Thread title says it all. This is made out of pure frustration for when my teammate tries to pull, but hasn't stacked yet, so instead of it denying all of our creeps, it only kills 1 or 2 then they come out just in time to line up with the NEXT creep wave. Then we have a double creep wave that will push up even farther, instead of going back like we wanted.
IF YOU STACK YOUR CREEP CAMP BEFORE PULLING, NO MATTER WHAT SPAWNS, THE DOUBLE STACK WILL KILL ALL OF YOUR CREEPS IF YOU START DENYING AT HALF HP. This is a good thing for you.
This is called LANE CONTROL. It is the point of pulling, to change the spot where the 2 creep waves meet to be advantageous to you. If you don't deny the whole wave to neutrals, then you MAKE IT WORSE. PLEASE STOP.
Buy the courier at the beginning of the match. This magically frees you from the responsibility of buying wards.
its a double edge sword if u stack them no creeps get to the enemy but u also dont get any gold of the pull witch is also bad because then he has no money for wards
and also ur tower takes more dmg and gos faster down wich means more money for the enemy
And if you pull at a time where your tower is forced to tank creeps then you pulled at the wrong time.
I don't stack before pulling because I can double pull and let the second camp finish my wave off.
My favorite is when people don't double stack, but they also autoattack the jungle creep. At the very least help kill your own creep by "denying" them once their health is low enough that you can start attacking them
[stream]www.twitch.tv/Kaluroo[Type /join Kaluro in-game for a fun pub channel!]In HoN, attacking structures during the absence of creeps is not backdooring.If someone is utilizing guerrilla style tactics on your structures, it is an acceptable strategy.
This seems so situational to me, depending on where the lane is and what your actual goal is with the pull. If you miss the :44 pull and also wont be able to stack, i'd rather pull at :17 and help my lane partner get some last hits than wait until :53 to stack and then pull at the next :17.
If you plan on denying xp you obviously want to stack or do the 2 camp pull, but if you just need some more last hitting and lane control theres nothing wrong with a 1 stack pull.
It's all so situational, reasons behind the lane pushing in the first place and if your carry knows when to kill the creeps off at the tower and when to pull them back to keep them alive as long as possible. A creep pull can easily be messed up if you kill the next wave with the help of your tower because you didnt control the lane correctly.
PaCo said it, its situational.
U get more Gold and more Xp than ur Opponent when u always Single Pull. Most time u havent the Lane pushed so much that u can deny a whole Creepwave with not get ur Tower damaged. So a half Killed Creepwave is Perfect for a lil push back and some extra Money and XP.
Originally Posted by Mankrik
Andro only has a stun. Not -armor. Or aura.
I agree with the OP with this, you net more gold and exp while also denying more gold and exp to the enemy from double/triple stacking the pull. With proper timing the camp will spawn while you are pulling b/c you managed to keep the neuts close enuf to the lane.
If you are preparing to push, or have good disables or slows, you can set up the gank or push by purposely timing the "double wave" of allied creeps. Thus you double the creep damage to enemies who have been snared, or to the tower.
True, but also situational. There will be times you want to use single camp pulling to create a stronger creepwave.