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Thread: DOs and DONTs for new players!!

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  1. #1
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    DOs and DONTs for new players!!

    Hi guys, thank you for reading this thread, which is meant as a little help for new and inexperienced players!

    I will talk about following things:


    • Hero roles / what am i supposed to do with my hero
    • Picking phase / what am i supposed to pick
    • Chose your lane / where and with whom do i go
    • Items to start with / what am i supposed to buy
    • Laning phase / what am i supposed to do in the early game
    • Summary of gameplay / things you should do and avoid
    • Hon vocabulary / the most common terms and abbreviations (external source)
    Hero roles

    For starters, there is a variety of different roles in HoN, every single hero is superior/inferior to other heroes in a certain way.

    simplified you can say there are 4 big groups:



    GANKER

    If the hero of your choice excels in disabling/stunning paired with a good amount of damage output.

    Main objective:
    Run around across the map and kill other heroes! Make sure that you give your team a little space to breathe by moving to a different lane and set up a kill.

    Especially a few early ganks on the opposing mid-hero can be very devastating!

    e.g. ...
    __________________________________________________ ____________



    SUPPORTER/BABYSITTER

    If the hero of your choice excels in helping lanepartner (carry) to stay in lane!

    This can be achieved through heals, mana regeneration, harassing enemies, setting up wards.

    Main objective:
    As the name says you are supposed to support your team
    - buy courier
    - make sure your carry gets farm and kills
    - give vision through wards.

    As a supportplayer you dont really need items, if you finish a 40 minutes game with just boots a mana battery and maybe one more item like a tablet of command / astrolabe (anything that can help your team) it is more than sufficient.

    If you provide vision with wards throughout the game your team is better off, than having 2 more items on your hero.

    The hardest thing to do though, is to minimize your own deaths!

    e.g....
    __________________________________________________ ____________



    INITIATOR

    If the hero of your choice excels in starting fights with a big nuke/disable.

    Main objective:
    you go in first and draw focus of the enemie team on you by stunning/disabling a lot of enemies at once.

    While doing so try to kill one of their heroes as fast as possible (e.g. low-hp supportplayers) to turn the fight into a 5vs4 right from the start.

    e.g....
    __________________________________________________ ____________



    CARRY

    If the hero of your choice excels in dealing a lot of DPS (Damage per second) mostly with autoattacks.


    Main objective:
    As carry you should have the highest amount of gold income in order to buy the items that you desperately need to be effective as the game goes on.

    You could say the carry is the "Superman" of the Team.

    Avoid dying/farm items/kill enemies whenever possible.

    The carries are a group of heroes who are fairly useless without any item.

    In opposition to Supportheroes like e.g. Nymphora who is still usefull without any items.(her healing abilities wont grow stronger even with items, while the damage a carry puts out does!)

    Currently ranged carry-heroes are more often used because they can hit from a save distance and have better early farmpotential than melee types altough the most ranged carries lack of an escape mechanism!(an ability that allows the hero to flee the battlefield instantly like e.g. blink/invisibilty)

    Melee carries like Magebane or the Dark Lady have an ablity to charge out of dangerous areas and thus not as easy to kill as for example Flint Beastwood - who can only slow the enemies down a bit with his Flare-spell.

    On the other hand they sometimes will have a hard time lasthitting without getting permanently harassed because they have to be next to the creeps!

    You can improve your farming by buying the item Runed Cleaver as a melee-carry - but don't buy it every game on every hero, it is a situational item!

    Most Carry-heroes are AGILITY-based, but there are also Carries with STRENGTH and even INTELLIGENCE as their main attribute!

    e.g....


    One hero can have more than one role !!

    e.g. Torturer is a PUSHER, a GANKER, a SEMI-CARRY and even playable as SUPPORT -

    but he would not be my first choice as Supporter, because that would waste his great potential,

    there are heroes who fit this role better.

    __________________________________________________ ____________


    MOST COMMON MISTAKES:


    • People tend to think that most heroes are gamebreaking carries! that is definitely wrong!
    Empath could never carry a team as hard as for example Chronos!

    We have different hero roles, and you should play them accordingly.


    • People tend to think that certain heroes are useless.
    I would say it depends on the lineup!


    • A hero is only as good as the player behind it
    Hammerstorm has one of the best Stuns in the game, but that doesn't matter if you don't know how to use it correctly



    • People don't know the role their hero is supposed to fulfill and thus dramatically decrease the teams efficiency!
    __________________________________________________ ____________

    Picking phase

    The outcome of a match is often decided in this very stage!

    If you pick a team that has no synergy you will most likely lose.

    The most common 2-1-2 setup is:


    • one Carry / e.g. :chro: farming his DPS items as fast as possible
    • one Hardsupport / e.g. lanes with carry, buys wards
    • one Support-Ganker / e.g. usually lanes with the Initiator
    • one Ganker / e.g. usually solo mid - level advantage
    • one Initiator / e.g. wants to farm a fast portalkey
    If we look at this setup, we have all we need:

    HEAL
    SLOW
    STUN
    BURST DAMAGE
    AOE DAMAGE

    A teamfight with these heroes could look like this:


    • BEHE jumps in with ULTI - and maybe takes out one Supporthero
    • DSHAM follows with his ULTI - backs off - ready to heal allies
    • CHRONOS jumps in uses his ULTI - focuses down the opposing carry
      (the synergy with Dsham-Ult will let him cut through them like butter!)
    • PYRO tries to BURST DOWN the hero who still has the most HP
    • HAG cleans up with ULTIMATE and Sonarscream
    __________________________________________________ ____________




    If your Team looks like this though



    you have made several mistakes:


    • 3 and a half melee heroes
      (Moonqueen has very short range)

    • 4 of these 5 heroes can be considered as carry and need farm

    • 3 heroes with invisibility - all countered with one itemno abilities to heal

    • Only one little stun

    • A fairly squishy Team (low Healthpool - easy to kill)
    THATS WHY YOU SHOULD THINK WHEN PICKING!



    Here is a little checklist of what is needed / nice to have

    Heroes who have strong spells to dominate early on

    ...

    Lane presence - you should be feared, not scared

    ...

    A carry who can farm well in all situations - preferably ranged

    ...

    A hero who can handle solo mid - preferably a heavy ganker who takes advantage of higher level gain

    ...

    Team up heroes with complementary abilities to create synergies:

    Double Stun Lane

    • Pyromancer + Magmus
    Double Slow Lane

    • Slither + Predator
    Mass minus armor

    • Andromeda + Pandemonium
    Mass minus magic armor

    • Blacksmith + Hellbringer
    __________________________________________________ ____________



    You should decide on heroes who fit your playstyle and strategie


    - Earlygame orientated -

    Dominate in the first 20 minutes with excessive ganking and win fast

    + Crush your enemies moral by owning them on every lane
    + No excessive farm required you get gold from kills

    - If you fail the ganks the other team will have better farm and eventually turn the game around

    e.g.

    Legion bot

    • Hammerstorm + Myrmidon
    Legion top

    • Pyromancer + Kraken
    Mid solo

    • Chipper
    __________________________________________________ ____________


    - Midgame orientated -

    Farm a few items push hard and win:

    + You can start building up pressure on the other team right from the start
    + If you make sure you limit your deaths and get decent farm a pushing team is always hard to stop


    - Easily countered by Behemoth
    - Counterpush can catch you off guard (carry TP!)


    e.g.

    Legion jungle

    • Tempest
    Legion bot solo

    • Slither
    Legion top

    • Balphagore + Torturer
    Mid solo

    • Pollywog Priest
    __________________________________________________ ____________

    - Lategame orientated -

    Try to survive early and midgame play defensive and farm your carry up till he can destroy the whole opposing team

    + Farmed carries are nearly unstoppable
    + Very defensive and safe playstyle

    - Needs a lot of wards to evade ganks
    - Games may not last long enough to get your carry farmed
    - If your hardcarry gets constantly ganked your mid solo player is your only hope therefore get a strong mid hero!


    e.g.

    Legion bot

    • Sandwraith + Empath
    Legion top

    • Witchslayer + Pharaoh
    Mid solo

    • Soulstealer
    __________________________________________________ ____________



    MOST COMMON MISTAKES:


    • People instantly pick a hero claim midlane and do not care about anything else.

    • Everyone likes to play carry and get kills, but with 5 carries it should be close to impossible to win a game

    • Even though when people pick support heroes, they do not support
      - no courier
      - no wards
      - they lasthit creeps -> steal farm from other heroes ... etc.

    • People pick the hero they want to play, not the hero that would suit the situation best

    • People usually do not counterpick opposing heroes / strategies
    __________________________________________________ ___________

    Chose your lane


    Which lane you are going to occupy depends entirely on the teams setup and of course your own hero!


    MIDLANE

    As a new player you would probably not want to go mid because you are on your own, and most likely will not perform good.

    The midlane is usually a solo lane, therefore you should only go mid if your hero can handle soloing very well.

    It is said to be the hardest lane to play on because you have to think of
    many things at once, which new players arent always capable of:


    • Map awareness
    Where are my enemies? am i in danger of being ganked?

    • Rune control
    Where is the rune, and will i be able to get it before him?

    • Lasthitting / Denying
    Farming is as important as denying the experience of your opponent, once mid reaches lvl 6 sidelanes are always in danger, it is always good to reach lvl 6 before your enemy!

    • Lane control
    If i push too far, will i be able to stay in experience range without putting myself at risk?
    • Harassing the enemy
    Damage the opposing hero with autoattacks, if you use spells make sure to use them to lasthit creeps at the same time


    BOTLANE
    (legion)

    Botlane is the "safe" lane because the first creepwavesmeet near the Legion tower.

    Usually you would want to put your Carry in this lane,accompanied by a Supporter.

    You are fairly safe as long as the first tower is not destroyed and you can pull creeps in this lane (explanation follows)


    TOPLANE
    (legion)

    Since the toplane of legion resembles the "safe" lane for hellbourne you would want to put aggressive heroes with big nukes here to annoy the opposing team and reduce their farm to a minimum.
    (Obviously the hellbourne team will have their carry on the toplane!)

    - for HELLBOURNE Top and Bot are switched -

    JUNGLE
    (legion)

    Jungling should only be done, if you have another hero besides mid who is capable of handling the BOT-lane solo!

    There are few heroes who can make use of their abilities to take out neutral camps from early on.

    Mainly heroes who have minions or a huge damage output.

    Popular heroes to jungle with:

    e.g.
    __________________________________________________ ___________


    MOST COMMON MISTAKES:


    • Jungling:
    If you decide to jungle, you should start right on from level 1, or the hero that u leave behind on bot will have a disadvantage against 2 heroes of the same level !

    For example:

    You pick Wildsoul, your teammate has Bubbles.
    both of you go to the botlane, once you hit lvl 3 you start jungling.
    bubbles is now level 3 as well, because he had to share the experience with you, while the opposing heroes are most likely at level 3 as well.

