SUPPORT ACCOUNT CLANS
Welcome, Unregistered.
 

Thread: RenoFox presents 'Fox'

Results 1 to 19 of 19
  1. #1
    Offline
    Account Icon
    Chat Symbol
    Join Date
    Jul 2009
    Location
    New Zealand
    Posts
    2,205

    RenoFox presents 'Fox'

    This Hero has been been moved to here now! So you can vote, thanks!
    Here we have one hero you do not want to mess with because if he is after you, he will get you.

    Fox


    (Was unable to get a non-furry concept, looking for
    a guy with a fox pelt and archery gear.)


    Stats:
    Speed: 305
    Range: 550
    Affiliation: Legion

    Strength: 17+ 1.85
    Agility: 21+ 2.70
    Intelligence: 19+ 1.95


    Theme:
    FOX: Is a cunning ranged agility hero, he's made for out witting enemy heroes by being able to track and chase heroes then make quick escapes, not only for himself but ally heroes too. He's got a decent mix of AoE and single target burst damage. Fox is a very versatile hero that can adapt to any situation. His main goal is be a ganker with the play style of a ranged semi-carry.
    early game: He can baby sit, harass and support.
    Mid game: he's great for ganking, supporting and can hold down a lane effectively.
    Late game: he's good for dealing a decent amount of damage whether AoE or single target, has decent crowd control and is epic at chasing, ohh and ganking of cause .

    Story:
    After returning home to the hidden village after along hunting trip, he discovers that his farther has fallen sick to an unknown illness. Getting more and more concerned about his father's health he sets out to search for a cure. Upon leaving the hidden village he is handed some very special viles and potions by the village elders to help him on his journey. He stumbles across information which he believes will help save his father's life. The only way he knows how is to to get this vital cure is from the depths of the Hellbourne castle, thus he lends his arms the legion's effort against the evil Hellbourne army.

    Visuals:
    The model will be of a human male who has a fox pelt that is still attacked to the head. This will be draped with the fox head on the models shoulder (kind of like this, of cause replacing the giant lion with a smaller fox) It should be a very agile hero with very smooth fluid motions. Fox is not a very bulky kind of hero, more tone and slender. The colour theme should be green and maybe some blue under his brown fox pelt.

    Skills!
    Switch Arms:

    Fox switches weapon between his swift Long Bow and his devastating Heavy Crossbow to suit the situation.

    Skill type: Toggle
    Cast Time: 0.1 Seconds
    Mana Cost: 25
    Cooldown: 6/ 4/ 2/ 0 Seconds

    Level 1:
    Long bow: 575 range +15% attack speed, 18% chance mini-stun and additional 20 damage, -5% damage.
    Heavy Crossbow: 375 range +10% damage, 10% chance to do a 1.2x crit, -15% attack speed.
    Level 2:
    Long bow: 600 range +20% attack speed, 23% chance mini-stun and additional 25 damage, -6% damage.
    Heavy Crossbow: 400 range +15% damage, 15% chance to do a 1.4x crit, -20% attack speed.
    Level 3:
    Long bow: 625 range +25% attack speed, 28% chance mini-stun and additional 30 damage, -7% damage.
    Heavy Crossbow: 425 range+20% damage, 20% chance to do a 1.6x crit, -25% attack speed.
    Level 4:
    Long bow: 650 range +30% attack speed, 33% chance mini-stun and additional 35 damage, -8% damage.
    Heavy Crossbow: 450 range +25% damage, 25% chance to do a 1.8x crit, -30% attack speed.

    Usage:

    When used, Your normal attack will change to depending on your toggled weapon is, the Long Bow or the Heavy Crossbow. When you have learnt this skill it will be permanent, so you will always be toggled with one of these two weapons. I have made it so that the level 4 skill has no cool down so that you can switch on the fly to suit the situation. The Long bow is meant to help close in on the enemy hero or fight from a safer distance. While the Heavy Crossbow is meant to be the DPS weapon, for when you're close enough.

