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Thread: Demented Shaman- Mr. Malleable v1.

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    Demented Shaman- Mr. Malleable v1.

    NOTE: After writing this first draft I noticed the other guide in drafts (I didn't really look through drafts before posting this). I'm hopefully going to continue writing this, as I have some valid points on tanking/dps that the other one doesn't have. Sorry :P

    CHANGELOG:
    v1.
    - Added introduction
    - Added pro's & con's
    - Added base stats
    - Added skill information
    - Added support/tank skill set
    - Added support/tank item set
    v1.1
    - Removed some title art
    - Added skill set of Support/Tank
    - Added item set of Support/Tank
    - Visual changes to text colouring and sizes



    Demented Shaman

    Mr Malleable


    Introduction

    I've been using Dazzle in DotA since he came out and loved him ever since. Upoon getting a BETA key for Heroes of Newerth I instantly picked up on playing Demented SHaman, his almost direct port. Shaman is a great hero for all levels of gameplay; the fact he could be used in so many different ways drew me to him, and I haven't looked back since. I've discovered him to be an adept healer (obviously), a less conventional damage dealer and a rarely seen tank. In this guide I'll explain to you how he can be all of these things, so if I've caught your attention and captured your imagination, read on!

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    Pro's & Con's

    + Babysitter
    + Harrasser
    + Strong Support
    + All physical damage
    + Low cost spells
    + Low cooldown spells


    - Lack of escape mechanism
    - Needs more and more items as game goes on
    - Reasonably low HP


    Base Stats

    Strength:
    16 (+1.85)
    Agility:
    21 (+1.7)
    Intelligence:
    27 (+3.4)

    Starting HP:
    454
    Starting Mana:
    351

    Range:
    600

    Base Damage: 41-59
    Attack p/second:
    0.71
    Movement Speed: 305

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    Skills


    Entangle

    Type: Magic
    Target: Enemy unit
    Range: 600
    Cast time: 0.8 seconds
    Mana Cost: 100/115/130/145
    Cooldown: 15/13/11/9

    Effect

    • Performs a mini-stun on target and slows its movement speed by 33/66/66/66%.
    • After 1/2/3/3 seconds, applies Entangled to target for 7 seconds and stuns them for 0/0/1/1 seconds.
    • Entangle Effect: 7/14/21/28 Physical damage per second

    Notes:
    For damage and chasing this is your main skill. Maxed first in the DPS build for maximum effect. Slows the target to stopping, stuns and does damage. This will get you kills nobody else can. It's perfect for ganking, escaping, chasing and killing. Maxed second in support/tank build.


    Arcane Hide

    Type: Magic
    Target: Allied unit
    Range: 600
    Cast time: 0.8 seconds
    Mana Cost: 85
    Cooldown: 15


    Effects

    • Applies Arcane Hide to target for 15 seconds with 5 charges.
    • Arcane Hide Effects: Reduces incoming non-DOT damage from Heroes, Towers or Bosses by 50%
    • Each time target is damaged by a Hero, Tower or Boss, 1 charge is removed.
    • Damage over time effects (DoT's) are not reduced and do not remove charges.
    • Arcane Hide is removed when no charges remain or after 100/200/300/400 damage has been absorbed.


    Notes:
    Noticably nerfed from the DotA counterpart 'Shallow Grave'. Applies 5 counters to the target allied hero that get removed from each source of damage taken. At max this can block 400 damage which may not seem like much but can definitely save peoples lives.
    Best used on initiators or squishy heroes like Glacius. Can be the difference between a full Glacius ulti or dying half way through.




    Healing wave

    Type:
    Physical
    Target: Organic Allied Units
    Range: 600
    Cast time: 0.8 seconds
    Mana Cost: 80/90/100/110
    Cooldown: 12/10/8/6

    Effect


    • Chains between the successively closest 3/3/4/5 allied targets, healing each for 80/100/120/140.
    • Enemy units within a 180 radius of a healed target will take 80/100/120/140 Physical damage per target.


    Notes:
    Your primary damage dealer and support heal. This spell is incredible, not only does it do a 140 heal on an array of 5 allies, it can also do up to 700 damage on enemies at max. Since the damage is physical this also goes through magic immune units, such as Swiftblade and Jeraziah, which can confuse them.




    Storm Cloud

    Type: Physical
    Range: 2000
    Radius: 600
    Cast time: 0.8 seconds
    Mana Cost: 100
    Cooldown: 40.0 Seconds


    Effect

    • Applies Storm Shield to allies and Storm Strike to enemies in a 600 radius for 12/18/24 seconds.
    • Storm Shield/Storm Strike Effects, Armor Per Charge: 1/-1.
    • Adds 1 charge per second.
    • This ulti is buffed by Staff of the Master.

    Staff of the Master effects:

    • Increases the radius to 800
    • Increases duration to 35 sec on lvl 16.


    Notes:
    Remember all tyour damage output is physical, and physical damage is only reduced by armour? Well now you can rid of that armour and buff your own! This gives a few seconds of -24 armour at max level and the rising effect surprises people as you become stronger and stronger whilst they are weaker and weaker. Amazing for team fights for the effect and the animation, causing mass confusion and fear. Totally annihilates tanks and casters alike; this is what makes you the only tanking caster!


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    Section 1: Support/Tank

    Skill build

    1. Healing Wave
    2. Arcane Hide
    3. Healing Wave
    4. Entangle
    5. Healing Wave
    6. Entangle
    7. Healing Wave
    8. Entangle
    9. Entangle
    10. Storm Cloud
    11. Storm Cloud
    12. Arcane Hide
    13. Arcane Hide
    14. Arcane Hide
    15. Stats
    16. Storm Cloud
    17-25: Stats


    Item Build

    RECOMMENDED

    Steamboots (STRENGTH)
    As a malleable character these are the most useful boots to you. You're movespeed is enough to not require Post Haste (although they are still an option in certain circumstances). These give a nice strength buff (for tankability) and smaller bonuses to your other stats also. Change to intelligence mode if you need a quick heal.

    Astralobe

    A stronger heal than your wave, but doesn't give the bonus damage. Also applies armour as an after effect so perfect for saving teammates in large battles. Only unnecessary if two other people have it.

    Nome's Wisdom
    A nice item that synergises well with Shaman's support build. Gives HP equal to 25% of any spell cast in the area to the caster and works nicely with Shaman's low cooldown spells, even though they have low mana too.

    Staff of the Master and/or Barrier Idol
    This is a great item for keeping you and your team buffed constantly. With decent mana regeneration your ulti will never be off a target. Generally makes you and your team stronger at taking physical damage.

    and/or

    Barrier Idol is another good item for a Demented Shaman if the game is quite spell based. Not only do you get a personal benefit of buffing your magic resistance to almost 50%, your team and yourself get 400 magic damage absorbed when the Idol is cast. If cast with Arcane Hide thats 800 damage blocked on a single hero!


    LUXURY

    Frostfield Plate
    Adds to your armour and intelligence (and therefore mana pool) all of which you benefit from. Will help you survive many a team fights, and when the healer survives, the rest of the team generally too. Also gives a nice slow to aid in you and your teams escapes and a 300 damage nuke, which helps with your somewhat limited AoE damage.

    Daemonic Breastplate
    More team auras! +/-5 armour on allies/enemies synergises amazingly with your ultimate, making your team strong as iron and your enemies putty in your hands! Bonus of +40 attack speed to yourself and +15 attack speed to allies makes you even faster at taking down your foes.

    Stormspirit
    I often find getting the Manatube for this item helpful early, increasing your amount of heals and ability to Astrolobe. You can then turn that manatube into Stormspirit, a nice 3 second single-target disable. Not only do you get a cheap disable, but you get some nice movespeed, mana regeneration and intelligence!

    Totem of Kuldra

    200% mana regeneration, 35 intelligence, 10 strength and agility, what more could you want? Oh yes, another 3 second disable! And this isn't some cheap invunerable disable, it's a totally nerfing, completely attackable hex. If the AoE in your team is already great, or theres someone you really want to disable in large fights this is the item you need.

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    Section 2:
    DPS/Tank

    Skill build

    1.
    Entangle
    2.
    Healing Wave
    3.
    Entangle
    4.
    Healing Wave
    5.
    Entangle
    6.
    Healing Wave
    7.
    Entangle
    8.
    Healing Wave
    9.
    Stats
    10. Storm Cloud
    11. Storm Cloud
    12. Arcane Hide
    13. Arcane Hide
    14. Arcane Hide
    15.
    Arcane Hide
    16. Storm Cloud
    17-25: Stats


    Item Build


    Allies
    Enemies

    Outro

    FAQ
    Last edited by Nerubyte; 10-13-2009 at 12:02 PM.
    Quote Originally Posted by chu View Post
    I'm really bad at losing on purpose. I just can't do it.

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