you're talking about a Tempest-like ultimate (that doesn't silence/perplex), everytime someone casts a spell and a 3 second duration?
    So basically Flux will nullify any nuker early or late game?

    How OP and ridiculous is that?
    1000 hours of DotA 2 already.
    <3

  5. #5
    Quote Originally Posted by MajuiF View Post
    So you're talking about a Tempest-like ultimate (that doesn't silence/perplex), everytime someone casts a spell and a 3 second duration?
    So basically Flux will nullify any nuker early or late game?

    How OP and ridiculous is that?
    No, because it does not disable, just pull.

    Running away from the summoned dragger is effectivly a movementslow, while running with it hastens you. A unit stunned is moved.

    Added a clarification in the OP, thanks for pointing out my wording flaws.
    Last edited by SgtFailure; 08-11-2011 at 01:31 PM.
    [R4R]

    My suggestions for HoN atm:



    ...._.Item........._....Hero..........Remake....

  6. #6
    Offline
    S2 Staff Member S2 Games Staff
    Join Date
    Jul 2009
    Location
    Southern California
    Posts
    9,671
    Its more like a kraken ult without the stun in the middle

    S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
    -----------------------------



  7. #7
    Offline
    Account Icon
    Chat Symbol
    Join Date
    Aug 2009
    Location
    Canada
    Posts
    562
    Quote Originally Posted by MacroHard View Post
    Its more like a kraken ult without the stun in the middle
    Ohh ok, and with a 1 second cooldown, so not OP at all I see.
    1000 hours of DotA 2 already.
    <3

  8. #8
    Quote Originally Posted by MajuiF View Post
    Ohh ok, and with a 1 second cooldown, so not OP at all I see.
    And without the slow
    And without the damage

    An enemy running from this would probably be slowed by about 30%, and it is just at the position of Flux.

    Point taken, but what about the concept?
    [R4R]

    My suggestions for HoN atm:



    ...._.Item........._....Hero..........Remake....

  9. #9
    Offline
    Account Icon
    Chat Symbol
    Join Date
    Aug 2009
    Location
    Canada
    Posts
    562
    Quote Originally Posted by SgtFailure View Post
    And without the slow
    And without the damage

    An enemy running from this would probably be slowed by about 30%, and it is just at the position of Flux.

    Point taken, but what about the concept?
    I don't know I actually like the ability as-is.
    I would like to see something new like a multi target push rather than another slow.
    1000 hours of DotA 2 already.
    <3

  10. #10
    Quote Originally Posted by MajuiF View Post
    I don't know I actually like the ability as-is.
    I would like to see something new like a multi target push rather than another slow.
    Ok Thanks for the input anyways.

    And how do you mean multi target push btw? You got me curious :P
    [R4R]

    My suggestions for HoN atm:



    ...._.Item........._....Hero..........Remake....

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •