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Thread: The Unnamed Crown

View Poll Results: Should this suggestion be included in HoN?

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  • Yes

    29 64.44%
  • No

    16 35.56%
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  1. #1
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    The Unnamed Crown

    An ancient crown that has long since spent its own energy. Whenever the user user spends their own power, the crown captures the residue and briefly comes back to life.
    __________________________________________________ _______

    Item: The Unnamed Crown

    Changelog:
    Reduced Armour


    __________________________________________________ _______


    Components:

    Scarab (325)
    Major Totem (540)
    Plate Mail (1400)
    Recipie (1375)

    Total: 3640
    __________________________________________________ _______

    Benefit:

    +50% Mana Regen
    + 5 to all stats
    + 10 armour
    Shield of the Unnamed King
    Passive
    Whenever the wielder casts a spell, they become magic immune for 2 seconds.
    15 second cooldown
    __________________________________________________ _______


    Goal: To create an alternate choice for magic immunity. Currently all there is is the Shrunken Head, which really doesn't suit heroes like Armadon or Blacksmith who thrive in prolonged fights.

    Who would get this? Heroes with spammable spells who benefit more from being able to consistently be magic immune rather then all in a single burst.
    Heroes who came to mind were-

    Blacksmith
    Armadon
    Dark Lady
    Demented Shaman
    Panda
    Succubus
    Magebane
    Magmus




    Thoughts?
    Last edited by Sabre; 10-08-2009 at 01:46 PM.

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  2. #2
    I think it'll need to be balanced, but I suck with numbers. I am however a big fan of the ability. A new way to get magic immunity that's more effective for some and both more and less reliable at the same time - a lower CD, but requiring better timing.

    I like it.
    Quote Originally Posted by Ghidoran View Post
    "A competitive team did it" does not mean it is a good idea.

  3. #3
    ummm.... an ulimited magic immune Armadon? No thanks.


    Currently holding on vote for rebuttal.

  4. #4
    It has a cooldown. 15 seconds on the ability. Read the post. And it might need some balance, don't vote only on numbers.
    Quote Originally Posted by Ghidoran View Post
    "A competitive team did it" does not mean it is a good idea.

  5. #5
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    Quote Originally Posted by docterj208 View Post
    ummm.... an ulimited magic immune Armadon? No thanks.


    Currently holding on vote for rebuttal.
    Read the actual ability.

    15 second cooldown.

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  6. #6
    good rebuttal.

    Still, I would probably go for a shrunken head for magic immunity as it is more reliable.

  7. #7
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    Which is why this is an alternative.

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  8. #8
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    By making it every time they cast (even with the 15 second cooldown) you're limiting people's cast timeing based on this item which is not a good idea.
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  9. #9
    Quote Originally Posted by RenoFox View Post
    By making it every time they cast (even with the 15 second cooldown) you're limiting people's cast timeing based on this item which is not a good idea.
    I have to agree with this. Spam casters or not, I shouldn't have to be designing my offense for defensive purposes.


    However, for pretty much any blinking hero, this is like the best thing ever.


    Hmmm.... wouldn't that make magmus OP? Stun/ult combo with magic immunity?

  10. #10
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    Quote Originally Posted by docterj208 View Post
    However, for pretty much any blinking hero, this is like the best thing ever.

    Hmmm.... wouldn't that make magmus OP? Stun/ult combo with magic immunity?
    I was thinking this item would be really good on Magmus/Tempest/Glacius too. It also has armo + mana regen which they need. But AoE heroes are already overpowered so I don't see this item furthering the metagame.

    Will it work with items, e.g. portal key? Or only with heroes own spells?

    I can't make up my mind on how balanced it will be though. Since it has the 15 second cooldown, will it only be reliable in a team fight the first time you cast a spell. Or is it going to give too much immunity as the fight goes on? It's something that needs actual testing Imo, it's not that measureable by numbers alone.

    I think The armour needs to be brought back down to 10, like its platemail component. Right now it's too much.
    Last edited by Jager; 10-08-2009 at 11:08 AM.

  11. #11
    The 14 armor probably should be reduced.

    I like the 15 second cd. But it seems to uncontrolled to really be reliable.

    Just some thoughts
    -Change it so "Shield of the Unnamed King" activates when the person is targted by a spell. (Only downside is AoE stuns would not trigger it)
    -Change it so it is a use ability with a 15 second CD.
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  12. #12
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    As written, it does not trigger off of items.

    Don't want to 'plan' your spell use based off an item? Its exactly what people do now with Magmus/Tempest etc and Shrunken Head its just done all in one burst. Since the duration only lasts 2 seconds, you would still be able to interrupt Magmus since channelling his ult is not considered casting it (I think)

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  13. #13
    -It will activate when not needed.
    -It may be an alternative but along with Shrunken's head your immunity will just go high.
    -Why we need an alternative item for immunity? Shrunke's head is like Portal Key and Assassin's Shroud. They are original ideas that should exist once.
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  14. #14
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    It will activate when you cast a spell, whether that's not needed or not is the user's fault, not the item.

    your immunity will just go high?
    what?

    Complaining that this is a 'Unique' effect has no relevance whatsoever. Frankly there are many heroes who don't like the items you need to build shrunken head and would most likely benefit from this more. Not only that, but several heroes have multiple instances of the same ability- Pollywog, Electrican, Devourer, Succubus, Panda all have different variations on a channelling hold. You don't see people complaining about the redundancy there.

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  15. #15
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    This will make certain heroes nearly un beatable, AKA for people with holding spells, it makes their hold atleast 2 seconds long, for Magmus he will nearly always get his ultimate off.

    T-down for OP concept
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  16. #16
    Good concept, but the lack of control makes it tricky to use. I think the passive should be toggleable, that way you don't trigger it off at a useless moment

  17. #17
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    Quote Originally Posted by Evil_Andrex View Post
    This will make certain heroes nearly un beatable, AKA for people with holding spells, it makes their hold atleast 2 seconds long, for Magmus he will nearly always get his ultimate off.

    T-down for OP concept
    You do know that Shrunken head exists right? And that it costs less and is more suitable for Magmus then this item right? Or is that OP too.

    @ Peterlance - That's part of the nuance of the item- getting optimal use out of it.
    Last edited by Sabre; 10-08-2009 at 09:30 PM.

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  18. #18
    shrunken head is worth 300 gold more.

  19. #19
    I'd be repeating everyone's arguments if I posted but I did want to pipe up that "nuance" does not mean making the player jump through hoops. This item is heavily dependent on how the skills are structured on a hero, which means this item only works on a narrow range of heroe, which is okay since making a "tank" item usually means you are catering to strength heroes. But I don't think this item works as a good alternative item. Two seconds is only a minor hiccup between someone trying to nuke you and not. You could probably avoid area effects but then really you'd be gambling on their timing anyway.

  20. #20
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    This item is not catered to strength heroes at all. There is only 1 true tank in HoN/DotA, Lego, don't call strength heroes 'tanks'.

    This is meant for casters who need short bursts of magic immunity to dodge attacks and escape, not heroes who need it in one big burst. This would work really well to dodge attacks like scout's ultimate and other dangerous projectile attacks without totally ruining your magic immunity.

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