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What is the cap for -armor, I mean the physical armor not magic armor.
This is not wow and why would there be an armor cap for non "tank" heroes anyways?
I go mid.Duh, because supports are the coolest, but midplayers are the ones who get laid the most.
Well the forumla ends up with as you get to a really low armour (-1000 ish) you'll get near -100% reduction which is double damage.
You can't get more than -99.99999% reduction but the actual number of armour has no limit in either direction.
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What holds the armor value? integer or double? and is it signed or there's another variable indicating that?
I have absolutely no idea, ElementUser probably knows though.
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You can try to find out by adding the most armor reducing heroes in one team, equip them with the armor reducing items.
I'll go with: Pestilence, Demented, Armaddon, Panda and Andromeda or SS which give the same, that gives:
15, 30 (with Scepter), 3*5=15, 8, 5 = 73 armor reduced.
Add to that a shieldbreaker and a daemonic breastplate, 6 and 5 so equalling 84 in total and that should be the lowest you can reach since 0 is the lowest base armor (Pebbels?)
Edit: You can take Predator instead for -6 armor on lvl 16 ult, or kraken which also has -5 for the last hero.
Last edited by slcr; 07-05-2011 at 09:18 AM.
Probably a signed short int
-32768 to 32767
@haschisch: no, charges are of data type char (in this case a signed char) and it'll only go from -128 to 127
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