    That puts him into a dangerous position assuming the enemies have heroes like Pyromancer +
    Electrician who can ditch out a lot of damage at level 3!
    Therefore it would be better to start jungling right away, bubbles will hit lvl 5 by the time the others reach lvl 3 putting him into a slight advantage!

    • TWO MELEE on the same lane:


    That is not a good idea, split up your ranged and melee heroes so that each lane has at least one ranged hero!
    • Going mid with every hero:
    There are heroes who are just not suited for playing solo mid for different reason.
    • Chosing the wrong lane:
    You go botlane as Wretched Hag, Demented Shaman goes middle.
    thats a waste of potential, Hag can be so much more devastating with the level advantage of solo-laning while Demented is great as a babysitter with his heal.

    • Seperate stuns/slows/aoe:
    It is good to have a stun on each lane but it is actually better to have both stuns in the same lane for maximum effectiveness!
    __________________________________________________ ___________


    Items to start with

    Once again, it is situational, it depends on what you are playing, and whom you are up against!

    Some basics though:


    Hardsupport / Babysitter

    :Courier: x1 :WardOfSight: x1 :HealthPotion: x1 :RunesOfTheBlight: x1 :MinorTotem: x2 = 596 Gold


    Support / Ganker

    :WardOfSight: x2 :HealthPotion: x1 :RunesOfTheBlight: x1 :ManaPotion: x1 :MinorTotem: x2 = 546 Gold


    Melee-carry

    :LoggersHatchet: x1 :IronBuckler: x1 :RunesOfTheBlight: x1 = 565 Gold

    or

    :IronBuckler: x1 :HealthPotion: x1 :RunesOfTheBlight: x1 :MinorTotem: x3 = 599 Gold


    Ranged-carry (agi)

    :HealthPotion: x1 :RunesOfTheBlight: x1 uckBoots: x2 :MinorTotem: x2 = 596Gold

    or

    :HealthPotion: x1 :RunesOfTheBlight: x1 :PretendersCrown: x1 :MinorTotem: x3 = 534 Gold


    Some situational items

    :GuardianRing: (upgrade to :RingOfTheTeacher: in sideshop)
    :CrushingClaws:+:MarkOfTheNovice: (upgrade to :chal: in sideshop)
    :ManaBattery: (good choice against a spellspammer like e.g. )
    :Bottle: (usually for mid solo, but i recommend not getting it as first item!)
    __________________________________________________ ___________


    MOST COMMON MISTAKES:


    • Boots first:
    Dont do this, ever - the only good thing about that is, that you are faster back at your base - where you will definitely go after 3 minutes without any healing items!

    • Pure damage items:
    Damage is nice, but more survivability is even better! try to gain some additional HitPoints early to stay in lane

    • No courier:
    In the time you walk back to get your items, your enemy has freefarm and will outlevel you in no time!

    • No wards:
    This is gamechanging, a team with wards will always outplay a team without wards, regardless of their heroes

    Midlane needs at least one ward at one runespawn to refill the bottle efficiently!


    • No way to heal yourself:
    You want to stay in your lane as long as possible, you dont gain XP and/or Gold when you are running back to the fountain to heal!

    • Wards of revelation to gain vision:
    They do not give as much vision as wards of sight, and they last considerably shorter - should only be used to counter invisible heroes / and / or / to reveal enemy wards of sight also known as "counter warding"!
    __________________________________________________ ___________

    Laning phase

    If you are still reading, i thank you for taking the time to do so!

    The laning phase is a crucial point of the game - it usually takes place in the first 10-20 minutes where you want to establish lane-control.
    After gaining some levels (especially after hitting lvl 6) movement will start , heroes will change lanes and start to gank

    During the laning phase, everyone has different objectives:


    • Botlane (legion)
    The carry tries to farm as much as possible without putting himself at risk, while the supporter tries to harass the enemies and keep them at distance.
    The supportplayer should also ward and stack/pull neutral creeps (explanation follows)

    Here is a Guide that explains WARDING

    http://forums.heroesofnewerth.com/sh...d.php?t=231437


    • Midlane
    The mid solo player wants to get levels as fast as possible to gank the sidelanes more effectively

    • Toplane (legion)
    The heroes at top will do everything to keep the enemie carry from farming and snatch some early kills
    __________________________________________________ ___________


    MOST COMMON MISTAKES:

    • AUTOATTACK:
    NEVER EVER run to the creeps and watch your hero bashing them like there is no tomorrow!!

    If you dont keep your calm and try to only deliver the final blow on the creeps you will push the lane very hard, and opponents who do not autoattack will take full advantage of the situation

    - it is very easy to get lasthits against autoattackers
    - they will keep the creeps near to their tower, this means you put yourself in a dangerous position

    you should never attack the creeps unless you deal the final hit to kill them.

    If you press H your hero will stop any action - try to stand next to the creeps press H and only attack if you can secure the last hit to kill the creeps

    Or run around constantly without attacking - once again only deliver the final hit.

    if you press A and target your own creep with little health left you can kill it - the creep is then denied = no gold and less XP for your enemy!

    • Steal farm from the carry:
    If you want to lose the game, keep doing it, because this will secure you a complete loss.

    As the support, dont kill enemy creeps, focus on harassing the enemies, stacking / pulling and denying your own creeps!
    • Pulling without stacking:
    First of all - what is pulling?

    Pulling means, to draw the neutral creeps into the lane at the time when your creeps are passing - this will make your creeps attack the neutrals so you can kill them even on low levels!

