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Thread: Newer Player Needs help with Magmus

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  1. #21
    I don't know if this has been said already:

    Magmus can be a mid/late game pusher, if you're planning to destroy some towers while there are no enemies on the lane and you are solo. Do it like this:

    - Walk with your creeps until you encounter an enemy creep wave.
    - Lava Surge through the creep wave and make sure you hit the ranged creep (and try to hit as many creeps as possible).
    - The ranged creep should be low HP after your Lava Surge, you can one-hit it and that should cause the whole wave to die by your Volcanic Touch

    Late game you should have built up a mana pool that's big enough to perform Lava Surge a few times in a row.

  2. #22
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    sorry for not making it very clear , but if your playing a game with a few disables , it pays to get srunken head . this eliminates the need for shamans headdress , and why HotBL is a better item , gives you some regen and some ability to tank abit , because you dont want to die
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  3. #23
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    CORE portal key,tp stones marchers and a bracer or two
    Luxury:Behemoth's heart,Frostfield Plate

  4. #24
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    Heres how you build magmus
    First set:
    3xMana potion
    1xHealth potion
    2xRunes of Blight
    3xStat totems
    Total cost: 589g

    Next set:
    Marchers
    Portal Key
    Total cost: 2650g

    Next Set:
    2xBracer
    Enhanced Marchers
    Total cost: 2000

    Last Set: Shrunked Head, Runed Axe

  5. #25
    to OP: Its pretty funny that some of the idiots in this game are telling you to get a ruined axe considering its probably one of the dumbest items you can get on MAGMUS.

    Secondly, i played magmus probably my first 40 out of 50 games in HoN and i can tell you from experience that having a bottle is EXTREMELY helpful. I am not telling you to get bottle 1st item but what i am saying is Make it either item #2 or get it right after a pair of boots.

    You will have 0 problem farming up your blink dagger with Volcanic touch + lava surge. And with a bottle u will have plenty of mana/HP to stay on the battle field 2-3 times as long as you would without it.

    Some of the builds that people have told you are in part correct. You will want Some Boots, a bottle, a couple of bracers, a portal key, (then upgrade your boots either to Post haste or Steam boots), and Lastly you will get a Staff of the master (NOT A Shrunken head or a Ruined axe)

    You can use the Ult/blink trick to initiate you should not need a Shrunken head to stay alive nor should u need it to get your ultimate off.

    With a Staff of the master your ult is even more devastating to the other team bringing them all down to at least half HP (for carries, probably killing them if you ult/stun if they are support heroes)

    It will also allow your carries to run in and Clean up shop.

    Magmus isnt a Carry hero he is a gank/initiator, getting a staff of the master allows him to do so with almost if not just as much force as your average Tempest or Behemoth.

    PS Get one level in Steam bath after you have your stun leveld to 4 just as an escape mechanism. Dont leve it any higher as those skill points are better used in Stats.

  6. #26
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    NEVER waste money on bottle. Bottle is useless for magmus(except maybe in noob games where you can runewhore), you should be able to get blink the first time you go back to the fountain. If you're being heavily harassed or just can't handle it, ask for a gank and try to grab some early kills for easy money. The sooner you get blink the better for your team.

    Staff of the master does very little for its cost(4300g for 1 more pulse and slightly increased radius) Shrunked Head is much better if the enemy got stunners/nukers.

    Runed axe (not Ruined axe check clueless above) is merely a luxury item that keeps you going with the mana and hp regen and damage+cleave for megafast farming.

  7. #27
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    There are better things for the money which you might spend on Runed Axe.

    With the hammur, you will basically be killing the creep waves in two hits, anyway.

  8. #28
    Quote Originally Posted by Lomina View Post
    NEVER waste money on bottle. Bottle is useless for magmus(except maybe in noob games where you can runewhore)
    Bottle is not useless, bottle is used to keep your mana up so you CAN do your job of ganking. It's 3 extra lava surges with no wait which is really nice when ganking. You either take a bottle or your typical starting items, and grab the rune if the solo mid doesn't need it.

    Runed axe (not Ruined axe check clueless above) is merely a luxury item that keeps you going with the mana and hp regen and damage+cleave for megafast farming.
    You typically DONT do luxury items to further fascilitate farming, also how in the world would you have trouble farming? using lava surge on a creep wave followed by a single swing from a decent level magmus will usually end with lots of dead creeps.

  9. #29
    I like to pick Magmus whenever it shows on sd.

