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Thread: Battousai - Hellbourne - Agility [R4R]

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  1. #1
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    Battousai - Hellbourne - Agility [R4R]

    RECENT CHANGES: First ability is an entirely different ability, which is now a skill shot. I have changed Madness to an active ability. I have tweaked Swift Sword and Iaido Strike. Iaido strike now deals scaling damage at the cost of duration of silence/stun. Swift sword now deals 85%/65% damage for 1/2 strikes.


    This concept Hero came to my mind and I found him to be such a great fabrication to actually post it here and see what the community thinks (and hopefully S2).

    BATTOUSAI

    Story: Battousai has wandered the land of Newerth all his life. He has lived a life as a mercenary for hire, and has even seen combat with Jeraziah against the Beasts. His life has been nothing but cutting down opponents in front of him one after another. Soon his soul left him and a wandering empty shell whose only talent is killing was left. By this time, the Hellbourne arrived. Malphas, knowing of Battousai's talent, took advantage of his soulless body and possessed him so he obeyed Maplhas' commands. Battousai now serves only the Hellbourne, invigorated by evil powers and thirsting for the blood of his opponents.

    ================================================== ========


    Stats
    Health: 511
    Mana: 182

    Agility: 22 (2.8)
    Intelligence: 14 (1.6)
    Strength: 19 (1.8)

    Movement Speed: 295
    Armor: 3.80
    Magic Armor: 5.50
    Base Attack Damage: 40-50
    Attack Range: 128
    Attack Cool Down: 1.87 seconds, Damage point at 0.89 seconds, Back swing at 1.03 seconds
    Attack Animation: Hero unsheathes sword to slash enemy, sheathes sword.

    ================================================== ========


    Starting Items::LoggersHatchet::IronBuckler::RunesOfTheBlight:

    Lanning Items::EnhancedMarchers::Steamboots::Lifetube:

    Core Items::Brutalizer::RunedAxe::ShrunkenHead:

    Luxury Items::AbyssalSkull::SavageMace:

    ================================================== ========


    Skill Build
    1:Swift Sword
    2:Iaido Strike
    3:Swift Sword
    4:Madness
    5:Iaido Strike
    6:Chaos Cyclone
    7:Swift Sword
    8:Swift Sword
    9:Iaido Strike
    10:Iaido Strike
    11:Chaos Cyclone
    12:Madness
    13:Madness
    14:Madness
    15:Stats
    16:Chaos Cyclone
    17:Stats
    18:Stats
    19:Stats
    20:Stats
    21:Stats
    22:Stats
    23:Stats
    24:Stats
    25:Stats

    ================================================== ========


    Guide
    The beginning is pretty easy, just get your farm on and make sure you have a good babysitter. Save your farm for your Lifetube as soon as possible. This allows you to farm more effectively.

    After getting just the regular marchers you have a choice: go for Steamboots (for the attack speed and health) or Phase Boots (for the extra damage). It seems under my judgement that the Steamboots will work fine and be better.

    After this finish your Runed Cleaver, BUT go for Shruken Head if the team is really magic/disable heavy and you are unable to get your silence/stun off. The golden item in your arsenal is going to be Brutalizer, since it is an extra stun that has synergy with Swift Sword.

    Get Abyssal Skull later on in the game do to the extra ton of damage, mana regen, and the life steal (since this is the only life steal that will stack with Swift Sword).

    ================================================== ========


    Sound Animations

    Movement
    "..Death awaits for my foes.."

    "..*Low pitched rumbling grunt*.."

    Ability 1
    "..*Battle shout*.."

    Ability 2
    -none

    Ability 3
    -none

    Ability 4
    "..See you in Hell!.."

