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Thread: Revenant ult

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  1. #1

    Revenant ult

    Level 1: Can stay invis casting first and second spells. Also ms bonus.
    What do levels 2 & 3 do?

  2. #2
    Read the tooltip.
    On lvl 2 It work on an additional hero and with the first and second skill also
    On 3 add an additional hero.
    U can apply ur auto attack magic dmg to a two friend for example with lvl 2 ult

  3. #3
    Tooltip is the worst I've seen. Not even proper English.

    So how do you apply auto attack damage buff to a 2nd hero? Doesn't the spell go on cooldown?
    What does ult level 2&3 do with the 2nd spell?

  4. #4
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    You apply the spell on a 2nd target automatically when you use one of your Q/W/E spells.

    :/

    It's not that hard to understand.

    Code:
    Ability_Revenant4_description_simple								At level 1 of Manifestation: you may cast all of your abilities while affected by Essence Shroud.  Essence Shroud also gives a 10% bonus to Movement Speed.
    
    At level 2 of Manifestation: all abilities now cast to a 2nd target in range.
    
    At lvl 3 of Manifestation: your abilities cast now cast to a 3rd target in range.
    It's all clear and concise if you ask me.

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    Look for my highlighted text (important information) and grey text (interesting but not required information).

  5. #5
    So 2nd buff from Q spell goes to nearest ally hero to you?
    And E spell nearest ally too?

    Certainly concise. But "cast to" is not a part of the English language. I'm presuming from your answers they meant "cast on".

    W spell, it's cast on nearest enemy to the one you targeted with separate AoE? But neither debuff nor DoT stack?
    Last edited by NubbyMcNub; 07-17-2011 at 02:48 PM.

  6. #6
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    I suppose you're right in that regard, though I normally restrict grammar discussion in Mechanics because it's trivial in most cases.

    Your 2nd spell, Mortification, also gets applied to another target.

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    Look for my highlighted text (important information) and grey text (interesting but not required information).

  7. #7
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    The DoT does stack with others.

  8. #8
    thread hijack:
    What I am wondering is how much damage does his first skill add? tool tip says nothing, and I have yet to find numbers
    Quote Originally Posted by varon View Post
    Team floating testicle

  9. #9
    I admit its annoying that the tooltip says nothing but you can try going practice and check the actual buff it gives maybe its written there.

  10. #10
    did not even think about that thank you

    edit:Next attack deals aoe damage and slows

    that isn't very helpful at all
    Last edited by MrEven; 07-18-2011 at 07:41 PM.
    Quote Originally Posted by varon View Post
    Team floating testicle

  11. #11
    Aoe damage? lol someone really gotta fix that.

  12. #12
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    Go to Simple Tooltips for Revenant's Q.

    Yes I know detailed is bugged

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    Look for my highlighted text (important information) and grey text (interesting but not required information).

  13. #13
    Quote Originally Posted by ElementUser View Post
    Go to Simple Tooltips for Revenant's Q.

    Yes I know detailed is bugged
    Ironic, is it not?

  14. #14
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    Defile:
    Targets next attack deal bonus 40/70/100/130 Magic Damage
    Enemies affected also receive a stacking 20%, 3 second slow.
    Buff lasts 5 seconds.

    But i though, like in ms puddings video, she sais you can get more attacks in 5 seconds if you attack fast. Is this not true? or have i herd wrong.

  15. #15
    Nope, she says that with higher ranks of your ult you'll be able to give the buff to two people instead of 1. Which means that you can hit higher stacks of the slow - but she was making the point that it caps out at 3 stacks and not 4.

  16. #16
    that isn't right. You can stack as much as u want but slows are capped at 100 ms
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  17. #17
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    Code:
    <state
    	name="State_Revenant_Ability1_Slow"
    	
    	icon="icon.tga"
    	passiveeffect="effects/state_slow.effect"
    	effecttype="StatusDebuff"
    	allowtransfer="true"
    	
    	movespeedslowpercharge="0.20"
    >
    	<oninflict>
    		<addcharges count="1" timed="true" />
    	</oninflict>
    	
    	<onrefresh>
    		<addcharges count="1" timed="true" />
    	</onrefresh>
    	
    	<onframe />
    </state>
    There does not seem to be any limit on the number of charges. In the spotlight ms pudding did say it is limited to 3 stacks, it would seem that was removed after the spotlight was made.

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  18. #18
    Or ms pudding was wrong because even in the spotlight at appears the 4 hit stacks as well at least to me.

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