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Thread: bh/ramp/nymph ult stack?

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  1. #1

    bh/ramp/nymph ult stack?

    Does this work?
    Scenario:
    Bh silences/ults target
    Ramp ults target
    Nymph ports them all elsewhere.


    Questions:
    Will ramps ult get rid of bh's ult?
    Will nymphs ult get rid of ramp or bh's ult?
    If not, is this as intended?

  2. #2
    Doesn't work, intended.

  3. #3
    Can you elaborate just a tad?

    Going to assume ults dont work.
    What about ?
    Last edited by Shaggy; 06-27-2011 at 02:07 PM.

  4. #4
    Quote Originally Posted by Shaggy View Post
    Can you elaborate just a tad?

    Going to assume ults dont work.
    What about ?
    Bh's ulti does damage equal to the distance rampage drags them.

    If thats what you are asking.

  5. #5

    bh/ramp/nymph ult stack?

    No, Blood hunters ult doesn't stack with rampage's, i.e. Blood hunters ult won't damage based on the distance rampage drags the target, but the target will still be damaged by rampage. Rampage's chains break when he is separated from his target by more than 500 units, so chances are that any useful nyphora ult would break the chains.
    Quote Originally Posted by NerdyEurotrash
    Rofl, someone spelled the plural of *codex* as *codices*

  6. #6
    Quote Originally Posted by Mithrandoom View Post
    No, Blood hunters ult doesn't stack with rampage's, i.e. Blood hunters ult won't damage based on the distance rampage drags the target, but the target will still be damaged by rampage. Rampage's chains break when he is separated from his target by more than 500 units, so chances are that any useful nyphora ult would break the chains.

    Thanks. What happens when you throw in the mix with ?
    Guessing that 's ult doesn't do damage when the opposing hero is moved by something other than that players commands? Devo, Gauntlet, Tablet, etc etc

  7. #7
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    It depends. Rampage's ult binds the player to a gadget, then moves the gadget. This means the player doesn't actually move, so no damage is taken. I think Pushtab moves the player directly, which means they will take damage. I'm not sure on these examples though, but it definitely depends on the skill.
    The Game. You just lost it.

  8. #8
    physical push spells should damage the target, all others shouldnt.
    Nightfall

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    I am pretty sure s2 will delte this thread soon since they are communism!!

  9. #9
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    Teleports don't trigger the damage.

    Neither if the hero is moved by a projectile (via bind)

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  10. #10
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    in practice mode, push stick and blink key both release the target from ult, haven't tested in a game though

  11. #11
    If Bloodhunter is like Bloodseeker in Dota, then there should be something in the code that states if the effected unit travels more than XX distance than no damage is taken. That is why TPs are an effective counter to being ulted by BH; its also the reason why Nymph's TP wouldn't stack with BH's ult.

  12. #12
    ?
    Quote Originally Posted by TryckFel View Post
    I should stop typing the thread to a pulp "but clearly broken things have stayed in the client unpatched for several weeks."

  13. #13
    Quote Originally Posted by esdios View Post
    If Bloodhunter is like Bloodseeker in Dota, then there should be something in the code that states if the effected unit travels more than XX distance than no damage is taken. That is why TPs are an effective counter to being ulted by BH; its also the reason why Nymph's TP wouldn't stack with BH's ult.
    No such coding here. In the WC3 engine you couldn't know if the unit moved normally or if it used teleports etc.

    So for example tablet doesn't cause damage with bh ulti on but in DotA it did since the distance per second was small enough (it was checked in intervals but I don't remember what the exact numbers were).
    Quote Originally Posted by Jacky View Post
    Why the hell would Dota 2 ever port S2 heroes. It's not even a possibility. It's like asking whether the new Zelda is gonna port techies.

  14. #14
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    Some of this stuff is really balance related, not mechanics. If you want to figure this stuff out OP then test it in practice mode, don't waste our time making us to it for you.
    http://i.imgur.com/14irX.jpg
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  15. #15
    Quote Originally Posted by TheMadman View Post
    Some of this stuff is really balance related, not mechanics. If you want to figure this stuff out OP then test it in practice mode, don't waste our time making us to it for you.
    Apologies for discussing HoN at work with a friend and coming to FORUMS to seek answers we don't have. If you had read my first post, i was asking if it was possible or intended if it worked, not imbalanced. If you don't want to "waste your time" answering questions in a FORUM, get the hell out of the thread.

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