    Balance:

    The Long Bow is a lot like that of the two Sniper passives. I've reduced the range bonus by over half, I've lowered the mini-stun chance and I've reduced the damage the mini-stun does, also made it a 0.1 second at all levels for even more balance. I've added attack speed to make it better at it's job, so I balanced it by lowering it's damage.
    The Heavy Crossbow increases DPS output with its damage bonus, and its built in crit. To compensate for this, I've lowered the range and attack speed of the user. The crit % and damage bonus has been scaled to do over all less damage then other crit skills other heroes have as there is the underlying damage bonus. I added a mana cost so it cant just be spam abused. All the numbers are really watered down since there are a lot of effects as to be more balanced.

    Visual:
    Fox switches between his 2 weapons off his back. So at all times there will be one weapon on his back and another in his hands.
    Trailing Shot:

    Fox attaches a deadly vile of concoctions to his shot, when it impacts the target it leaves a trail of burning toxins behind the them while damaging and slowing down its targets and any other unlucky enemy who steps in it's trail.

    Skill type: Active
    Target: Single enemy hero/unit
    Type: Magic
    Range: 850
    Cast Time: 0.9 Seconds
    Mana Cost: 95 / 100 / 105/ 110
    Cooldown: 20 Seconds

    Level 1:
    Does 70 magical damage and slows for 16% on hit then does an additional 10 damage per second to the target and any enemy who steps in the trail of flames for the next 5 seconds.
    Level 2:
    Does 80 magical damage and slows for 20% on hit then does an additional 14 damage per second to the target and any enemy who steps in the trail of flames for the next 6 seconds.
    Level 3:
    Does 90 magical damage and slows for 24% on hit then does an additional 18 damage per second to the target and any enemy who steps in the trail of flames for the next 7 seconds.
    Level 4:
    Does 100 magical damage and slows for 28% on hit then does an additional 22 damage per second to the target and any enemy who steps in the trail of flames for the next 8 seconds.

    Usage:
    This is a long ranged nuke/dot that also slows. It's main goal is to slow and to leave a trail behind the targeted enemy. The purpose of the trail is to damage and slow other enemy units too and also to act as a way finder to chase the enemy. When an enemy steps in the trail it too gets engulfed by the toxins. The toxins wear off on all enemies after the original timer.

    Balance:
    The damage and slow effect is weaker then other ranged Dots. It doesn't last too long and has a highish mana cost for a skill that isn't fully AoE and for an agi hero. The reason for these weaknesses is because it leaves behind a trail, the main part of this skill. The trail is still newish so there maybe some more balancing tweaks needed.

    Visual:

    Fox leans back and lobs an arrow into the air. It then lets off a bluish/greenish arrow with a small fox tail shaped flaming tail for an awesome effects =3 When it hit's the target, it has an effect that looks kind of similar to that of Blacksmith's flaming hammer but smaller, more isolated and coloured blue/green. The trail might look something like a cool bluish/greenish flame flickering on the ground.
    Potion of Escape:

    Fox throws a potion filled with a special concoction at an ally hero (can target self) that temporarily increases current health and movement speed. The health increase only takes effect if the target is below 30% of maximum health. When their HP drops back down due to the effect wearing off it's non-lethal.

    Skill type: Active
    Type: Magic
    Increases movement speed by: 22%/ 27%/ 32%/ 37%
    Increases current health points by: 195/ 290/ 385/ 480
    Range: 675
    Cast Time: 0.5 Seconds
    Manacost: 34/ 46/ 58/ 70
    Cooldown: 21/ 17.5/ 14/ 10.5 Seconds
    Duration: 3.3/ 4.4/ 5.5/ 6.6 Seconds

    Usage:
    This is a great skill either for support or ganking. It can be used to help you or your allies get away from danger. Or it can be used to help catch up to the enemy. But it's main function is to help those in need, as it's temporary heal only effects those under 30% of their maximum HP. The idea of the temporary heal is like a pain killer, they only work so long before you can feel the pain again. The idea is really based of the idea of foxes being so quick, sly and cunning able to escape from any situations, So I've passed it off as a potion that can be used to help not just himself but others too.

