SUPPORT ACCOUNT CLANS
Welcome, Unregistered.
 

Thread: Notebook of the teacher

View Poll Results: Should this item be made?

Voters
50. You may not vote on this poll
  • Yes!

    26 52.00%
  • Yes, but needs tweaks (Comment what please)

    7 14.00%
  • No (Also: Comment why please)

    17 34.00%
Page 1 of 2 12 LastLast
Results 1 to 20 of 35
  1. #1
    Offline
    Account Icon
    Chat Symbol
    Join Date
    Apr 2010
    Location
    Netherland
    Posts
    1,178

    Notebook of the teacher

    + + + + =
    500 + 1200 + 400/400/400 = 2100/2500/2900


    Lore:
    Will add this later

    Passive Bonus:
    +7/9/12 Damage
    +220/250/300 Health
    +170/200/250 Mana
    +3/4/5 Armor (Aura affecting allies)
    +1/1.5/2 mana regeneration (Aura affecting allies)

    Description:
    Own hero's abilities get boosted and/or additional effects
    The mana regeneration aura and armor aura do not stack with Abyssal Skull, Nome's Wisdom or Ring of the teacher

    __________________________________________________ __________________________________________________ ______________________________


    Additional information:
    This item is upgradable up to level 3.
    Each level increasing all stats by a small ammount as well as boosting the effect on hero skills and the aura.


    This item's is meant for support hero's.
    The only heros who should benefit from this item should be supports.
    It gives support hero's a lot of usefull stats to survive like armor, health, mana, mana-regen and a little damage boost.
    The aura will help the team by adding more armor and mana-regen.

    Now the key of this item (the ability boost) should only boost supportive skills (like heals and such). It is in no way meant to boost attacks.

    I am thinking of things like:
    If a friendly unit is healed by Healing Pod they gain 10/20/30 MS for 2/3/4 seconds

    Or:
    If casts his shield on a friendly unit the duration is increased by 3/4/5 seconds
    __________________________________________________ __________________________________________________ ______________________________


    EDITS:
    15-07-2011 - Lowered recipe from 700 to 600
    11-11-2011 - Lowered recipe from 600 to 400
    11-11-2011 - Increased damage from +6/8/10 to +7/9/12
    11-11-2011 - Increased health from +200/225/250 to +220/250/300
    11-11-2011 - Increased mana from +150/175/200 to +170/200/250
    11-11-2011 - Re-wrote some stuff to make it look better =)
    __________________________________________________ __________________________________________________ ______________________________


    I got the idea when playing Plague Rider. I had insane farm and bought a "Staff of the Master".
    It got me thinking:
    "SotM has some nice overall boosts for hp and mana that make support less squishy. And it has the ult-boost. This could be used in a different way making it a pure support item!"



    Let me know what you think and don't forget to vote !
    Last edited by Hunty; 11-11-2011 at 11:26 AM.
    http://www.twitch.tv/huntyyy

  2. #2
    Sorry man, but to be honest, i feel like this item would be partially a waste. It doesnt impact the metagame or chance much concept. Too much to upgrade if someone is truly going support. Holding my vote
    Check out my Storm Maul. New item that combines Thunder Claw and Brutalizer!: http://forums.heroesofnewerth.com/sh...d.php?t=295859

  3. #3
    Offline
    Account Icon
    Chat Symbol
    Join Date
    Apr 2010
    Location
    Netherland
    Posts
    1,178
    Why would it not affect the metagame?
    You can add any kind of boosts (MS, AS, Damage, Armor, etc) to the skills so that support play an even bigger role in pushes,
    Imagine a push where your team gets beaten up, you gather, heals, and all gain let's say armor and AS for a few seconds ..
    You jump back in immediatly with a stronger team then before.

    imo it is possible that this item could turn bad games around (it's all about the added/changed skills).
    http://www.twitch.tv/huntyyy

  4. #4
    I like the idea. The boosts would have to be small enough to not make it a required item, but big enough to be significant. You had the right ideas with a small boost to the duration of Plague Rider's Shield and MS Boost from Nymphora's Heal.

    I don't really feel it's out of reach for support, either. It's pretty easy to come across 1000g as a support if you have a good teamfight or two, or even just get some time to farm.

    My main concern is how it would stack up against cheaper items like Push/Cyclone. I think it's in the price range of a support that knows how to farm between fights/ganks/warding, but there are cheaper alternatives for support that could potentially be just as useful. I think that the best way to fix this is make the recipe cheaper. I don't think the boosts to spells are big enough to warrant a 5k pricetag, and lowering the price would probably make it something to look at along with Cyclone/Push.

  5. #5
    Offline
    Account Icon
    Chat Symbol
    Join Date
    Apr 2010
    Location
    Netherland
    Posts
    1,178
    When i was writing the post i actually had a smaller price in mind.
    But then the whole "make the recipe price equal to its bonus" came to my mind and i was doubting if the price was to high for the boosts.

    The boosts that will be given should indeed be big enough to be considered, but not big enough to make it a core on each support.
    More an item where you (support) think "The boosts i get when taking it this fight will help my team a lot!"

    Since each support should get different buffs to his skills, the item will be very dynamic.
    At least, that is what i aim for.

    Now you got "core" items which literally are core.
    While this item actually changes based on the hero who takes it.

    For now:
    I will lower the cost !

    Thx for the feedback!
    http://www.twitch.tv/huntyyy

  6. #6
    Maybe just make it so it gives 15/25/35 movespeed to all nearby allies for 4 seconds when casting any spell with a 10 or 12 second coolown. At the moment it's convulted to expect the developers to tweek every support spell individually for the sole purpose of adding minor boosts like 1/2/3/4 armor ;.;'

    Ontop of that one man's support skill is to another mostly a nuke. E.G when I play Glacius, I'll usually keep his slow lvl 1 and use in a supportive manner for chasing,escaping. Whilst others would rather use it for it's aoe damage.


