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Click here to go to the first staff post in this thread. Thread: Cyber_Kun's Patch-Tracking Changelog Thread [Currently 2.6.18]

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  1. #21
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    Vindicator: .vindicator .silencer .nortrom .ex-awesome
    HTML Code:
    0.1.50:
    Makes first appearance.
       
    0.1.51:
    Sage's lore is no longer removed by attack abilities (Web Shot, Splash etc.)
    
    0.1.65:
    Targets affected by Sage's Lore can now be denied.
    
    0.3.0.2:
    Base armor increased from 1.30 to 1.50.
    Base damage rescaled from 39-61 to 45-55.
    
    1.0.5:
    Glyph of Silence will properly silence heroes that go invulnerable during casts (Magmus, Madman, etc) 
    
    1.0.7:
    Sage's Lore duration changed from 5/6/7/8 to 7s 
    Sage's Lore damage/burn from 20/10,30/15,40/20,50/25 to 14/7,26/13,40/20,57/28.5 
    Sage's Lore cooldown from 14 to 15 
    Sage's Lore manacost from 75/95/115/135 to 80/100/120/140 
    Glyph of Silence AoE from 950 to 800 
    Glyph of Silence will no longer silence heroes that Vindicator does not have vision of 
    Glyph of Silence int gain from 1 Intelligence to 2 Intelligence per kill 
    Glyph of Silence silence duration from 0.75/1.5/2.25/3 to 1/1.75/2.5/3.25
    
    1.0.9:
    Silence aura will no longer be disabled by skills like devourer's hook, Chronos' ult, Pebbles' chuck, etc 
    
    1.0.13:
    Global Silence is now dispellable  
    
    2.0.0.1:
    Base strength increased from 17 to 20
    Master's Incantation cooldown from 3/2/1/0 to 2/1/0/0 
    
    2.0.17:
    Made Final Chapter go through invulnerability 
    
    2.5.14:
    Sage's Lore Removed
    New Ability: Brain Drain
    * The Vindicator unleashes forgotten lore from within The Book, damaging enemies and absorbing some Intelligence
    * Target a position to deal 50/100/150/200 Magic Damage. For each enemy hero hit, the Vindicator steals 3 Intelligence for 25/30/35/40 seconds
    Glyph of Silence Reworked
    * Inscribed into the binding of The Book, the Glyph of Silence lashes out at nearby enemies that attack Vindicator while granting greatly increased Attack Speed
    * Passively grants 10/20/30/40 Attack Speed. Enemies that attack you are Silenced for .5/1/1.5/2 seconds
    Voodoo Jester: .voodoo jester .witch doctor .vol'jin .vj .wd
    HTML Code:
    0.1.34:
    Spirit Ward's damage no longer reduced by deflection items like HotBL.
       
    0.1.45:
    Acid Cocktail manacost changed to 110/120/130/140.
    Increased speed of initial projectile from Acid Cocktail from 600 to 650.
    Decreased speed of the bouncing projectile from 600 to 450.
    Mojo reworked: 
    1. Applies Good Mojo to an allied unit, Bad Mojo to an enemy unit
    *Good Mojo now heals allied units in a 340 radius around the main target for 10/20/30/40 Health per second
    *Bad Mojo now damages enemy units in a 340 radius around the main target for 10/20/30/40 Magic damage per second
    2. Increased mana cost of Mojo from 90,110,130,150 to 110,135,160,185
    3. Mojo's cool down changed from 24 seconds to 24/21/18/15 seconds
       
    0.1.47:
    Acid Cocktail no longer bounces off runes or catapults.
      
    0.1.48:
    Acid Cocktail won't stun magic immune targets anymore.
       
    0.1.52:
    Attack impact time reduced from 0.55 to 0.4 seconds.
       
    0.1.62:
    Mojo's mana cost reduced from 110/135/160/185 to 105/115/125/145.
       
    0.1.63:
    Base armor increased by 1.
      
    0.1.66:
    Mojo manacost reduced from 105/115/125/145 to 95/105/115/125.
    
    0.3.0.2:
    Base agility increased from 13 to 14.
    Base intelligence increased from 19 to 22.
    Intelligence gain increased from 2.9 to 3.0
    Initial projectile speed of Acid Cocktail increased from 650 to 750.
    Cursed Ground cast time reduced from 0.5s to 0.35s
    
    0.3.6:
    Cask now bounces 2/4/6/8 times instead of 2/4/5/8.
    
    1.0.13:
    Sped up Acid Cocktail from 750 to 800 initial and 450 to 600 for the bounce 
    
    1.0.18:  
    Mana Cost on Mojo from 95/105/115/125 to 110/120/130/140 
    
    2.0.8:
    Base damage decreased from 51-61 to 46-56
    
    2.6.10:
    Spirit Ward manacost rescaled from 200/200/300 to 150/225/300
    War Beast: .warbeast .lycanthrope .banehallow .wb .backdoor
    HTML Code:
    0.1.26:
    Battlecry buffs heroes for +11/22/33/44 damage, player controlled units by +4/8/12/16 damage.
       
    0.1.28:
    Metamorphosis guarantees max move speed for Warbeast and his pets.
       
    0.1.45:
    Metamorphosis now has no cast time.
       
    0.1.52:
    Battlecry cooldown reduced from 35 seconds to 25 seconds.
    Added unitwalking to Warbeast and wolves while Metamorphosis is active.
    
    0.3.0.2:
    Battle Cry mana cost reduced from 15/20/25/30 to 15/10/5/0.
    
    1.0.5:
    Wolves will no longer be able to attack towers unless Warbeast is within 925 units of them
    
    2.0.14:
    Hellhounds' attack damage normalized
    Metamorphosis duration changed from 14/15/16 seconds to static 16 seconds
    
    2.2.0:
    Warbeast now copies his existing Howl buff to the Wolves when they are summoned  
    
    2.2.4:
    Summon Hellhounds damage increased from 18/29/37/46 to 20/29/38/47
    Summon Hellhounds armor increased from 0 to 2
    
    2.6.0:
    Hellhounds' attack point lowered from 0.75 seconds to 0.75/0.7/0.65/0.6 seconds so the enemy can't outrun a mid-swing attack
    
    2.6.4:
    Strength gain per level increased from 2.75 to 2.8
    Intelligence gain per level increased from 1.55 to 1.6
    
    2.6.8:
    Metamorphosis cooldown decreased from 100/70/40 to 80/60/40
    Wildsoul: .wildsoul .sylla .booboo
    HTML Code:
    0.1.26:
    Booboo's entangle reveals the entangled unit for the duration.
       
    0.1.30:
    Booboo cannot be transfigured by Tempest's Elemental ability.
       
    0.1.45:
    Booboo has inventory from level 1.
    Wild affects Wildsoul and Booboo at the same time.
    Bear Form grants battlecry at all levels.
    Booboo's root damage increased to 60 damage per second.
       
    0.1.47:
    Booboo cannot be stunned for longer than a hero.
    Booboo's entangle cooldown set to 3 seconds.
       
    0.1.48:
    Booboo's entangle no longer disarms, cannot proc on Kongor.
       
    0.1.50:
    Base movement speed increased from 305 to 315.
    Movement speed in Bear Form decreased from 305 to 270.
    Armor bonus from Bear Form increased from 2/4/6 to 4/6/8.
    Booboo leash range for attacking changed to 925. He teleports back to Wildsoul when attacking outside this range.
    Booboo's root can now be removed.
    
    1.0.3:
    Damage from Beardulon dying now goes through immunities. (tooltip updated)
    Beardulon:
    -Gains return at level 1
    -Entangling claws at level 2.
    -Demolish at level 3.
    -Magic Resist at level 4.
    Wild's cast time removed.
    Base movespeed in bear form increased from 270 to 285.
    
    2.0.11:
    Beardulon has been renamed to Booboo 
    
    2.0.14:
    Summon Booboo cooldown reduced from 180/160/140/120 seconds to static 120 seconds
    Booboo leash range increased from 925 to 1050
    
    2.0.17:
    Made Booboo's deniable percent to 10% from 50%
    
    2.2.0:
    Booboo can no longer use Return if he has taken damage from an enemy Hero in the last 3 seconds 
    Witch Slayer: .witch slayer .lion .demon witch
    HTML Code:
    0.1.53:
    Makes first appearance.
       
    0.1.54:
    Targets in the "bounce" part of Graveyard are no longer attack immune.
    Miniaturization cast time reduced from 300ms to 0ms.
    Graveyard's animation is shorter, easier to queue other abilities.
    *Graveyard can target a player, not just a position on the ground.
    Silver bullet can no longer be avoided by disjointing the projectile.
       
    0.1.56:
    Silver Bullet can no longer be dodged by going invisible when the projectile is in midair.
       
    0.1.63:
    Can now target allied units with Graveyard (does not damage them).
      
    0.1.66:
    Drain now only targets units with mana.
    
    0.3.0.2:
    Base agility increased from 15 to 16
    Base intelligence increased from 22 to 23
    
    2.0.30:
    Power Drain rescaled drain from 20/40/60/100 mana per second to 25/50/75/100
    Wretched Hag: .wretched hag .hag .qop .queen of pain .akasha
    HTML Code:
    0.1.39: Makes first appearance.
    
    0.1.45:
    Haunt cooldown decreased to 20/17/14/11s
    Sonar scream cooldown decreased from 10s to 7s
     
    0.1.47:
    Sonar Scream cooldown now 7 seconds.
    Cone on Bat Blast reworked to be more accurate.
       
    0.1.50:
    Flash of darkness cast point reduced from 0.5 to 0.33.
       
    0.1.51:
    Flash of darkness range changed from 700/850/1000/1150 to 800/900/1000/1150 range.
    Bat Blast applies an instance of the current level of Haunt to targets hit by Bat Blast.
       
    0.1.63:
    Sonar Scream now hits invisible units and units in the fog.
    Base intelligence increased by 5, base damage unchanged.  
    
    1.0.3:
    Bat Blast can now target both units and the ground.
    
    2.2.7:
    Removed the Flash of Darkness minimum range requirement
    
    2.5.12:
    Increased turn rate from 450 to 500
    Lowered Attack Action Time from 560ms to 500ms 
    
    2.6.8:
    Flash of Darkness range rescaled from 800/900/1000/1150 to 775/900/1025/1150
    Sonar Scream radius increased from 400/450/475/500 to 425/450/475/500
    Last edited by Cyber_Kun; 09-10-2012 at 01:46 PM.

    Game Masters are not S2 Games employees. My posts in no way represent the view of S2 Games or any of its staff.

    The forums are NOT for reporting players. If you wish to report a player, please use the in-game R.A.P. Function.

    -----------------------------

    "All they do is expound their store of knowledge. They excite themselves with their ranting; their disapproval swells them with a feeling of importance and sick victory, they thrive on spoiling the pleasure and trashing the creativity of others."
    The Minister shares her opinion of critics. ~ Kino's Journey
    The Game-Tracking Changelog! My Heroes | Str Iron Golem | Agi | Int Frost |


  2. #22
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    Zephyr: .zephyr .party bird .shrooms .oh god formatting left me the only hero on this post, please save me
    HTML Code:
    0.1.45:
    Primary attribute is now Agility.
    Intelligence gain reduced from 3.0 to 1.9
    Agility gain increased from 1.8 to 2.7.
    Lowered mana cost of Wind Control by 50 at all levels.
       
    0.1.48:
    Wind Shield (evasion) reduced from 15/20/25/30% to 8/12/16/20%.
    Cyclones now spawn 2/4/6/8 cyclones per level, cyclones last 50 seconds at all levels.
    
    0.1.66:
    Base int lowered from 19 to 15.
    Int gain lowered from 1.9 to 1.8.
    Leap replaced with Gust:
    -Manacost 120 at all levels, uses vector targeting, enemies in a cone are pushed in the specified direction, take 75/125/175/250 damage and are stunned for 1 second.
    -Cyclones no longer have a cooldown, no longer restore mana, can be consumed for free. Cyclones heal 30 health when used, 15 when they expire.
    -Wind Shield now a passive, applied for 3 seconds after an attack. Evasion/redirection chance changed to 6/9/12/16%, also increases movespeed by 10%.
    -Wind Control renamed to Typhoon
    *Cool down is now 100 seconds (from 120)
    *Mana cost stays the same (100, 150, 200)
    *500 unit cast range
    *Grants clearvision and kills trees in a 600 radius of the target location
    *Summons a Typhoon at the target location for 6,8,10 seconds
    *Typhoon itself has a 60 unit radius in the center and a winds radius of 550 units.
    *Slows enemies based on distance from the center (99% slow at the center [100 movespeed], 0% at the outer edge of effect)
    *Deals damage based on distance from the center. Up to 60,90,120 Magic damage per second with a linear dropoff. Max damage done if standing in the center.
    *When cast, the maximum number of cyclones are spawned around Zephyr (based on the level of Cyclones)         
    
    0.3.0:
    Gust now travels 540 total distance from 640.
    Cyclones now shows a counter on the oldest cyclone.
    Typhoon damage lowered from 60/90/120 to 60/80/100.
    Typhoon no longer gives max cyclones instantly but spawns 1 per second while it is active.
    
    1.0.3:
    Cyclones deal half damage to non-hero units.
    
    1.0.5:
    -Gust:
    Stun Removed 
    Damage increased from 75/125/175/250 to 75/150/225/300
    
    2.0.8:
    Gust now has a 0.1 second ministun 
    
    2.0.14:
    Cyclones now do 75% damage to neutrals and creeps, increased from 50%
    Cyclones will now teleport with Zephyr correctly
    Sped up the movespeed of the Cyclones so they keep up when he is just running around 
    
    2.0.17:
    Cyclones will heal the same amount (30) if they expire or are used  
    
    2.2.7:
    Strength growth from 2.5 to 2.2
    
    2.5.8:
    Cyclones heal reduced from 30 to 25
    Fixed interaction between Geometer's Bane & Cyclones
    Typhoon no longer gives an extra tornado (from 7/9/11 to 6/8/10)
    Typhoon no longer gives Zephyr a tornado unless he stays in it's radius
    
    2.5.18:
    Cyclones: No longer gains charges from non-organic units
    Gust: Damage reduced from 75/150/225/300 to 70/140/210/280
    - Typhoon: Cooldown increased from 100 seconds to 120/110/100 seconds
    Last edited by Cyber_Kun; 09-10-2012 at 01:47 PM.

    Game Masters are not S2 Games employees. My posts in no way represent the view of S2 Games or any of its staff.

    The forums are NOT for reporting players. If you wish to report a player, please use the in-game R.A.P. Function.

    -----------------------------

    "All they do is expound their store of knowledge. They excite themselves with their ranting; their disapproval swells them with a feeling of importance and sick victory, they thrive on spoiling the pleasure and trashing the creativity of others."
    The Minister shares her opinion of critics. ~ Kino's Journey
    The Game-Tracking Changelog! My Heroes | Str Iron Golem | Agi | Int Frost |


  3. #23
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    Abyssal Skull:
    HTML Code:
    2.1.2:
    Can now be toggled between all and only heroes
    :AlchemistBones:Alchemist Bones:
    HTML Code:
    0.1.47:
    Alchemist's Bones recipe now takes 2x Gloves of the Swift and a recipe 
    
    2.0.14:
    Builds up to 2 charges, recharge cooldown of 100 seconds (allows you to instanftly transmute two creeps in one jungle trip)
    Does not work on player controlled creeps
    No longer works on runes
    
    2.0.20:
    Alchemist Bones are now limited to 1 per player and are bind on pickup 
    
    2.0.38:
    Alchemist's Bones cooldown/timer increased by 20 seconds 
    
    2.1.4:
    The timer is now paused while the hero is dead
    :assassinshroud: Assassin Shroud
    HTML Code:
    0.1.37:
    Assassin's Shroud's stealth state now offers 125 bonus damage on attack.
    Reduced cool down of Assassin's Shroud by 2 seconds (from 20 to 18). It also now requires a Bastard Sword instead of a Warhammer.
    
    0.1.51:
    Assassin's Shroud now breaks stealth when a spell finishes casting, not when it starts 
    
    2.0.23:
    Bastard Sword replaced with a Broadsword
    Recipe cost increased by 200
    Astrolabe:
    HTML Code:
    0.1.47:
    Astrolabe now heals magic immune units 
    
    2.0.30:
    Aura radius to 900
    Activation radius increased from 450 to 600
    
    2.0.38:
    Reworked Components
    * Fortified Bracer (510)
    * Refreshing Ornament (603)
    * Astrolabe Recipe (600)
    * Total Cost: 1713
    - Effects
    * +8 Strength, +5 Agility, +5 Intelligence
    * +3 Health Regen aura
    - On use: Heals nearby allies for 200 Health. 100 Mana cost, 45 second cd
    * A hero/unit can still only be healed once every 25 seconds
    
    2.5.18:
    
    2.5.12:
    Now does not apply the Astrolabe Immunity to Stormspirit'ed targets
    :BarbedArmor: Barbed Armor:
    HTML Code:
    0.1.42:
    Barbed Armor now returns pure damage 
    
    0.1.48:
    Barbed Armor no longer reflects damage from towers 
    
    0.1.64:
    Cooldown increased to 20 seconds (from 15) - Damage returned lowered to 80% (from 100%)
    
    2.2.4:
    Made its activation not break channeling 
    
    2.5.18:
    Barbed Armor can now be disassembled
    :barrierIidol: Barrier Idol:
    HTML Code:
    0.1.45:
    Barrier Idol lost its armor and gained 2 Health Regen.
    *Barrier Idol can only affect a hero once every 50 seconds 
    
    2.0.14:
    Added the missing +2 All Stats 
    
    2.0.30:
    Radius from 500 to 600
    :bastardsword: Bastard Sword
    HTML Code:
    2.0.23:
    Bastard Sword removed from the game
    Behemoth's Heart
    HTML Code:
    0.1.45:
    Behemoth's Heart reworked
    *2% Health Regen while out of combat. Out of combat is 10 seconds after taking enemy hero damage
    *DoT damage does not count as combat damage 
    
    0.1.47:
    Recipe the same, cost the same, still grants 35 strength and 300 health
    Grants .75% regen to Strength heroes
    Grants +10% to all damage done for Agility Heroes
    Grants -15% cooldowns and +30 cast speed to Intelligence Heroes 
    	
    2.0.14:
    Heart now only gives .75% of Max Health in regen along with the Strength and Health, regardless of primary attribute
    Blessed Orb:
    HTML Code:
    0.1.45:
    Removed the Blessed Orb from the Outpost
    :chal: Blood Chalice:
    HTML Code:
    1.0.5:
    New item!
    On use, grants 150 temporary mana in exchange for 150 health. Mana will disappear slowly if not used. Damage cannot kill. 
    
    1.0.9:
    Now requires a Mark of the Novice (+3 int) and Crushing Claws (+3 str) instead of a Scarab, granting +3 Str/Int
    Grants 150 mana for 150 health. Mana is no longer lost after a duration
    If an enemy hero dies within 15 seconds and 700 AOE of the user, the user is healed for 150 as the chalice uses the enemy's spilt blood to pay the debt.
    Cooldown lowered from 35s to 25s 
    
    1.0.11:
    Cooldown increased from 25 to 35 
    
    1.0.13:
    Mana returned from 150 to 100
    Now stops all regeneration effects (bottle/health potion) when used 
    
    2.0.9:
    Now takes a Scarab instead of a Trinket of Restoration
    No longer gives +2 Health Regeneration
    Does not give any Mana Regeneration passively
    
    2.0.14:
    Is now disassembleable 
    
    2.6.14:
    +50% Mana Regeneration added
    Mana gained decreased from 100 to 85
    Bottle:
    HTML Code:
    0.1.47:
    Bottle now will automatically consume the rune it holds 2 minutes after picking it up, even if the bottle is passed to another 
    
    1.0.15:
    Crow Ferrying now refills to 2/3 instead of full 
    
    2.0.14:
    Renamed to Bottle of Tears for now =] 
    
    2.1.4:
    Bottle is no longer refilled when held by a Courier
    Bound Eye:
    HTML Code:
    0.1.37:
    Lowered recipe cost of Bound Eye from 750 to 700 
    
    0.1.42:
    Bound Eye can now see wards and range increased to 1100 
    
    0.1.50:
    Bound Eye now only grants the Reveal Sight when held by a hero 
    
    2.6.4:
    Couriers can no longer carry Bound Eye at any point
    Dropping a Bound Eye now clears ownership
    
    2.6.18:
    Courier can no longer purchase a Bound Eye and still can not carry them
    Brutalizer
    HTML Code:
    0.1.37:
    Brutalizer now requires a Bolstering Armband, rather than Crushing Claws. Reduced recipe cost by 300 to compensate (total cost remains unchanged). 
    
