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Thread: [D2L-2] Scarlet

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  1. #1

    [D2L-2] Scarlet

    Scarlet

    Image from http://hdy9108.deviantart.com/

    Stats
    Range: 350
    Base Damage: 50-54
    Base Strength: 20
    Base Agility: 22
    Base Intelligence: 16
    Strength Gain: 1.8
    Agility Gain: 2.8
    Intelligence Gain: `.9
    Armor: 3,5.
    Movement Speed: 305

    ROLE: A burst damage ganker, with flexible spells and combos to reach your needs in every situation. I want a hero that look like shes dancing while using her abilitys! All her abilities may look simple, but I wanted to keep the Seed-Skill as simple as I could, but adding some depths thru her ulty.


    Dance with me

    Scarlet pulls the enemy close to her, using her whip skills as a hookshot.

    -----------------------------------------------------------------------

    Mechanics:Pull the first enemy hero the projectile encounters 500 units close to Scarlet. The target will be stunned during the pull. The animation will have 1,5 seconds duration.

    Visuals:Scarlet throw her whip in the direction select and says “dance with me darling” if the hook grab an enemy.

    -----------------------------------------------------------------------
    (1) Deals 100 Magic Damage.
    (2) Deals 140 Magic Damage.
    (3) Deals 210 Magic Damage.
    (4) Deals 260 Magic Damage.
    -----------------------------------------------------------------------

    Mana cost: 90/95/100/105.
    Cooldown: 10 seconds.
    Range: 700 units.
    Radius: 60.
    Type:Physical.
    "Come closer!"




    Painfull Slash

    Scarlet slash her enemy with a powerfull strike.

    -----------------------------------------------------------------------

    Mechanics:Deals magic damage to a single target. This skill apply any attack modifier, or any item passive ability, like charged hammer, genjuro, etc.

    Visual: Simple animation, leaving a red cut in the air that fades fast.

    -----------------------------------------------------------------------
    (1) Deals your attack damage +20% of total agility in Magic Damage.
    (2) Deals your attack damage +40% of total agility in Magic Damage.
    (3) Deals your attack damage +60% of total agility in Magic Damage.
    (4) Deals your attack damage +80% of total agility in Magic Damage.
    -----------------------------------------------------------------------

    Mana cost:90/95/100/105.
    Cooldown: 10 seconds.
    Range: 450 units.
    Action type:Single Target.
    Type:Magic.
    "YOUR FACE!"




    Whipirlind

    Scarlet spins, like a ballet dancer, making a tornado with her whip.

    -----------------------------------------------------------------------

    Mechanics:Deals magic damage around Scarlet, 1 second duration, you are not immobilized during the skill. Apply a 1 second slow of 70% to all enemies in the radius.

    Visual: Makes a red tornado around her, as she spins 360 degrees.

    -----------------------------------------------------------------------
    (1) Deals 80 Magic Damage.
    (2) Deals 110 Magic Damage.
    (3) Deals 160 Magic Damage.
    (4) Deals 200 Magic Damage.
    -----------------------------------------------------------------------

    Mana cost: 90/95/100/105..
    Cooldown: 8 seconds.
    Action type: Self position.
    Radius: 300.
    Type:Magic.
    "Barbarian taught me this, just improve it a bit."




    Death Dance

    The battlefield is Scarlet’s stage, and her dance is her wepon.

    -----------------------------------------------------------------------

    Mechanics: Everytime you use one of your spells, you gain a charge that last for 3 seconds( the charge will appear in the top of your head, as a filled red litlle ball). If you use another spell, during that time, you activate the Second Movement combo adding some effects depending on the spell you use, and earns another charge that last for 5 second, using other spell during that, will activate the Third Movement combo. When you use the third combo, this skill enters in a 5 seconds cooldown. It does not matter wath skill you used before, it wont affect the combo.

    The Second Movement combo turns to be the normal skill, and adds a Forth Movement combo.

    -----------------------------------------------------------------------
    Second Movement:
    - First spell: Pull the enemy, leaving him immobilized for 1/1,5/2 seconds. Visual: One of her whip will etwine the enemy.
    -Second spell: Burns the enemy mana 100/180/260, and covert the enemy mana to you. Visual: Drop a blue spray on the ground.
    -Third spell: Grants +45% movement speed to you and your allies for 3/4/5 seconds and heals 20% of they Hp. Visual: The tornado will be green, instead of red with some feathers dropping.

    Third Movement:
    -First spell:after you leave the enemy immobilized all damage dealt to the enemy is amplified by 20/250/30%.
    -Second spell: Deals +100/150/200% based on the distance you are to the enemy, the closest the better damage and burn half of that damage in mana. Visual: A big red cut, with a loud “splash” sound.
    -Third spell: Increase radius to 450 and lower all enemies magic armor by -4/6/8 for 5 seconds. Visual: The tornado becomes a blue color.