    Balance:
    It was originally based off another skill, so what I did was lowered the amount it would increase the movement speed by, then to make it more original I added a temporary heal. And for the temporarily heal to even kick in the target needs to be below 30% of their maximum HP. The temporary boost in health might seem like a big number, but it only lasts a short time unlike the other heals in the game.

    Fox reaches into his brown pouch at his hip side, pulls out a purplish/bluish potion and lobs it at an ally or drinks it. It'll look something like Voodoo's Acid Cocktail when it's being thrown. When it reaches the target it explodes into a shiny bluish/purplish mist.
    Velocity shot/Explosive bolts:

    While using the long bow, gives strength to the Fox's attacks, causing them to deal greater damage and adds sight the further away the target is.
    When equipped with the Heavy Crossbow, Fox loads his bow with explosive bolts.

    Skill type: Attack Modifier
    Type: Magic
    Cooldown: 4/ 2/ 0
    Manacost: 40/ 45/ 50

    Level 1:
    Velocity shot: Deals 16% of the distance your projectile has travelled. In addition, for each 375 units travelled before getting hit, the target will be revealed for 1.25 seconds.
    Explosive bolts: Causes your attack to be an AoE, and adds an additional 20% damage of your attack speed.
    Level 2:
    Velocity shot: Deals 22% of the distance your projectile has travelled. In addition, for each 350 units travelled before getting hit, the target will be revealed for 1.50 seconds.
    Explosive bolts: Causes your attack to be an AoE, and adds an additional 25% damage of your attack speed.
    Level 3:
    Velocity shot: Deals 28% of the distance your projectile has travelled. In addition, for each 325 units travelled before getting hit, the target will be revealed for 1.75 seconds. Explosive bolts: Causes your attack to be an AoE, and adds an additional 30% damage of your attack speed.

    Usage:
    Velocity shot is great for tracking and chasing heroes. It does more damage and reveals them for longer the more they try to get away. This skill is perfect for single target killing. It's a great skill for the fact that it reveals heroes so it's an anti-junk skill and perfect for keeping an upper hand on the enemy.
    Explosive bolts is good for farming and very handy for team fights.

    Balance:
    Velocity shot has been made a magical attack so it does less damage then it's original idea. This is because it has the secondary effect, reveal. Also it's to compensate for the fact that there's already so much going on with 'Long Bow'.
    Explosive bolts is pretty simple, I've made a pretty high mana cost to even it out.
    Attacks splash to nearby units.\n^y50 / 75 / 100%^* Splash in a 100 AOE\n^y35 / 50 / 65%^* Splash in a 175 AOE\n^y20 / 25 / 30%^* Splash in a 325 AOE

    Visual:

    Velocity shot is a beautiful long streamline white arrow with a very small 'border' of blue. When it hits the target it lights up the hero with a bit of sparkly effect.
    Explosive bolts is a lot like a flaming arrow, it's mainly Red with some black. when it hits it explodes in a lava/ liquid like effect that splashes.
    Conclusion:
    I hope you guys like the original/semi-original ideas. I wouldn't mind making this a female character since there seems to be a lack of female heroes

    Any suggestions, advice, constructive criticism or just comments would be greatly appreciated! I'll be working on this hero more to get him nice and polished ready for the hall of fame, haha


    Please Remember: Numbers and names can be changed! So don't vote based on the numbers, but the concept and ideas.


    Cheers,
    RenoFox.

