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Yes
No
Replays are huge in learning and enjoy the game, especially if you're a scrub like me and want to watch high level players. The replay files are small relative to videos, and don't lose visual acuity compared to video (especially streaming, like YouTube).
Competitive DOTA is pretty big and commentary is nice for videos of that (or the QuC vs PS video posted here recently).
Voice recording doesn't add that much to file size, so replays or at least voice over tracks added to replays wouldn't be huge and most people could find a way to host them without too much trouble. I think it'd be a good idea to allow players to create voice over tracks, whether pros showing off in pubs and giving lessons, or spectators commenting on pro matches.
Ideally the voice over track would follow the camera of the person giving the voice over, so you'd know what he's looking at when he's talking about it. Maybe allow the option of unlocking from his camera view.
Also, perhaps allow people to create voice overs on a replay itself. So if ProTeacherGuy creates a replay and later decides to use it to showcase his build/play style, he can play the replay and record a voice over/camera view to that replay.
mmm... interesting idea, but is it really necessary if it could just be put on youtube with voice over commentary?
Well, advantages are:
1. No need for FRAPS or other video recording.
2. Smaller file size than video.
3. Better quality than video.
4. Ability to easily add commentary after the game is over.
5. You can pause replays and click on heroes, see their items and builds. Videos don't allow that.
This would be excellent, and hopefully when they get spectator relays they also support an added audio stream.
I'd love this to be implemented. Voice recordings will probably take up a decent amount of space, but it'd be really useful to have.
I don't see any reason why they couldn't record camera positions. That shouldn't be hard at all.
Replay files are basically just a text file - they have a huuuuge list of every single instruction/order for every unit in the whole game that was played, and they simply replay those instructions as you watch.
For the voice-over thing to work, they'd have to bundle the sound file in with the replay instructions, as two files encapsulated together.
They could still package it as one file, though. There is no doubt in my mind that this is feasible and would help the game. Feasibility isn't the same thing as ease, though, and this might be more effort that its worth. It's really up to S2 to decide whether or not they could do this in a manner that would be worth their time and effort developing.
S2 replays are distributed as .s2z files which are .zip files aka archives. No probs adding a sound file in.
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Thing is, every single replay is uploaded into their databases.
Adding voice would increase the space load for those servers by ALOT. Prolly is not worth the expense for s2, there's already people who record mp3s of commentaries for replays. You just have to start it at the same time as the replay.
I rather like this idea, it's always nice listening to DECENT commentaries while watching matches.
I dont think this is feasible because audio is bigger than just the text replay commands
Simple: Add support for recording and playing back a audio track on a local copy of a replay, just like voice chat. This copy can be distributed easily enough.
As mentioned, the replay package is just a zip file.
This also brings up a interesting note; Is voice chat recorded with replays?
This is somthing I'd use alot. I like doing commentary![]()
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My thoughts exactly.
Marginal cost is too great for the marginal gain, not an efficient business strategy, most players familiar with the game know how to analyze the video all on their own, sometimes things even missed by the commentary, it's not like the commenter makes a comment of every animation cancel, it is something left to be known for those that actively play competitively.
Sure, commentary may be able to help the really new guys, but you cant just watch a replay and listen to what a guy says is happening (they don't even always have time to explain how exactly a team fight just went down) and magically be able to play league.
Just saying, if you want to get that much better, you should spend more time learning mechanics, spells, mana costs, and cool-downs, things that commentaries don't even bother with because it should already be known..
The one effective use I could think of is for a training video, but for a sponsored event, the replay is just there for entertainment, not learning how it was all done.
Last edited by sCeA; 10-11-2009 at 09:56 PM.
Right, but what if the voice files were add-ons to replay files, that weren't saved on their servers?
ie,
Basic replay files are saved on server, but you can check an option to save locally with a voiceover and camera/mouse tracking, or download the base replay from the server, play it, and add the voice-over after.
It's really not so much for training players as it is for competitive play and even just showing off. I mean, how many commentated DotA matches are out there already?
Last edited by TheBusDriver; 10-12-2009 at 02:18 AM.
Support competitive HoN! Get S2 to add voice and camera tracks to replays! Click here and be heard!
It's been a couple of months. Bumpity bump.
Support competitive HoN! Get S2 to add voice and camera tracks to replays! Click here and be heard!