    You can pull on Botlane-Legion and Toplane-Hellbourne

    http://www.youtube.com/watch?v=YPuzUp0L3Ag

    BUT if you pull a camp that has not been stacked before, you will automatically push your lane because after the creeps killed the neutrals they return to the Botlane/Toplane and team up with the following wave therefore the hellbourne creeps are outnumbered and get beaten quickly!

    HOWEVER if you stack (pull the neutrals away from the camp at XX:55 time / when they return to the camp, the new camp already spawned as if the previous one was killed) the creeps cant handle 2 neutral camps and will be wiped out, this results in a complete wave of XP for the enemies being denied while you can farm some gold in one go!

    Stacking and pulling are advanced techniques but i feel like you should know about it because it really helps you a lot, and more important: the enemies will do it as well! so now that you are aware of what they are able to do you can as well prevent it

    • Playing passive:
    Dont sit around and do nothing! let your enemy know that you are here, attack them, denie, but dont overdo it, or you will pay the price.

    • Not getting the runes as mid player:
    Every rune you dont pick up, will be picked up by the enemy and used against you! And your bottle will remain empty as well

    • NO GANKS:
    Ganking is essential - if you kill your enemies often the difference of gold and levels will increase dramatically!

    After a successfull gank it is obviously easier to push because one or more heroes of the opposing team are dead.

    • No MISSCALLS
    If the enemy leaves your lane, let your team know about it! If you call missing heroes the chances of a successfull gank from the other team will decrease
    • No Scroll of Town Portals (TP) in your inventory
    This applies not only for the Laning Phase, but for the entire game!If you carry a TP in your inventory you can escape ganks, help other lanes quickly (Countergank), meet up with your team at a specific location to push/defend a tower.

    Some heroes are easily countered with this 135 gold item:


    Arachna - if she uses her ultimate on you - port out!

    Bloodhunter - if he uses his ultimate on you - port out!

    you get the idea...


    From now on, there are a variety of possibilities:


    • keep up the pressure, continue ganking
    • stack the jungle for more farm
    • stack the ancients for more farm
    • gather up and kill kongor
    • push towers to increase the pressure
    • dont push, but counterpush after genociding the enemies after a successfull towerdefense...
    Whatever you decide to do

    dont ever do NOTHING!

    __________________________________________________ ____________

    Summary of gameplay

    • Never leave the base without health-regenerating items

    • Courier and Wards are essential

    • If you run in front of your creepwave and block them with your hero you can manipulate the point where the creeps will meet
      (try it in practice mode!)

    • Don't waste your level 1 spells to harass the enemy
      • save spells for kill-attempts / escapes
      • keep an eye on your mana- and healthpool

    • Don't stand still
      • idle heroes are easy prey for e.g. HOOKS or JAVELINS
      • try to move around constantly especially if the other team has heroes with ground-target spells
        (Devourer/Valkyrie/Pharaoh...)

    • Don't run in a straight line
      • if you are on the run - try to do it more in a zig-zag-way
      • be unpredictable, evade AOE-stun
      • you can use Runes of the Blight/Loggers Hatchet/Runed Cleaver to cut down trees and create new paths to confuse your enemies

    • Know when to TP
      • if you TP to another lane to set up a gank, try to do it when the enemies have no vision on the tower you are porting to - if they see you coming they will most likely flee
      • if you TP out of a gank try to run around some trees first - every moment where the enemy does not see you will help you to get out successfully

    • Don't stun stunned targets
      • if you and your partner both have a 3 second stun, dont stun at the same time, decide who stuns first to get the maximum of 6 seconds stun out of it

    • Some spells have more than one purpose
      • Pharaohs Tormented Soul is not only an AOE-nuke but also gives vision - you can scout e.g. the runespawns with it
      • some spells destroy trees which can be used to uncover hiding enemies

    • There are 3 types of damage - learn to distinguish them:
      • Physical Damage
        • Autoattackdamage of every hero
        • Some spells deal physical damage
          (all of Pandemoniums spells, Tundra's Ultimate...)
          • Can be reduced with ARMOR
          • Can be blocked with the item VOID TALISMAN
      • Magical Damage
        • Most spells deal magic damage
          • Can be reduced with MAGIC ARMOR
          • Can be blocked with item SHRUNKEN HEAD
      • Superior Damage
        • Few Ultimates deal superior damage
          • Some spells can be altered with SHRUNKEN HEAD
            • Succubus Ultimate disables, but deals no damage

    • Don't read the spells of your hero and think about the items you want to buy during the game
      • Make yourself familiar with the hero you will pick in advance (Compendium, Forums etc.)
      • Try to figure out the items that you would want beforehand so you wont lose time searching for them

    • If you say nothing, your team expects that you know the game,
      tell them that you are new right from the start and ask for help

    • DON'T IGNORE YOUR TEAM e.g.:
      • if your lanepartner tells you to go back
      • if they tell you to stun a certain hero
      • if they call for help
    __________________________________________________ ____________

    HoN vocabulary

    Some usefull abbreviations and terms in HoN:

    http://forums.heroesofnewerth.com/sh...ht=terminology

    If there is something you did not understand feel free to ask / or search in other threads, i am sure you will find an answer : )

    Please let me know if this was of any help to you, and tell me things you might miss here!
    Last edited by ky0ushu; 07-03-2011 at 07:50 AM. Reason: added a little gameplay summary + vocabulary

  2. #2
    Every new and sub 1600 player should read this. It should be stickied too.
    I don't want a large Farva

  3. #3
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    Thank you for the feedback SkyFel !
    New to HoN? Check out my little guide for beginners:
    http://forums.heroesofnewerth.com/forumdisplay.php?f=43

    Problem?
    Quote Originally Posted by jenzh View Post
    Once saw a pesti buying frostburn, ep, stormspirit and striders, flying around whole game claiming he was a ferrari, while calling all of us skodanewbs.