    Change log:

    ****04/10/09****
    Changed the potion to not slow enemy and seed allies, also changed the values on all the numbers.
    Changed the ultimate, since this is not pure damage I've up'd the numbers from the original, changed the slow to a reveal.
    Swapped the Long bow and Crossbow effects, may swap it back.
    ~~~~
    Completely reworked The potion of purity, so it's taken a huge nerf from it's original idea lol. (Yay for sandbox where OP ideas can sink to the bottom )
    ~~~~
    Too much controversy about a watered down purge. So the skill has been replaced with: Potion of escape.
    Gave him more descriptions as to what kind of role he fills.

    ****05/10/09****
    Improved the layout of the page
    Added visuals
    Checked for errors
    Rebalanced some of the numbers
    Added Stats
    Added a Story
    Further improved the information on the hero
    Improved colour layout
    Changed the Long bow and the Crossbow bonuses back to the original way
    ~~~~
    Placed a HP requirement on Potion and removed the 'increase in maximum HP'
    ~~~~
    Changed the name of the 'Crossbow' to 'Heavy Crossbow' so it makes more sense.
    Started adding skill usage, balances and visuals.
    Numbers reworked on Switching Arms
    Numbers reworked on Trailing Shot
    Removed 'last hope' from the description
    Fixed the description on 'Potion of Escape'

    ****06/10/09****
    Finished the:
    Skill usages
    Skill balances
    Skill visuals
    Changed some descriptions
    Balanced some more numbers.
    ~~~~
    Changed some descriptions.
    Lowered the numbers on the temporary health boost on the 'Potion of escape'
    ~~~~
    Now that I have Nome's seal of approval I can move it out of the sandbox, yay!
    Changed a few descriptions to make it so his spells have more sync in terms of story and reasons.
    Last edited by RenoFox; 10-06-2009 at 05:35 AM.
    [17:23] <@Warchamp7> You can't spell 'Sucker sucks' without "Sucker sucks"

  2. #2
    Offline
    Account Icon
    Join Date
    Aug 2009
    Location
    localhost
    Posts
    797
    No,

    It just don't work

    Scavenge can go away imo
    Better to add damage on Longbow and speed to crossbow

    Second skill is fine

    Ultimate missing

    How to fix it : replace speed bonus on long bow by damage and replace crossbow's bonus to speed, give an other passive skill instead of the gold bonus, like a shot that slow the target
    Last edited by Magissia; 10-03-2009 at 09:17 AM.

  3. #3

  4. #4
    Offline
    Account Icon
    Chat Symbol
    Join Date
    Jul 2009
    Location
    New Zealand
    Posts
    2,205
    Changes:
    Added an ulti.
    Replaced the 3rd skill
    Reworked the 1st skill
    [17:23] <@Warchamp7> You can't spell 'Sucker sucks' without "Sucker sucks"

  5. #5
    Mass purge not balanced.

    New Twitter and Blog addresses!

  6. #6
    Offline
    Account Icon
    Chat Symbol
    Join Date
    Jul 2009
    Location
    New Zealand
    Posts
    2,205
    Thinking of changing the mass purge to Ulti. Then ulti to 3rd skill after reworking the numbers. How's the rest of the concepts Ohh wise Nome?
    [17:23] <@Warchamp7> You can't spell 'Sucker sucks' without "Sucker sucks"

  7. #7
    Electrician is a hero picked solely for his single-target purge. That's an ult. Mass purge... yeah, you get the idea. Not balanced.

    New Twitter and Blog addresses!

  8. #8
    Offline
    Account Icon
    Chat Symbol
    Join Date
    Jul 2009
    Location
    New Zealand
    Posts
    2,205
    Well when you make it a longer cool down + higher cost + harder to aim + shorter range, it starts to add up maybe even lower the AoE. it's not just about the effect but All the other things too. I mean the new Arcane hide is awesome. but then u look at it's cd and how many people u can use it on ect... and it's kinda weaker. The idea of an AoE purge might be OP, but if done right it can be realistic, or so I think.
    [17:23] <@Warchamp7> You can't spell 'Sucker sucks' without "Sucker sucks"

  9. #9
    Mass purge is definitely imbalanced. If you want to do anything with it, make it remove all buffs/debuffs to all players in the area and it would be a reasonable normal skill.

