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  1. #121
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    its like that for 10k lines =P
    I will miss you HfH, thanks all the guys who helped us help you!

    Nergal, the antihealer - please give me some feedback so that i can make him even better ^^

  2. #122
    Quote Originally Posted by Nobody_DK View Post


    its like that for 10k lines =P
    it's because of wrong encoding. make sure you use UTF-8.

  3. #123
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    know how to change that in C++
    I will miss you HfH, thanks all the guys who helped us help you!

    Nergal, the antihealer - please give me some feedback so that i can make him even better ^^

  4. #124
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    Just use Notepad++ ......

  5. #125
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    can't find a place to download it... tbh the notepad ++ page is very confusing to me Oo
    I will miss you HfH, thanks all the guys who helped us help you!

    Nergal, the antihealer - please give me some feedback so that i can make him even better ^^

  6. #126
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    Quote Originally Posted by Nobody_DK View Post
    can't find a place to download it... tbh the notepad ++ page is very confusing to me Oo
    Click Me

  7. #127

    How can I test the translation when I installed the patch 0.3.0.2

    How can I test the translation when I installed the patch 0.3.0.2

  8. #128
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    Quote Originally Posted by SLYwalker View Post
    How can I test the translation when I installed the patch 0.3.0.2
    Many things have changed with this patch.. so probabbly most of the translations will be partially "broken"...
    But it's still the same.. just heavily changed stringtables.

  9. #129
    Quote Originally Posted by Zka_ View Post
    Many things have changed with this patch.. so probabbly most of the translations will be partially "broken"...
    But it's still the same.. just heavily changed stringtables.
    I only translate common messages and interface strings. I think we have to wait 1.0 ver to translate hero abilities and frequently changing strings.

    Yesterday i merged 0.1.66.0 and 0.3.0.2 string files. They have add new tooltips, new features and structure changed a little. But many calls fe.: (name), (target) changed ^990{name}^279, ^990{target}^279

  10. #130
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    Can you please update the pt-br translation? Theres already a topic about it with people helping!

  11. #131
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    I did not understand how to test, I made that on [per-user-folder]/game/ui/main.interface
    but it does not work, I cant see my new stance there.
    did I miss something?
    old GVT - new ksed name =D

    Can all the heroes be made out of their icons? FIND OUT!
    Brazilian Translation Project
    DotA/Unreal Announcer for killing sounds mod by me
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  12. #132
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    Quote Originally Posted by GVT View Post
    I did not understand how to test, I made that on [per-user-folder]/game/ui/main.interface
    but it does not work, I cant see my new stance there.
    did I miss something?
    What? No..

    You should place a folder (that contains the 4 files) called "Stringtables" in the "Game" folder...
    For example.. on Windows 7 it's usually:
    Code:
    C:\Users\[YourUser]\Documents\Heroes of Newerth\game
    It's nothing to do with the interface files or even the game itself..

  13. #133
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    I did that,
    the folder is
    C:\Documents and Settings\Administrador\Meus documentos\Heroes of Newerth\game\stringtables
    (brazilian windows xp)
    there are the 4 files with proper names

    what now?
    old GVT - new ksed name =D

    Can all the heroes be made out of their icons? FIND OUT!
    Brazilian Translation Project
    DotA/Unreal Announcer for killing sounds mod by me
    .
    .
    .

  14. #134
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    You should chose the flag, of that language, after start the client.

  15. #135
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    We managed an easier way to test it...

    We just copy the language .str and paste inside the .s2z replacing the original .str! (With an backup copy ofc)

    It all worked fine, im testing and translating it already

  16. #136
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    Quote Originally Posted by KhainStakard View Post
    We managed an easier way to test it...

    We just copy the language .str and paste inside the .s2z replacing the original .str! (With an backup copy ofc)

    It all worked fine, im testing and translating it already
    Hmm... Maybe's better, but I wouldn't do that

  17. #137
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    Quote Originally Posted by Zka_ View Post
    Hmm... Maybe's better, but I wouldn't do that
    I wanted to do that by the right way, but I clicked on the flag already, but I can't see my translation.
    I made it direct on s2z file and worked fine
    old GVT - new ksed name =D

    Can all the heroes be made out of their icons? FIND OUT!
    Brazilian Translation Project
    DotA/Unreal Announcer for killing sounds mod by me
    .
    .
    .

  18. #138
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    Quote Originally Posted by Zka_ View Post
    Hmm... Maybe's better, but I wouldn't do that
    Why is that not good? I mean, we have backup copies of original resources we are just updating it with our stringtables... Its quite working well and i did updated with my resources using our translation update! So it worked quite well...

  19. #139
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    Quote Originally Posted by KhainStakard View Post
    Why is that not good? I mean, we have backup copies of original resources we are just updating it with our stringtables... Its quite working well and i did updated with my resources using our translation update! So it worked quite well...
    I think it would be better if we edit direct on the file we need on our user-path,
    and with this way, on the next stringtables update our file may be replaced I think
    old GVT - new ksed name =D

    Can all the heroes be made out of their icons? FIND OUT!
    Brazilian Translation Project
    DotA/Unreal Announcer for killing sounds mod by me
    .
    .
    .

  20. #140
    I scripted some kind of a language file installer & updater for Linux. It is currently in use for the german translation, but can work for any language. You just have to edit some values like language, download url (for the patch AND the language file) and you are good to go.

    0. Features

    • Automatically downloads and installs the latest version of the set language
    • Automatically updates itself
    • Possibility to start HoN directly after patching
    • Debugmode
    • Can be used for any translation and language


    1. Installation
    1.1 Installation with GNOME

    1. Download "language_patch.sh" and save it to your HoN-directory ( e.g. /home/user/.HoN/ )
    2. Right click "language_patch.sh" and select "Properties"
    3. Click "Permissions" tab
    4. Check "Allow executing file as program" checkbox
    5. Click "Close"
    6. Double click "language_patch.sh"
    7. Click "Run"


    1.2 Installation with KDE

    1. Download "language_patch.sh" and save it to your HoN-directory ( e.g. /home/user/.HoN/ )
    2. Right click "language_patch.sh" and select "Properties"
    3. Click "Permissions" tab
    4. Check "Is executable" checkbox
    5. Click "OK"
    6. Double click "language_patch.sh"


    1.3 Installation via terminal
    1. cd <HoN> ( replace <HoN> with the path to you HoN-directory, e.g. /home/user/.HoN/ )
    2. wget http://dl.dropbox.com/u/3593471/hon_...guage_patch.sh
    3. chmod +x language_patch.sh
    4. ./language_patch.sh

    2. FAQ
    Q: The patcher doesn't work, what should I do?
    A: Open "language_patch.sh" with a text editor like gedit (GNOME), Kate (KDE) or nano (Terminal), set DEBUG to 1 and save the file. Run the patcher again, copy the output and post it here/send it to me.

    Q: Is there a version for Windows?
    A: Currently not. There is one for the german translation mentioned above, but it cannot be used for other languages or translations. Maybe I am going to write a new version, which will work for any operating system capable of Java.

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