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Yes
No
I thought of this from blacksmith's ulti, and the mechanics of his movements, range, and stats are somewat based off soulstealer.
TELL ME IF YOU LIKE THE CURRENT ULTIMATE OR IF I SHOULD CHANGE IT OR OUTRIGHT GET RID OF IT, THANKS
(all stats and spell amounts and names are subject to balance to change)
Hero Name: Black Ace
Primary Attribute: Agility
Movements speed: 310
Range: 500
Strength: 14 + 1.6 per level
Agility: 22 + 2.3 per level
Intelligence: 19 + 2.1 per level
Base Armor: 1.7
Base Magic Armor 5.7
Spell #1 Lucky Coin (target)
Throws a giant Coin shaped spike edged disk at a target that has 5 enchantments on 5 diffrent sections of the spike.
Cooldown 7.5 secs
Coin always does 70/120/170/220 damage + a 1 sec stun
Has a 19% chance to extra stun for 1/1/2/3 secs
Has a 19% chance to do +50/100/150/200
Has a 19% chance to do 25 damage/sec for 2/4/7/10 secs
Has a 19% chance to slow for 10/15/20/25% movements speed for 6 secs
Has a 19% chance to silence for 8.5 secs
Each outcome has an additional 1% chance to happen and have the disk come back after 1 sec(except in the case of the extra stun which come back in 2/2/3/4 secs) , but only with a 1 sec stun and doing 25/75/125/175 damage
(luck token makes a 2nd run guarenteed, and for the 2nd run to have the enchantment effects which also provides a small chance for a 3rd run (4%) that has a 1 sec stun and does 25/75/125/175 damage)
Disk Returns to Black Ace after hiting the opponent for the given time it is out
Spell # 2 Marbled Dagger Throw (passive on attack) (click avticate tokens)
Upon contact with an enemy target, your atttack will have one of the following effects based on probability
A White Marbled Dagger which adds 4/7/10/13 magic damage has a 85/70/55/40% chance of being drawn
A Blue Marbled Dagger which slows for 10/15/20/25% attack and movement speed of the target for 5 secs and decreasing by 20% per sec has a 7.5/15/22.5/30% chance to be drawn
(ex at lvl 1 it would be 10% slow for first sec 8% slow the 2nd, 6% the 3rd, 4% the 4th, and 2% on the final sec)
A Red Marbled Dagger which does 5/10/15/20 per sec for 5 secs to the target has a 6/12/18/24% chance to be drawn.
A Gold Marbled Dagger, has the same effects of the Red and Blue Jewed Daggers but over 15 secs instead of 5 as well as revealing the target over 15 secs, and adds a Luck Token has a 1.5/3/4.5/6% chance to be drawn
A Luck token when used makes the next spell you cast change by increasing the odds (see spells for Luck Token Effects)
Spell # 3 Snake Eyes (Target Area of Effect)
Creates an equalateral shape after .5 sec cast time with the dice and causes an aoe of blue fire
Cooldown 8.5 secs
Throws 3/4/5/6 dice and adds effects accordingly
Cast Range: 600
Base Spell Radius:350
same number on dice = damage in aoe of 150 damage x amount of same # in an aoe over 3 secs in the aoe
(so 2 twos = 150 x 2 = 300/3 secs = 100/sec
(and 3 twos = 150 x 3 = 450/3 secs = 150/sec
numbers in a row = 20% slow to move and attack speed for 1 sec x numbers in a row squared
(so 3 odds = (3 squared) x 1 sec = (9) x 1 sec 9 secs)
The Number of odds or evens (whichever is higher) = 70 damage per sec for 1 sec x odds or evens x2 (so 3 odds = (3x2) x 1 sec = (6) x 1 sec = 6 secs)
Every 1 3 or 6 inceases the aoe by 50 (base aoe 350)
Every 2 4 or 5 adds 50 damage over 3 secs while in the aoe
(luck token adds 3 dice)
Murphy's Law
Black Ace attempts to cause a massive backlash of improbable events by stopping all probability for .001 secs. This causes a random event to occur.
