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If you send items on the courier to parasite and then Infest a creep, the courier will stop or go back to base as it can't deliver items to a neutral creep.
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It's currently undecided whether this should be removed or not according to Idejder.
I'll ask him again...
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Why in the world would you not want to remove it? It's annoying and that's all it is. At least I can't see any reason why you would want to keep this "bug".
It's not an actual "bug" that's why.
You wouldn't understand what <orderdisjoint /> does.....
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It could atleast run towards parasite when he's in a creep then stop and wait, terribly annoying when jungling and trying to get items.
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Hmm he's busy (didn't get a response yet =[ )
S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
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cus when u infest a neutral its like u died
when u die courier automatically back to base
Got a mindset that nobody knows.
Exactly, it's just a question of whether it's worthy to fix I believe.
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Now, I'm not a programmer but I'm guessing the orderdisjoint command disjoints "orders" :P If you put it into context I'm sure I could understand it. My guess is that it somehow triggers when you infest a creep, nullifying orders that were previously sent to the courier.
So you're saying this is a function that you(or Idejeder or whoever) has put in place on purpose, so that instead of just using the courier like any other hero can, Parasite has to send the courier to a location instead of pressing the "Delivery" button and then use the delivery button when his creep is dead, either making the courier wait in an exposed position or missing out on experience and gold, unless of course you time it to arrive shortly after your creep dies?
Is there some sort of way that sending the courier to creeps could have been exploited? Because I still don't understand why you'd want to keep it, even if you for some reason put the mechanic for it in place.
Edit: So if these guys above me are right, parasite "dies" every time he infests a creep, and dying triggers the orderdisjoint? It would have been alot easier if you just stated that, instead of your condescending and uninformative comment about a piece of code. I can get that it might be a lot of work to fix something that's not crucial.
Last edited by senzation54; 07-06-2011 at 04:53 PM.
He doesn't die, he plays the death animation.
I wasn't being "condescending", but you asked for why wouldn't they remove this bug in your first post, etc.
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Confirming for now
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Look for my highlighted text (important information) and grey text (interesting but not required information).