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Thread: Ares (Strength Support!) <Legion>

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  1. #1

    Ares (Strength Support!) <Legion>

    ARES

    Speed: 310
    Range: 128 (Melee)
    Affiliation: Legion
    Primary Attribute: Strength

    Sound and Visual Design


    Story
    Drafting... story suggestions welcome.

    Role
    The role Ares will play on his team is a support tank, gifted with many abilities of that trade.

    Stats
    Strength: 27 + 2.3 per level
    Agility: 13 + 1.2 per level
    Intelligence: 24 + 2.3 per level
    ______________________________________________
    Call of War



    Calling upon war against an enemy, the enemy becomes invisible to his team. Allied units that damage the target regain health and mana.
    Causes enemy to become invisible to team and heal Ares' allies whenever they damage it. 0.2 fade time.Does not reveal invisible enemy if it attacks or casts spells
    Descriptors: [ Active ]
    1. Causes enemy to become invisible to his team and heal Ares' allies for 2% of max health and mana for 2 seconds.
    2. Causes enemy to become invisible to his team and heal Ares' allies for 3% of max health and mana for 3 seconds.
    3. Causes enemy to become invisible to his team and heal Ares' allies for 4% of max health and mana for 4 seconds.
    4. Causes enemy to become invisible to his team and heal Ares' allies for 5% of max health and mana for 5 seconds.

    Cooldown: 24/22/20/18
    Mana Cost: 155/160/165/170

    Effects on Gameplay: With this skill, Ares can fortify his team's chance of winning a battle by successfully isolating an enemy.
    Visual: Causes the enemy to have swirling arrows of bluish tint around it for the time being. Does not show this visual to allies.

    __________________________________________________

    Valiance



    Attunes Ares' armor with valiance, causing him to be able to intercept the next cause of damage to a nearby ally. When intercepting, Ares instantly appears next to the target before the source of damage reaches it and absorbs a part of the damage.
    When active, makes him take part of the damage a nearby allied hero would receive and appear next to that target.
    Descriptors: [ Active ]
    1. Takes on the damage of a nearby allied hero within 400 range and absorbs 20% of that damage.
    2. Takes on the damage of a nearby allied hero within 550 range and absorbs 40% of that damage.
    3. Takes on the damage of a nearby allied hero within 700 range and absorbs 60% of that damage.
    4. Takes on the damage of a nearby allied hero within 850 range and absorbs 80% of that damage.

    Cooldown: 16
    Mana Cost: 120/115/110/105

    Effects on Gameplay: Valiance allows a new breed of "tank". A tank that can truly and fully help his allies with his abilities.
    Visual: A trail of dissipating light follows his trail to the ally

    __________________________________________________

    Retaliation



    Breaks the defenses of nearby adversaries with his might whenever a unit damages him for 275 or more, reducing the magic and armor of nearby enemies to 0. Ares gains part of the lost defenses in this state. Cooldown of 16/15/14/13 seconds.
    If a unit casts a spell or attacks him for 275 or more damage, he will lower all resistances of nearby enemies to 0. He then gains all the lost resistances for 3/3.5/4/4.5 seconds.

    Descriptors: [ Passive ]
    1. Area of effect of 375. Gains 10% of the lost defenses, and has a 16 second cooldown. Lasts 3 seconds.
    2. Area of effect of 450. Gains 20% of the lost defenses, and has a 15 second cooldown. Lasts 3.5 seconds.
    3. Area of effect of 525. Gains 30% of the lost defenses, and has a 14 second cooldown. Lasts 4 seconds.
    4. Area of effect of 600. Gains 40% of the lost defenses, and has a 13 second cooldown. Lasts 4.5 seconds.

    Cooldown: 16/15/14/13

    Effects on Gameplay: Scales well into late game and allows the tank to help his allies greatly by reducing the defenses of nearby targets.
    Visual: Causes Ares to gain a bubble-like circle of light around him that flows whimsically about him. Enemies affected have beams of light protruding from their middle section.

    __________________________________________________


    Searing Light



    Causes the area around Ares to become seared by light whenever he receives damage, causing enemies to take part of that damage instead. If Ares loses a certain amount of health in this state, nearby enemy heroes will become unable to see for a short time. Lasts 7 seconds..
    When activated, causes nearby enemies to take part of the magic damage he receives. if it goes past a certain amount, he will cause nearby enemies to be unable to see

    Descriptors: [ Active ]
    1. Causes enemies in an AoE of 500 to take 30% of the damage he receives instead. If Ares loses 11% of his maximum health during the duration, he will cause them to become unable to see for 2 seconds.
    2. Causes enemies in an AoE of 600 to take 30% of the damage he receives instead. If Ares loses 11% of his maximum health during the duration, he will cause them to become unable to see for 2.5 seconds.
    3. Causes enemies in an AoE of 700 to take 30% of the damage he receives instead. If Ares loses 11% of his maximum health during the duration, he will cause them to become unable to see for 3 seconds.

    Cooldown: 80/60/40
    Mana Cost: 200/150/100

    Effects on Gameplay: Ares uses his tanking abilities to damage his enemies. Has great synergy with other skills.
    Visual: Causes Ares to spread his wings out. Afterwards, he becomes infused with light through his eyes. If he causes enemies to be blind (unable to see screen), they lose all sight, but can still assign actions.
    Last edited by The_Eye; 10-03-2009 at 06:47 PM.
    Quote Originally Posted by Green View Post
    Bad argument is bad. Chipper- Does focus buffer synergize?/Succubus- Does anything synergize?
    Deadwood- Does clearcutting synergize?/MQ- Does moon beam synergize?
    Hammerstorm- Does mighty swing synergize?/Pyro- Does fervor synergize?/Accursed- Does sear synergize?
    Quote Originally Posted by DaIceFrog View Post
    you fail so much dude

  2. #2
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    Cool idea bro, can't wait to see the finished work.