    Forth Movement:
    -First spell:
    The immobilize will last for 5 seconds and the damage amplfied will be 40%.
    -Second spell:
    Deals the previous effect and deals x1,5/2 damage in enemies with less then 40% HP.
    -Third spell: Deals damage and reset all of your skills cooldown.
    -----------------------------------------------------------------------


    Action type: Passive.
    "Isnt my dance beautiful?"

    sorry for my bad English!
    Last edited by MaTz0r; 05-31-2012 at 08:04 PM.

  2. #2
    Full review incoming after work.

    But to start, the contest is under pretty strict rules, so the slow on the nuke needs to be dropped.


  3. #3
    But the slow duration is just one second xD and the context says we can add some minor effect, like a mini-stun or armor reduction...so I think a 1 sec slow is not that big :P But if theres a problem, I remove it

  4. #4
    I know but he wants it as close to a straight nuke as possible. Drasha had to change his seed skill to for the same reason.


  5. #5
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    I really like the ult. It works well by adding a lot of complexity and depth to her other 3 simplistic spells.

    Right now the good combos i see are

    e + q + w for max damage
    e + w + q for a long disable

    the third ability feels like it gets left out in the cold a little since its just sort of a cast what ever to get the effect you want out of it.

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  6. #6
    Yeah....i wanted some kind of support spell...like, it still do damage, but help allies in some way, but yeah, using the third and second spell in the third movement maybe is better...then you can see some items build using portal key, to initiate with her third ability.
    thx for your feedback!

  7. #7
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    I love love love the ultimate. Adds a bit of depth to the character.

    I personally think that the third skill needs a bit of less steep mana scaling.

    As for the ultimate though, I think that the targeting types should be consistent no matter which movement you are in. For example, I think that her first skill (1st movement) is a skill shot but then it becomes a targeted skill in 2-3 movement. I feel that it makes her a bit clunkier and that standardizing the skills targeting types would be a good idea.

    Nice flavour though and I like combo characters like
    The sign of lost Carcosa appeared in the air, paralyzing us with dread older than the very idea of time.
    As we looked on in horror, the unholy sign dissolved into a lone figure, shrouded in yellow.

  8. #8
    I agree with you about the third skill, I think I might change the combos that ultiw provide for the third skill.
    About the first skill, that changes the target type, can u give me some ideias? Like I think its one of the best skill to start, since it pull the enemie close to you, but if ur not starting, it becomes a single target ability, making the hero easier to play :P I didnt want to do that too, but I dunno...maybe I can change some way of it works, but right the big problem I have with this hero is:
    1- The third skill combos are pretty weak/not usefull.
    2- I think she might be better if her main stat is agi, instead of int.

  9. #9
    - Changed the Third Movement Combo for her third skill.

  10. #10

  11. #11
    the ult seems really complicated. Isn't the whole point of this contest to make a hero that you dont have to "spend too much time having to learn how to play a hero instead of actually playing the hero"

  12. #12
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    The point was to use a simple ability in an interesting way.

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  13. #13
    I dont get why the ultie seems complicated xD It just add effects to your skill, depending on the combo you did !
    I need more feedback guys ! I am still thinking about changing the moves for her first spell as @Hubaris sugested!

  14. #14
    Alright, dinner is in the oven so lets see what we got here.

    Ok, first of all you have a cool ult. Reminds me of Revenant's incoming ult.

    Second, this hero has too many stuns. If you do a combo of 1, 2 , 3, you can easily take out a single hero for up to 4 seconds. If you do a combo of 3, 2, can get a lockout of 4.5 seconds (though it doesn't have a 1 second aoe stun). I would remove the stuns on the second movement's Painful Slash and the Third Movement's Dance with Me for other affects.

    Now for the skills:

    Dance with Me: If this weren't a skillshot, I would be very suspicious about where you got it. In any case, it seems well balanced but the Attack Damage + %int Magic Damage feels more out of Place.

    Painful Slash: I would swap the damage of this skil with Dance with Me's. For one, it would make you seed skill stand out more. For a second reason, it gives the hero overall a more powerful prescence late game.

    Whirlwind: I would lower the Cooldown to 8.0 seconds do to the short duration of the slow and low damage of the nuke. As well as to mix up the cooldowns a bit on your hero.

    Death Dance: I got most of my comments about this skill in at the start. I would just like to add, I really like the Second Movement of Whirlwind.