    ================================================== ========


    Abilities


    First Ability (Q/W)
    "The Glaze (Donut)" [i don't have a name for it yet]
    Description: Battousai unsheathes his sword creating a shockwave differing between each sword's power.
    Radius: 300-500 units
    Cool Down:15 seconds
    Mana Cost: 90/100/110/120
    [Q]
    -Hero swing's the giant sword on his back to damage enemies within a radius of 300-500 units away from the Hero for 100/150/200/250 PHYSICAL damage and stuns affected enemies for 1/1.5/2/2.5 seconds.
    -Enemies within a within a 300 unit radius are not affected; only enemies between the 300-500 units are affected.

    Visual: Hero unsheathes the sword in his back and swings creating a tube of damage around him at a distance.

    Discussion: This ability has gone through some reworking. This ability has now become a skill shot and can be used to get the kill on escaping enemies or prevent enemies from ganking you. Just be careful and remember the damage range.


    ================================================== ========



    Second Ability
    SWIFT SWORD
    Description: Battousai has perfected his skills so much that he is able to take advantage of the enemy Heroes openings to attack again.
    -Passive
    -Hero has 20/25/20/25% chance to perform an extra 1/1/2/2 PHYSICAL attack after any PHYSICAL damage given.
    -Swift Sword does not stack any ATTACK MODIFIERS or RIFT SHARDS.
    -The first attack deals 85% damage of a normal attack, and the second attack deals 65% damage of a normal attack.
    -Has synergy with Chaos Cyclone, but only deals a normal attack not another attack from Chaos Cyclone.

    Visual: An extra white slash is seen going across the enemy Hero for every extra attack.

    Discussion: This is going to be a powerful skill for farming, ganking, or team battling. Even though it does not stack with any attack modifiers or rift shards, it still leaves Abyssal Skull, Brutalizer, and Savage Mace. Three items that are a must have, and three items that will give you the edge. Just hope for the procs.


    ================================================== ========



    Third Ability
    MADNESS
    Description: Malphas' possession has enhanced Battousai's fighting capabilities through enhanced speed at the sight of a wounded enemy.
    Cool Down: 30 seconds
    Mana Cost: 75
    Duration: 15 seconds
    -Hero's attack speed increases by 10 for every consecutive attack on an enemy Hero for a maximum of 30/50/70/100, which lingers for 3 seconds.
    -Hero's movement speed increases by a base 5% + 2% for every consecutive attack against an enemy Hero, which lingers for 3 seconds.
    -Attack speed resets if Hero kills an enemy Hero or if 4 seconds pass without a consecutive hit.
    -Movement speed buff is removed if 4 seconds have passed without a consecutive hit on an enemy Hero.

    Visual: The greater the buff on Hero, the more apparent a dark crimson aura flows around him. (Like the aura surrounding Andromenda)

    Discussion: This is a great chase down ability or runaway ability. When it really shines is right after an ult, for you will automatically come out with maxed attack speed and a decent movement speed buff. Just remember to focus the carry in the group, because once you kill someone the attack speed will reset. Also note that this takes TWO attacks to start madness, for the attacks have to be consecutive.


    ================================================== ========



    Fourth Ability (R)
    CHAOS CYCLONE
    Description: Through Malphas' possession, Battousai has harnessed so much speed that he literally creates a cyclone of death for his enemies.
    Radius: 250-550
    Cool Down: 150 seconds
    Mana Cost: 150/250/350
    -Hero is immobilized.
    -Hero spins at current location with the sword on his back for 4/5/6 seconds, PHYSICALLY damaging all nearby enemy Heroes for 130/150/170 per second from 0 to 250 radius, while the enemy Heroes suffer a 60% movement speed decrease, which lingers for 1.5 seconds.
    -Each time an enemy Hero is damaged, the radius increases by 100 units and from 250 to 550 radius, damage diminishes from 130/150/170 to 50/60/70 PHYSICAL damage per second uniformly.
    -Hero has the choice to end Chaos Cyclone early, at the cost of the movement speed debuff to move all enemy Heroes caught within Chaos Cyclone to be moved 300-600 units in the original direction that the Hero faced when Chaos Cyclone was activated.