    0.1.47:
    Brutalizer stun chance no longer stacks with itself 
    
    0.1.48:
    No longer propagate to illusions 
    
    2.0.23:
    Old:
    Bolstering Armband, Halberd, 1150 Recipe
    +6 Str, +30 Damage, Bash 
    New:
    Mighty Blade, Quickblade, 1100 Recipe
    +10 Str, +10 Agi, +20 Damage, Bash 
    
    2.5.12:
    No longer works with Split Attacks
    Charged Hammer:
    HTML Code:
    0.1.45:
    Charged Hammer no longer takes a Dancing Blade. Uses Warpcleft instead.
    *Goes from 35 Damage/Agility to 24 Damage and 70 Attack speed 
    
    0.1.47:
    Can now disassemble Charged Hammer 
    
    0.1.48:
    No longer propagate to illusions 
    
    0.1.50:
    Charged Hammer cooldown reduced to 35 (from 45) 
    
    2.0.37:
    Disassembly is no longer allowed
    Codex:
    HTML Code:
    0.1.45:
    Codex manacost reduced to 180/160/140/120/100 
    
    1.0.7:
    Recipe from Neophyte's Book + Punch Dagger changed to Neophyte's Book + 2x Punch Dagger
    Recipe cost from 1350 to 1000
    Passive damage bonus from 9 to 18 
    :courier: Courier:
    HTML Code:
    0.1.26:
    Couriers are now immune to Splash effects and damage, in addition to Magic effects and damage
    
    0.1.64:
    Flying Courier Bounty increased to 300 
    
    1.0.3:
    Will now be attacked by Towers and the Well
    
    1.0.5:
    Will be attacked by creeps/towers again  
    	
    2.1.0:
    Removed the Winged Courier recipe!
    The Upgrade ability on a Ground Courier will now take 200 gold from whoever uses the ability and upgrade the courier
    Basic Ground Courier cooldown increased to 10 seconds 
    
    2.6.18:
    Courier Shield immunity time decreased from 7 to 4 seconds
    * Couriers can no longer block Neutral Spawns
    Dancing Blade:
    HTML Code:
    2.0.14:
    Price lowered from 3300 to 3000 Gold
    Daemonic Breastplate
    HTML Code:
    0.1.37:
    Lowered recipe cost of Daemonic Breastplate from 2000 to 1500
    The aura from Daemonic Breastplate now applies to structures as well as units  
    
    2.0.39:
    Reworked Components
    * Ringmail (550)
    * Sol's Bulwark (1800)
    * Warpcleft (2100)
    * Daemonic Breastplate Recipe (1100)
    * Total Cost: 5550
    
    2.2.0:
    Recipe cost decreased from 1100 to 900
    Doombringer:
    HTML Code:
    0.1.35:
    Increased damage of Doom Bringer from 200 to 250
    
    0.1.61:
    Can no longer be sold
    
    0.3.4:
    A Doombringer can no longer be killed, transferred to your stash, sold, or held by a courier/wildsoul bear.
    
    0.3.6: 
    Can no longer be transferred to your stash, manually dropped on the ground, or given to teammates.  
    
    2.6.18:
    Doombringers can no longer combine on Couriers
    * Components will remain separate until moved into the stash or inventory
    Will now combine in both the owner's stash and inventory
    * Doombringer can now be disassembled as long as it remains in the stash
    * Once removed from the stash, a Doombringer can no longer be returned to the stash
    Dust of Revelation:
    HTML Code:
    2.0.14:
     No longer has a maximum stack of 2
    Elder Parasite:
    HTML Code:
    0.1.37:
    Lowered recipe cost of Elder Parasite from 1050 to 1000 
    
    0.1.45:
    Elder Parasite attack speed increased from 75 to 100, move speed increased from 15 to 20, and amplified damage increased from 20 to 30 
    
    0.3.0:
    Incoming damage multiplier reduced to 20%, from 30% 
    
    2.0.30:
    Damage taken reduced from 20% to 15%
    :goldenshield: Energizer:
    HTML Code:
    2.0.38:
    Components
    * Soulscream Ring (460)
    * Major Totem (540)
    * Energizer Recipe (700)
    * Total Cost: 1700
    * Effects
    * +7 Strength, +10 Agility, +7 Intelligence
    * On use: Nearby allies gain 50 Movement Speed and Unitwalking for 5 seconds. 100 Mana cost, 45 second cd
    
    2.1.0:
    Energizer manacost lowered by 50 and movespeed buff increased to 75
    
    2.5.8:
    Recipe cost reduced from 700 to 600
    
    2.5.22:
    Cooldown reduced from 45 to 35 seconds.
    
    2.6.18:
    Components changed from a Major Totem to two Pretender's Crown
    * The item is now 170 gold cheaper
    Now provides 10 passive Movespeed
    Duration increased from 5 to 6 seconds
    Fenrir's Fang:
    HTML Code:
    0.1.61:
    New item, Fenrir's Fang
    +10 Strength 
    +10 Agility 
    +10 Intelligence 
    +200 Max Health 
    +150 Max Mana 
    On attack, applies Fenrir's Bite to targets for 3 seconds. Fenrir's Bite slows attack speed by 10 and movement speed by 15%. 
    
    Components
    
    Major Totem (540) 
    Major Totem (540) 
    Glow Stone (1200) 
    Recipe (1200) 
    Total Cost: 3480 
    
    0.1.62:
    Removed from game.
    Flayer:
    HTML Code:
    0.1.47:
    Flayer Removed
    :Hack: Icebrand (Hack):
    HTML Code:
    0.1.62:
    Hack (Renamed to Icebrand)
    
    Old:
    
    *Armband (450) 
    *Mighty Blade (1000) 
    *Recipe (800) 
    *Total Cost: 2250 
    -
    *16 Strength 
    *10 Damage 
    *15% chance for -20% Movespeed for 4 seconds (proc) 
    
    New:
    
    *Major Totem (540) 
    *Mighty Blade (1000) 
    *Recipe (960) 
    *Total Cost: 2500 
    
    *16 Strength 
    *4 Agility 
    *4 Intelligence 
    *10 Damage 
    *-15% Movespeed slow on attack
    
    0.1.64:
    Rebalance and takes Mighty Blade and Fleetfeet
    
    15 Str
    6 Agi
    10 Damage
    Frost (15%, 1.5 second duration, down from 3)
    950 Recipe
    2400 Total 
    
    0.3.5:
    Reduced recipe cost by 200
    Now uses a Bolstering Armband rather than Fleetfeet
    Removed agility bonus, increased strength to +16 from +15
    The movement speed slow now lasts 2.5 seconds when wielded by a melee hero, still 1.5 seconds when wielded by ranged
    The slow now stacks in strength with consecutive applications
        Each attack applies a stacking 3% movement speed slow. Stacks a maximum of 5 times, for a 15% slow 
    	
    2.6.9:
    Fixed a bug where Ranged attacks were not increasing the power of the snare if the remaining duration was greater than 1.5 seconds
    :hacknslash: Frostburn (Hack and Slash):
    HTML Code:
    0.1.37:
    Removed recipe from Hack and Slash. It will now automatically assemble after obtaining the component items. 
    
    0.1.62:
    Hack & Slash (Renamed to Frostburn)
    
    Old:
    *Slash (2250) 
    *Hack (2250) 
    *Total Cost: 4500 
    -
    *16 Strength 
    *16 Agility 
    *12 Damage 
    *+12% Movement Speed 
    *15 Attack Speed 
    *15% chance for -30% Movement Speed and -15 Attack Speed for 4 seconds 
    
    New:
    
    *Firebrand (2500) 
    *Icebrand (2500) 
    *Total Cost: 5000 
    -
    *20 Strength 
    *20 Agility 
    *10 Intelligence 
    *10 Damage 
    *+15% Movement Speed 
    *30 Attack Speed 
    *-20% Movespeed slow on attack 
    	
    0.1.64:
    Rebalanced and takes Quickblade and Bolstering Armband
    *6 Str
    *15 Agi
    *10% Movespeed
    *15 Attackspeed
    *950 Recipe
    *2400 Total 
    
    0.1.64:
    - Stats rebalance
    
    *21 Str
    *21 Agi
    *10 Damage
    *14% Movespeed
    *25 Attackspeed
    *Slow changed to 15%, down from 20% (slow now lasts 2.5 seconds, down from 3) 	
    
    0.3.5:
    Total cost reduced by 400 (as a result of IceBrand and FireBrand changes)
    Agility and Strength bonuses lowered to +16 each (from +21)
    Attackspeed bonus lowered to +20 from +30
    The movement speed slow now lasts 3.5 seconds when wielded by a melee hero, 2.5 seconds when wielded by ranged
    The slow now stacks in strength with consecutive applications
        Each attack applies a stacking 3% movement speed slow. Stacks a maximum of 5 times, for a 15% slow 
    
    0.3.6:
    Snare is now 5% a charge and stacks 3 times 
    
    2.6.9:
    Fixed a bug where Ranged attacks were not increasing the power of the snare if the remaining duration was greater than 1.5 seconds
    :slash: Firebrand (Slash):
    HTML Code:
    0.1.62:
    Slash (Renamed to Firebrand)
    
    Old:
    
    *Fleetfeet (450) 
    *Quickblade (1000) 
    *Recipe (800) 
    *Total Cost: 2250 
    -
    *16 Agility 
    *15 Attack Speed 
    *+10% Movement Speed 
    
    New:
    
    *Major Totem (540) 
    *Quickblade (1000) 
    *Recipe (960) 
    *Total Cost: 2500 
    -
    *4 Strength 
    *16 Agility 
    *4 Intelligence 
    *15 Attack Speed 
    *+10% Movement Speed
    
    0.3.5:
    Reduced recipe cost by 200
    Now uses a Fleetfeet rather than Bolstering Armband
    Removed Strength bonus, increased agility to +16 from +15
    :enhancedmarchers: Ghost Marchers (Enhanced Marchers):
    HTML Code:
    0.1.29:
    Enhanced Marchers' activated buff is no longer dispelled when using items
    
    0.1.34:
    Enhanced Marchers armor reduced from 7 to 5, state duration increased from 5 to 6 seconds, cooldown increased from 10 to 12 seconds  
    
    0.1.45:
    Enhanced Marchers reworked
    *Now takes a Gloves of the Swift instead of a Ringmail
    *Goes from 16 damage, 70 movement, 5 armor to 12 damage, 60 movement, 30 attack speed 
    
    0.1.47: 
    Unchanged Recipe. 1500 total
    65 Movement Speed
    +16 damage
    30 attack speed
    Phased effect now lasts for 5 seconds with a 10 second cooldown
    Using abilities while Phased will no longer remove the Phased Effect
    
    0.1.48
    Can now be disassembled 
    
    0.1.50:
    Cooldown time increased to 15 seconds 
    
    0.1.56:
    Renamed to Ghost Marchers
    *Ghost Marchers offer +24 damage, +70 movement speed, and when activated boost your movement speed by 10% for 6 seconds
    *Ghost Marchers have a 12 second cool down and also apply unit walking while active
    *Ghost Marchers once again dispel their active state upon ability usage 
    *Recipe changed to require Marchers and two Punchdaggers (total cost unchanged)
    
    0.1.64:
    Casting a spell or using an item no longer dispels the Phased effect - Phased buff improved to 12% (from 10%)  
    
    2.6.2:
    Ghost Marchers effects no longer play through fog anymore
    Kuldra's Sheepstick/Totem of Kuldra:
    HTML Code:
    0.1.50:
    Totem of Kuldra renamed to Kuldra's Sheepstick 
    
    0.3.5:
    Kuldra's Sheepstick will now dispel stealth on its target
    
    2.5.16:
    Reduced the duration of being a sheep from 3.5 seconds to 2.5 seconds
    Reduced cooldown from 35 seconds to 30 seconds
    
    2.5.18:
    Kuldra's Sheepstick can now be disassembled
    Frostfield Plate:
    HTML Code:
    0.1.42:
    Changed to 744 AOE for the snare and 1000 for the aura while slowing down the pulse to ~300 unit speed 
    
