SUPPORT ACCOUNT CLANS
Welcome, Unregistered.
 

Thread: Dimension warrior melee/range hybrid

Results 1 to 5 of 5

Threaded View

  1. #1
    Offline
    Account Icon
    Join Date
    Jun 2009
    Posts
    170

    Dimension warrior melee/range hybrid

    Dimension warrior (if you have a better name for hero or skills feel free to post as I'm not happy with names and skill descriptions at this point )

    This hero is a hybrid melee/range, tha can perform ganks, aid teammates and have easier early game then most melee heroes due to ranged melee strike.

    Story
    not ready yet

    Stats
    Speed: 305
    Range: 130
    Affiliation: ??
    STR: 18+1.4
    AGI: 23+2.3
    INT: 15+1.5


    Skills

    Dimension strike(DS)

    Space is no obstacle for hero to do damage to foes at a distance with his melee strikes as he can bend space to make enemy close for blink of a moment for a strike

    Next attack has increased range, at later levels can be used as main attack (right click to toggle on/off like arachnas webbed shot).

    Range 300/400/500/600

    Cooldown 3.5/2.3/1.1/0
    Manacost 5/5/5/5

    This is what make this hero able to farm a harras early game


    Space overload(SO)

    Instatly the air around the target becomes heavy, making many actions impossible

    Range 700

    Damages target for 90/130/180/240 magic damage
    Silences
    Slows movement 20/30/40/50%
    Disarms
    Duration 2/2.5/3/3.5

    Cooldown 14 (maybe 20)
    Manacost 80/100/130/170


    Inner strike(IS)

    Attempts to perfom an attack that will bend space and as a result ignore armor

    Chance for a true damage attack 12/17/22/27%


    Dimension trap(DT)

    Summmons a barrier that limits the movement of all enemies, makign them unable to enter or exit it, all damage from the barrier or into it will be blocked .

    AOE radius 600 (it's rather hard to say exact number as it should capture only 2-3 enemies, not all)

    Duration 3/4.5/6/7.5 (staff of master)

    Cooldown 90-120

    Manacost 150/200/250 (I really don't know how much mana he will have, but it shoudl use 30-50% mana)

    Enemies should not be able to teleport or blink out of or in it.



    Strategy

    Going mid should be posible as melee heroes lose less exp from deny and when you level up DS a bit, you can put on a good competition to ranged heroes and since loger axe will increase your damage as melee hero, your ranged attacks will have better farming potential.

    Early game this hero can farm rather well due to DS and harras enemy heroes at range. First skill point will probably be spent on SO as it allows to fight for Runes before creeps spawn.

    Mid game should consist of ganking

    Late game attack speed items would greatly increase your damage as some players might have up to 60% armor reduction and IS will ignore it.

    DT can cut of 2-3 players from rest and make the fight favor your team for secs.





    I'm not a good player yet to judge what items are good or bad for certain heroes, so help me out to fill in the gap
    Last edited by Envor; 10-03-2009 at 10:15 AM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •