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  1. #221
    Quote Originally Posted by n0m3rcY View Post
    is there a way to autolevel the skills exactly like the preferred/selected guide recommends? dont want to cue up the skills every game...
    ty
    xHomicide mentioned some console commands, but until now he didn't want to share it with us. I asked on forum and via private message, still no answer.

  2. #222
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    he is prob trying to figure out the best way to integrate it into the xShop mod, give him time

    great mod

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  3. #223
    I already implemented ability queue, just havn't released it yet.

  4. #224
    need it now :X

  5. #225
    Quote Originally Posted by n0m3rcY View Post
    need it now :X
    You can look at the guides on the website then :|

  6. #226
    =D will wait until updated version arrives

  7. #227
    Quote Originally Posted by xHomicide View Post
    I already implemented ability queue, just havn't released it yet.
    I like your style
    and oh yea, as said on irc: it doesn't wait for stuff that can be bought @ the outpost.
    for example: scarab, marchers, punch dagger, these were all bought instantly when I had the gold.
    (I suppose you're not checking whether I'm really in the long lane and actually somewhat close the outpost )
    Last edited by Quzzap; 07-06-2011 at 11:14 PM.

  8. #228
    v1.1
    - More tooltips
    - Hotkeys added for quickslots
    - The item queue can be disabled in the mod's options
    - Ability queue added, it must be enabled it in the mod's options
    - Item are no longer auto purchased if your inventory is full and you are by the outpost
    Last edited by xHomicide; 07-07-2011 at 12:33 AM.

  9. #229
    Quote Originally Posted by Quzzap View Post
    I like your style
    and oh yea, as said on irc: it doesn't wait for stuff that can be bought @ the outpost.
    for example: scarab, marchers, punch dagger, these were all bought instantly when I had the gold.
    (I suppose you're not checking whether I'm really in the long lane and actually somewhat close the outpost )
    I suspect you are not queuing the items correctly. To bind the items to the outpost you must add them to the queue from the outpost page.

    Were the items grayscale with red text when you added them to the queue?

    for example, this will NOT bind the item to the outpost:


    this won't work either:



    this is the ONLY button that will bind this item to the outpost (notice that the item is grayscale with red text in the queue):
    Last edited by xHomicide; 07-06-2011 at 11:53 PM.

  10. #230
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    Quote Originally Posted by xHomicide View Post
    v1.1
    - More tooltips
    - Hotkeys added for quickslots
    - The item queue can be disabled in the mod's options
    - Ability queue added, it must enable it in the mod's options
    - Item are no longer auto purchased if your inventory is full and you are by the outpost
    Ok now I can have your babies. Optionally buy an item on the queue as you please instead of it automatically buying it. (While the queue is paused or something).
    Last edited by hsram; 07-07-2011 at 03:14 AM.

  11. #231
    GREAT WORK! As always...

    Suggestions:
    - add a button to turn on/off ability queuing. (after the first minutes usually you will not need it anymore and it will just use up space).
    - make guide list wider (some of the names are truncated).
    Last edited by krs; 07-07-2011 at 02:32 AM.

  12. #232
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    Yay! For ability queues~ :3

  13. #233
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    Quote Originally Posted by hsram View Post
    Ok now I can have your babies. Now it just needs a way to clear 1 item from the queue and not all of them.

    Optionally buy an item on the queue as you please instead of it automatically buying it.
    Dude you just drag and drop a single item off the queue and it removes it

  14. #234
    Quote Originally Posted by _Phoenix View Post
    i just request another thing now and this is perfect (sry if it is a feature already requested)!
    There is a way to let the queue(only) always visibile? it is kinda annoing to open and close always the shop to see what item are reamained to buy.
    If you also can implement the queue in a standalone movable panel should be perfect.
    up. what about this?
    will you consider(/is it possible) to implement something like this?

  15. #235
    Just wondering if it's possible for you to change the steam boots recipe so if I buy my steam boots from the quick slots (for example), while standing at the outpost, the bolstering armband is bought in the base (instead of the corresponding int item which also ends up in steam boots).

  16. #236
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    How can I check the in-game guide with your mod? BTW, thank you xHomicide, will you continue xstats after s2 fix the xml site?
    [suggestion]Implement SmartCast keys:
    http://forums.heroesofnewerth.com/sh...d.php?t=384829

  17. #237
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    Quote Originally Posted by Roguecube View Post
    Dude you just drag and drop a single item off the queue and it removes it
    Yea I figured that out like 5 minutes after I posted that and then edited my post. I dunno how you were still able to see it -.- lol.

  18. #238
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    Awesome mod, an option to switch left and right mouse button actions would be sweet!
    Last edited by MahdSkillz; 07-07-2011 at 03:08 PM.

  19. #239
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    Quote Originally Posted by hsram View Post
    Yea I figured that out like 5 minutes after I posted that and then edited my post. I dunno how you were still able to see it -.- lol.
    i musta just opened the thread the minute u posted it lol

    But seriously this mod is the poodle's plums. Props to xHomicide, a truly talented individual.

  20. #240
    i don't know why but the icons appear very blury for me :S

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