Primary Stat: AGI
Sound and Visual Design
To be added but picture is design
To be added
Sniper? will work on this later
Strength: 16 (low gain)
Agility: 21 (medium-high gain)
Intelligence: 15(low-medium gain)
Fires a ball full of shrapnel into the air. which promptly explodes, showering the target area. Enemy units that walk in this area get damaged and slowed. Deals 30% damage to buildings. Shrapnel lasts for 10 seconds.
Level 1 - 15% Slow. 10 DPS.
Level 2 - 20% Slow. 20 DPS.
Level 3 - 25% Slow. 30 DPS.
Level 4 - 30% Slow. 40 DPS.
The Brigadier fills his weapon with harmful pellets and lets loose on a crowd.
Level 1 - 175 Damage in a small cone. All units hit are stunned for 1.25 sec
Level 2 - 200 Damage in a small cone. All units hit are stunned for 1.5 sec
Level 3 - 225 Damage in a small cone. All units hit are stunned for 1.75 sec
Level 4 - 250 Damage in a small cone. All units hit are stunned for 2 sec
The Brigadier uses his engineering skills to make modifications to his rifle and adding a stealth pack to his arsenal, enhancing the range of his rifle and allowing him to stealth while still, breaking if he attacks or moves.
Level 1 - Adds 55 range. 2 sec fade time, cant stealth within 3 sec of attacking
Level 2 - Adds 110 range. 1.5 sec fade time, cant stealth within 2.5 sec of attacking
Level 3 - Adds 165 range. 1 sec fade time, cant stealth within 2 sec of attacking
Level 4 - Adds 220 range. 1 sec fade time, cant stealth within 2 sec of attacking, 2 sec of invisibility if stealth is broken by moving.
The Brigadier switches out bullets. Brigadier deals true damage equal to the distance his enemy is from him while using this ability.
Level 1 - Deals 10 true damage per 90 units
Level 2 - Deals 20 true damage per 90 units
Level 3 - Deals 30 true damage per 90 units