Effects: Black Ace's Ultimate turns into 1 of 5 random ultimates that can be cast within 30 secs of activating the ultimate,Tripping Daggers, Desperation Throw or Lightning Strike with 1 2 or 3 are the possible ultimates. Cool down is reset when the ultimate that Black Ace obtained is used. If the picked ultimate is not cast within that 30 secs, the ultimate can be cast again but 100/66/33% of the mana used for the ultimate will still be lost.
Tripping Daggers (800 aoe spell)
Description: Black Ace trips, causing him to drop his daggers.
Effects: Causes him to be stunned for 1.2/.8/.4 secs. This ultimate will fire 4 daggers (2nd spells) at all nearby enemy units and 6/8/10 daggers at enemy heroes. (dagger duration effects can stack up to 1/2/3 times and do damge based of Black Ace's current attack) range 800
Desperation Throw (Hero Target Spell)
Description: In desperation of no improbable event, black ace throws his disk (first spell) at a target hero., however the center screw has come loose.
Effects: Causes 1.5/1.9/2.3 times the current damage of his first spell + all 5 enchantments, each with a 5% chance to hit the target again for 50/125/200 damage.
Lightning Strike 1 (Self Buff/Debuff)
Description: Black Ace Gains a additional attack speed, movement speed and electrified attack as well as magic resistant shield for a short time but will have his dagger launcher disarmed, forcing him to attack at close range with his Marble Eyed Dragon Sword, and weakens his armor
Effects: Gives Black Ace an additional 15/25/35% attack speed, movement speed and damage for 8/11/14 secs, but makes his attacks melee and loses 5/8/11 armor, however he also gains 5/10/15 magic armor.
Lightning Strike 2 (Hero Target Spell)
Description: Black Ace takes damage but is able to direct the electric current of the lightning to a target enemy hero.
Effects: Takes 5/10/15% of Black Ace's maximum health. Damages a target hero for 10/20/30% of their maximum health, and causes 3/4/5 chain lightnings with 3/4/5 bounces to hit random nearby enemy units or heroes, does 10% less per bounce.
Lightning Strike 3 (Money Stealer)(havn't thought of wat luck token will do to this yet)
Description: The energy from Black Ace gets transmitted to his belt buckle, causing it to magnetize, and attracts nearby coins.
(in the spell pull down the description and effect for each individual ultimate will apear after you get the ultimate
Effects: Takes 10/20/30% of all enemy hero's gold within 800 units.
For Character design I was thinking something similar to Gambit
But with a giant coin disk instead of a bow staff (his 1st spell), and with the a dagger launching arm attachment on his left arm (his attack/ 2nd spell)
Last edited by JakeTG; 10-06-2009 at 01:41 AM. Reason: Edited the spells and changed the 3rd spell
I noticed you had marble toss instead of jeweled dagger before. I preferred the marbles. Much more humiliating to die by marbles than daggers.
Last edited by TomtheAsian; 09-29-2009 at 11:34 PM.
*bump*
Please people can you comment, vote, or just out right say it sucks
i like the gambit idea =)
overall, i dont like it being so dependant on luck. with such low chances, i dont think it will be a really successful hero. wat u can do is to haf a skill or two that can increase ur luck instead of earning a luck token with a slim chance. also, ur ulti is...not that great. the idea is gud, but even pebbles, who can haf upto 200 base damage easily, cant have as much as the damage reduction. wat u should do is to haf a percentage instead of a rooted number, therefore makin it make sense a bit more.
these r suggestions.
cheers
thanksfinaly somone commented, like I said in the post all stats are not final, and the ultimate is a little to speratic too, a percent is a good idea though, and the odds realy arn't that bad, for the first spell at lvl 4 you have a 50% of doing 200+ a 1 sec stun, a 25% chance to do 400+1.75 sec stun (better then thunderbringers stun) and a 12.5% chance to do to do 800+2.5 sec stun(better then any stun I think)
again thx for commenting
I am not sure you should make the hero do something amazing or crappy. Instead, I feel that your hero should do a variety of different things.