    
    2.0.14:
    Blast now spreads twice as fast
    Gives a lingering 2 seconds of clearvision on use
    
    2.0.30:
    Aura radius from 1000 to 900
    Frostwolf's Skull
    HTML Code:
    0.1.37:
    Lowered recipe cost of Frostwolf's Skull from 1250 to 750 
    
    0.1.60:
    Frostwolf's Skull recipe changed and is now upgradable 
    Old:
    -
    *Blessed Orb (2100) 
    *Blessed Orb (2100) 
    *Glowstone (1200) 
    *Recipe (750) 
    *Total: 6150 
    -
    New:
    *Major Totem (540) 
    *Blessed Orb (2100) 
    *Glowstone (1200) 
    *Recipe (1200) 
    *Total: 5040 (6240) 
    -
    Frostwolf's skull may be upgraded once. The new stats are: 
    +16/25 Strength 
    +16/25 Agility 
    +16/25 Intelligence 
    +200 Max Health 
    +150 Max Mana 
    On attack, reduces attack speed by 13/20 and slows movement by 20/30% for 3 seconds 
    
    0.1.61:
    Recipe is no longer upgradable. Recipe changed to use: 
    
    Fenrir's Fang (3480) 
    Blessed Orb (2100) 
    Recipe (570) 
    Total Cost: 6150
    
    0.1.62:
    Recipe changed to,
    Icebrand (2500) 
    Blessed Orb (2100) 
    Glowstone (1200) 
    Recipe (300) 
    Total Cost: 6100 
    
    0.1.64:
    Same components but 200 recipe cost, 5900 total - The slow lasts 3 seconds and is applied on both single target spellcast and attack
    
    0.1.66:
    Frostwolf's Skull now using % based attackspeed slow instead of negative attack speed for stronger scaling late game 
    
    0.3.6:
    Recipe cost increased by 500 
    
    2.2.0:
    Ranged Heroes now apply a 20% Movespeed Slow
    * Melee Heroes still apply a 30% Movespeed Slow
    Stats changed from 25 Strength, 25 Agility, 25 Intelligence to 30 Strength, 15 Agility, 15 Intelligence
    Last edited by Cyber_Kun; 09-10-2012 at 01:47 PM.

    Game Masters are not S2 Games employees. My posts in no way represent the view of S2 Games or any of its staff.

    The forums are NOT for reporting players. If you wish to report a player, please use the in-game R.A.P. Function.

    -----------------------------

    "All they do is expound their store of knowledge. They excite themselves with their ranting; their disapproval swells them with a feeling of importance and sick victory, they thrive on spoiling the pleasure and trashing the creativity of others."
    The Minister shares her opinion of critics. ~ Kino's Journey
    The Game-Tracking Changelog! My Heroes | Str Iron Golem | Agi | Int Frost |


  4. #24
    Offline
    Game Master Account Icon
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    Jan 2010
    Posts
    876
    Geometers Bane:
    HTML Code:
    0.1.42:
    Changed recipe and removed manaburn (If anyone can find out what the old recipe is, I would love you.)
    This item can now be disassembled in your stash.
    
    0.1.48:
    Multiple Geometer's Banes now share cooldowns 
    
    0.1.62:
    Recipe changed from:
    Slash (2250) 
    Blessed Orb (2100) 
    Recipe (500) 
    Total Cost: 4850 
    10 Strength 
    30 Agility 
    10 Intelligence 
    +10% Movement Speed 
    
    To:
    Firebrand (2500) 
    Blessed Orb (2100) 
    Recipe (600) 
    Total Cost: 5200 
    15 Strength 
    30 Agility 
    15 Intelligence 
    
    0.1.64:
    -5 int 
    Recipe cost lowered by 100 
    	
    0.3.6:
    Now spawns illusions in a triangle and randomizes the position of the hero on use 	
    
    1.0.3:
    Grants 0.1sec invulnerability on activation 
    	
    1.0.7:
    Lower strength from 15 to 10
    Changed total agility to be equal to the sum of its parts, from 30 to 26 
    	
    2.0.8: 
    Recipe cost increased from 500 to 1200
    Now "Order Disjoints" when used
    This means someone who queues up a spell or attack on the user has that order canceled when it is used 
    
    2.0.17:
    Recipe cost reduced from 1200 to 800 
    
    2.0.37:
    Disassembly is no longer allowed
    Grave Locket:
    HTML Code:
    2.5.0:
    New Item: Grave Locket
    * Amulet of Exile (485)
    * Recipe (250)
    * Total: 735
    * 7 Intelligence
    * 4 Agility
    * 4 Strength
    * Passive
    * When you get a kill or assist, the Locket becomes charged
    * When charged, gains +3 to all stats and reduces respawn time by 10 seconds
    * If the wielder dies, the charge will be removed
    
    2.5.13:
    Correctly gets a charge if you kill someone with a pet
    Genjuro:.Genjuro .super shroud
    HTML Code:
    2.5.0:
    New Item: Genjuro
    * Assassin's Shroud (3300)
    * Dancing Blade (3000)
    * Total: 6300
    * Auto-Assembles
    * 25 Agility
    * 45 Damage
    * 20 Attack Speed
    * Active
    * 75 Manacost
    * On use, consumes a charge and grants stealth for 9 seconds
    * Attacking out of stealth deals an additional 125 damage and inflicts 55% movespeed slow for 3 seconds
    * Gain a charge every 14 seconds, up to 2 charges
    
    2.5.8:
    Slow no longer goes through Magic Immunity
    :halberd: Halberd
    HTML Code:
    2.0.23:
    Halberd removed from the game
    :HarkonsBlade: Harkons Blade:
    HTML Code:
    0.1.47:
    New item!
    Located in the Morph Attack shop
    Takes a Great Arcana, Acolyte's Staff, and 725 recipe. 5100 total.
    35 int, 25 damage, 10 attackspeed, 150% Mana Regen
    Toggle item. When toggled on, attacks deal Magic damage instead of Physical. Drains 100 mana per attack and applies Harkon's Blade to the target
    Harkon's Blade Debuff: Lowers Magic Armor by 5 for 6 seconds. 
    
    0.1.64:
    Manacost per attack reduced to 50 from 100 - Recipe cost lowered from 725 to 500
    
    0.3.0:
    Increases manacost per attack to 75 from 50  
    
    1.0.1:
    No longer stacks with Lifeleech & other attack modifiers
    
    2.5.11:
    Fixed Harkon's Blade so you can't get Magical Attacks when out of mana
    Hellflower:
    HTML Code:
    0.1.45:
    Hellflower manacost reduced from 200 to 100 
    
    0.1.66:
    Can now disassemble Hellflower 
    
    0.3.4:
    Damage multiplier is now constant while the effect is on them (+20%), not a burst at the end
    Now perplexes 
    
    1.0.3:
    Damage increased from 40 to 45 
    	
    1.0.13:
    Added visual trail to silence state for some anti-juke fun.
    
    2.0.9:
    Now gives +51 damage instead of +50 as it is a correct sum of its parts
    
    2.5.2:
    Can no longer tab to the invisible gadget
    
    2.5.16:
    Range reduced from 900 to 800
    Manacost increased from 100 to 200 
    
    2.6.4:
    Duration from 5 to 4 seconds
    Health Potion:
    HTML Code:
    0.1.37:
    Added a 0.25 second cool down on Health Potions, preventing their use if the user has an effect on them that deals constant damage (such as most DoTs) 
    
    0.3.0:
    Heal over time is no longer dispellable 
    n: Helm of the Black Legion:
    HTML Code:
    0.1.37:
    Helm of the Black Legion now has a 70% chance to block its damage (increased from 65%) and the passive health regeneration has been increased from +5 to +6 
    
    0.1.64:
    Block value when on a ranged hero reduced to 20 
    
    2.5.8:
    Now charge based. 20 charges max, loses 5 per Hero, Tower, or Boss attack and 1 per creep attack
    Block value changed to 30 for melee, 20 for ranged
    Gains a charge every 400 MS
    Won't block unless there are enough charges
    
    2.5.14:
    Increased Helm of the Black Legion's time to get a charge from 400ms to 500ms
    Homecoming Stone:
    HTML Code:
    2.0.27:
    Now disarms the tower you teleport into for 3 seconds (begins at the start of the channel)
    Adds an additional 3 seconds to the disarm for every additional teleport while it is still disarmed
    Iron Shield
    HTML Code:
    0.1.37:
    Reduced Iron Buckler cost to 250 from 300. Chance to block damage increased to 60% from 40%. Damage blocked is now 20 for melee heroes, or 10 for ranged from 30. 
    
    2.0.37:
    Disasembly allowed
    :incosnofnnoart: Icon of the Goddess:
    [html]2.6.8:
    Icon of the Goddess Rework
    - Old:
    * Glowstone (1200) + Beastheart (1100) + Pickled Brain (1000) = 3300 Total
    +450 Max Health
    +400 Max Mana
    +1 Health Regeneration
    +10% Mana Regeneration

    - New:
    * Glowstone (1200) + Beastheart (1100) + Pickled Brain (1000) = 3300 Total
    +450 Max Health
    +400 Max Mana
    +1 Health Regeneration
    +10% Mana Regeneration
    * Gains 2 charges whenever an enemy dies within 1000 range of your hero
    +0.5 Health Regeneration per charge
    +10% Mana Regeneration per charge
    On death: Charges are cut in half
    * Not allowed in Tournament Rules, as this is now tagged as a "New" item
    Insanitarius:
    HTML Code:
    0.1.47:
    Insanitarius no longer breaks channelling when turned on 
    
    0.1.50:
    Insanitarius now takes a Steamstaff instead of a Punchdagger. Recipe cost lowered to 500 (from 900) 
    
    1.0.7:
    Cooldown from 10 secs to 7 secs 
    	
    1.0.15:
    Fixed it to be a proper sum of its part
    From 11 Damage to 12 Damage
    From 15 Attack Speed to 25 Attack Speed 
    		
    2.0.30:
    Now has a short 500ms cooldown when toggled on
    Lifetube:
    HTML Code:
    2.6.12:
    Regeneration lowered from 5 to 4.5
    Logger's Hatchet:
    HTML Code:
    0.1.42:
    Logger's Hatchet added to the Weapons Shop and Outpost. Increases hero damage against non hero units 
    
    2.0.30:
    - Reworked slightly
    * Activates to throw an axe at target enemy creep or neutral
    * 600 Range, 30s cooldown
    * Deals your attack damage to target on impact
    * Can still target a tree to kill it and only has a 15 second cooldown if targeting a tree
    - Retains passive
    :MajorTotem: Major Totem:
    HTML Code:
    0.1.47:
    New item!
    +4 all stats, 540 gold 
    
    0.1.62:
    Added Major Totem to outpost
    Mana Battery:
    HTML Code:
    0.1.45:
    Added Mana Battery to the Outpost 
    
    0.1.50:
    Cooldown is lowered to 17 seconds (from 25) 
    
    0.1.64:
    Health returned per charge lowered to 12, from 15. Mana returned stays the same 
    
    1.0.15:
    AoE radius from 1600 to 1200
    Health gain from 12 to 10 per charge
    Cost from 210 to 200 
    
    2.5.0:
    Now transfers its charges to Power Supply when you upgrade it
    Marchers:
    HTML Code:
    1.0.2:
    Marchers are now in the outpost
    Mana Potion:
    HTML Code:
    2.1.4:
    Duration from 30 seconds to 20 seconds, mana per second increased to make it the same total mana regeneration.
    :mock: Mock of Brillance
    HTML Code:
    0.1.37:
    Increased passive damage over time of Mock of Brilliance to 40 per second, from 35. Increased AOE from 550 to 650. Removed the 8% Evasion. 
    Lowered recipe cost of Mock of Brilliance to 1350.
    
