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Can anyone help me with a beta key for my brother? I can carry him to 1750-1800+ for 1 beta key.
Btw, can anyone explain to me what the deal is with Invoker? Is he supposed to be broken? Also, why does Wind Runner stun for 8 years? Those are the heroes that stand out to me.
I didn't realize you never played DotA.
Invoker is actually a very extreme hero. He's kind of a jack of all trades, master of none. He can only use 1 skill until level 7, then 2 for the rest of the game. He has a total of 10 different skills to choose from (but only 2 can be active on his bar at a time). His "ultimate" switches his active abilities, based on which "orbs" he has out (his QWE skills). So basically, he has to choose which 2 out of 10 skills to have out at any given time, then which to switch to during the given situation. However, since the cooldown of his ultimate is fairly long (I think it's like 40 seconds at level 1, then goes down from there), he can usually only have 3 or 4 skills per battle. Aghanims takes the cooldown off completely but that's another story.
He seems overpowered, but only if you don't know how to deal with him. Like any carry, it's best to shut him down. He's probably one of the top 3 squishiest heroes in the game, which can be made up for by his farm (he farms well), but if you keep him down he's fairly useless.
Any hero with silences counter him hard. He needs to constantly be using and cycling through his repertoire of spells, and if you prevent him from doing that he's more or less a glorified auto-attack hero with 2 mediocre abilities. Silencer, Bloodseeker, Doom, Drow, Death Prophet etc. are all good counters, as well as early game gankers to keep him down (Tiny, Vengeful Spirit, Slither) so he never becomes a problem. Unfortunately, he's a pubstomper, and most teams lack coordination to stop him from farming and becoming unstoppable, so that's why he seems so broken.
Also, bring dust or sentry wards so he can't go invis during ganks/fights.
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Windrunner is another pubstomp hero. She's very good at push-stopping with her long-range nuke, and considering the general lack of coordination of pubs, a good push stop hero means that your team never takes towers. Her ultimate is very good at taking down towers, so she's good at pushing. However, what makes her the most overpowered in pubs is her shackle shot, which is a 3.5 second stun that shackles two enemy heroes or creeps together, or shackles a hero to a tree. The shackle goes in a straight line, so the trick is to never approach her in a vertical formation. If the shackles don't latch on to a second target, they do a short mini-stun and are basically wasted. However, in pubs, players suck at positioning so it's easy to land a double 3.5 second stun on the enemy team = GG in a team fight.
WR is a soft carry so she doesn't need a hard counter like Invoker. Against WR you simply need a coordinated team that isn't retarded.
Both of those heroes are just overpowered, and mr. god of balance does nothing about it.
“You promised me Scout,
that if I followed you, you would walk with me always.
But I have noticed that during the most trying periods of my life there has only been one set of footprints in the sand.
Why, when I needed you most, have you not been there for me?”
Scout replied,
“The years when you have seen only one set of footprints, my child, is when I carried you.”
They're good but I don't think overpowered. In competitive play there are heroes picked and banned much more often than those two.
The only thing that keeps WR from being blatantly OP is her lack of jungling capability.
I agree with many commentators and pros that shackleshot is probably one of the best skills in the game. Her ult is **** though.
Ramsay Sound Pack
People shouldn't need to validate themselves to others. Report to yourself.
Everyone needs a personal sanctuary, find yours.
Shackleshot is an all-or-nothing skill. In that way it's similar to Mirana's arrow. If your team has good positioning (stay away from trees and from teammates) you can go a whole game without her landing a proper one.
I think you underestimate the difficulty of avoiding a shackle. The range on a shackle can be very long. It is nowhere as hit or miss as Mirana's arrow. In the cluster**** of a teamfight, it is nearly impossible to avoid creeps, trees, and heroes at the same time to avoid a shackle. And taking someone out of the fight for 3.5 seconds like that is crazy. And it's not like Windrunner can't position herself. With the standard gear being a Force Staff and Phase Boots, she can jump in, Shackle, then Windrun out. There's a reason so many pros call it the most broken skill in the game.
not to mention it is a death sentence to any jungler and minion pusher.
Wasn't gonna bother but thx PlasmaPony for saving me the time and giving a thorough explanation
Ramsay Sound Pack
People shouldn't need to validate themselves to others. Report to yourself.
Everyone needs a personal sanctuary, find yours.
But the biggest sinner of them all is furion. So boring.
“You promised me Scout,
that if I followed you, you would walk with me always.
But I have noticed that during the most trying periods of my life there has only been one set of footprints in the sand.
Why, when I needed you most, have you not been there for me?”
Scout replied,
“The years when you have seen only one set of footprints, my child, is when I carried you.”
Dota 2 doesnt have concede vote.
This is so epic failure.
Dealbreaker for me.
aculy there is a cc that requiers the whole team to leave be4 cc is acepted
ye and then you are being put in low-priority queue with a bunch of other leavers
Have they added anything other than new heroes? Haven't logged in since August
I'm glad theres no CC vote. Cause theres always those guy who die like 3 times in 6 min and go "OMFG GG CC! WE LOST" Won many games where noobs woulda just CCed.
I don't understand this argument that people give. Even though there's no conceding, I run into this attitude quite often in dota2 ("GG", "HOW DO I GET SET UP WITH SUCH BADS, F*** THIS. AFK", "WTF WE LOST CUZ OF THIS XXX", etc). At that point, the seemingly logical thing for them to do is to either AFK or start ending the game faster (ie. feeding). In other words, there's absolutely no difference. And you may say that people still try after saying those things in Dota2, but I find that it's the same in HoN.
I like concede votes because then I don't have to wait 20+ minutes for a lost game to finish (you know, where their lowest level is higher than your highest level that only has treads and perseverance compared to their fully decked out carry). I find that those games are occur MUCH more often than games where we come back from behind.
No CC also cultivates the idea that when winning you can prolong the game as long as you want just to get that good feeling of stomping people while they suffer. I personally try to end games in a reasonable time when I'm stomping, but there are times my teammates (and/or I) just don't, and end up just farming for another 10 minutes for another teamfight sweep (and again... and again...)
On another note: I must say that their concept art is pretty darn good for the next set of heroes. (I've been slightly disappointed for most of them)
Last edited by Ryuusan; 05-30-2012 at 10:34 PM.
A concede function itself it completly fine and awesome.
The players are the problem. Barely anyone can judge when a game is over. Giving those guys the mindset that they can give up anytime they want and get into another game without penalty results in earlier giving up/just plain afking (HoN, yay).
It's very tricky - and at the moment I prefer not having stupid CC votes that would lose me games even tho we can easily win.
Dota2 updated, added the store and confirmed that all heroes will be free and wont be unlocked.