  3. #3
    Quote Originally Posted by Slicks_17 View Post
    Cool idea bro, can't wait to see the finished work.
    Thanks
    Quote Originally Posted by Green View Post
    Bad argument is bad. Chipper- Does focus buffer synergize?/Succubus- Does anything synergize?
    Deadwood- Does clearcutting synergize?/MQ- Does moon beam synergize?
    Hammerstorm- Does mighty swing synergize?/Pyro- Does fervor synergize?/Accursed- Does sear synergize?
    Quote Originally Posted by DaIceFrog View Post
    you fail so much dude

  4. #4
    Added third skill. Now working on the ultimate.
    Quote Originally Posted by Green View Post
    Bad argument is bad. Chipper- Does focus buffer synergize?/Succubus- Does anything synergize?
    Deadwood- Does clearcutting synergize?/MQ- Does moon beam synergize?
    Hammerstorm- Does mighty swing synergize?/Pyro- Does fervor synergize?/Accursed- Does sear synergize?
    Quote Originally Posted by DaIceFrog View Post
    you fail so much dude

  5. #5
    Mh - so spell 3 works like you activate it and once activated and taking 150 damage the resistance of all enemies is lowered to 0 instantly? Sound pretty imbalanced. If you are focused this would be to easy to pull of. In a team clash those 60% would mean that you instantly become enough armor and magic armor to not taking damage as long as the effect lasts (4.5s).

    Valiance - 80% absorb but again - 4s CD, 0 mana - how you pull this of? I think once activated the next damage done from any enemy is absorbed by you and you are teleported to your ally? This would suck if it happens to an autohit but would be amazing if triggered for example by the pyro ult. I think the numbers here need some work but very cool idea

    But due to spell 3 i wouldn't never ever focus him. Sure he can take the damage to an ally every 4 seconds but if you attack him you wipe your armor Oo

    Would be interresting what your ultimate would be

    Spell 1 - So you CC 1 enemy (most the time the tank) for 5 seconds during which he is completly isolated and if you attack him you heal yourself. Enemies don't see him anymore but you see him as normal + the spell effect?
    That would be a garanteed kill (combined with the heal).



    Overall nice ideas but for sure needs some work.
    Hope to see your ultimate soon

    -Popular- Templar -Popular-
    -Heroes- Spittlebug -Heroes-
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    -Sandbox- Rocket Engineer . Blood Countess -Sandbox-
    Numbers are subject to change - Vote on concept

  6. #6
    Quote Originally Posted by dezi View Post
    Mh - so spell 3 works like you activate it and once activated and taking 150 damage the resistance of all enemies is lowered to 0 instantly? Sound pretty imbalanced. If you are focused this would be to easy to pull of. In a team clash those 60% would mean that you instantly become enough armor and magic armor to not taking damage as long as the effect lasts (4.5s).

    Valiance - 80% absorb but again - 4s CD, 0 mana - how you pull this of? I think once activated the next damage done from any enemy is absorbed by you and you are teleported to your ally? This would suck if it happens to an autohit but would be amazing if triggered for example by the pyro ult. I think the numbers here need some work but very cool idea

    But due to spell 3 i wouldn't never ever focus him. Sure he can take the damage to an ally every 4 seconds but if you attack him you wipe your armor Oo

    Would be interresting what your ultimate would be

    Spell 1 - So you CC 1 enemy (most the time the tank) for 5 seconds during which he is completly isolated and if you attack him you heal yourself. Enemies don't see him anymore but you see him as normal + the spell effect?
    That would be a garanteed kill (combined with the heal).



    Overall nice ideas but for sure needs some work.
    Hope to see your ultimate soon
    Lowering some numbers on skill 3.

    On skill 2 I'll change it to magic damage.

    Skill 1 - The enemy isn't disabled
    Quote Originally Posted by Green View Post
    Bad argument is bad. Chipper- Does focus buffer synergize?/Succubus- Does anything synergize?
    Deadwood- Does clearcutting synergize?/MQ- Does moon beam synergize?
    Hammerstorm- Does mighty swing synergize?/Pyro- Does fervor synergize?/Accursed- Does sear synergize?
    Quote Originally Posted by DaIceFrog View Post
    you fail so much dude

  7. #7
    Ultimate is finished.

    Hero now finished!
    Quote Originally Posted by Green View Post
    Bad argument is bad. Chipper- Does focus buffer synergize?/Succubus- Does anything synergize?
    Deadwood- Does clearcutting synergize?/MQ- Does moon beam synergize?
    Hammerstorm- Does mighty swing synergize?/Pyro- Does fervor synergize?/Accursed- Does sear synergize?
    Quote Originally Posted by DaIceFrog View Post
    you fail so much dude

  8. #8
    Unable to see = black screen? You really think anyone would attack him?

    -Popular- Templar -Popular-
    -Heroes- Spittlebug -Heroes-
    -Items- Gift of the Wise -Items-
    -Sandbox- Rocket Engineer . Blood Countess -Sandbox-
    Numbers are subject to change - Vote on concept

  9. #9
    Quote Originally Posted by dezi View Post
    Unable to see = black screen? You really think anyone would attack him?
    Hence the long cooldown :P
    Quote Originally Posted by Green View Post
    Bad argument is bad. Chipper- Does focus buffer synergize?/Succubus- Does anything synergize?
    Deadwood- Does clearcutting synergize?/MQ- Does moon beam synergize?
    Hammerstorm- Does mighty swing synergize?/Pyro- Does fervor synergize?/Accursed- Does sear synergize?
    Quote Originally Posted by DaIceFrog View Post
    you fail so much dude

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