  4. #4
    MOST COMMON MISTAKES:

    1. People instantly pick a hero claim midlane and do not care about anything else.
    2. Everyone likes to play carry and get kills, but with 5 carries it should be close to impossible to win a game
    3. Even though when people pick support heroes, they do not support
      - no courier
      - no wards
      - they lasthit creeps -> steal farm from other heroes ... etc.
    4. People pick the hero they want to play, not the hero that would suit the situation best
    5. People usually do not counterpick opposing heroes
      - your enemy picked Devourer but you still pick Thunderbringer because he is so cute and lose mid hard






    Lets go over how this is wrong.

    #1 in game ppl pick many heros you can say that about any thing "People instantly pick a hero and claim X lane"

    #2 "Everyone likes to play carry and get kills, but with 5 carries it should be close to impossible to win a game" A lie once again. I have a 1.45 kdr and i have no carrys and 4 of 5 top played are all int heros, to say every one its kind of jumping the gun and shows that he knows little to noting about the game.

    #3
    1. be close to impossible to win a game
    2. Even though when people pick support heroes, they do not support
      - no courier
      - no wards
      - they lasthit creeps -> steal farm from other heroes ... etc

    #3 OK lets go over #3. Impossible to win a game? if that were the cases every one would be 200-300 MMR and have a 2% win rate yet.... most ppl who have a brain have a 50-60 win rate. News flash Couriers and wards can be bought by any one To say that a carry should not get wards... its 2 creep kills to get a ward its not going to run you in to the poor house so never ever cry about wards if you dont buy any. Last hit on creeps is part of the game if you cant do it then you should work on that every hero needs gold

    #4 its a pub game so yes ppl will pick heros they want to play but in a pub game its better to have some one who knows how to play the hero they picked insted of a hero they know noting about

    #5 THe only thing this guy might be right about


    #6 empath he says is usless even with full gear. This shows that he doses not know how to play so lets go over why empath is good
    #1 Can split a team
    #2 has a team hp regen skill i hear ppl buy healing gear hmmm maybe the fact she is always healing the team starting lv 1 is a bad thing?
    #3 if she jumps in to some one and they get stuned or ult by say tempest she can still uses her gear to say wind stick tempest and stop his ult.
    #4 Make your carry x4 better and heal the carry while fighting sounds kind of good to me.
    #5 any hero who has full gear will still have its place in the team and you can still win to think that you can not win haveing X hero on your team shows that odds are you are good at the Rage quit

    #6 this guy is wrong

  5. #5
    MOST COMMON MISTAKES:


    1. If you decide to jungle, you should start right on from level 1, or the hero that u leave behind on bot will have a disadvantage against 2 heroes of the same level!!

      for example:

      you pick wildsoul, your teammate has bubbles.
      both of you go to the botlane, once you hit lvl 3 you start jungling.
      bubbles is now level 3 as well, because he had to share the experience with you, while the opposing heroes are most likely at level 3 as well.that puts him into a dangerous position assuming the enemies have heroes like Pyromancer + Electrician who can ditch out a lot of damage at level 3!

      Therefore it would be better to start jungling right away, bubbles will hit lvl 5 by the time the others reach lvl 3 putting him into a slight advantage!
    2. TWO MELEE on the same lane, is probably the worst idea you could have, split up your ranged supporters and melee carries so that each lane has at least one ranged hero!
    3. going mid with every hero - there are heroes who are just not suited for playing solo mid
    4. you go botlane with Hag, while VoodooJester is middle
      - thats a waste of potential, Hag can be so much more devastating with the level advantage of solo-laning
    5. seperate stuns/slows/aoe is a bad idea!
      while the thinking of "we have a stun on each lane" is understandable, it is actually better to have both stuns in one lane for maximum effectiveness!





    #1 ok his right on this one
    #2 "TWO MELEE on the same lane, is probably the worst idea you could have, split up your ranged supporters and melee carries so that each lane has at least one ranged hero!" Yep in the same lane.....sounds bad...... yep....bad? bad? turns out lots of kills happen this way and it turns out if not the worst idea ever.

    #3 Not all heros should go mid thats true

    #4 Jester is a better hero then hag is so there is no reason this hero should not mid. Now lets go over why #1 stun (hag has no stun) #2 (his cursed ground deals more dmg then any thing in the game once u deal them some dmg #3 Jesters ult deals more dmg and with the aoe crused ground its gg #4 a :ShamansHeaddress: Hag deals dmg over time (dot) and eatch tick of dmg deals less with jester it doses not matter with hag you start to deal usless dmg. ONly thing hag has over jester is blink


    #5 "seperate stuns/slows/aoe is a bad idea!
    while the thinking of "we have a stun on each lane" is understandable, it is actually better to have both stuns in one lane for maximum effectiveness!"

    Depends on the stuns why not give each lane a chance to defend its self? some times sure its good to have 2 stuns in the same lane but it is not a bad idea at all to split them up. some times you only need one stun/ slow to kill some one

  6. #6
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    Quote Originally Posted by Night_Light View Post
    MOST COMMON MISTAKES:

    1. People instantly pick a hero claim midlane and do not care about anything else.
    2. Everyone likes to play carry and get kills, but with 5 carries it should be close to impossible to win a game
    3. Even though when people pick support heroes, they do not support
      - no courier
      - no wards
      - they lasthit creeps -> steal farm from other heroes ... etc.
    4. People pick the hero they want to play, not the hero that would suit the situation best
    5. People usually do not counterpick opposing heroes
      - your enemy picked Devourer but you still pick Thunderbringer because he is so cute and lose mid hard






    Lets go over how this is wrong.