  15. #15
    The first skill is a skill-shot, and if u talking about Flux, yeah I read it after and see its quite similar! But I think it really fits in this hero wath she needs. About the %int magic damage, it helps her to scale with late game, doing a good ammount of damage, since shes a nuke burst hero!

    About the second, I wanted to keep this skill pretty similiar to the seed idea, a simplie nuke etc..but I can change! :P but If change, the Third Movement will do a huge ammount of damage, wont it? like 100% more damage!

    About third: I put all skills 10 seconds, so you cant use combos like 2-1-2, snce the first charge duration is 3 sec and the second is 5, but I think 8 sec is good, since it will be impossible to the de combo again :P

    About ultie: Looking a hero for 4 secs its kinda cool for me, since her first skill is a hookshot, and heroes like tundra have a ultie with low cd that stun for 4 secs, and deals damage in only one skill... its like, 4 secs with your three skills, I dont really see a big problem here :P Like wicth slayer, has a 2.5secs AoE stun spell plus 3.5 sec hex. About the combo 3,2,1 this is the best combo for stuns, but not for the damage output, and will be a 4,5 only in one target, and you need to be close enough to get the skill-3 damage. So I still think tis balanced in this way...I might reduce a bit the stuns, or change for slows.

  16. #16
    1st:
    As already stated - +% of int looks better on 2nd skill.
    And manacost seems a bit off - 200 for this one is a bit too much? Also to make it differ from Devo's hook - make the skill obstructable by trees (isn't it a bit more logic that you should face someone to dance with , and also even a 500 range hook can easily be used to pull enemies in early game like in DotA).

    2nd:
    Would have swapped damage with first skill (maybe lower it a bit to make it not so powerfull early on).

    3rd:
    Why an AoE nuke cost is lower than a single target one (with almost the same range)? And lower a bit the slow effect.

    Ult:
    First - ms gain from third skill is too high.
    And doesnt it look like a bit too much stuns? Yes, tundra got 4 sec and 300 dmg ulti. However on 16 lvl first skill third movement is as good - almost the same damage and almost the same stun + can burst more with other abilities. About WS - hex does not deal damage, so your hero's dmg output will be higher (can compare with Pyro, but with a bit more cc).
    The only thing i dont like here is the drastic change in first skill behavior (though the idea is good as it is, but nevertheless).
    [R4R]

    Hero suggestions:
    [IM] Mineral
    [SM] Choppa
    [AR] Hunter [Suspended] (temporary suspended, due to EW =_=)

  17. #17
    Hey! Thx for your feedback
    Ive changed the follow things
    - Swap the damage from the first to the second skill.
    - Damage of the second skill tweeked a little to do less damage in the early levels.
    - Changed mana from the first.
    - Changed the third skill mana.
    - Changed the ultie movement speed for the Second movement combo for the third spell, to a fix 4%, but for 2/3/4 seconds.
    - Changed the ultie Third movement combo, for the third skill removing the stun and applying a 3/4/5 silence.
    Last edited by MaTz0r; 07-15-2011 at 11:29 AM.

  18. #18
    Quote Originally Posted by MaTz0r View Post
    The first skill is a skill-shot, and if u talking about Flux, yeah I read it after and see its quite similar! But I think it really fits in this hero wath she needs. About the %int magic damage, it helps her to scale with late game, doing a good ammount of damage, since shes a nuke burst hero!

    About the second, I wanted to keep this skill pretty similiar to the seed idea, a simplie nuke etc..but I can change! :P but If change, the Third Movement will do a huge ammount of damage, wont it? like 100% more damage!

    About third: I put all skills 10 seconds, so you cant use combos like 2-1-2, snce the first charge duration is 3 sec and the second is 5, but I think 8 sec is good, since it will be impossible to the de combo again :P

    About ultie: Looking a hero for 4 secs its kinda cool for me, since her first skill is a hookshot, and heroes like tundra have a ultie with low cd that stun for 4 secs, and deals damage in only one skill... its like, 4 secs with your three skills, I dont really see a big problem here :P Like wicth slayer, has a 2.5secs AoE stun spell plus 3.5 sec hex. About the combo 3,2,1 this is the best combo for stuns, but not for the damage output, and will be a 4,5 only in one target, and you need to be close enough to get the skill-3 damage. So I still think tis balanced in this way...I might reduce a bit the stuns, or change for slows.
    Just check out my hero for the Contest. You'll see what I mean.

    Well then the third Movement will be practically a 4x critical strike. If you do change it balance with that in mind.

    If thats all the ulti did then it would be fine. But when you can do that on a 25 second timer? Thats Op


  19. #19
    So, should I remove the stun, or lower the duration?:P

  20. #20
    Your choice. Though I think it would be cool if it had a whole lot of different effects like -armo, + atk speed, vision, etc. etc.


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