Erion
Speed: 300
Range: 450
Affiliation: Legion
Primary Stat: INT
Sound and Visual Design
Visual is like above, a storm cloud or "human form" made of air, cloud, and lighting.
Story
Summoned by a powerful sorcerer, Erion first was forced to serve an evil master. Shorter there after, Erion started to loathe him and defied him the first chance he got. Free of his bonds, Erion had no way to return back to his world. Stranded, Erion teamed up with the Legion army in hopes of them being able to send him home after the war is won.
Role
Caster tank.
Stats
STR: 18 + 2.5
AGI: 16 + 1.5
INT: 20 + 2.7
Chain Lighting


Originally Posted by
Docterj208
Erion uses the clouds within his body to periodically shoot large amounts of lighting at his enemies.
Passive
Descriptors:
1. 10% chance on attack to shoot a bolt of lighting for 100 magical damage. Bounces 2 times with no damage reduction.
2. 20% chance on attack to shoot a bolt of lighting for 100 magical damage. Bounces 3 times with no damage reduction.
3. 30% chance on attack to shoot a bolt of lighting for 100 magical damage. Bounces 4 times with no damage reduction.
4. 40% chance on attack to shoot a bolt of lighting for 100 magical damage. Bounces 5 times with no damage reduction.
• 50% chance with staff of masters.
• does not stack with Thunder Claw or Charged Hammer.
Balance: A more reliable thunder's claw but deals less damage.
Visual: Erion's attack is actually a bolt of lighting starting from his hads
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Wind Tunnel


Originally Posted by
Docterj208
Erion creates a tornado around him, sucking them up and throwing them around.
AOE around you: 250/300/350/400
Erion sucks all units around him towards him and if they get close enough, he tosses them into the air. Units caught in the AOE are dragged at 50 units per second. Any units that come in contact with him will be tossed in the air for 1 second and then landing 200 units away from him in a random direction. Landing deals 5/10/15/20 pure damage.
Descriptors:
1. Deals 10 magical damage per second for 4 seconds
2. Deals 20 magical damage per second for 5 seconds
3. Deals 30 magical damage per second for 6 seconds
4. Deals 40 magical damage per second for 7 seconds
• Tossed units are disabled, perplexed, silenced, and immobilized for the duration.
• Magic immune and stealth units will still be tossed.
• Tossed units cannot be tossed again for 2 seconds after being tossed.
• Drags 80 units per second with staff of the masters
Mana: 80/100/120/140
Cooldown: 15/14/13/12
Balance: Not sure.... could be OP, but I think it is interesting. Its kinda like Tempest's ult but around you and doesn't fully disable for the duration. Drag AOE is large since his ranged attack is 450 (drag starts 50 units under attack range). Not sure how much my drag is in terms of slow, however, I am willing to make this and his attack range smaller.
Visual: Winds start to blow violently around Erion with a tornado blowing above him and around him and part of him. All units are tossed high into the air and land in a random direction (can go off cliffs but cannot get stuck in trees)
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Gale Winds


Originally Posted by
Docterj208
Erion has no sense of hot and cold but he knows his enemies do. Erion uses freezing cold winds to cause a hail storm above his enemies which slowly encases them.
Range: 750
Target Ground in: 400 AOE
Erion creates a storm of rain and hail where waves of large hail boulders land and crumple onto enemies, slowing them and slowly encasing them. Each wave adds an "encasing" stacking debuff which slows them by 10%. Stacks up to 4 times, adding to the duration. On the 4th stack, enemies become encased for two seconds and removes all "encasing" debuffs. While encased, enemies are silenced, disabled, perplexed, and immobilized.
Descriptors:
1. Each wave deals 20 magical damage every second for 2 waves. Each wave gives an encasing debuff.
2. Each wave deals 35 magical damage every second for 3 waves. Each wave gives an encasing debuff.
3. Each wave deals 50 magical damage every second for 4 waves. Each wave gives an encasing debuff.
4. Each wave deals 65 magical damage every second for 5 waves. Each wave gives an encasing debuff.
Mana: 100/110/120/130
Cooldown: 14
• Has one additional wave with staff of the masters.
Encasing debuff
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Slows hero's move speed by 10% for 2 seconds.
Stacks up to 4 times.
On 4th stack, all Encasing debuffs are removed and places an Encased debuff
Encased debuff
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Hero is perplexed, silenced, immobilized, and disarmed for 2 seconds.
Balance: Not sure, could be OP, but it works similarly to pit lords fire storm. Could be considered more powerful than fire storm, however, fire storm deals more damage.
Visual: Creates a snow, rain, and hail storm with large chunks of hail for the waves in the AOE.
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Master of the Wind


Originally Posted by
Docterj208
Erion becomes one with the wind infusing himself with a small area around him, allowing him to absorb enemy attacks and use its energy back at them.
Range: 900 AOE
Self buff
Erion becomes hazy and harder to see and all magical and physical damage is reduced by 40% and reflects back in a 900 radius as electrical magical damage. Can be used while stunned or taunted but not while silenced.
Descriptors:
1. Reflects 40% of incoming magical and physical damage back to the attacker for 6 seconds
2. Reflects 40% of incoming magical and physical damage back to the attacker for 8 seconds
3. Reflects 40% of incoming magical and physical damage back to the attacker for 10 seconds
*4. Reflects 50% of incoming magical and physical damage back to the attacker for 10 seconds
Mana Cost: 150
Cooldown: 120
*with staff of the masters
Balance: Large cool down makes it so it cannot be used all the time and very important. Also, it does not redirect this damage
Visual: Erion shoots out lighting (similar to static shock) and becomes blurred and seems to have a spherical air shield as part of his body.