Has been reworked (both major and minor reworks)!
He is ready to once again rise over the doomed Newerth to spread joy and laughter!
18+2 - 20+2 - 20+2
His skills will focus primarily on ganking, initiation and counter-initiation, but will (in an advanced game) be used more as support skills.
(Q) Skill 1: Ragdoll
The purpose of this skill is to allow the Comedian to work unnoticed and create as much confusion as possible. The skill will be useful for ganking, escaping and (if it's a skilled use) initiating against an entire team without them noticing.
(W) Skill 2: Wall of Illusions
This spell is useful for several things: initiation, counter-initiation, fleeing and early (counter-)ganking. The complexity of the spell may seem a little overwhelming at first, but it's easy as soon as you understand it
(E) Skill 3: Laugh out Loud
This is his primary initiation skill which allows him to effectively burst the rest of his spells before being taken down by his enemies. It IS also effective as a counter-initiation tool and ganking at all levels, thanks for asking
(R) Ultimate: Comic Sense
Single target, early level gank ability, but also useable for lategame initiation (in big teamfights). Putting out a carry in a giant teamfight can prove very useful and change the tide of battle.
If you want, then more info is coming soon
- not bad – it’s the god like version of teleport
- Balance reduces the range on teleport by 50 or 75 units per level. Cast time instance
Wall of Illusions
- Interesting. I would hate to be blinded with this ability knowing I had to quickly run out to see what’s going on.
- Possibley re-work the blind effect on allied units to dim their vision from X to Y? Or remove the blinded effect all together
Laugh out Loud
- -I like how it dictates the way you spin but do you turn left or right when doing so?
- -Make the skill walk in opposite direction vs angle/degrees
- Screwing up vision is painful enough – I’d avoid playing against this character because of his ulti.
- Needs more description, stats, numbers
The idea is unique but the hero itself is painfully annoying to play against if it existed.
Try re-work any ability that affects vision impairment and if you got 1 ability that already slows why have another?
Good effort over all.
Hero Spotlight + Playable - Obelisk
Hero Spotlight + Playable - Putraiden
^ The comedian is made to be a visual ****up, strictly speaking.
His ragdoll might need to apply a short invis on the Comedian to ensure complete fooling. Shorter than the duration of the illusion though, as that would be overpowered for juking.
Wall of Illusions is somewhat co-written by me, and I'd like to see that beyond the standard AoE, there should be a total blackout on the map in a 2000 units radius, but the in-game screen should blur out, so you can still VAGUELY see what's going on outside, but it's hard to determine. Seeing inside the AoE from the outside is still impossible though.
Cooldown and duration might be lowered with the effect increased on LOL, because RNG is bad in this game, let's just face it.
The ultimate is waaaaay too underpowered when I see it again. Rather have a total model blur on, so allies and enemies shares the same model, all the creeps looks the same too, and makes all damage-sources dealt hit everyone. Increased duration and a random conal displacement and camera swap too. Singletarget CC has got to be pretty powerful as an ulti in some way.
Are you planning on making a playable version? He sounds interesting, reminds me of League Of Legends' Shaco (in a good way, I like both games).
"You're MINE.... umm, yummy"
i think i liked the other hero with visual impairment better. ulti that turns every member of your team into a single hero? or messes up the models of each hero? much better than this.