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  1.   Click here to go to the next staff post in this thread.   #41
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    Quote Originally Posted by TokPhobia View Post
    I just realized that the first screenshot has the instructions "In your Savage 2 install folder...". I think Savage 2 should be replaced with Heroes of Newerth, just to avoid any confusion.
    Woops. Thanks for pointing that out; the folders look so similar. *fixed*

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  2. #42
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    I Hope it can help a little.

    chat_demote_failure ^279* Você não tem privilégios suficientes para rebaixar este usuário mais além. Take "mais além'' off.

    chat_command_reply_invalid ^279* Ninguém te whispou!. Change to "Sem mensagem para responder"

    chat_command_buddy_message_help ^279*^707 /buddy message <mensagem>. Change 'message' to "mensagem"

    chat_command_buddy_add_help ^279*^707 /buddy add <nick>.
    Change 'Add' to "Adicionar"

    chat_command_buddy_delete_help ^279*^707 /buddy delete <nick>. Change 'Delete' to "Remover".

    chat_command_notes_add_success ^279* Atotação adicionada com sucesso. Correct 'Atotação' to "Anotação"

  3. #43
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    And how much is it payed?

  4. #44
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    Nothing. If you don't want to improve the game, don't do it then.

  5. #45
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    Has anyone made a "dota" translation?

  6. #46
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    i want to join translation.
    How to?

  7. #47
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    @warofdefeat: if you want to join translating a language already in progress, just post in that thread or contact the guy responsible ( the one who started the thread ). If you want to start translating in a different language, just start a new thread with the name of the language you're translating in.

    This thread contains a very good guide on translating the game, just follow the steps in the first post and if you encounter any problems post in the forums.

  8. #48
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    so i just started on the swedish translation.

  9. #49
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    Vietnamese here .

  10.   Click here to go to the next staff post in this thread.   #50
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    I just added a little on fonts and updated who's working on translations (this thread anyway).

    S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
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  11. #51
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    I don't ****in get it. Sorry but I'm fed up with tries.

    First of all I dont have these folders in MyDocuments\Heroes of Newerth\game\
    but nvm I created them

    ok, I made a copies for my language so it will be:
    client_messages_pl.str
    entities_pl.str
    game_messages_pl.str
    interface_pl.str

    I edtied main.interface and added:
    <instance name="language" code="pl" texture="/ui/elements/flag_pirate.tga" tooltip="Polish Testing"/>
    Added file
    core_pl.resources

    And what I have to do now ?!??!!!??!!
    Put it into unzipped resources0 and zip in again ? And again put it in HoN\game folder and overwrite already existing or make resources1.s2z ?!?!!?!?!???


    Guide me

  12. #52
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    language="latin,cjk"
    china

    if

    thailand

    language="th"
    Really?

  13. #53
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    Quote Originally Posted by Morfi717 View Post
    I don't ****in get it. Sorry but I'm fed up with tries.

    First of all I dont have these folders in MyDocuments\Heroes of Newerth\game\
    but nvm I created them

    ok, I made a copies for my language so it will be:
    client_messages_pl.str
    entities_pl.str
    game_messages_pl.str
    interface_pl.str

    I edtied main.interface and added:
    <instance name="language" code="pl" texture="/ui/elements/flag_pirate.tga" tooltip="Polish Testing"/>
    Added file
    core_pl.resources

    And what I have to do now ?!??!!!??!!
    Put it into unzipped resources0 and zip in again ? And again put it in HoN\game folder and overwrite already existing or make resources1.s2z ?!?!!?!?!???


    Guide me
    Once you've created those folders and copied the necessary files in them, run the game. You should now see an option for Polish in the bottom right of the screen, together with the other languages.

    You don't need to put them in any .zip file or anything like it. The only work you'll be doing will be in your HoN directory in My Documents.

    Let me know if you see it or not. If you do, all you need to do then is open the stringtables ( .str files ) with a text editor ( I use Scite ) and start translating. If you don't, let us know so we can try helping you.

  14.   Click here to go to the next staff post in this thread.   #54
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    Here's the general layout:

    Heroes of Newerth\game\
    │ core_xx.resources

    ├───stringtables
    client_messages_xx.str
    │ entities_xx.str
    │ game_messages_xx.str
    │ interface_xx.str

    └───ui
    │ main.interface

    └───elements
    flag_country.tga
    @nongnoobjung
    As far as the language flag goes, it's the character set name, not really the language itself. It tells the engine to use the font for latin characters and for chinese characters.

    Last edited by IAmRoot; 08-03-2009 at 02:22 PM.

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  15.   Click here to go to the next staff post in this thread.   #55
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    I just made some clarifications on the font/character set part. It's not the language name you put in, but the character set name (ie. cyrillic, latin, hangul_jamo, hangul_syllable, cjk).

    S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
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  16. #56
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    i use tahoma

    but

    in game thai lang show [][][][][][][]

    not show thai lange T_T

    i set language in core

    language=latin,th

  17.   Click here to go to the next staff post in this thread.   #57
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    Quote Originally Posted by nongnoobjung View Post
    i use tahoma

    but

    in game thai lang show [][][][][][][]

    not show thai lange T_T

    i set language in core

    language=latin,th
    Try language=latin,thai. If that doesn't work, I'll try asking a dev if they can enlighten me on the "language" tag.

    S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
    -----------------------------


     

  18. #58
    I can remade PT-BR translation and post here to help another peoples in the project (PT-BR)?

    Where i can post the files when i translate them?

    Thanks and Good work xD

    EDIT:
    how to put these caracters on the game?
    "ã, õ, é, è, í, ì, â, ô, ê..." and all of them?
    Last edited by NOP_Loko; 08-03-2009 at 10:16 PM.
    _-=> Let The Carnage Begin! <=-_


  19.   Click here to go to the next staff post in this thread.   #59
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    Quote Originally Posted by NOP_Loko View Post
    I can remade PT-BR translation and post here to help another peoples in the project (PT-BR)?

    Where i can post the files when i translate them?

    Thanks and Good work xD
    There's a few pt-br project threads. I'd recommend checking there first. You can post your work as attachments.

    S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
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  20. #60
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    Quote Originally Posted by IAmRoot View Post
    Try language=latin,thai. If that doesn't work, I'll try asking a dev if they can enlighten me on the "language" tag.

    language=latin,thai


    doesn't work

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