    0.1.66:
    The aura is now toggable.
    
    0.3.4:
    Damage will not be dealt if a Courier holds the Mock 
    
    2.2.4:
    Made the toggle not break channeling
    Mystic Vestiments
    HTML Code:
    0.1.37:
    Lowered recipe cost of Mystic Vestments from 650 to 400 
    Nomes Wisdom:
    HTML Code:
    0.1.47:
    New item!
    Takes a Ring of the Teacher, Great Arcana, and 325 recipe. 2500 total.
    6 int, 10 damage, 10 attack speed
    +4 armor, +1 mana regen aura
    Any heroes under the effect of the aura are healed for 25% of their mana costs when casting spells. 
    
    0.1.60:
    Nome's Wisdom components and bonuses changed 
    ---
    0 Strentgh to +6
    0 Agility to +6
    +10 Intelligence to +16
    +21 Damage to +10 damage
    +10 Attack Speed removed
    +75% Mana Reneration to +100% Mana Regen	
    ---
    -Old components
    *Ring of the Teacher (500) 
    *Great Arcana (1675) 
    *Recipe (325) 
    *Total: 2500 
    -New components
    *Ring of the Teacher (500) 
    *Major Totem (540) 
    *Neophyte's Book (1000) 
    *Nome's Wisdom Recipe (260) 
    *Total: 2300 
    
    0.3.4:
    Recipe cost increased to 600 from 260 
    
    
    0.3.6:
    Rebalanced
    Strength lowered from 6 to 4
    Agility lowered from 6 to 4
    Intelligence lowered from 16 to 14
    +Damage lowered from 10 to 6
    % Mana Regen removed
    Aura armor lowered from 4 to 3
    Healing from the Aura tweaked so that if the healing exceeds your max health, a shield of equal value is applied for 10 seconds. 
    
    1.0.1:
    Recipe cost from 600 to 200 
    	
    2.0.14:
    Added an additional +50% Mana regeneration for the bearer 
    
    2.0.30:
    Aura radius from 800 to 900
    
    2.1.2:
    Can now be toggled between all and only heroes
    Nullfire Blade:
    HTML Code:
    0.1.42:
    Can now be upgraded once
    Nullfire Purge now instantly kills Summoned Units
    Charges lowered form 10 to 8
    
    0.1.47:
    Nullfire Blade again does bonus damage based on the mana burned 
    
    0.1.64:
    Damage from the mana burned changed to 100%, from 80% 
    
    0.3.5:
    Nullfire Blade's purge no longer passes through Magic Immunity 
    
    2.0.14:
    On upgrade, adds 8 charges instead of replacing unused charges (still can only be upgraded once) 
    
    2.0.30:
    Upgraded version has infinite charges
    Cooldown increased from 12 to 20 seconds
    
    2.0.34:
    Nullfire level 1 back to a 12s cooldown
    
    2.2.7:
    Nullfire level 1 is back to a 20s cooldown
    
    2.6.7:
    Can no longer insta-kill allied illusions
    Nullstone:
    HTML Code:
    0.1.41:
    Nullstone now properly negates targeted channel spells (such as devour) 
    
    0.1.47:
    Nullstone now blocks all single target abilities, not just Magic. Can also now trigger while stunned. 
    
    0.1.66:
    Nullstone loses 5 seconds of cooldown time anytime an ability would be blocked but Nullstone is still in cooldown 
    
    0.3.0:
    Recipe cost reduced to 825 from 1325
    Mana regen increased to 200% from 150%
    Now grants +10 damage 
    
    1.0.6:
    Recipe price from 825 to 1000
    No longer reduces cooldown if hit by a spell while in cooldown 
    
    1.0.9:
    AOE abilities (such as witch slayer stun / pyromancer wave) no longer proc nullstone when clicking directly on a target 
    	
    2.0.9:
    The spell-block component no longer propagates to Illusions 
    
    2.5.12:
    Reduced mana regeneration from 200% to 150%
    Pickled Brain:
    HTML Code:
    2.0.14:
    Price lowered from 1000 to 900 gold 
    
    2.0.34:
    Outpost no longer contains a Pickled Brain
    
    2.6.4:
    Cost increased from 900 to 1000 gold
    Plated Greaves:
    HTML Code:
    0.1.56:
    New Item: Plated Greaves
    Requires Marchers, a Shield of the Five, and 200 gold recipe cost. 1503 total.
    +70 Movement Speed
    +3 all stats
    +5 Armor
    When used, gives +2 armor and 100% chance to block 10 attack damage to all allied units in a 450 radius for 30 seconds. 25 second cooldown. 25 mana to use. 
    	
    0.3.6:
    Cooldown increased to 30s, duration lowered to 15s
    AOE effect now grants +20% damage but only affects allied non-player controlled creeps
    AOE effect no longer grants armor 
    	
    1.0.1:
    The activated effect can now apply to all allied non-hero units (including player controlled units). 
    
    1.0.3:
    Will no longer apply it's buff to Wildsoul's bear 
    	
    1.0.21:
    Recipe removed. (200 gold) 
    
    2.0.30:
    Radius from 450 to 600
    
    2.5.12:
    On use, now also grants +2 Armor to nearby heroes
    
    2.5.14:
    Armor buffs from Shield of the Five and Plated Greaves no longer stack
    Portal Key:
    HTML Code:
    0.1.36:
    Portal Key's cool down on damage will not trigger from self-inflicted damage (such as Insanitarius) 
    
    0.1.65:
    Cooldown lowered by 4 seconds
    
    2.2.3:
    Removed minrange of 200
    
    2.5.9:
    Fixed Portal Key so it can properly blink into Engineer's Electric Field again
    Post Haste:
    HTML Code:
    0.1.45:
    Post Haste speed increased to 95 
    
    2.0.14:
    Movespeed increased from 95 to 105
    On teleport completion, gives you an additional +200 Movespeed buff for 5 seconds
    *Movement speed buff breaks on entering combat
    
    2.6.16:
    No longer able to teleport to allied pets if the owner of the pet disabled help
    Power Supply:
    HTML Code:
    0.1.45:
    Power Supply cost increased by 50 
    
    0.1.50:
    Cooldown is lowered to 17 seconds (from 25) 
    
    0.1.64:
    Recipe cost changed to 290 from 203 
    
    1.0.15:
    AoE radius from 1600 to 1200
    Health gain from 15 to 10 per charge
    Cost from 290 to 240
    Puzzlebox:
    HTML Code:
    0.1.60:
    Puzzlebox recipe cost reduced to 900 (from 1300) 
    
    0.1.64:
    Recipe cost increased by 100 
    Melee Minion will now return the proper damage on death (200,400,600 True damage)
    Added a proper name to the Haste Aura for Ranged Minion 
    
    0.1.65:
    Recipe now has a stock of 3 to start, with a recharge time of 10 minutes per recipe 
    
    0.1.66:
    Puzzlebox changed to 2 initial stock with 9 max stock, 10 minute respawn on each charge 
    
    1.0.1:
    Recipe cost from 1000 to 1100 
    
    1.0.3:
    Recipe increased from 1100 to 1250 
    	
    1.0.5:
    Puzzlebox Minions will no longer be able to attack towers unless the owner is within 925 units of them 
    	
    1.0.20:
    Spawn order changed so next unit tabs to Puzzlebox Wizard when Hero + summons grouped together
    Puzzlebox Mauler's passives moved to slots 2/3/4 so that player can easily distinguish Wizard from Mauler
    Fixed Puzzlebox Wizard's Manaburn incorrectly burning 275 instead of 225 at lvl 3
    :refreshingrnament: Refreshing Ornament:
    HTML Code:
    0.1.37:
    Lowered recipe cost of Refreshing Ornament from 225 to 200 
    
    2.0.30:
    Aura radius to 900
    
    2.1.2:
    Can now be toggled between all and only heroes
    Restoration Stone:
    HTML Code:
    0.1.37:
    Mana Regen on Restoration Stone increased to +200%, from +150% (now equal to the sum of its parts)
    
    0.1.64:
    Now refreshes all items except other Restoration Stones and Shrunken Head
    
    0.3.4:
    Now properly gives the sum of its parts in bonuses 
    
    1.0.7:
    Will now refresh Shrunken Head 
    	
    2.0.30:
    Mana cost reduced from 375 to 300
    Ring of Sorcery:
    HTML Code:
    0.1.50:
    Ring of Sorcery's radius increased to 600 (from 400) 
    
    1.0.18:
    Recipe lowered from 525 to 200  
    
    2.0.38:
    Reworked Components
    * Amulet of Exile (485)
    * Pickled Brain (900)
    * Auto combines
    * Total Cost: 1385
    * Effects
    * +300 Mana, +3 Strength, +3 Agility, +6 Intelligence
    * On use: Nearby allies gain 135 Mana. 25 Mana cost, 33 second cd
    
    2.5.8:
    Increased manacost from 25 to 40
    :ringofteacher:Ring of the Teacher:
    HTML Code:
    2.5.12:
    Reduced damage from 6 to 5
    Riftshards:
    HTML Code:
    0.1.47:
    Riftshards reworked!
    *Takes a Punch Dagger, Broadsword, and 950 recipe. 2650 total.
    *950 recipe can be bought to upgrade the item 3 more times
    *+45/55/65/75 damage
    *10/13/16/20% chance to crit
    *1.8/2.0/2.2/2.4 crit damage
    :runedaxe: Runed Axe/Runed Cleaver:
    HTML Code:
    2.0.23:
    Renamed to Runed Cleaver
    Bastard Sword replaced with a Broadsword
    Damage lowered from 65 to 55 
    
    2.0.30:
    Now can be used to cut down trees
    
    2.2.0:
    Damage increased from 55 to 60
    Cooldown to kill a tree lowered from 15 to 5 seconds
    Sacrificial Stone: .sacrificial stone .sac stone
    HTML Code:
    0.1.35:
    Reduced health and mana regeneration per charge on Sacrificial Stone to 1.5 (from 2), and lowered passive mana regeneration to 150% (from 200%) 
    
    0.1.45:
    Sacrificial Stone Reworked
    *+1 charge when a hero dies within 1000 units of you
    *1 Mana Regen per charge
    *Loses half charges on death
    *Heals allies around you for 400+25xCharges and decreases gold loss by 25xCharges when you die
    *Respawn time is reduced by 3 seconds per charge when you die 
    
    0.1.47:
    Sacrificial Stone no longer gets charges from illusions 
    
    0.1.48:
    Sacrificial Stone no longer gets charges from killing illusions 
    
    0.1.65:
    Gains 25 health per charge
    Gains .25 health regen per charge 
    
    2.0.9:
    Added +10 damage (from Sustainer) 
    
    2.6.8:
    Sacrificial Stone Reworked!!! 
    * Grave Locket (735) + Shield of the Five (803) + Recipe (400) = 1938 Total
    +9 Intelligence
    +6 Agility
    +6 Strength
    +5 Armor
    * On kill or assist, becomes charged (A charged Sacrificial Stone gains +3 to all stats)
    25 Manacost, 25 Second Cooldown
    On use: Grants 3 Armor to all nearby units for 30 seconds
    On Death (If Charged): Respawn 15 seconds faster and lose 100 less gold. Spawn a Stone that continues to gain experience for you until respawn. Stone gives a large area of clearvision around where you died for the first 6 seconds.
    * Not allowed in Tournament Rules, as this is now tagged as a "New" item
    
    2.6.8:
    Stats gained when charged decreased from +3 to +2
    Allowed in Tournament Rules
    Savage Mace:
    HTML Code:
    0.1.42:
    Now grants True Strike to heroes, making none of their attacks miss 
    
    0.3.4:
    Damage increased to 88 (proper sum of it's parts) 
    	
    1.0.9:
    Illusions will no longer proc a ministun. They still can get the +100 damage. 
    	
