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Hi, totally new to the game. I mean....100% new. I wouldn't say I'm unfamiliar with RTS but....
Any tips with the MQ/Moon Queen/Princess Kaguya (NEET!!)? She seems to have great burst in certain cases....And I can't tell if the shuriken-bouncer is a good farming tool or not.
Moonqueen is another hard carry if played right. Builds vary, but the main build you should be trying to go(big items) are the following cores: Shruken Head(Optional)
Wingbow(core) Symbol of Rage(core) Geos-Bane(I wouldn't recommend it for a beginner, but it's just like illusion tablet, just learn to macro and you'll do fine. If your mid go for a bottle and of course get your boots(I say steam for stats cause she has high speed, if your looking for ganking potential go ghost marchers). Also, Don't be retarded and get 3 or 2 soulscream rings, sure they are for people with earlier game presence, but they are a waste of last hits if you ask me.
Build I thinkSorry haven't played in a while forgot the names, i'll use 1,2,3)
The stun - 4
The Shurikens - 0 (until everything else is 4)
The Base dmg - 4
and the ultimate whenever you can.
Shrunken head is considered core on her. She needs to position herself in a way that leaves her completely vulnerable to nukes, and she has no means of escape, so she has to rely mostly on HP to survive, and she'll get chain nuked to almost dead in a hurry vs good players if she doesn't have a shrunken.
Whispering Helm is core. Making a Symbol from it isn't core though, but still a common pickup.
Geometer's and Wingbow are the IMO the best dps/survivability items for MQ later on.
Steamboots are preferable to Phaseboots esp. if you're getting firebrand right away.
I usually build Steamboots, Firebrand, Shrunken head, complete Geometer's, then either Wingbow or some kind of situational pick.
"Proclamation was made, in the King's Name, for all Persons to keep Silence" - House of Lords Journal, Volume 20, 24 June 1717
the build i'm commonly using is like this
1.stats/beam
2.beam/stats
3.beam
4.stats
5.beam
6.ult
7.beam
8.glaives
9.glaives
10.aura
11.ult
max aura
stats
ult
stats <with last 2 points of glaives thrown in somewhere after 16)
You can take aura instead of stats if you're in a really easy lane.
2 levels of glaives are important as that is when you should start farming neutrals in the jungle, and glaives offer considerable speedup for this.
As for soulscream rings, they aren't so bad. Iron shield is probably better for laning though.
"Proclamation was made, in the King's Name, for all Persons to keep Silence" - House of Lords Journal, Volume 20, 24 June 1717
Max the aura and beam (3rd and 1st skill) as fast as possible and take ult when ever u can...
Make marchers, whispering helm, shrunken, firebrand, finish geometer's, finish symbol of rage, proceed to rape...
If you are unsure in your survivability, you ccan make assassin's shroud (it's only viable in lower tier games, i mean under 1600 MMR/PSR)
EDIT: basicaly this http://www.nigmanoname.com/prodex.html
good start for newbies
My guide is still relevant for MQ.
Let me spell it out plain for you
Angry people complain about the things I do
I'm not changing direction, I'm stepping my game up
Maintaining my name, the same way I came up.
Truth is, I thought it mattered
I thought that music mattered.
But does it? Bollocks!
Not compared to how people matter.
Don't do that, im not a 100% what anti suggested but as far as i remember he was right (at least more then the rest in here).
get your items in the following order
steamboots (ghostmarchers <- i personally dont like)
whispering helm/shrunken (<- if teamfights start happening fast, u might prefer shrunken over helm at that point, otherwise take helm for stacking and taking out neutrals)
geo's bane
wingbow/symbol (your choice what to get first, depends on the situation a bit)
skillbuild i smthn like:
beam
stats
beam
stats
beam
ult
beam
aura
multi
multi
ult
....
Why the hell do you people take stats??? I'd get 2 lvls of aura because it WILL give you more dmg... More dmg means you last hit easier and when you hit an enemy hero if he gets out of plosition, you hit harder!
I mean, if you rly position yourself bad, than yes, take stats, but that extra 80 hp ain't gonna help if you position rly bad!
