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Ok so the stalagmite skill says that units affected by chuck will get double damage from it. I tried going in practice mode, chuck a target on me and use my stalagmite on him while he was in the air and also after. I see no difference, am I doing it in the wrong order or something?
works. ive noticed it when i preform the combo on defiller or MQ or any squishy and see there Hp just drop like hell
When is a unit considered "under chuck effect" is what I would like to know most. In the air? when he touches the ground? How exactly do you perform the combo?
the correct order is stalag > chuck
EDIT:just tested doesnt work at all
lawl
Last edited by endo; 10-02-2009 at 07:10 PM.
it doesnt work right now its bugged...
i'm pretty sure S2 is aware.
in dota the correct order was stalag -> chuck though so hopefully once it gets working again this will be the way it is. or else i'm going to have to rewire my brain
Yeah I just tested Stalag + chuck, it didn't work either, thanks for confirming it's a bug.
It's meant to be chuck > stalac. As in, you throw them onto the stalactites...
Here are my test results
Pebbles(level 2: 1pt chuck 1pt stalag) vs Nymphora(435 starting hp, level 1)
stalag then after its done chuck = 294hp left
chuck then after its done stalag = 294hp left
chuck + stalag = 256hp left
stalag + chuck(creep thrown) = 305 left
stalag + chuck(self) = 219hp left
I could only get 219hp left when I was standing next to nymph when I did the stalag followed by an immediate chuck. The longer the delay between stalag and the chuck the more hp she was left with(less damage it dealt).
Hope this helps.
Just tested, seems to be working just fine as of the latest patch. Didn't notice if it was Double damage or not, but it was definitely increased.
Blink > Punch once > Staglmites > Toss to self > Punch again
Awesome nuking combo.
Chances are, I made your account icon;
Deal with it.