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Click here to go to the first staff post in this thread. Thread: Ask A Question (Part 3)

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  1. #21
    You don't. Plaguerider isn't a jungle hero

  2. #22
    Who should pull neutrals in a lane with a melee carry and a ranged support?

  3. #23
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    Quote Originally Posted by BullerBaby View Post
    Who should pull neutrals in a lane with a melee carry and a ranged support?
    It depends how well each player can hold themselves in lane. If the melee has an escape mechanism he'll probably be fine farming in lane, whilst the support goes to pull and they each get solo experience/gold. If the carry can't support himself and is likely to get ganked they should probably go to the woods to pull, but the support has to be ready to defend them. It's quite situational I'm afraid, with no definite answer :/
    Quote Originally Posted by chu View Post
    I'm really bad at losing on purpose. I just can't do it.

  4. #24
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    Quote Originally Posted by BullerBaby View Post
    Who should pull neutrals in a lane with a melee carry and a ranged support?
    the support, whether the heroes are ranged or melee is irrelevant

    you pull to deny the creep wave, not to get 2 players farm, so if you dont stack before you pull, or dont double pull (pull it into a 2nd creep camp after finishing the first), youre doing it wrong, and the lane will soon be pushed into the enemy tower, giving the enemy lane control

    the point is you keep your carry free farming on his own tower while denying the enemy exp and farm

    make sure you try let the neutrals get the last hit on your creeps, not a deny from you, because neutral last hit = 0 exp, deny = reduced exp
    Last edited by Jacka; 06-16-2011 at 12:35 PM.
    You won't make it here 'less ya heart pop ice.

  5. #25
    /signed

    Quote Originally Posted by Jacka View Post
    make sure you try let the neutrals get the last hit on your creeps, not a deny from you, because neutral last hit = 0 exp, deny = reduced exp
    depends on whether the enemy is close or not. if not close you can start to hit your own creeps to assist the neutrals killing your creeps. this way the wave dies faster and the nuetrals do not lose too much hp and can be used for more pulls.

  6. #26
    hey what are sb final items generally
    and does it matter if the enemy carry is range or melee

  7. #27
    - Ghost Marchers, Runed Axe, then Frostburn or Whispering Helm into Symbol of Rage is the most common build that I see. If you get a Frostburn you can pick up Abyssal Skull after.

    Against a ranged carry you'll probably have to deal with being kited, so it's more a change in playstyle than a change in items.
    "There is no teacher but the enemy. No one but the enemy will ever tell you what the enemy is going to do. No one but the enemy will ever teach you how to destroy and conquer. Only the enemy shows you where you are weak. Only the enemy tells you where he is strong. And the only rules of the game are what you can do to him and what you can stop him from doing to you."

  8. #28
    Hi, is there a way to share items, so my team can use them?
    Best regards
    Wamba

    My mods:
    Wambas LastWords http://forums.heroesofnewerth.com/showthread.php?t=350765
    Wambas Immortality & Wambas CustomMusic Comming soon! (wont come anymore)


    Abadoned account due to offendings against me from S2 customer service. ~ CU@DotA2!

  9. #29
    only a few items can be shared: among them are bottle, runes of blight, health tube, mana tube, mana potion, health potion, wards and some more

  10. #30
    Is it still possible to ancient pull the dinosaurs at :07 and :37 after the changes to the map?
    <3

  11. #31
    Quote Originally Posted by BoxenVarVit View Post
    Is it still possible to ancient pull the dinosaurs at :07 and :37 after the changes to the map?
    where to you want to pull them and why? oO
    Last edited by Wamba; 06-19-2011 at 08:03 AM.
    Best regards
    Wamba

    My mods:
    Wambas LastWords http://forums.heroesofnewerth.com/showthread.php?t=350765
    Wambas Immortality & Wambas CustomMusic Comming soon! (wont come anymore)


    Abadoned account due to offendings against me from S2 customer service. ~ CU@DotA2!

  12. #32
    Sometimes you want to pull ancients into the first wave of lane creeps for early farm or as a form of creep denial etc. As for the question: I don't have an answer. Will have to test it soon.

  13. #33
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    You can't pull ancients into lanes at all any more. However, you can pull them at x:55 to stack them.
    Last edited by Neru; 06-20-2011 at 06:37 AM.
    Quote Originally Posted by chu View Post
    I'm really bad at losing on purpose. I just can't do it.

  14. #34
    ^ just :55.
    "There is no teacher but the enemy. No one but the enemy will ever tell you what the enemy is going to do. No one but the enemy will ever teach you how to destroy and conquer. Only the enemy shows you where you are weak. Only the enemy tells you where he is strong. And the only rules of the game are what you can do to him and what you can stop him from doing to you."

  15. #35
    Can u deny urself with chalice
    whats the best thing to do when ur forced into a loosing lane?
    (if ur carry and cant get cs and little exp and if ur support and cant get cs and little exp) assuming the team wouldnt swap

  16. #36
    You can't deny yourself with chalice

    if you're forced into a losing lane just try to get as much EXP as possible without dying. If things get ugly, try to roam to other lanes to help your 2 other lanes then catch up on farm later (if needed).

    If you're a carry losing your lane ask for help, ganks, swaps. Buying a counter ward and stack-pulling can help.

  17. #37
    Hard Carries like sand wraith,DL how should I play them?

  18. #38
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    Quote Originally Posted by Bokus View Post
    Hard Carries like sand wraith,DL how should I play them?
    farm all game and carry a tp so you can help when theres a team fight.

  19. #39
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    Quote Originally Posted by Bokus View Post
    Hard Carries like sand wraith,DL how should I play them?
    Stay very cautious in early/mid game while you farm your items. As long as it doesn't put you at a disadvantage (i.e no escape mechanism) feel free to use your mana/throw your hatchet to gain last hits if you're in a difficult lane. Abuse those cooldowns. Always stay within the 1000~ area of dying creeps to gain experience, use the courier to bring your mana/health potions rather than leaving lane.

    Be vigilant of your map, and get as much farm in as possible until you feel your items are superior to the enemies force, which is when you can engage in teamfights. Of course, depending on the hard carry you could be engaging earlier, Chronos for instance has a strong ultimate for teamfights which doesn't put him in much danger.
    Quote Originally Posted by chu View Post
    I'm really bad at losing on purpose. I just can't do it.

  20. #40
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    Is anyone sitting on the throne of Best 1v1 Hero? (L25, No items, no creeps interferring)

    There's puppet who can use his ulti and then puppetshow you into hitting it. But there's also sandwraith who's just ridiculous when you're alone.
    Not to mention Corrupted Conduit and ulti on CD.

    Is anyone a clear theoretical winner?

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