If i am in a tough lane, than yes, i'd take stats for extra HP, but for middle? never
Well, Alch. Bones are quite core on any ranged carry, she can't farm with her glaives well untill her first core item, I would strongly suggest a Alchemist's rush, after that either GHOST, yes, she needs the chasing power of it, Steamboots are so inferior, even though she has the highest base ms, the overly popular ghost nullifies it, or Whispering. You shouldn't be too prone to ganking since you should jungle in the forest as soon as you finish Bones.
Now, you have 2 options, either go for the classic Wingbow+Symbol Moon Queen, or for the exotic Frostburn split build. If you go for the first Get either Whispering or Ghost after Bones, then, Shrunken Head and Wingbow (I recommend Shrunken for the first one), after that Symbol.
For the second build, get Alchemist's, then Ghosts and Frostburn, Shrunken, split to Frostwolf and Geo, afterwards Wingbow.
Why alchemist? O.o
It's a lame item that is actually useless on her... It's almost like you said BUY ALCHEMIST ON SOUL STEALER or ARACHNA.... High dmg, easy farm with glaive later on... gg
level of 2 aura gives like 14% of base damage (so probably 9 or 10 damage at those levels)Why the hell do you people take stats??? I'd get 2 lvls of aura because it WILL give you more dmg... More dmg means you last hit easier and when you hit an enemy hero if he gets out of plosition, you hit harder!
I mean, if you rly position yourself bad, than yes, take stats, but that extra 80 hp ain't gonna help if you position rly bad!
If i am in a tough lane, than yes, i'd take stats for extra HP, but for middle? never
+4 stats gives:
+76 HP
+4 damage +4IAS and +0.28 armor
+52 Mana
In a fight to the death against the other mid hero, and especially when nukes are taken into account, the stats are better in almost every conceivable scenario.
"Proclamation was made, in the King's Name, for all Persons to keep Silence" - House of Lords Journal, Volume 20, 24 June 1717
Yes, and being outlasthited in mid is nice?
In fight to the death as a ****ing MQ you will pop your ult... you will die only if against 2 heroes (you'll kill one probably)
Yea and being ganked in mid is nice?Yes, and being outlasthited in mid is nice?
In fight to the death as a ****ing MQ you will pop your ult... you will die only if against 2 heroes (you'll kill one probably)
Whatever, go bottle first max beam aura like a champ idc
"Proclamation was made, in the King's Name, for all Persons to keep Silence" - House of Lords Journal, Volume 20, 24 June 1717
if you are ganked by a WS or some other stunner and you didn't see it coming, it's GG anyway,,,
I am talking about new people. They ain't got the skills to last hit, so with more dmg it's gonna be easier for them... And 50 hp ain't gonna mean much to them. He can always buy crushing claws or 2 minor totems to make it up for some HP
No comment... Arachna has terrible farm, sure, you can do very good without it, but nothing can offer the safety of the jungle, so Alchemist's and/or Whispering are core, I play her very often without Alchemist's, but if you can get it early (that famous 10 minute mark) on a carry, GET IT! No hesitating here, it really is currently the best farming tool, and she has amazing farm later on, but what till then? And comparing her to SS isn't totally off, but not right either, they are that mix of DPS+Magic, but SS is more AoE magic, while MQ single target magic.
Every time i played arach or mq i had a pretty static farm because enemy heroes were afraid to go 1 v 1 (srsly, arachna is a beast at early lvls). In more than one case i was paired against DW mid when i was playing MQ, i killed him once or twice every time and side lanes tried ganking me unsuccessfully and i basically raped (when you get your whispering helm, you can farm forest easy, no need to for alch bones)... Maybe that was because i was playing carry at lower tiers (1500-1600 something), after i hit 1600 it was impossible to play carry since everyone wanted to do it... So yeah, my carry experience ends at 20 games in the start and maybe 20-30 more after (i played **** load of them in beta, but not counting that)...
But i do know when they are harder to play against, and i am telling you, if i see a bastard with alch bones, i'll ward their forest and go kill him every time![]()
Last edited by Zm0r; 07-20-2011 at 03:39 PM.