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6 slots has become obsolete for a hero's items. It is time to upgrade to 9 or 12 slots. Or implement a hero who's ultimate allows him more slots so that I can play him only from now on. Thank you, that is all.
I see you.
Wildsoul ...![]()
If you have all the lux items and need slots for more items, that's when u know it's time to push and end. No need to make the match last 2 hours
But... If there really should be more than 6 slots in inventory, I think they should make an extra slot just for wards and/or homecoming stones. But well, that's just me...
Last edited by Candylicious; 06-29-2011 at 05:37 AM.
glad u could add nothing to the discussion. please stay out of the way of actual logic.
wild soul does not have more than 6 item slots. his bear has 6 slots in addition to his own. that does not allow him what i am suggesting needs to be done. if u really think about it, most heroes are limited to 3 item slots due to having to carry around a tp, wards, and a movement speed item (boots). thus, one can only have 3 other items. and if there is an invis hero, then u need another slot just for vision.
I see you.
well we want the games to not drag on and implementing such a thing would defeat its purpos but i can see one being added as a ultimate or somthing but 9 or 12 are just to mutch imo.
you would see a whole new lvl of turtling teams making the games last longer then chinese dota :>
And for WS , hese bear doesent realy scale well during the late late game(thats why you see beardulon/booboo carrying items earlie and ws late) so its more ballanced.
i really cannot see more items making games last longer.. there are already a limited number of tanking items. i guess people would just get more of the same tanking items? if so then why would the opposing team just not have more damage items? i think it would speed games up if the carry could have more damage rather than slow it down due to tanks having more hp...
I see you.
sounds like a won suggestion. implement it immediately. all of my other suggestions have some how come to be and the threads deleted and also most of the heroes i have put on dream have some how in some shape been added to the game. so, this should happen.
Last edited by antiup; 07-06-2011 at 04:32 PM.
I see you.
and forgot the 9 minor totem and healthpot starter items ofcourse
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No, bad idea...
Space management is an important aspect of the game...
This is what makes items like Achemist bone obsolete late game...
Giving more slots makes it brainless to know your carry that is already fully stacked with 6 end game items will get the token...
Pushing the limit of how strong heroes can get is a bad idea... carries already dominate enough with 6 slots, with 9, they'll farm even more, making supports even more obsolete late game. Getting 1 shot by a puppet or gladiator...
actually, i did give reason as to why it should be changed. since the beginning of dota, the game has changed and upgraded as time went on. just about every single aspect of the game has changed. one has not. the amount of item 1 hero can carry has stayed at 6. the original reason was because of the limitations of WC3. without those limits, i am sure the items would have changed, for the better, much sooner. Also, if you are only here to annoy others and not actually provide any help what-so-ever then should leave this thread alone. i started this thread to discuss implementing a larger inventory or even a game mode that allowed it. not to discuss arguing with u or anyone else. the input given was more than needed to start an intelligent conversation. if this thread is not for u then do not comment on it.
I see you.
i do agree "Space management is an important aspect of the game" however, i am suggesting that "space" be larger. i would like to think the people playing this game could handle space management even with that space being a little larger than it currently is.
with pushing the limit of how strong any hero can be, more items will most likely come. there would be more support items for pure support heroes, hopefully, in turn increasing their potency as well.
I see you.
This actually isn't true... if you play / watch any semi high to high level games (yes, i know guys, i got 1670 PSR, but that s what playing solo match making 4 games a week does to you, but you can check STX_Joker, used to play with team Tofu with Chu 4 to 5 years ago in competitive dota), most supports will consider themselves lucky if they end up sitting with anything more than 2 items considered end game (like treads and nome...) and a bunch of wards on them.
The less you farm, the harder it becomes to farm. As much as you wanna fight for more room, as much as this will make people wanna play support even less.
There is nothing more boring than playing the WS support that gets jumped on by pred with shrunken head and a bunch of farm and get 3 shotted while there is nothing you can do. The higher you let carries get, the more boring it will become to be support.