    Visual: The Hero draws the massive sword on his back and begins to spin (some sort of slower visual of Swiftblade's spin). The vortex grows as the Hero attacks enemy Heroes within; with the Hero as the epicenter. The vortex will look something like Zephyr's ult (not the tornado part though), but a darker color to resemble dirt and some grass, but not dust.

    Discussion: This ult can be interrupted, which is why a Shruken Head would help so much in getting the most out of this skill. But with that in mind, the main goal is to get as many enemy Heroes into the 250 radius, where most of the damage will be given. As the cyclone grows so does the movement speed debuff, which should help your team in getting that GENOCIDE. As for the unique second ability, the application is somewhat amazing. Battousai can go behind the enemy Heroes and activate his ult to only throw them into his teammates. Or use it as another escape mechanism. The choice is yours.


    ================================================== ========
    Last edited by TheUnsungWar; 07-20-2011 at 10:30 PM.

  2. #2
    I'm really looking forward to seeing a character concept sketch for this hero.
    So you said no Kenshin, will this drafted hero resemble Kenshin in appearance at all?

    Interesting hero, I'm not creative enough to give any real critisism, but it seems like it would take a lot of precise timing to play this hero. At least as far as his first two abilities are concerned. But that's not necessarily a bad thing.

    Good job on this concept, I hope you can get some good feed back.

  3. #3
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    Quote Originally Posted by Rigortortois View Post
    I'm really looking forward to seeing a character concept sketch for this hero.
    So you said no Kenshin, will this drafted hero resemble Kenshin in appearance at all?
    The only way the sketch resembles Kenshin is in his hakama (pants). Though is are going to be more battered and worn (due to his rough history). He is going to have a top part of a gi (shirt), but from his mid/lower right side of his side, up to his right shoulder, the gi will resemble being burned off. Along his right arm will be some crude armor given to him by Malphas.

    Also the reason way I took Kenshin's namesake was because of what it means: master of drawing the sword. Now I can't really name him "Master of Drawing the Sword!!" because the announcer would freak out (plus its against the giudelines).

    Quote Originally Posted by Rigortortois View Post
    Interesting hero, I'm not creative enough to give any real critisism, but it seems like it would take a lot of precise timing to play this hero. At least as far as his first two abilities are concerned. But that's not necessarily a bad thing.
    Precise timing you say? Yes you are correct. And for your quick motions and precise timing, you are rewarded with high dps.

    Quote Originally Posted by Rigortortois View Post
    Good job on this concept, I hope you can get some good feed back.
    Thanks! And congrats on being the first to respond

  4. #4
    First spell: its just too similar to Nomad right now, I think it should just silence and maybe do the Hero damage + a bonus, in that cone, remove the stun! xD

    Second: its good! Dont know about numbers here, maybe at lvl 4, 20% ias for a cap of 100%.

    Third: Its too simple...you maybe should add some other effects, like, if the animation drop some illusions, each illusion the enemy pass throw, he take damage.

    Ultie: too many effects! Didnt understand xD

    The hero needs a lot of changes by now, some number tweeking, and I think, imo, that you should maybe change the apresentation of this hero, its kinda hard to read :P

  5. #5
    First Skill: This skill is bland and boring. It's pretty much a point for point copy of Nomad's ultimate. It needs to be completely re-done. Being inspired by a skill is one thing, but essentially copying it over exactly and lowering the numbers is another.

    Second Skill: This is another extremely boring skill. So far, you've basically lifted two skills from existing heroes. Without adding some unique component

    Third Skill: Okay seriously, I don't want to come across as harsh but you have 3 skills at this point and not a single one brings anything new to the game. They are almost exactly a copy of existing skills. Not every melee carry needs some sort of escape mechanism. It's better to give them more interesting skills that have some form of synergy.

    Fourth Skill: This is completely too confusing. You need to simplify this to make it understandable.

  6. #6
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    HAHA. The two previous comments about this ult was too funny. But yes I shall clean it up and hopefully get it straight and readable.

    I shall tackle your judgement's on the first skill: First off, yes it has elements of Nomad's fourth ability, but this skill only triggers on PHYSICAL damage rather than magical. Reason for this is: You are sitting there auto-attacking and the enemy is doing the same (lets say its Armadon), hit this skill and you are now doing more damage than him for the next 5 seconds. The mini stun is in there to stop any casting (since its a physical ability it will go through shruken head) and also to help in getting away if things are turning south. YES I know it shares resemblance with Nomad's ult. It is after all a counterattack.

    Second ability: This ability provides synergy and is needed for the ult. Plus it scales pretty good while at the same time not being overpowered.

    Third ability: This is his chase/main kiting ability. @MaTz0r
    Third: Its too simple...you maybe should add some other effects, like, if the animation drop some illusions, each illusion the enemy pass throw, he take damage.
    I think making the illusions deal damage a great idea. That way when he is running away and trying to kite, enemies might think twice.

    Fourth ability: WOW both of you couldnt understand it. I shall condense it and make it better. Maybe this is why people are not commenting :P

    I shall also clean the whole page up for you guys as well.

  7. #7
    First ability (as already stated) i way too similar to Nomad's ult. But it does not negate the incoming damage and silences enemies... Dont really think that any1 will get this skill before lvl 11 or smth like that.

    Second ability: Tundra once had it Dont remember the numbers though. Should not be more than like 100 attack speed and like 3/5/7/9 per hit.

    Third skill: Taking into consideration first two abilitie - i cant get the role of the hero. Ganker? Initiater? Carry? He got only something to become a semi-carry, nothing more. This ability may be not so usefull, because he lacks damage early. May be a bit usefull in mid as he gets some items and will auto-attack enemies. Dunno about late.

    Ulti: Resembles Zeph's ulti a bit, but a more damaging one (ye, this one immobilizes). How many hits per second he does initially?
    [R4R]

    Hero suggestions:
    [IM] Mineral
    [SM] Choppa
    [AR] Hunter [Suspended] (temporary suspended, due to EW =_=)

  8. #8
    This guy seems similar to Nomad. I like the ideas here. He has survivability, damage output, and mobility while still remaining balanced. His ult looks awesome and imo would chain awesomely with Tempest, Zeph, or Kraken.

    I think his first skill will be a must have, as a stun/silence is amazing at any point in the game. Second skill will be picked up too, however I think it has equal weight with his third skill. Mobility or attack speed, neither is overweighted compared to the others. His ult is a solid pickup, and I like the throwing concept. Seems kinda fun, grabbing your enemies and just tossing them around.

  9. #9
    change the first skill basically.
    dream heroes:
    The Trapper
    The Barbarian
    Do you like heroes that reward high skill?
    Do you like speed and innovation?
    Check this.

  10. #10
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    Alright. I have been doing some thinking and I come to this suggestion for the First Ability. Instead of having to take physical damage to make this ability go off (Though I do give props to Forest Elf for seeing that it basically swaps oncoming damage for a mini-stun and silence) I have found a way around the Nomad look a like.

    Ability 1
    Radius: 350
    Mana Cost: 90
    Cool Down: (32, 28, 24, 20) seconds
    [Q] Silence (2/3/4/5) is produced 180 degrees in front of Hero, while a stun (1/1.5/2/2.5) is produced 180 degrees behind Hero.
    [W] Stun (1/1.5/2/2.5) is produced 180 degrees in front of Hero, while a silence (2/3/4/5) is produced 180 degrees behind Hero.

    So what do you think guys?

    And a special thank you for everyone's support, ideas, and constructive criticism.

  11. #11
    Too powerful imo. Specially with such a low mana cost.

  12. #12
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    Well, It has a 32-20 second cooldown. I don't see the need to change the mana cost due to this is similar to pestilence's stun just half of it is a silence.

