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# Thread: Making own announcer pack - how?

1. ## Making own announcer pack - how?

We're three guys who have a great idea for an announcer pack that we would like to make, and subsequently release as a mod for anyone who wants it too.

Thing is, aside from recording it, we're not entirely sure how this is done.

Could anyone please take a couple of minutes to either explain how, or point us to a guide?
I've done some searching, but couldn't find anything on the subject.

Thanks!

2. Recording it isn't the problem, it would be creating the effects. I haven't yet understood what program they use for the animation files, but if I do figure out (will do some searching right now) this would be just as interesting to me as to you.
If you want to use the default announcer effects, and just want your own voice to it, I'll show you the heads to it. PM Me ingame when I'm there.
If you want to get started do this:
Open resources0.s2z with any zip editor. (Winrar, 7zip whatever)
Located in:
Navigate to this path throughout the folders
\shared\sounds\announcer\female
And extract all the sounds, this are the voices for the "MsPudding announcer"
Now, record all your own files according to these, with your own theme if you want to.
Rename each and every file to the same as the MsPudding one has. Eg: rage_quit.ogg
If you know how to, convert every file to ogg else leave it for now.
Zip them all, and skype me. (Kollhet) or MSN(Joachim_o@spray.se)

My only requirement is that you allow me to use it, once you finish it.
Because me <3 announcers!
Note: I've had this idea for a long time, but not the voiceworks to do so.

Time to go searching!

3. Thanks man! Appreciate it!

I understand how to do that, so it shouldn't be too hard.
Do you know if it's possible to add it as a seperate folder (so you won't have to overwrite the MsPudding), and maybe make a mod that selects the custom announcer sounds?

Also, regarding the .ogg - any specific settings these files need to have? Like Hz, bitrate or whatever..?

And yes, we have a theme for the pack!
We watched this video http://www.youtube.com/watch?v=hxgo-n-vHZk (best if you know german), and figured it would be hilarious to make an announcer pack out of it.

We'll be recording it next weekend probably. We'll release it for anyone to use once it's done (if it turns out well). I'll make sure to PM you the thread once that happens

4. LOL

Making it a mod is NP. For the bitrates etc... I'm not sure, I didn't set any specifics, it used defaults and my OGG's worked just fine. About the separate folder, you do that after making it a mod, but I think that would be more difficult, because of how the announcer would be selected. If you replace the default tho, it would work.

5. Alright, doesn't sound too complicated.

How do we make it a mod file, do you know?

6. Yes very simple.... get some ZIP archives... right click->new->Make new archive (I use WINRAR) In it, you create a mod.xml and place this code
Code:
<?xml version="1.0" encoding="UTF-8"?>
<modification
appversion="*"
mmversion="1.0"
name="NameHere"
version="1.0"
date="00.00.0000"
description="Description here"
author="AuthorHere"
updatecheckurl = ""
>
<copyfile name="shared\sounds\announcer\flamboyant\rage_quit.ogg" source="custom_rage_quit.ogg" replace="yes">
<copyfile name="shared\sounds\announcer\flamboyant\immortal.ogg" source="custom_immortal.ogg" replace="yes">
</modification>
And keep repeating the copyfiles... until you covered all the .ogg files
Then you simply rename all the custom files to the "source" thing you specified them to, and place them in the archive.
Once done, fix out the ones I labeled "NameHere" etc.. The rest can be done later.
Then you check so that it appears in HonModManager, and try.

If you need pictures and a more detailed guide, tell me.

Note: This will replace the flamboyant announcer with your sound. =/

7. Originally Posted by Kawaiiiii
If you need pictures and a more detailed guide, tell me.
If it's not too much trouble, pictures and a guide (doesn't have to be all that detailed) would be very, very, VERY helpful xD

8. If you need help on editing the modfile, call me over... for icons and details on autoupdate etc... Well let's just make the mod work first, shall we? =)
I chose to not merge the guides so....Here:

Written guide:

1. Make a new archive, in it you place a mod.xml file such as above.

2. Rename the extension to .honmod, google on "Hide extension for known file types" on how to do so. (You want the box unticked)

3. Change the default program reader for the xml file extension to desired notepad editor.

4. Open the mod.xml in the archive.

5. Edit it, and save.

6. Confirm the archive edit, and save the honmod...

7. Now, apply it in modmanager, and the mod should be working if you entered everything correctly in the .xml file.

Image guide:

Instructions on how to display extensions, google for your OS as "Hide extension for known file types"

Just drag it over there... the file is the same as in my above post....

.honmod
Creating A Music Mod On Windows 7
2) take an existing mod
Announcer Heaven, April 1st Sounds, other stuff.
3) edit it via Notepad++ and WinRAR
4) ???
5) Profit

10. Originally Posted by Awan`Afuqya
.honmod
Creating A Music Mod On Windows 7
2) take an existing mod
Announcer Heaven, April 1st Sounds, other stuff.
3) edit it via Notepad++ and WinRAR
4) ???
5) Profit
Or that too.... but I prefer people learning the "real" way.

11. This stuff is so easy that you get it once you saw the commands.
No need to write it on your own

12. Just a small update here.

Appreciate the effort a lot Kawaiiiii, it is certainly easy to understand your guide

We gathered at the LAN, and started to compile a list of sounds to record, but as Murphy's Law has it, my computer started acting up and I had to spend a great deal of that last night to fix it up again, revert to old system images and whatnot, finally having it running again at some point during the night.

This meant that we kind of forgot about the whole announcer thing, and were probably too tired to do it anyway once it was possible, so unfortunately we won't be making it anytime soon

We have however discussed to make one for DotA 2 once we make the switch-over, if that game has any similar feature. Catch you on the flip-side?

13. Howdy!
Big noob question inc: how do I best record the sound files to get proper quality/volume etc?

14. ArtigeAxel, simple, don't compress into MP3.
Just use your whatever studio mic or the best you have and compress as ogg directly.

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