1 thing this game does NOT need it more people wantening to play carries and more slots means that.
this does not have to be the case. maybe make support heroes items cost less? or maybe wards for support heroes costs less? maybe 5 for the cost of 4? i am simply saying these things because more slots does not have to cause support to suck. it could improve them. i mean think about voodoo starting out with 9 minor totems.
I see you.
No, you are not trying to help the game improve. All you said was "I want", but you didn't even bother to point out how it would affect gameplay, and why you think it would be a good idea.
And no, just because DotA/HoN always changes, doesn't mean everything in it has to change too.actually, i did give reason as to why it should be changed. since the beginning of dota, the game has changed and upgraded as time went on. just about every single aspect of the game has changed. one has not. the amount of item 1 hero can carry has stayed at 6. the original reason was because of the limitations of WC3. without those limits, i am sure the items would have changed, for the better, much sooner. Also, if you are only here to annoy others and not actually provide any help what-so-ever then should leave this thread alone. i started this thread to discuss implementing a larger inventory or even a game mode that allowed it. not to discuss arguing with u or anyone else. the input given was more than needed to start an intelligent conversation. if this thread is not for u then do not comment on it.
Also, your input given wasn't even remotely close to anything you'd call "intelligent". How does
Qualify as intelligent? You say 6 slots are obsolete, but don't care to elaborate how, which makes this an utter hollow statemant, without any basis to discuss on.6 slots has become obsolete for a hero's items. It is time to upgrade to 9 or 12 slots. Or implement a hero who's ultimate allows him more slots so that I can play him only from now on. Thank you, that is all.
You say it is time to upgrade to 9 or 12 slots, but don't care to elaborate why, nor do you care to state why these completely random numbers would be the number to go to. You even say that you do not care how it is implemented, as long as you get to use it, which just shows that this is a completely selfish request that has nothing to do with "improving HoN".
So far you have failed to state ANY argument that would support your suggestion.
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How is discussing something about the game not trying to help it improve? It is really not about me at all. I would like to see the game move forward, yet u seem to think this is the only thing i care about. I think it would improve the game because it would help heroes to build in many more and different ways. Sure there may still be some core items for heroes but it should help most get out of a cookie-cutter build. It would change game play a good bit because there would be more items on everyone. Not just stronger items, just more items. supports would have a better start, i am sure, because they could mass minor totems allowing them to harass better and if that is true, would the carries take the same time to level and build items? probably not by much but it will definitely change some build orders for everyone just a little. the space management would change to allow more spaces meaning more items and just a little less loss due to selling early items. And no, EVERYTHING about HoN does not have to change and why would it? Just saying that this is something that has not since 2002. It is time to move on from an older engine that did not allow more than 6 to the new engine we do have that could have many more item slots. it does not have to be the match making way for now but a NEW GAME MODE would be great! See how often it gets chosen and see how the game play changes there first. It would be easier to go to 9 or 12 slots because of the key bindings and the area they already take up on the screen; just add the next row. tell me why this cannot be a game mode? what is the draw back to having it? how would this not be forward progress?
I see you.
The reason why this is not a big step forward is quite simple.
I'm pretty sure you heard that S2 added a limit on buybacks a while ago. The reason why more item slots aren't a good idea is very closely related to that buyback limit, and the reasoning behind it.
Basically, when a game goes on long enough, and a carry has his items, at some point, there just won't be any point in him getting any new items anymore, so he would save up all his money for buybacks. Because the inventory space is limited, he can't get any amount of items, so this point, where he won't/can't get any better items anymore will be reach usually within 50-60 minutes of gameplay.
Since a limit on buybacks was implemented, he also can't start to amass money to just buyback endlessly, which means that the game WILL end at some point, without being drawn out for too long.
BUT, if you simply add more item slots, that point in a game would be drawn out even more, which means that games could possibly last for 90+ minutes, without a team getting a real advantage.
And no, having more item slots would in no way create new item build. How/why would you even think that? It doesn't even make sense. It's not like current item builds are limited by the inventory space, since most heroes only have 1-2 core items aside from boots, and then will get 1, or at max 2, "luxury" items, and by then the game should be over.
And no, having more minor totems to start with doesn't help anyone with anything either.
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