    I am still in favor for my first created ability rather than this one because this one just doesnt please me in its creation. I really wish as a community you guys would stop and think about the versatility of the original.

    Here's a thought: What if I keep the first ability like it is and toggle the attack direction with [Q] and [W]. Where [Q] would create the cone in front and [W] would make him do a 180 and create it in front of him (basically creating it behind him if you didnt read the 180 part).

    Now how does that sound?

    (btw this gets rid of "oh that resembles nomad too much")

  13. #13
    I'd leave the frontal cone, make q a stun, and w a silence.

  14. #14
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    Quote Originally Posted by FrozenDK View Post
    I'd leave the frontal cone, make q a stun, and w a silence.
    If I do that, I feel like I am going to have to change it a little. Would it be possible to lower the cooldowns to 20/15/15/10 and increase the mana cost to say 150? That way you are able to get both a silence and a stun off in one team fight.

    ATTENTION

    I am changing the first three abilities. I will keep the original three posted at the bottom of the original post. Let me know what you think.

  15. #15
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    I have reworked everything. Let me know what you guys think.

  16. #16
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    really good idea, you made it really cool! everything looks great.
    Though the numbers still too high, he looks op still.

  17. #17
    First skill is fixed imo, good job.
    If I read the second skill right, every time the hero does physical damage there's a chance he'll strike again?
    The third skill needs clarification. If he focuses an enemy, he gets buffed. If the enemy dies, he loses the buff. Does he lose the buff from switching targets?
    Ult damage might be a bit high, and I'd cap off the AE of his ult to say 600.

  18. #18
    Second skill: Isnt it OP? 25% chance to make x3 hit? Hmmm.. Scout is dissapointed... No really, this even goes with crits and other items to make it even more deadlier...

    Third skill: remove movementspeed buff.

    Ulti: With second ability even SB is in agony now (well Hero does not jump, but its AoE...).
    Last edited by Forest_Elf; 07-12-2011 at 10:36 AM.
    [R4R]

    Hero suggestions:
    [IM] Mineral
    [SM] Choppa
    [AR] Hunter [Suspended] (temporary suspended, due to EW =_=)

  19. #19
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    WOW! Apparently my computer crapped out on me while editing this and it was all deleted... GREAT. Well I will be redoing this soon, when I am able to.

    As for what I was updating, I changed the multi strike to 10/20/10/20% for 1/1/2/2 and that it doesnt stack with any ATTACK MODIFIERS or RIFT SHARDS (thanks to forest_elf ).

    I also lowered the speed boost from a base 10% +2% to a base 5% +2% for every consecutive hit. (Sorry Forest_Elf but I think it is what makes this ability unique, and I wont change it until I get more than one comment on it. BUT I did lower it because I did realize how powerful it could be.)

    As for the ult: It is an ult. Remeber that the 130/150/170 damage is only for the 250 raduis, from 250 to 350 (136.67), from 350 to 450 (103.37), and from 450 to 550 (70) basically.

    @ Frozen
    Ult damage might be a bit high, and I'd cap off the AE of his ult to say 600
    -Are you asking me to make the radius from 250 to 600? If so that would make his ult the biggest in the game.

  20. #20
    UOTE]
    As for the ult: It is an ult. Remeber that the 130/150/170 damage is only for the 250 raduis, from 250 to 350 (136.67), from 350 to 450 (103.37), and from 450 to 550 (70) basically.[/QUOTE]

    Well, Zeph's ulti deals 100 M damage on 3rd lvl. Just imagine Hero's ulti when 2 enemies are in 250 radius - that means that instantly radius is up to 450 and may catch some more victims + too much synergy with second skill, as every one will inevitably take 1-3 extra hits.

    Edit: However, if ulti is interuptable, than it may be fine. (Is it?)
    [R4R]

    Hero suggestions:
    [IM] Mineral
    [SM] Choppa
    [AR] Hunter [Suspended] (temporary suspended, due to EW =_=)

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