    1.0.13:
    The proc can no longer propagate to illusions
    
    2.0.23:
    Old:
    Halberd, Halberd, Slayer 
    New:
    Warhammer, Warhammer, Slayer 
    
    2.5.8:
    No longer stacks with itself
    
    2.5.12:
    No longer works with Split Attacks
    Shieldbreaker:
    HTML Code:
    0.1.34:
    Shieldbreaker now applies its armor reduction state before the damage of the attack is calculated 
    
    2.0.38:
    Rework
    * Warhammer (1600)
    * Shieldbreaker Recipe (900)
    * Total Cost: 2500 / 3400 / 4300
    * Effects
    * +30 / 45 / 60 Damage
    * -2 / -4 / -6 Armor debuff on target
    
    2.1.4:
    Increased damage by 10 per level from 30/45/60 to 40/55/70 and ignore's the target's Deflection when you attack them
    
    2.5.8:
    Increased recipe cost from 900 to 1000
    Removed Deflection pierce
    Shield of the Five:
    HTML Code:
    2.0.30:
    Radius from 450 to 600
    
    2.5.14:
    Armor buffs from Shield of the Five and Plated Greaves no longer stack
    Shrunken Head:
    HTML Code:
    0.1.29:
    Shrunken Head now dispels debuffs when cast 
    
    0.1.41:
    Shrunken Head's Magic Immunity is no longer dispellable
    Slayer:
    HTML Code:
    0.1.50:
    Slayer's damage increased to 46 (from 36) 
    
    2.0.23:
    Cost lowered from 2400 to 2200
    Sol's Bulwark:
    HTML Code:
     2.0.39:
    Components
    * Ringmail (550)
    * Ringmail (550)
    * Sol's Bulwark Recipe (700)
    * Total Cost: 1800
    * Passive Effects
    * +5 Armor
    * Can be toggled between a +5 Armor Aura for Allies or a -5 Armor Aura for Enemies. 10 second cooldown
    
    2.2.0:
    Recipe cost increased from 700 to 900
    
    2.5.8:
    Armor auras lowered from +/- 5 to +/- 4
    
    2.5.12:
    No longer stacks incorrectly with or overrides Daemonic Breastplate
    spellshards:
    HTML Code:
    2.0.0:
    Makes first appearance
    :stri: Striders:
    HTML Code:
    1.0.9:
    New boots added to the Initiation shop
    Marchers + 300 (Recipe)
    50 Movespeed. No other bonuses.
    When out of combat for 6 seconds, increases movespeed by 100 over the next 2 seconds, for a total of +150 movement speed (including the base).
    Bonus movespeed is removed when the owner takes damage, casts a spell, attacks, or uses an item.
    Using Non-combat items such as Wards, Bottle, Mana, or Health Potions will not remove the bonus speed 
    	
    1.0.10:
    Striders will now go into cool down when channeling a spell
    They will stay in cool down for the duration of a channeled spell or item, meaning that if a player teleports to a lane with a home coming stone, they will have to wait 3 more seconds to get full speed from striders 
    Striders will now remain in cool down while dead
    Striders will not longer be put into cool down as the result of dealing damage over time (DoT) damage on another player
    Casting the spell that deals DoT damage will still put them into cool down, but the lingering DoT will not keep the boots in cool down if the player has otherwise exited combat 
    	
    1.0.13:
    Will no longer go on cooldown just from looking at someone, you now have to attack 
    
    1.0.18:
    They now lose charges if you are within 600 units of a visible enemy hero at the same rate they gained them.
    
    2.0.5:
    Now begins to lose charges (and consequently, speed) when you are within 900 units of a visible enemy hero
    The max number of charges is lowered by 1 for every 100 units closer you are to an enemy hero 
    Staff of the Master
    HTML Code:
    0.1.42:
    Now takes 2/3 of either Mighty Blade, Quickblade, or Neophyte's Book, a Glowstone, and a recipe which costs 1100. Total cost: 4300 
    
    2.5.12:
    Recipe old: Any two 1000g items + Glowstone + Recipe
    Recipe new: Glowstone + Mighty Blade + Quickblade + Neophyte's Book. Auto Assemble
    Steamboots:
    HTML Code:
    0.1.45:
    Steamboots reworked
    *Now takes a Ringmail instead of a Gloves of the Swift
    *Recipe cost removed
    *Goes from 65 movement, 10 str/agi/int, 30 attack speed to 75 movement, 10 str/13 agi/16 int, 5 armor 
    
    0.1.47:
    Recipe is now Marchers, Bolstering Armband/Fleetfeet/Apprentice's Robe, and a Major Totem. 1490 total.
    75 Movement Speed
    +5 all stats
    +5 stat of your choice, toggable
    
    0.1.48
    Can now be disassembled
    
    0.1.50:
    Now grants +6 to all attributes and +6 to the active attribute (from +5)  
    
    0.1.56:    
    Steamboots now give +10 to a selected attribute and no longer provide a bonus to other attributes other than the selected one
    Steamboots now give +25 attack speed
    Steamboots movement speed lowered to 60 (from 75)
    Recipe changed to require Marchers, Gloves of the Swift, and one of the 450g attribute items (Bolstering Armband, Fleetfeet, or Apprentice's Robe)
    Steamstaff:
    HTML Code:
    1.0.3:
    Price lowered to 800 from 900
    
    1.0.6:
    Damage increased by 2
    Stormspirit:
    HTML Code:
    0.1.42:
    Stormspirit updated to let you cyclone yourself
    
    0.1.45:
    Stormspirit movement bonus increased to 25
    *Now takes a Scarab instead of an Apprentice's Robe  
    
    0.1.52:
    Increased mana regeneration on Stormspirit from 125% to 150% to match its base components 
    
    0.3.6:
    Can now target all heroes (allied and enemy). Can no longer target Kongor.
    
    1.0.10:
    Using storm spirit on an enemy will now block item usage, for example it will disable a homecoming stone from being used
    Using Storm Spirit on an ally will no longer be dispellable 
    
    2.5.8:
    Now lasts 2 seconds, after landing the target is Perplexed (Can't use items) for another 0.5 second
    
    2.5.12:
    Cast range reduced from 600 to 450
    Increased cost from 600 to 1000 gold
    Now cannot be healed while Stormspirit'ed
    Sustainer:
    HTML Code:
    0.1.45:
    Sustainer is now 125% Mana Regen
    :swordOfTheHigh: Sword of the High:
    HTML Code:
    1.0.13:
    Cost lowered from 3800 to 3400
    :symbolOfRage: Symbol of Rage:
    HTML Code:
    0.1.37:
    Symbol of Rage now grants +20 damage. When activated, instead of granting +15% life steal and +30 damage for 20 seconds, it will grant +150% life steal for 3.5 seconds
    
    0.1.48:
    Symbol of Rage's activation no longer breaks channeling spells 
    
    0.1.50:
    Symbol of Rage cooldown reduced to 35 (from 50) 
    Tablet of Command:
    HTML Code:
    0.1.45:
    Tablet of Command manacost reduced to 25 and cooldown decreased to 25 
    
    0.1.60:
    Tablet of Command components and bonuses changed, total cost reduced to 2040 
    -
    Old:
    +10 Intelligence 
    +10 Damage 
    +10 Attack Speed 
    -
    Steamstaff (900) 
    Neophyte's book (1000) 
    Recipe (300) 
    Total: 2200 
    -
    New:
    +6 Strength 
    +6 Agility 
    +16 Intelligence 
    -
    Major Totem (540) 
    Neophyte's book (1000) 
    Recipe (500) 
    Total: 2040 
    
    0.3.5:
    No longer be castable on Magic Immune units
    Cooldown lowered from 25s to 16s 
    	
    1.0.13:
    Added to the "nohelp" list, so you can no longer push allies who do not allow you to 
    Now applies a ministun on use to the target if it is an enemy
    The target is no longer silenced or perplexed, and can turn while being pushed 
    
    1.0.17:
    Can no longer be used while immobilized 
    
    1.0.19:
    Tablet of Command recipe changed to include an Apprentice's Robe instead of a Major Totem. Now gives +16 int and 10 damage
    
    2.0.20:
    Tablet of Command now takes a Major Totem instead of an Apprentice's Robe 
    
    2.2.0:
    Manacost increased from 25 to 50
    Cooldown increased from 16 to 20 seconds
    Thunderclaw
    HTML Code:
    0.1.37:
    Reworked Thunderclaw components and stats
    *Thunderclaw now requires Warhammer and Gloves of the Swift instead of Fleetfeet and Bastard Sword.
    *Recipe cost reduced from 1400 to 900. Total cost is now 3000, from 3250
    *Thunderclaw now provides +24 damage and +15 attack speed, instead of 25 damage and 6 agility
    
    0.1.48:
    No longer propagate to illusions 
    
    2.5.18:
    Reduced recipe cost from 900 to 800 gold
    Token of Stealth
    HTML Code:
    0.1.28:
    Token of Stealth can now only be used once
    
    0.3.6:
    Can no longer be sold
    Token of Life
    HTML Code:
    0.1.47:
    Kongor's Token of Life now expires after 10 minutes
    Kongor's Token of Life is now binded to the owner when it is picked up. The item can be passed, but it will not trigger on death unless it is held by the owner. 
    