For instance, take your first nuke. Getting 5 flips is ridiculously overpowered, lucky or not. In comparison to multicast, this guy wins hands down.
Instead, you should probably have something that is random such that your first nuke deals normal damage, deals normal damage and stuns, normal damage and slows, double damage, or damage and gives magic immunity for 5 seconds.
Basically, you want it to do something random without being unfair if the 5% chance of it happening occurs.
Another example (real example) is chaos knight and Valkerie. Both this guys have stuns which does a random stun count. 5 seconds, or 1 second. However, you will always be stunning. Therefore, it is a reliable ability but could be really good or really shitty without being OP.
looking forward to see what you come up with.
[F4F]
Contest Heroes:
Arcane Warrior | The Unknown
Recipe Items:
Enfeebler | Possessed Scimitar
Basic Items:
Glove of Astral Absorption | Spike Shield
i see your point if by some super mega ultra luck u manage to get a x5 flip in the first 2 mins of the game u will pwn for the rest of the game xD
wat if i reduced the maximum flips to 4? then the maximum you would be able to do at lvl 4 would be 1400(only sllightly stronger then smith's)
Ill also consider your do diffrent things based on chance, maybe I can have all my spells do something like that (though the 2nd and third spells already do that) ill look into that thx for imput
Edit: Ok I changed the first spell so its not so crazy, and improved the 3rd spell, as well as made it in combo with the 1st spell also changed the ulti, but am still hoping to replace it
Last edited by JakeTG; 09-30-2009 at 11:32 PM.
eh, I like your 3rd skill better than the first one.
Instead of double damage, it should just do something like +50/100/150/200 so its not doing 600 damage. Maybe make the stun Ranged as well instead of a 4 second stun always if it comes up. Also, remove the coin back. This spell is already powerful and doesn't need a multi cast.
Not a big fan of the ultimate. If anything, I think you should just add the high side of it and very very minor decrease the low end to make it more effective.
[F4F]
Contest Heroes:
Arcane Warrior | The Unknown
Recipe Items:
Enfeebler | Possessed Scimitar
Basic Items:
Glove of Astral Absorption | Spike Shield
Changed the damage to wat u suggested, as for the coin, if u look the coin is VERY hard to get and even if u get do 600, its realy not THAT strong, i guess i could lower the bounce amount but i would like to keep it
Also it actualy says I myself dont like the ulti and was wondering for any suggestions for something better
thanks for the imput
EDIT: made the 2nd run's (and with the token chance of a 3rd run's) attack weaker then the origanal
so the most it can do is 970 (but that only has a 1/500 or .2% chance of happening and is extremly unlikly)
Last edited by JakeTG; 10-01-2009 at 08:38 PM.
Try to pimp up the presentation. Currently it's just a wall of text that's not that good to read![]()
-Popular- Templar -Popular-
-Heroes- Spittlebug -Heroes-
-Items- Gift of the Wise -Items-
-Sandbox- Rocket Engineer . Blood Countess -Sandbox-
Numbers are subject to change - Vote on concept
[F4F]
Contest Heroes:
Arcane Warrior | The Unknown
Recipe Items:
Enfeebler | Possessed Scimitar
Basic Items:
Glove of Astral Absorption | Spike Shield
dont worry, ur ulti is much betta now, and if u can improve on it, go ahead, its for the betta
now, i think ur third skill is a bit complicated, maybe u should simplify it a bit more(even though i know u have simplified it already), so that it can be understood more easily. you might also want to make it easier to see by adding some font changes and colours, becuz it is really hard to see the different skills =)
cheers =), and please check out some of my hero suggestions =)
I remember such heroes trying to get into DotA and personally I don't think he fills a real niche apart from simply existing. As the game grows and ideas are exhausted I imagine something like this will come out, but for now I would prefer to see more solid, simple but effective and unique heroes come out.
I know you've put a lot of detail into numbers and such but I think it's the basic "chance to get one of these many buffs/debuffs/damage" which is really looked at. I don't know how else to put a twist on it to make it different and useful but hopefully you can figure that out. Good luck to you but I honestly voted No.