    #1 in game ppl pick many heros you can say that about any thing "People instantly pick a hero and claim X lane"

    #2 "Everyone likes to play carry and get kills, but with 5 carries it should be close to impossible to win a game" A lie once again. I have a 1.45 kdr and i have no carrys and 4 of 5 top played are all int heros, to say every one its kind of jumping the gun and shows that he knows little to noting about the game.

    #3
    1. be close to impossible to win a game
    2. Even though when people pick support heroes, they do not support
      - no courier
      - no wards
      - they lasthit creeps -> steal farm from other heroes ... etc

    #3 OK lets go over #3. Impossible to win a game? if that were the cases every one would be 200-300 MMR and have a 2% win rate yet.... most ppl who have a brain have a 50-60 win rate. News flash Couriers and wards can be bought by any one To say that a carry should not get wards... its 2 creep kills to get a ward its not going to run you in to the poor house so never ever cry about wards if you dont buy any. Last hit on creeps is part of the game if you cant do it then you should work on that every hero needs gold

    #4 its a pub game so yes ppl will pick heros they want to play but in a pub game its better to have some one who knows how to play the hero they picked insted of a hero they know noting about

    #5 THe only thing this guy might be right about


    #6 empath he says is usless even with full gear. This shows that he doses not know how to play so lets go over why empath is good
    #1 Can split a team
    #2 has a team hp regen skill i hear ppl buy healing gear hmmm maybe the fact she is always healing the team starting lv 1 is a bad thing?
    #3 if she jumps in to some one and they get stuned or ult by say tempest she can still uses her gear to say wind stick tempest and stop his ult.
    #4 Make your carry x4 better and heal the carry while fighting sounds kind of good to me.
    #5 any hero who has full gear will still have its place in the team and you can still win to think that you can not win haveing X hero on your team shows that odds are you are good at the Rage quit

    #6 this guy is wrong
    Are you serious? This is meant for new players who joined HoN a few days/weeks ago to get a general idea of what to do, it shall prevent them from picking a 3rd melee carry if they already got 2, it shall prevent them from going mid with ophelia...

    Why dont you try to read my post again before you jump to conclusions, i never said Empath is useless, i said she is no GAMEBREAKER - compared to a fully farmed Chronos she cant do anything on her own besides dying. Or is empath the best carry of all times now?!

    Try to win a game with 5 carries against a team with an IQ of more than 80 then come again...

    And those "most common mistakes" are based on my experience with new players, how can you say its wrong?!

    you are either too lazy to read and understand what i really say, or just a bad troll...
    New to HoN? Check out my little guide for beginners:
    http://forums.heroesofnewerth.com/forumdisplay.php?f=43

    Problem?
    Quote Originally Posted by jenzh View Post
    Once saw a pesti buying frostburn, ep, stormspirit and striders, flying around whole game claiming he was a ferrari, while calling all of us skodanewbs.

  7. #7
    Quote Originally Posted by ky0ushu View Post
    Are you serious? This is meant for new players who joined HoN a few days/weeks ago to get a general idea of what to do, it shall prevent them from picking a 3rd melee carry if they already got 2, it shall prevent them from going mid with ophelia...

    Why dont you try to read my post again before you jump to conclusions, i never said Empath is useless, i said she is no GAMEBREAKER - compared to a fully farmed Chronos she cant do anything on her own besides dying. Or is empath the best carry of all times now?!

    Try to win a game with 5 carries against a team with an IQ of more than 80 then come again...

    And those "most common mistakes" are based on my experience with new players, how can you say its wrong?!

    you are either too lazy to read and understand what i really say, or just a bad troll...
    So only carry heros are game breakers right? only time any hero can be a game breaker is late game? why to teach ppl that only a farmed late game carry is the only thing that can break games right? cuz early and mid game noting is busted there right? You have like what 75 games? how much experience do you have? who said empath was even a carry hero? was that you? cuz i never did and i gave reasons why she is a good hero this game is not all based on late game carrys many games have been won in the first 15 min just due to or giveing the team crazy buffs this game is not all about late game rember that all and a guy w/ only 100 games and a bad kdr if his trying to teach you how to play then...... move on
    Not saying that im super pro or any thing but im not as bad at this guy and i have more then 75 games to show that he has only part way started to understand the game and should not give out tips to players who just started playing the game if you show this tip to 99% of all noobs they will always be noobs if they go by this

  8. #8
    Quote Originally Posted by Night_Light View Post
    So only carry heros are game breakers right? only time any hero can be a game breaker is late game? why to teach ppl that only a farmed late game carry is the only thing that can break games right? cuz early and mid game noting is busted there right? You have like what 75 games? how much experience do you have? who said empath was even a carry hero? was that you? cuz i never did and i gave reasons why she is a good hero this game is not all based on late game carrys many games have been won in the first 15 min just due to or giveing the team crazy buffs this game is not all about late game rember that all and a guy w/ only 100 games and a bad kdr if his trying to teach you how to play then...... move on
    Not saying that im super pro or any thing but im not as bad at this guy and i have more then 75 games to show that he has only part way started to understand the game and should not give out tips to players who just started playing the game if you show this tip to 99% of all noobs they will always be noobs if they go by this
    Are you trolling?