    0.3.6:
    Can no longer be sold 
    
    2.0.23:
    Token of Life duration lowered from 10 minutes to 7 minutes
    n: Trinket of Restoration
    HTML Code:
    0.1.37:
    Lowered recipe cost of Trinket of Restoration from 375 to 350 
    Void Talisman:
    HTML Code:
    0.1.48:
    Void Talisman is now removed by Magic Immunity and does not apply the buff while Magic Immune if used
    
    0.1.50:
    Void Talisman no longer lowers Magic Armor  
    
    1.0.5:
    Applies -5.5 Magic Armor for the duration
    Wards of Revelation:
    HTML Code:
    1.0.21:
    All Wards are now sold for 100g in stacks of 1
    
    2.1.6:
    Attacks will always hit wards now, no more uphill miss chance against them
    Now have 4 max health, each hit takes off 1 health
    
    2.2.4:
    Starts off 0 of 6 in the shop with a 90 second cooldown
    Wards of Sight:
    HTML Code:
    0.1.42:
    Wards of Sight now have a 6 minute shop cooldown and only a max of 2 stacks can exist in the shop at any one time 
    
    0.3.0:
    Now have a 50 gold bounty when killed 
    
    1.0.21:
    All Wards are now sold for 100g in stacks of 1 
    
    2.1.6:
    Attacks will always hit wards now, no more uphill miss chance against them
    Now have 4 max health, each hit takes off 1 health
    
    2.2.4:
    Starts off 2 of 4 with a cooldown of 2 mins 30 seconds
    Warhammer:
    HTML Code:
    0.1.37:
    Lowered item cost of Warhammer from 1610 to 1600 
    Wingbow
    HTML Code:
    2.0.37:
    Disasembly allowed
    :whisperingHelm: Whispering Helm:
    HTML Code:
    0.1.37:
    Whispering Helm can no longer dominate player controlled units
    Last edited by Cyber_Kun; 09-10-2012 at 01:49 PM.

    Game Masters are not S2 Games employees. My posts in no way represent the view of S2 Games or any of its staff.

    The forums are NOT for reporting players. If you wish to report a player, please use the in-game R.A.P. Function.

    -----------------------------

    "All they do is expound their store of knowledge. They excite themselves with their ranting; their disapproval swells them with a feeling of importance and sick victory, they thrive on spoiling the pleasure and trashing the creativity of others."
    The Minister shares her opinion of critics. ~ Kino's Journey
    The Game-Tracking Changelog! My Heroes | Str Iron Golem | Agi | Int Frost |


  5. #25
    Offline
    Game Master Account Icon
    Chat Symbol
    Join Date
    Jan 2010
    Posts
    876
    Blue Ogre
    HTML Code:
    0.1.42:
    Added Icy Cold Armor 
    
    0.3.0:
    Cooldown of the frost shield increased by 4 seconds (to 5s) 
    
    2.1.0:
    Icy Cold Armor
    *Increase cooldown from 5 to 10 seconds
    *Remove Melee Slow part
    *Duration from 45 to 30 seconds
    Catman Champion
    HTML Code:
    2.6.24:
    Experience value increased from 119 to 155
    Catman Solider
    HTML Code:
    2.6.24:
    Armor reduced from 5 to 3
    Dragon
    HTML Code:
    0.1.42:
    Removed magic immunity from the smaller dragons 
    
    2.6.24:
    Health reduced from 950 to 900
    Dragon Master
    HTML Code:
    2.6.24:
    Health reduced from 2000 to 1800
    Ebula
    HTML Code:
    2.6.24:
    Increased health from 370 to 410
    Fire Orge
    HTML Code:
    2.6.24:
    Experience value increased from 41 to 62
    Health decreased from 850 to 700
    Damage increased from 27 to 33
    Goatar
    HTML Code:
    2.6.24:
    Damage increased from 20 to 26
    Experience value increased from 41 to 61
    Hard camps now spawn an additional Goatar when a Minotaur spawns
    Ice Orge
    HTML Code:
    2.6.24:
    Experience value increased from 62 to 76
    Kongor
    HTML Code:
    0.1.42:
    Kongor out-of-zone leash time set to 6.5 seconds (from 8) 
    
    0.1.62:
    Kongor now drops a Banana instead of Cheese! 
    
    0.1.64:
    Kongor now gets the ability to run through buildings, trees, and cliffs to return home. 
    Kongor can no longer attack towers 
    
    0.1.65:
    Kongor now has unitwalking by default 
    
    0.1.66:
    Kongor has Treewalking naturally now. Kongor is not stopped by trees. 
    
    0.3.0:
    If you attack him from outside of his lair you will have 100% miss now
    After leaving his lair, 1.5 seconds later he retreats to go back in and is invuln on the run back
    Is now 40% angrier!!!
    
    0.3.6:
    Bananas can now be sold for 500 gold 
    
    1.0.7:
    Increased the size of the area in which you can attack without missing slightly 
    
    1.0.15:
    Kongor now has a larger health bar
    Kongor now has 75% Magic reduction
    Kongor base armor lowered from 3.5 to 3
    Kongor attack range increased from 100 to 128
    Added effects and partial tweaks to his stomp
    
    2.1.4:
    If a non-player controlled unit lands the killing blow on Kongor, then it gives 230 gold to the team (before it was giving 0) 
    
    2.2.0:
    - Kongor instantly kills Illusions he attacks
    - Kongor now stops getting stronger at the 1 hour mark, increased from 45 minutes
    * This means Kongor at the 60 minute mark has 120 charges of his growth buff, up from the old cap of 90 at 45 minutes
    - Kongor Armor from the growth buff doubled from .05 to .1 Armor per charge
    - Scaling damage for the stomp does twice as much damage to non-Heroes & the stomp damage increases by 1 damage per charge of his growth buff
    * Starting damage of the stomp is 70 Magic Damage against Heroes
    - Kongor can no longer have his Armor reduced by any ability or item
    * Abilities like Pestilence's Swarm still can be cast on him and give vision, but do not reduce his Armor
    Minotaurs
    HTML Code:
    0.1.42:
    Increased size slightly
    Increased stomp radius to from 200 to 250 and lowered damage to from 100 to 25
    
    2.6.24:
    Damage decreased from 69 to 60
    Neutrals
    HTML Code:
    0.1.31:
    Catman Leader, Vulture, and Minotaur will no longer use their spells unless there are three valid targets nearby 
    
    0.1.62:
    Many new neutrals have shown up on Newerth, including:
    Vagabond Leader, who can cast a wave nuke and has a health regen aura
    Vagabond, who has a targeted manaburn
    Vagabond Assassin, who has a targeted Cleanse/Shock
    Sporespitter, who has a slow on attack
    Earthoc
    Antlore Healer, who has a single target small heal
    Antling 
    
    2.0.0:
    They sleep at night giving zero aggro range at night and normal aggro range in the day 
    
    2.0.13:
    Predasaurs no longer have evasion, now have additional Armor
    Vagabond Assasins will not longer automatically purge nearby players
    Sporespitter no longer has +15 free damage per attack
    Antlore Healers will no longer heal themselves 
    
    2.0.17:
    Creeps now have 5.5 Magic Armor
    The large Dragon is no longer Magic Immune, but has 10 Magic Armor
    Changed the logic of neutral creeps to only use their abilities when there are a number of visible enemy player controlled units instead of just enemy units around them  
    
    2.0.23:
    Vagabond Leader, Minotaur, and Catman Champion now no longer use abilities against Magic Immune units 
    	
    2.0.33:
    Neutral and lane creeps no longer have any random damage, they now do static amounts of damage 
    
    2.0.34:
    Increased the movespeed of some of the Neutrals under 300 Movespeed to 300
    Leash time all Neutrals lowered from 7 seconds to 5.25 seconds
    
    2.1.0:
    All neutral creeps abilities have had their cast times lowered from 500ms cast time to 250ms
    
    2.6.2:
    - Antlore Healer's abilities now have 0 Cast Time
    * This means right-clicking these abilities to make them autocast will no longer make the unit stop moving
    Predasaurs
    HTML Code:
    0.1.42:
    Removed Magic Immunity
    Screacher
    HTML Code:
    2.6.24:
    Experience value increased from 25 to 41
    Skeleton Boss
    HTML Code:
    0.1.42:
    Added King's Grip, immobilizes targets for 1.5s 
    
    1.0.13:
    His castable root now ministuns on impact
    
    2.6.24:
    Damage increased from 38 to 50
    Spore Spitter
    HTML Code:
    2.0.13:
    Sporespitter no longer has +15 free damage per attack
    
    2.6.2:
    Sporespitter's abilities now have 0 Cast Time
    * This means right-clicking these abilities to make them autocast will no longer make the unit stop moving
    
    2.6.24:
    Health reduced from 500 to 450
    Experience value reduced from 62 to 42
    Snottling
    HTML Code:
    2.6.24:
    Experience value reduced from 25 to 20
    Undead Warrior
    HTML Code:
    2.6.24:
    Experience value reduced from 62 to 41
    Vagabond
    HTML Code:
    2.6.24:
    Experience value reduced from 88 to 78
    Vagabond Assassin
    HTML Code:
    2.6.2:
    Spells fixed so they no longer play in fog
    Purge can no longer insta-kill allied illusions
    
    2.6.24:
    Experience value reduced from 41 to 31
    Damage increased from 7 to 10
    Vagabond Leader
    HTML Code:
    2.6.24:
    Armor increased from 0 to 2
    Vulture
    HTML Code:
    2.6.24:
    Experience value increased from 119 to 155
    Vulture Lord
    HTML Code:
    0.1.60:
    Vulture Lords will no longer use their Cyclone ability 
    
    1.0.3:
    Vulture Lord now has a +3 AOE armor aura 
    
    1.0.6:
    Removed armor aura 
    
    2.0.30:
    Vulture Lord's Tornado now goes through trees and cliffs
    Warbeast Enchanter
    HTML Code:
    2.6.24:
    Experience value reduced from 62 to 42
    Wild Hunter
    HTML Code:
    0.1.42:
    Added Magic Immunity
    
    2.1.0:
    Now have the ability to stealth for 15 seconds with 50 bonus attack damage on attack out of stealth and 20% movement speed
    
    2.6.24:
    Experience value reduced from 119 to 110
    Wolf
    HTML Code:
    2.6.24:
    Can no longer Critical Strike
    Wolf Commander
    HTML Code:
    2.6.24:
    Armor reduced from 3 to 2
    Last edited by Cyber_Kun; 03-09-2013 at 03:33 PM.

    Game Masters are not S2 Games employees. My posts in no way represent the view of S2 Games or any of its staff.

    The forums are NOT for reporting players. If you wish to report a player, please use the in-game R.A.P. Function.

    -----------------------------

    "All they do is expound their store of knowledge. They excite themselves with their ranting; their disapproval swells them with a feeling of importance and sick victory, they thrive on spoiling the pleasure and trashing the creativity of others."
    The Minister shares her opinion of critics. ~ Kino's Journey
    The Game-Tracking Changelog! My Heroes | Str Iron Golem | Agi | Int Frost |


  6. #26
    Offline
    Game Master Account Icon
    Chat Symbol
    Join Date
    Jan 2010
    Posts
    876
    Changelog:
    HTML Code:
    7.17.2011:
    Posted for the first time.
    