  10. #10
    Offline
    Account Icon
    Chat Symbol
    Join Date
    Jul 2009
    Location
    New Zealand
    Posts
    2,205
    Think of it this way:
    ~If it dosn't land then it's useless unlike normal purge it isn't target select.
    ~What I've did was increase the cast time so you have to be pro to time it right 1.5sec cast atm. (maybe make it 0.5 second throw then lands for 1sec before the effect kicks in so people can run from it/to it.
    ~I've given it a cool down of over 3 times that of Electricians so every cast counts so much more.
    ~It costs a lot more then Electricians making it far less spamable.
    ~It's a ground target AoE which is small so it's going be hard to aim. Even when you're only going to use it on an ally, when they're running it's going to be hard to hit them.
    ~It also has a short cast range now, I may even change it to self target so you have to be close to the action if people really think it's that imba.

    All these things are to make it a 'pro tier' skill, that is very hard to utilise but when you do it pays off.

    This is kind of like Volatile Pod. It's an AoE heal + damage with high numbers, that's pretty OP, BUT with the 3 seconds delay it's realistic and takes more skill then the average ability.

    I guess if this skill can not be made usable I may have to replace it. But to be completely honest it can be a very balanced skill due to how hard it can be to use. But pubs will hate it lol

    PS If Elixir of Purity is the only issue with this hero then I'm very happy! =D
    Last edited by RenoFox; 10-03-2009 at 11:34 PM.
    [17:23] <@Warchamp7> You can't spell 'Sucker sucks' without "Sucker sucks"

  11. #11
    Offline
    Account Icon
    Join Date
    Aug 2009
    Location
    Sleepytown
    Posts
    365
    1st: I'm not sure but I think you can trim down on the number of effects, it's just too much. Like maybe Crossbow could do more damage, a slow attackspeed and do more damage when the target is closer. Then longbow attacks weaker, has fast attackspeed, and maybe ministuns

    2nd: Love this ability, seems balanced enough.

    3rd: Major flaw in this one, it gives 525 max and current HP. Meaning that its a 525 Heal and Max HP gain. I'd use this to chase more than to run away. You could probably balance it by adding an HP requirement. Example would be you can only use it on targets with less than 25 % hp.

    Ult: Works well in conjunction to the first skill, although like I said way too many effects while just doing normal attacks.

  12. #12
    Offline
    Account Icon
    Chat Symbol
    Join Date
    Jul 2009
    Location
    New Zealand
    Posts
    2,205
    I can understand how it seems like too much, but I was thinking because there is a built in debuff it could work... I may have to reconsider. Also I've watered down all the numbers on skill 1 because there are so many effects too. eg. lvl 4 mini stun stuns for 1/2 the time of Snipers and it have a smaller % chance of mini stun. It has less bonus range, and it does less bonus damage and to kick it off it has a negative attack mod on it.

    I've changed the potion so that it dosn't increase Max HP any more and has an HP requirement for the temp heal.

    Thanks for the feed back.
    [17:23] <@Warchamp7> You can't spell 'Sucker sucks' without "Sucker sucks"

  13. #13
    Offline
    Account Icon
    Join Date
    Aug 2009
    Location
    Texas
    Posts
    1,199
    As much as I hate another Legion Agility character, this guy seems pretty cool.

    Full review when you get a poll up

  14. #14
    Skill 1: Not sure if the -% damage is needed for bow.

    Skill 2: I like it, just one question, where do the flames come from? is it the trail of the shot or is it left by the target?

    Skill 3: Wow, great escape spell and it works on other allies to which makes it a great support skill. GJ

    Ult: Hmm, this could be really powerful. It reminds me of Enchantress's ult. Does it do pure damage for the velocity shot? Or physical? Also, how does the +% damage work with attack speed exactly?


    Overall, good job. T-Up.

  15. #15
    Offline
    Account Icon
    Chat Symbol
    Join Date
    Jul 2009
    Location
    New Zealand
    Posts
    2,205
    Quote Originally Posted by docterj208 View Post
    Skill 1: Not sure if the -% damage is needed for bow.

    Skill 2: I like it, just one question, where do the flames come from? is it the trail of the shot or is it left by the target?

    Skill 3: Wow, great escape spell and it works on other allies to which makes it a great support skill. GJ

    Ult: Hmm, this could be really powerful. It reminds me of Enchantress's ult. Does it do pure damage for the velocity shot? Or physical? Also, how does the +% damage work with attack speed exactly?


    Overall, good job. T-Up.
    1) I was thinking that:
    a) I wanted to have more effects on the weapons so I would have a debuff so that it was more fair.
    b) I wanted to emphasise that they are different weapons and have different uses so the debuff is there to distinguish the 2 toggles.

    2) It's a tracking style attack, so the flames come from the enemy target. The point of that is so that you can see the flames and chase them.

    3) Thanks, I just hope it's not too OP.

    4)Yep it's a semi-port of Enchants ulti, but the difference is:
    a) it's magical not pure damage, meaning it'll do less damage but I only did that so I could add something original to the skill: Fox's vision.
    b) Yep so the damage works just like Enchantress's Ulti. This way it better fits the theme of a clever tracker, semi-carry great for assisting.

    Thanks for the comments
    [17:23] <@Warchamp7> You can't spell 'Sucker sucks' without "Sucker sucks"

  16. #16
    Offline
    Account Icon
    Join Date
    Jul 2009
    Posts
    5
    I find this hero cool, maybe just a smaller hp max on lvl 3 skill

  17. #17
    Offline
    Account Icon
    Join Date
    Jul 2009
    Location
    Over there.
    Posts
    89
    Quote Originally Posted by ZeroBoki View Post
    I find this hero cool, maybe just a smaller hp max on lvl 3 skill
    exactly!!!

  18. #18
    Offline
    Account Icon
    Chat Symbol
    Join Date
    Jul 2009
    Location
    New Zealand
    Posts
    2,205
    Thanks for the replies guys!

    On the Potion of escape issue: I was thinking that the reason the temporary health boost seems so high is because it's meant to be balanced out by the fact that it's temporary. I mean Jere has an actual heal that stays and is not HP dependent, and I'm thinking the damage cancels out the speed boost part.

    If there are more comments about the temp health boost being too high I will change it =]
    What numbers do you guys suggest? 100/200/300/400, 95 / 190 / 285 / 380, or something else such as base it on their current health or base it on their maximum Health pool so the skill can scale better late game? I do think that the numbers need to be higher then Jere's heal tho.

    PS. I really wanna polish this off well enough so it dosn't give people any reasons to T-down it when the poll comes up lol. So I need to balance the crap out of it before I move it to suggestions xD

    ~~~~
    Edit:
    ~~~~
    I lowered the numbers on the potion of escape as per demand =]
    Last edited by RenoFox; 10-05-2009 at 09:36 PM.
    [17:23] <@Warchamp7> You can't spell 'Sucker sucks' without "Sucker sucks"

  19. #19
    Huh, interesting hero. It's not imbalanced anymore at least.
    To be honest I don't see any immediate flaws with it.

    It's pretty straightforward as far as ranged DPS goes, except for Potion of Escape, which is wonky as hell, makes no sense thematically, but ends up working very well. Numbers look good and make sense too (yes, even Potion's numbers).

    You have my seal of approval (THIS IS NOT EASY TO OBTAIN), and I'll be willing to support it when you add a poll.

    New Twitter and Blog addresses!

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •