RECENT CHANGES: First ability is an entirely different ability, which is now a skill shot. I have changed Madness to an active ability. I have tweaked Swift Sword and Iaido Strike. Iaido strike now deals scaling damage at the cost of duration of silence/stun. Swift sword now deals 85%/65% damage for 1/2 strikes.
This concept Hero came to my mind and I found him to be such a great fabrication to actually post it here and see what the community thinks (and hopefully S2).
Story: Battousai has wandered the land of Newerth all his life. He has lived a life as a mercenary for hire, and has even seen combat with Jeraziah against the Beasts. His life has been nothing but cutting down opponents in front of him one after another. Soon his soul left him and a wandering empty shell whose only talent is killing was left. By this time, the Hellbourne arrived. Malphas, knowing of Battousai's talent, took advantage of his soulless body and possessed him so he obeyed Maplhas' commands. Battousai now serves only the Hellbourne, invigorated by evil powers and thirsting for the blood of his opponents.
Agility: 22 (2.8)
Intelligence: 14 (1.6)
Strength: 19 (1.8)
Movement Speed: 295
Magic Armor: 5.50
Base Attack Damage: 40-50
Attack Range: 128
Attack Cool Down: 1.87 seconds, Damage point at 0.89 seconds, Back swing at 1.03 seconds
Attack Animation: Hero unsheathes sword to slash enemy, sheathes sword.
The beginning is pretty easy, just get your farm on and make sure you have a good babysitter. Save your farm for your Lifetube as soon as possible. This allows you to farm more effectively.
After getting just the regular marchers you have a choice: go for Steamboots (for the attack speed and health) or Phase Boots (for the extra damage). It seems under my judgement that the Steamboots will work fine and be better.
After this finish your Runed Cleaver, BUT go for Shruken Head if the team is really magic/disable heavy and you are unable to get your silence/stun off. The golden item in your arsenal is going to be Brutalizer, since it is an extra stun that has synergy with Swift Sword.
Get Abyssal Skull later on in the game do to the extra ton of damage, mana regen, and the life steal (since this is the only life steal that will stack with Swift Sword).
"..Death awaits for my foes.."
"..*Low pitched rumbling grunt*.."
"..See you in Hell!.."
First Ability (Q/W)
"The Glaze (Donut)" [i don't have a name for it yet]
Description: Battousai unsheathes his sword creating a shockwave differing between each sword's power.
Description: Battousai has perfected his skills so much that he is able to take advantage of the enemy Heroes openings to attack again.
Description: Malphas' possession has enhanced Battousai's fighting capabilities through enhanced speed at the sight of a wounded enemy.
Fourth Ability (R)
Description: Through Malphas' possession, Battousai has harnessed so much speed that he literally creates a cyclone of death for his enemies.
I'm really looking forward to seeing a character concept sketch for this hero.
So you said no Kenshin, will this drafted hero resemble Kenshin in appearance at all?
Interesting hero, I'm not creative enough to give any real critisism, but it seems like it would take a lot of precise timing to play this hero. At least as far as his first two abilities are concerned. But that's not necessarily a bad thing.
Good job on this concept, I hope you can get some good feed back.
Also the reason way I took Kenshin's namesake was because of what it means: master of drawing the sword. Now I can't really name him "Master of Drawing the Sword!!" because the announcer would freak out (plus its against the giudelines).
First spell: its just too similar to Nomad right now, I think it should just silence and maybe do the Hero damage + a bonus, in that cone, remove the stun! xD
Second: its good! Dont know about numbers here, maybe at lvl 4, 20% ias for a cap of 100%.
Third: Its too simple...you maybe should add some other effects, like, if the animation drop some illusions, each illusion the enemy pass throw, he take damage.
Ultie: too many effects! Didnt understand xD
The hero needs a lot of changes by now, some number tweeking, and I think, imo, that you should maybe change the apresentation of this hero, its kinda hard to read :P
First Skill: This skill is bland and boring. It's pretty much a point for point copy of Nomad's ultimate. It needs to be completely re-done. Being inspired by a skill is one thing, but essentially copying it over exactly and lowering the numbers is another.
Second Skill: This is another extremely boring skill. So far, you've basically lifted two skills from existing heroes. Without adding some unique component
Third Skill: Okay seriously, I don't want to come across as harsh but you have 3 skills at this point and not a single one brings anything new to the game. They are almost exactly a copy of existing skills. Not every melee carry needs some sort of escape mechanism. It's better to give them more interesting skills that have some form of synergy.
Fourth Skill: This is completely too confusing. You need to simplify this to make it understandable.
HAHA. The two previous comments about this ult was too funny. But yes I shall clean it up and hopefully get it straight and readable.
I shall tackle your judgement's on the first skill: First off, yes it has elements of Nomad's fourth ability, but this skill only triggers on PHYSICAL damage rather than magical. Reason for this is: You are sitting there auto-attacking and the enemy is doing the same (lets say its Armadon), hit this skill and you are now doing more damage than him for the next 5 seconds. The mini stun is in there to stop any casting (since its a physical ability it will go through shruken head) and also to help in getting away if things are turning south. YES I know it shares resemblance with Nomad's ult. It is after all a counterattack.
Second ability: This ability provides synergy and is needed for the ult. Plus it scales pretty good while at the same time not being overpowered.
Third ability: This is his chase/main kiting ability. @MaTz0rI think making the illusions deal damage a great idea. That way when he is running away and trying to kite, enemies might think twice.Third: Its too simple...you maybe should add some other effects, like, if the animation drop some illusions, each illusion the enemy pass throw, he take damage.
Fourth ability: WOW both of you couldnt understand it. I shall condense it and make it better. Maybe this is why people are not commenting :P
I shall also clean the whole page up for you guys as well.
First ability (as already stated) i way too similar to Nomad's ult. But it does not negate the incoming damage and silences enemies... Dont really think that any1 will get this skill before lvl 11 or smth like that.
Second ability: Tundra once had it Dont remember the numbers though. Should not be more than like 100 attack speed and like 3/5/7/9 per hit.
Third skill: Taking into consideration first two abilitie - i cant get the role of the hero. Ganker? Initiater? Carry? He got only something to become a semi-carry, nothing more. This ability may be not so usefull, because he lacks damage early. May be a bit usefull in mid as he gets some items and will auto-attack enemies. Dunno about late.
Ulti: Resembles Zeph's ulti a bit, but a more damaging one (ye, this one immobilizes). How many hits per second he does initially?
This guy seems similar to Nomad. I like the ideas here. He has survivability, damage output, and mobility while still remaining balanced. His ult looks awesome and imo would chain awesomely with Tempest, Zeph, or Kraken.
I think his first skill will be a must have, as a stun/silence is amazing at any point in the game. Second skill will be picked up too, however I think it has equal weight with his third skill. Mobility or attack speed, neither is overweighted compared to the others. His ult is a solid pickup, and I like the throwing concept. Seems kinda fun, grabbing your enemies and just tossing them around.
Alright. I have been doing some thinking and I come to this suggestion for the First Ability. Instead of having to take physical damage to make this ability go off (Though I do give props to Forest Elf for seeing that it basically swaps oncoming damage for a mini-stun and silence) I have found a way around the Nomad look a like.
Mana Cost: 90
Cool Down: (32, 28, 24, 20) seconds
[Q] Silence (2/3/4/5) is produced 180 degrees in front of Hero, while a stun (1/1.5/2/2.5) is produced 180 degrees behind Hero.
[W] Stun (1/1.5/2/2.5) is produced 180 degrees in front of Hero, while a silence (2/3/4/5) is produced 180 degrees behind Hero.
So what do you think guys?
And a special thank you for everyone's support, ideas, and constructive criticism.
Too powerful imo. Specially with such a low mana cost.
Well, It has a 32-20 second cooldown. I don't see the need to change the mana cost due to this is similar to pestilence's stun just half of it is a silence.
I am still in favor for my first created ability rather than this one because this one just doesnt please me in its creation. I really wish as a community you guys would stop and think about the versatility of the original.
Here's a thought: What if I keep the first ability like it is and toggle the attack direction with [Q] and [W]. Where [Q] would create the cone in front and [W] would make him do a 180 and create it in front of him (basically creating it behind him if you didnt read the 180 part).
Now how does that sound?
(btw this gets rid of "oh that resembles nomad too much")
I'd leave the frontal cone, make q a stun, and w a silence.
I am changing the first three abilities. I will keep the original three posted at the bottom of the original post. Let me know what you think.
really good idea, you made it really cool! everything looks great.
Though the numbers still too high, he looks op still.
First skill is fixed imo, good job.
If I read the second skill right, every time the hero does physical damage there's a chance he'll strike again?
The third skill needs clarification. If he focuses an enemy, he gets buffed. If the enemy dies, he loses the buff. Does he lose the buff from switching targets?
Ult damage might be a bit high, and I'd cap off the AE of his ult to say 600.
Second skill: Isnt it OP? 25% chance to make x3 hit? Hmmm.. Scout is dissapointed... No really, this even goes with crits and other items to make it even more deadlier...
Third skill: remove movementspeed buff.
Ulti: With second ability even SB is in agony now (well Hero does not jump, but its AoE...).
WOW! Apparently my computer crapped out on me while editing this and it was all deleted... GREAT. Well I will be redoing this soon, when I am able to.
As for what I was updating, I changed the multi strike to 10/20/10/20% for 1/1/2/2 and that it doesnt stack with any ATTACK MODIFIERS or RIFT SHARDS (thanks to forest_elf ).
I also lowered the speed boost from a base 10% +2% to a base 5% +2% for every consecutive hit. (Sorry Forest_Elf but I think it is what makes this ability unique, and I wont change it until I get more than one comment on it. BUT I did lower it because I did realize how powerful it could be.)
As for the ult: It is an ult. Remeber that the 130/150/170 damage is only for the 250 raduis, from 250 to 350 (136.67), from 350 to 450 (103.37), and from 450 to 550 (70) basically.
@ Frozen-Are you asking me to make the radius from 250 to 600? If so that would make his ult the biggest in the game.Ult damage might be a bit high, and I'd cap off the AE of his ult to say 600
As for the ult: It is an ult. Remeber that the 130/150/170 damage is only for the 250 raduis, from 250 to 350 (136.67), from 350 to 450 (103.37), and from 450 to 550 (70) basically.[/QUOTE]
Well, Zeph's ulti deals 100 M damage on 3rd lvl. Just imagine Hero's ulti when 2 enemies are in 250 radius - that means that instantly radius is up to 450 and may catch some more victims + too much synergy with second skill, as every one will inevitably take 1-3 extra hits.
Edit: However, if ulti is interuptable, than it may be fine. (Is it?)