    8.6.2011:
    Added the 2.1.0 patch.
    Added item changes pre 1.0.13, items are complete!
    Added neutral changes pre 1.0.13, neutrals are complete!
    Added gameplay changes, completed!
    Added map changes, completed!
    Updated Hero icons
    
    8.10.2011:
    Small update to fix some stupid spelling mistakes
    Updating the design and attempting to remove the HTML tags from things that don't need it.
    
    8.18.2011:
    Larger update to fix spelling errors
    
    8.24.2011:
    Largerest update to fix spelling errors
    Added the 2.1.2/2.1.3/2.14/2.15 patch
    More changes to fix the design, mostly removing spaces before text in the HTML tags
    
    8.26.2011:
    Added the 2.1.6 patch
    Fixed the 2.0.34/35 patch shenanigans
    
    9.12.2011:
    Added the 2.1.8 patch
    
    10.6.2011:
    Added the changelog for the 9.12.2011 date
    Added the 2.1.0 and 2.2.0 patch
    Added support for the patch release log
    
    10.22.2011:
    Added the 2.2.3/2.2.4 patches
    
    11.22.2011:
    Added the 2.2.6/2.2.7/2.3.0 patches
    Added alternative hero names
    
    1.6.2012:
    Added the 2.5.0/2.5.2/2.5.4 patch
    Fixed some more stupid spelling errors
    Started added alternative item names
    
    1.13.2012:
    Added the 2.5.6 patch
    
    2.5.2012:
    Added the 2.5.(7/8/9/10/11/12) patches
    Fixed some alphabetical order problems
    
    4.15.2012:
    Added the 2.5.(12/13/14/15/16/17/18/19) patches
    
    6.22.2012:
    Added the 2.5.(20/21/22) patches
    Added the 2.6.(0/2/3/4/5/6/7) patches
    Started adding the date to patch release list
    
    9.10.2012:
    Added the 2.6.(8.9.10.11.12.13.14.15.16.17.18)
    Fixed the items to properly use the new forum code and show items again
    Credits:
    Vodka - Creating the original list, and creating the rules that govern the current list
    Anakha - For allowing me to steal the alternative hero names considering I have no Dota background.
    Mageknight - Helping me in the 0.1.37 patch when I was being lazy
    Drakonis - Huge help in removing some huge and incredibly stupid spelling errors, along with other related stupidity.
    ElementUser - Deleting the post Vida made that was in-between my post 14 and 15
    Anthrax187 - Finding one huge spelling error on my part, and being the first one to help me find such an error.
    #balance - Meh.
    Balance Community Group - Use this list and abuse it
    wza - Telling me to update after a two month delay

    Special Thanks for these patches for being in general a massive pain to add. 0.1.37, 0.1.42

    For anyone curious on the bloody size of the txt file, it can be found here.
    Last edited by Cyber_Kun; 09-10-2012 at 01:50 PM.

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    "All they do is expound their store of knowledge. They excite themselves with their ranting; their disapproval swells them with a feeling of importance and sick victory, they thrive on spoiling the pleasure and trashing the creativity of others."
    The Minister shares her opinion of critics. ~ Kino's Journey
    The Game-Tracking Changelog! My Heroes | Str Iron Golem | Agi | Int Frost |


  7. #27
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    buyffer buffer buffer buffer buffer
    Last edited by Cyber_Kun; 10-22-2011 at 06:01 PM.

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    "All they do is expound their store of knowledge. They excite themselves with their ranting; their disapproval swells them with a feeling of importance and sick victory, they thrive on spoiling the pleasure and trashing the creativity of others."
    The Minister shares her opinion of critics. ~ Kino's Journey
    The Game-Tracking Changelog! My Heroes | Str Iron Golem | Agi | Int Frost |


  8. #28
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    buffer buffer buffer buffer buffer buffer
    Last edited by Cyber_Kun; 10-22-2011 at 06:01 PM.

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    The forums are NOT for reporting players. If you wish to report a player, please use the in-game R.A.P. Function.

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    "All they do is expound their store of knowledge. They excite themselves with their ranting; their disapproval swells them with a feeling of importance and sick victory, they thrive on spoiling the pleasure and trashing the creativity of others."
    The Minister shares her opinion of critics. ~ Kino's Journey
    The Game-Tracking Changelog! My Heroes | Str Iron Golem | Agi | Int Frost |


  9. #29
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    buffer bufffer buffer buffer buffer buffer bufferr
    Last edited by Cyber_Kun; 10-22-2011 at 06:01 PM.

    Game Masters are not S2 Games employees. My posts in no way represent the view of S2 Games or any of its staff.

    The forums are NOT for reporting players. If you wish to report a player, please use the in-game R.A.P. Function.

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    "All they do is expound their store of knowledge. They excite themselves with their ranting; their disapproval swells them with a feeling of importance and sick victory, they thrive on spoiling the pleasure and trashing the creativity of others."
    The Minister shares her opinion of critics. ~ Kino's Journey
    The Game-Tracking Changelog! My Heroes | Str Iron Golem | Agi | Int Frost |


  10. #30
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    buffer buffer buffer buffer buffer buffer buffer bufebrerr
    Last edited by Cyber_Kun; 10-22-2011 at 06:02 PM.

    Game Masters are not S2 Games employees. My posts in no way represent the view of S2 Games or any of its staff.

    The forums are NOT for reporting players. If you wish to report a player, please use the in-game R.A.P. Function.

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    "All they do is expound their store of knowledge. They excite themselves with their ranting; their disapproval swells them with a feeling of importance and sick victory, they thrive on spoiling the pleasure and trashing the creativity of others."
    The Minister shares her opinion of critics. ~ Kino's Journey
    The Game-Tracking Changelog! My Heroes | Str Iron Golem | Agi | Int Frost |


  11. #31
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    So yeahhhh, ElementUser went crazy.

    I was talking about how I required three posts deleted with him, so he deleted everyone that wasn't mine. Quite cute.

    Anyways, thread has been updated and I got a FROSTBURN so all is well in this thread.

    Game Masters are not S2 Games employees. My posts in no way represent the view of S2 Games or any of its staff.

    The forums are NOT for reporting players. If you wish to report a player, please use the in-game R.A.P. Function.

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    "All they do is expound their store of knowledge. They excite themselves with their ranting; their disapproval swells them with a feeling of importance and sick victory, they thrive on spoiling the pleasure and trashing the creativity of others."
    The Minister shares her opinion of critics. ~ Kino's Journey
    The Game-Tracking Changelog! My Heroes | Str Iron Golem | Agi | Int Frost |


  12. #32
    grats.
    Let me spell it out plain for you
    Angry people complain about the things I do
    I'm not changing direction, I'm stepping my game up
    Maintaining my name, the same way I came up.

    Truth is, I thought it mattered
    I thought that music mattered.
    But does it? Bollocks!
    Not compared to how people matter.

  13. #33
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    After a bloody month of not updating this thread, I did a full update.

    Updated to the newest patch.
    Redid the hero location to be 6 heroes max per post again.
    Stole Anakhas alternative hero names to make finding heroes easier.

    Game Masters are not S2 Games employees. My posts in no way represent the view of S2 Games or any of its staff.

    The forums are NOT for reporting players. If you wish to report a player, please use the in-game R.A.P. Function.

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    "All they do is expound their store of knowledge. They excite themselves with their ranting; their disapproval swells them with a feeling of importance and sick victory, they thrive on spoiling the pleasure and trashing the creativity of others."
    The Minister shares her opinion of critics. ~ Kino's Journey
    The Game-Tracking Changelog! My Heroes | Str Iron Golem | Agi | Int Frost |


  14. #34
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    This is currently me on this thread.



    I will update it with the new patch IN THE SAME DAY IT COMES OUT. Dun dun dun. nolies
    Last edited by Cyber_Kun; 01-03-2012 at 03:11 PM.

    Game Masters are not S2 Games employees. My posts in no way represent the view of S2 Games or any of its staff.

    The forums are NOT for reporting players. If you wish to report a player, please use the in-game R.A.P. Function.

    -----------------------------

    "All they do is expound their store of knowledge. They excite themselves with their ranting; their disapproval swells them with a feeling of importance and sick victory, they thrive on spoiling the pleasure and trashing the creativity of others."
    The Minister shares her opinion of critics. ~ Kino's Journey
    The Game-Tracking Changelog! My Heroes | Str Iron Golem | Agi | Int Frost |


  15. #35
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    lazy!!

  16. #36
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    Screw yall.

    Game Masters are not S2 Games employees. My posts in no way represent the view of S2 Games or any of its staff.

    The forums are NOT for reporting players. If you wish to report a player, please use the in-game R.A.P. Function.

    -----------------------------

    "All they do is expound their store of knowledge. They excite themselves with their ranting; their disapproval swells them with a feeling of importance and sick victory, they thrive on spoiling the pleasure and trashing the creativity of others."
    The Minister shares her opinion of critics. ~ Kino's Journey
    The Game-Tracking Changelog! My Heroes | Str Iron Golem | Agi | Int Frost |


  17. #37
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    See, I updated the thread the same day a major change came out. I'M NOT LAZY.

    Game Masters are not S2 Games employees. My posts in no way represent the view of S2 Games or any of its staff.

    The forums are NOT for reporting players. If you wish to report a player, please use the in-game R.A.P. Function.

    -----------------------------

    "All they do is expound their store of knowledge. They excite themselves with their ranting; their disapproval swells them with a feeling of importance and sick victory, they thrive on spoiling the pleasure and trashing the creativity of others."
    The Minister shares her opinion of critics. ~ Kino's Journey
    The Game-Tracking Changelog! My Heroes | Str Iron Golem | Agi | Int Frost |


  18. #38
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    *poke*

    Forum Moderators are not S2 Games employees. My posts in no way represent the view of S2 Games or any of its staff.

    Please use the report post function to have me review a post that you believe is breaking the Forum Rules.
    Check the Sticky Threads for additional information on this sub-forum and the Announcement Threads for more information about Heroes of Newerth as a whole!

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    "What is freedom of expression? Without the freedom to offend, it ceases to exist.”

  19. #39
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    I had a mini-vacation. I'll update at some point now. Even if I didn't thought, it would still be a sticky for at least a month. Muhauhaha.

    Game Masters are not S2 Games employees. My posts in no way represent the view of S2 Games or any of its staff.

    The forums are NOT for reporting players. If you wish to report a player, please use the in-game R.A.P. Function.

    -----------------------------

    "All they do is expound their store of knowledge. They excite themselves with their ranting; their disapproval swells them with a feeling of importance and sick victory, they thrive on spoiling the pleasure and trashing the creativity of others."
    The Minister shares her opinion of critics. ~ Kino's Journey
    The Game-Tracking Changelog! My Heroes | Str Iron Golem | Agi | Int Frost |


  20. #40
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    When will this thread have children?
    Stats are like women in bikinis, they are interesting to look at however they don't show you everything.

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