ultimate- earth shield
target an allied unit to grant 4 charges of ES (earthshield)
bearer is healed 100/150/200 when dmg is taken.
500 cast range
mastery (3rd spell)
swaps between 3 elements each state having passive bonuses
water passively increases mana regen 25/45/65/100%
fire passively increaseses base dmg 15/30/45/60
earth passively grants 2/4/6/8 life regen & 2/4/6/8 amor
no mana cost to swap between elements
totem (2nd spell)
calls fort a totem based on your current element
fire - decreases base dmg of all enemy units within range by 15/30/45/60
water - burns 100/100/150/175 mana for every spell cast in range.
earth- binds all targets to the earth slowing movement by 10/10/15/20%
totem has 2000 radius
50 mana cost
300 cast range
totem dies in 3 hits
Summon elemental (1st spell)
permanently summons an elemental of 700 range.
elemental on its own has
30/40/45/60 static base dmg
20 magic amor
_Based on mastery_
fire element has high dmg. 15/30/45/60 +dmg
earth elemental has high defense 500+hp and 5/10/15/20 amor
water elemental burns mana on everyhit. 10/16/26/36
level 4 elemental has 20% chance to do 3x critical strike.
range - 600
51-60 base dmg
str -18 (1.9)
agil -21 (1.8)
int -24 (3.0)
You've taken the WoW Shaman and heroized him.
We also have a hero that uses totems on the Dream.