  9. #9
    Quote Originally Posted by Lariatoooo View Post
    Are you trolling?

    NOt trolling just trying to help ppl not do the wrong things or doing something dumb cuz they were reading the forms. Not torlling in any way just dont want ppl to think its all about late game carrys some of the stuff was right and i said it was but most of it was wrong. (the gear pick at the start of game was good tho and about the bottle) ppl get pissed when the loses and quit the game cuz there tired of geting raped all the time and the tips he gives are not that good for the reason i have listed. We need to get ppl out there winning games so they stay w/ the game and dont quit. Last thing we need is for ppl to be 1200-1400 mma/psr if they read stuff like this.
    once again the gear picks were good and a few of the tips but other then gear its ify at best

  10. #10
    Good guide, bro. One thing you might want to suggest is that the main stat of the hero does not dictate its role (i.e. an int is not always a support, agi is not always a carry, and str is not always a tank)

  11. #11
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    Quote Originally Posted by Night_Light View Post
    So only carry heros are game breakers right? only time any hero can be a game breaker is late game? why to teach ppl that only a farmed late game carry is the only thing that can break games right? cuz early and mid game noting is busted there right? You have like what 75 games? how much experience do you have? who said empath was even a carry hero? was that you? cuz i never did and i gave reasons why she is a good hero this game is not all based on late game carrys many games have been won in the first 15 min just due to or giveing the team crazy buffs this game is not all about late game rember that all and a guy w/ only 100 games and a bad kdr if his trying to teach you how to play then...... move on
    Not saying that im super pro or any thing but im not as bad at this guy and i have more then 75 games to show that he has only part way started to understand the game and should not give out tips to players who just started playing the game if you show this tip to 99% of all noobs they will always be noobs if they go by this
    Wow... your ignorance actually impresses me - i didnt say that gamebreakers are always carries, ok maybe i wrote that part a bit confusing - all i wanted to say is that many heroes dont need farm to be effective, but often they are still not effective enough to make a big differene. Yes i have 75 games because i dont care about MMR and goldcoins, i play for fun - if i want to play MM i play MM if i want to play no stats i play no stats, those 75 games dont say anything about my experience. My account is 165 days younger than yours, and as i said, i played DotA several years. And i dare to say when it comes down to knowledge about HoN there is nothing you could ever teach me

    You know, i just wrote this COMMON MISTAKE thingy just in case people would read it and think "hey thats exactly what i do, i didnt know that this is bad" its the friggin basics , if you know that much, you can move on to the next stage - learn how to juke, abuse fog, count cooldowns, and stuff like that, its just a quick summary of what u need to know in order to play this game without getting hardcore flamed from all sides
    Last edited by ky0ushu; 06-17-2011 at 03:55 PM.
    New to HoN? Check out my little guide for beginners:
    http://forums.heroesofnewerth.com/forumdisplay.php?f=43

    Problem?
    Quote Originally Posted by jenzh View Post
    Once saw a pesti buying frostburn, ep, stormspirit and striders, flying around whole game claiming he was a ferrari, while calling all of us skodanewbs.

  12. #12
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    Quote Originally Posted by Kripke View Post
    Good guide, bro. One thing you might want to suggest is that the main stat of the hero does not dictate its role (i.e. an int is not always a support, agi is not always a carry, and str is not always a tank)
    Hmm well yea i think i stated this when i said

    If your hero is good at disabling/stunning it is a ganker - regardless of primary attribute

    same goes for Carries, as long as they ditch out a shitload of damage it doesnt matter if it is strenght int or agi - i though it is clear but yea, maybe i should add it, thx
    New to HoN? Check out my little guide for beginners:
    http://forums.heroesofnewerth.com/forumdisplay.php?f=43

    Problem?
    Quote Originally Posted by jenzh View Post
    Once saw a pesti buying frostburn, ep, stormspirit and striders, flying around whole game claiming he was a ferrari, while calling all of us skodanewbs.

  13. #13
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    Quote Originally Posted by Night_Light View Post
    MOST COMMON MISTAKES:


    #2 "Everyone likes to play carry and get kills, but with 5 carries it should be close to impossible to win a game" A lie once again. I have a 1.45 kdr and i have no carrys and 4 of 5 top played are all int heros, to say every one its kind of jumping the gun and shows that he knows little to noting about the game.
    aaah.. do u even understand english?? lets dissect the sentence here..

    -"Everyone likes to play carry and get kills" - i think even people with ur iq should understand that..
    - "but with 5 carries it should be close to impossible to win a game" :arguement, it is close to impossible to win a game with 5 carries when two teams with the same exp. level play against each other. which is true, if u think that this is not true.. i really dont know what to tell u.
    - Your argument: " A lie once again. I have a 1.45 kdr and i have no carrys and 4 of 5 top played are all int heros" how does this statement make what he said a lie?? u could be a ks-er for all we know.. flashing ur 1.45 kdr is as pointless as the education u got, because the result was that ur stupid and just trolling people.. he is saying that u cant win a game, but u say that u got 1.45 kdr.. well.. ok.. lets assume ur pro, this guide is for beginners, show me a beginner that could pull off that, and ill buy u 6,000 gold.. i would dissect all ur other responses as well.. but they all follow the same pattern, the main thing is, u misunderstood what he is trying to say and try to show the world that ur cool, stating ur kdr at every possible chance, well guess what, shove ur kdr where the sun dont shine!! this is a guide for beginners, know that, understand that, and F*** off!!!

    with best regards from my mate Xenon_ae who has currently troubles logging in
    Last edited by ky0ushu; 06-17-2011 at 04:29 PM.
    New to HoN? Check out my little guide for beginners:
    http://forums.heroesofnewerth.com/forumdisplay.php?f=43

    Problem?
    Quote Originally Posted by jenzh View Post
    Once saw a pesti buying frostburn, ep, stormspirit and striders, flying around whole game claiming he was a ferrari, while calling all of us skodanewbs.

  14. #14
    Quote Originally Posted by ky0ushu View Post
    Wow... your ignorance actually impresses me - i didnt say that gamebreakers are always carries, ok maybe i wrote that part a bit confusing - all i wanted to say is that many heroes dont need farm to be effective, but often they are still not effective enough to make a big differene. Yes i have 75 games because i dont care about MMR and goldcoins, i play for fun - if i want to play MM i play MM if i want to play no stats i play no stats, those 75 games dont say anything about my experience. My account is 165 days younger than yours, and as i said, i played DotA several years. And i dare to say when it comes down to knowledge about HoN there is nothing you could ever teach me

    You know, i just wrote this COMMON MISTAKE thingy just in case people would read it and think "hey thats exactly what i do, i didnt know that this is bad" its the friggin basics , if you know that much, you can move on to the next stage - learn how to juke, abuse fog, count cooldowns, and stuff like that, its just a quick summary of what u need to know in order to play this game without getting hardcore flamed from all sides

    HAHA and this is why this guy is a retard i proved my point. #1 "dont say anything about my experience. My account is 165 days younger than yours" as we all know all the pros play pub no stats all the time. Cuz age of account matters right? its not about games played cuz you learn noting by playing right? You have 75 games and know very little about t he game
    So if you want to stay at 1200 mmr or psr and take tips from a guy w/ 75 games go for it but it will not move you up in the game. THere are much better tips that you can read that are not this one..well unless you want to feed and loses a lot and learn little to noting about how the game works but hey u can always just play random no stats pub games and win right? TO not care about MMR is just that you want to pick who you are vs hint you can do that in pub games and kick any one better then u so that u always win. So plz play vs ppl that dont matter more ok? As for dota i played in CAL as well there is a lot you can learn from me and the first thing is to know that you are bad and should not give out tips that are trying to make ppl be 1200. You have 75 games you know noting about this game and you only play for fun, you should try to play to have fun and win but it looks like you dont win offen. Rember all if u play no stat games thats all good and well at first but you learn noting from it it just means that you can pick your battles MMR means you are forced to play ppl who are better or = to you.

  15. #15
    Sorry, must've missed that!

    Anyways, that other guy is just trolling, so don't mind him.

  16. #16
    Kyoushu you can add something about playing 2 vs 1.
    Many just sit behind the creep wave & don't try to push out of experience the solo player, giving him too much advantage.
    & they don't ever try to gank jungle

  17. #17
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    Quote Originally Posted by Lariatoooo View Post
    Kyoushu you can add something about playing 2 vs 1.
    Many just sit behind the creep wave & don't try to push out of experience the solo player, giving him too much advantage.
    & they don't ever try to gank jungle
    Yea i will add some things in the next few days, i just wanted to put the basics up - dont have much time now but more will follow ;D
    New to HoN? Check out my little guide for beginners:
    http://forums.heroesofnewerth.com/forumdisplay.php?f=43

    Problem?
    Quote Originally Posted by jenzh View Post
    Once saw a pesti buying frostburn, ep, stormspirit and striders, flying around whole game claiming he was a ferrari, while calling all of us skodanewbs.

  18. #18
    Good presentation overall, with a few errors

    pollywog almost needs solo, and is more of a pusher than a ganker

    healers aren't required for babysitters--witch, plague, etc. are good babysitters in dual lanes


    polly+WS is a suboptimal lane

    pandromeda is OK, but more of a trilane setup with 1 more stun


    pesti isn't an early game hero, hag is more of a midgame hero as well.

    you might want to emphasize that melee carries have a lot of disadvantages and few advantages

  19. #19
    I only took a glance at this, but a few things:

    You are incorrect when you say hero X cannot be gamebreaking; you only stated that they cannot be played as carries.

    Glacius and Empath can be game breaking if they secure the victory for their lane, go around counterwarding and with that, gank around other lanes such that every lane or 2/3 lane wins. With a good foundation like that, the team can snowball into having better farm, and from that, winning the game.

  20. #20
    I think this is a great guide for people to read - I agree that anyone under <1600 MMR could probably make use of this.. Ignore the troll who thinks he knows everything.

    A few things - spelling/grammar and sentences could be refined a bit cause some parts are really confusing to follow I can help if you want?

    And to the troll - stop repeating yourself, over and over again.. You said your piece.. Of which is mostly backed up crap..

    You disagree with so many of his points with RARE examples where that doesn't apply.. Like saying that 2 melee is a bad idea if you have a Swiftblade picked with a stunner who happens to be melee.. SB would be suited to a range stunner anyway who can help him farm up after his initial attempt at bloodlust.

    Kyoushu makes a lot of good points.. and you say support needs gold? Hardly. The heros he outlined for support barely need gold.. Read some other guides that HAVE been stickied and you'll see that a lot of people think a support should sacrifice items for wards/vision.. And you see all the time in competitive play, people like Nova who have no items at the 20 min mark, are 0-4 and he is amazing at what he does..

    Maybe stop trying to troll the **** out of his post and finding **** wrong with it and suggest a few things he can IMPROVE.


    TLDR; Troll is an idiot. Good guide. I can help with grammar/sentences/spelling.

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