    Instead make it consistant.
    Last edited by GhettoJesus; 07-17-2011 at 01:42 PM.

  7. #7
    Offline
    Account Icon
    Chat Symbol
    Join Date
    Apr 2010
    Location
    Netherland
    Posts
    1,178
    Well, the devs having to tweak multiple skills with unique extra's for this item shouldn't be a reason NOT to do this, lol.

    I do not agree to make it "gives xxx to allies when using any skill" because then it would be what any other item is: Just another item.

    This is meant to be an item ONLY real support hero's would pick up.
    That is the reason i want to add the skill-based bonus
    http://www.twitch.tv/huntyyy

  8. #8
    I dunno if having item that's only available/viable on support hero's is the right answer. Seems just as bad as locking the heart to only str hero's.

  9. #9
    Offline
    Account Icon
    Chat Symbol
    Join Date
    Apr 2010
    Location
    Netherland
    Posts
    1,178
    *bump*
    http://www.twitch.tv/huntyyy

  10. #10
    I would generalize it a little more, like "All heals cast by the owner add 1 ms to the target for every 10 hit points healed for 5 seconds" or "whenever you stun someone, you gain 1 armor per hero stunned and 0.1 armor for each non-hero stunned for 5 seconds".

  11. #11
    decent idea, voted yes.

    but i like your sig more :X

  12. #12
    Offline
    Account Icon
    Chat Symbol
    Join Date
    Feb 2010
    Location
    Connecticut
    Posts
    638
    Hope you know it'll never get popular with your current poll. You need a binary Yes/No poll in order for this to become a popular suggestion. Change it now before your idea gets too popular.

  13. #13
    Awesome,love the concept

  14. #14
    Offline
    Account Icon
    Chat Symbol
    Join Date
    Apr 2010
    Location
    Netherland
    Posts
    1,178
    ty
    http://www.twitch.tv/huntyyy

  15. #15
    I like the idea. And it could add a extra bit of utility to supports. Lot of possibilities with it, when taking into consideration what could be Boosted, like running through empath's wall = more MS, or something.

  16. #16
    Offline
    Account Icon
    Join Date
    Nov 2009
    Location
    The Middle of Nowhere
    Posts
    359
    I like the idea and the components are PERFECT for the item itself. The boost to a particular skill would, of course, vary between heroes making it a different pick on different heroes but the same rule applies to SotM now. Unfortunately SotM hasn't gotten any attention in a long time, so it's kinda below most other items atm.

    A few skill I think could do well to be boosted:

    Sear is now applied to targets affected by Cauterize as well.
    Mighty Swing now causes all damage, other than Mighty Swing's damage, done by Hammerstorm to gain the splash damage.
    Sage's Lore now also silences affected targets for 2 seconds when applied.
    You can now toggle Illusionary wall to be passable by your opponents, however if they do pass through it they are slowed by 90% for 3 seconds.
    Inhumane Nature now restores mana simply by being near dieing enemies, however it only restores 25% of the previous value. Can be toggled off.
    BUNNY LOVES YOU!

  17. #17
    Nomes Wisdom.


  18. #18
    Offline
    Account Icon
    Chat Symbol
    Join Date
    Apr 2010
    Location
    Netherland
    Posts
    1,178
    Quote Originally Posted by Jaela View Post
    I like the idea. And it could add a extra bit of utility to supports. Lot of possibilities with it, when taking into consideration what could be Boosted, like running through empath's wall = more MS, or something.
    Exactly that kind of boosts i was thinking about.
    But only to support characters imo.
    http://www.twitch.tv/huntyyy

  19. #19
    Offline
    Account Icon
    Join Date
    Nov 2009
    Location
    The Middle of Nowhere
    Posts
    359
    You sir, just necro bumped your suggestion. Not that I'm saying that's bad. i like the idea.
    BUNNY LOVES YOU!

  20. #20
    An item that has this magnitude of various effects on different heroes will never ever make it into the game. The struggle is to make the game clearer, more readable and easier to pick up and play. Your item would either require a lot of new/altered tool tips and studying or would require the player to search forums for what it actually does for which hero. Either way, it's in the very core against simplicity the game strives for, in terms of making it painless for new players. You have a nice idea, idea that many people have had and posted here before you, but you, for some reason, do not see the obvious issues, just as they didn't.

    Another obvious flaw is that you want the item to affect only the supportive spells in the game, or, as you put it: "Only to support characters." That is in itself very debatable. Some people consider Soul Reaper's Q a supportive spell. Some don't. Should the devs decide? Nymphora's Pod is just as much a nuke (offensive spell) as a heal (supportive spell). Some spells are clearly supportive, like Plague's shield, so it could be applied there, yes. But then again, you put up a very general idea of various effects for different heroes and expect the devs to pick the idea up and put some flesh on the skeleton. That's not gonna happen. Be realistic. Rather try to sum all clearly supportive spells in the game and come up with specific added effects for each of them. Then you will perhaps see that the idea is very impractical. Just consider the obvious balance issue and the magnitude of added work.

    The suggestions to generalize the effects are actually the only possible way for your item to have a chance.

    And this,
    Well, the devs having to tweak multiple skills with unique extra's for this item shouldn't be a reason NOT to do this, lol.
    is exactly a VERY VALID reason NOT to do this.
    Last edited by zajoman; 09-25-2011 at 05:49 AM.
    Death is a pretty strong disable.


Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •