The Unmoved has come to love her bow, and in loving the physical properties of the bow and arrow, she has come to loathe magic users. Her pet, Scratchy, shares her hatred for all magic.
STR: 17 + 1.7
AGI: 21 + 2.5
INT: 16 + 2
Attack Range: 600
Base Attack Time: 1.75
The Unmoved has 2 abilities, her pet, Scratchy, has 3. The pet is uncontrollable apart from it's abilities, and once trained, just follows The Unmoved around.
First ability is Plink.
Plink is a castable ability that deals above 100% damage. It has no cool down, but is limited by it's charges.
Second ability is Scorch Mana.
Scorch Mana is a passive ability (not auto-cast) that deals additional damage based on how far away the target is. The damage is limited by how much mana the enemy has.
Third ability is Summon Scratchy (which actually has 2 separate skill blocks).
Scratchy has two abilities.
Loud Scream, which briefly reduces an enemy's cast speed if they cast a spell near Scratchy.
Head Butt, which knocks the target directly away from The Unmoved.
Ultimate ability is High Pitch Scream.
Silences enemies in a large AoE. Enemies can continue to attempt to cast spells while being silenced, and if they do, will take pure damage based on the mana cost of the spell they attempt to cast.
Deals Physical damage to the target equal to 80/85/90/100% base damage, and mini silencing for 0.1 of a second. Costs 45/60/75/90 mana.
Each use of this ability consumes 1 charge.
Every time an enemy casts a spell within a 1200 radius of The Unmoved, there is a chance that 2 charges will be restored.* Maximum of 2/2/2/4 charges. Charges fade after 15 seconds.
Each charge increases the damage of the next Plink by an additional 10/15/20/25%.
(Level 4 Plink, and The Unmoved has 2 charges, the Plink will deal 150% of her base damage, if she has 4 charges, the Plink will deal 200%)
* Chance to restore 2 charges = (100 / X) %
Where X = number of heroes within 1200 units of The Unmoved.
(If only 1 hero is nearby, there's a 100% chance on each spell cast to restore 2 charges. If 5 enemy heroes are nearby, each enemy spell cast has a 20% chance to restore charges)
Scorch Mana -
The Unmoved's attack deals extra damage base on how far away the target is. Drains mana equal to half damage dealt. Can only deal damage that would steal mana (ie 0 mana target = no extra damage).
Deals between 11/16/21/26 and 32/48/64/80 damage, based on how far the target is from The Unmoved, draining half that amount in mana.
Damage type is normal.
Doesn't work on Plink.
Summon Scratchy -
Summons Scratchy, the Unmoved's own pet. Scratchy follows the Unmoved closely, rarely leaving her side.
Scratchy has 2 abilities:
Scratchy hates magic, and after an enemy attempts to use an ability, Scratchy let's out such a loud scream that the enemy heroes have a hard time even hearing their own thoughts. Applies Loud Scream to enemies that cast (or attempt to cast) a spell within a 900 radius of Scratchy.
Briefly reduces the cast speed of the hero by 25/50/75/100 for 3 seconds. Costs 75 mana.
Scratchy runs directly at it's target, and knocks it back a short distance. Scratchy is slightly winded by this attack, and won't Scream Loudly for 5 seconds afterwards (Will let off a High Pitch Scream, though). Costs 50 mana.
Cooldown: 36/28/20/12 seconds.
Pushes target in the direction Scratchy is facing 400/450/500/550 units.
Does NOT Silence/Perplex/etc, but does stop Blink type abilities.
High Pitch Scream -
Scratchy let's off a high pitch scream, interrupting any enemy spells and temporarily giving enemy heroes in a huge radius Brain Damage for 3/4/5 seconds. Costs 100/150/200 mana.
Cooldown: 200/200/200 seconds.
Same AoE as Naga's Sleep
If an enemy hero attempts to cast a spell with Brain Damage on them, they will take pure damage equal to the mana cost of the spell. Their spell will not activate.
Their spell buttons won't be greyed out during this spell. Damage can only be applied to each hero once per second (3/4/5 times per ultimate).
A nice flashy graphic around the enemies heads with the 'silence' image above the character would be nice. But don't grey out the abilities blocks, players should be able to activate their abilities, and if they do, damage will be dealt to them