    Besides the obvious portal key and marchers, i find bottle to be awesome on him, when game moves to gank mode u can stay in action for a lot more time. Not to talk about picking runes, what is not rare considering u should be moving between lanes a lot.

    I never felt any other item besides this 3 helps magmus a lot. Tried head many items, droped it since after learning to ult+tp i never got that combo interrupted. Melee items are not a good choice, no matter what additional stat it has, u wont be hitting more than 1-2 times on a normal group or gank fight... if u opened right and your team reacted, they are death, your melee hits are not relevant most of times.

    The only item i found to be very ocasionally good is shaman headress, go figure when.

    So, after tp, boots and bottle (order as needed) i tend to buy sight wards, dust and those kind of things that make you look like u farmed 0 but for real helping a lot more that getting a behe hearth for yourself. Also, considering Magmus ganking power and if no one is placing wards early game, i may buy some even before tp. (pub games... pm if anyone needs an average player for a team)

    Note im not very expert and i will try out somethings i readed here. Just my 2c.

  10. #30
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    Bottle is not useless, bottle is used to keep your mana up so you CAN do your job of ganking. It's 3 extra lava surges with no wait which is really nice when ganking. You either take a bottle or your typical starting items, and grab the rune if the solo mid doesn't need it.
    If both sides mid is doing their job right there is rarely a scenario when they wont get the rune over you.

    You typically DONT do luxury items to further fascilitate farming, also how in the world would you have trouble farming? using lava surge on a creep wave followed by a single swing from a decent level magmus will usually end with lots of dead creeps.
    It allows him to destroy neutrals, on a lane you can only take 2 creep waves before you have pushed too far. Also gives you manaregen which lets you use those lava surges and need not to worry about runes or going to fountain to refill your bottle. PLUS the damage is nice combined with phase boots you are more than just a one trick pony, you can chase and autoattack people with decent damage. Sure you can build him as a pure tank, but thats up to you.

  11. #31
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    My build is pointed toward non-EM and works very well in that environment. This is not for EM pub-stomping, it's to build a versatile, team-oriented gank/push initiator with enough staying power to start AND finish the fight.

    Starting build: Nobody is bullying you out of a lane with this setup.
    Mana Battery - 210g
    Minor Totem (2) - 106g
    Blighted Rune x6 - 180g
    Health Potion x1 - 100g
    (Buy into a chopping axe once you use up your health potion or runes. Remember the health potion can be used for teammates also.)

    Mid-game core items:
    -Homecoming Stone (2)
    -Portal Key
    -Bracer (2)
    -Power Supply
    -Steamboots/Enh Marchers (I like steamboots because he has pitifully low natural armor and is not a hero with high str/hp gain.)

    Late Game core items:
    -Staff of the Master/Shrunken Head (both if time/farm permits...but the game should be over before then. It's your job to help make that happen by being a mid-game powerhouse)

    Optional mid-game items depending on the enemy lineup:
    -Shaman's Headdress (spell-heavy team)
    -Helm of the Black Legion (phys-heavy team)
    -Bottle instead of 1 Bracer (if you're constantly ganking and need to grab runes to stay out in the field)


    I realize this thread is full of posters who think they know everything.. but if you have any detailed questions feel free to PM me.

    Edit: One other thing - Mag is not the greatest pick against a high-HP team.
    Last edited by TreeHorse; 10-02-2009 at 04:40 PM. Reason: I like to help people.
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  12. #32
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    You can actually go blink, enhanced marchers, and bkb. You can then first bkb, blink in burrow and epi their team and they cant stop you. Burrow + epi is actually stronger than epi + burrow cause your right on top of all of them.

  13. #33
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    Quote Originally Posted by TreeHorse View Post
    My build is pointed toward non-EM and works very well in that environment. This is not for EM pub-stomping, it's to build a versatile, team-oriented gank/push initiator with enough staying power to start AND finish the fight.

    Starting build: Nobody is bullying you out of a lane with this setup.
    Mana Battery - 210g
    Minor Totem (2) - 106g
    Blighted Rune x6 - 180g
    Health Potion x1 - 100g
    (Buy into a chopping axe once you use up your health potion or runes. Remember the health potion can be used for teammates also.)

    Mid-game core items:
    -Homecoming Stone (2)
    -Portal Key
    -Bracer (2)
    -Power Supply
    -Steamboots/Enh Marchers (I like steamboots because he has pitifully low natural armor and is not a hero with high str/hp gain.)

    Late Game core items:
    -Staff of the Master/Shrunken Head (both if time/farm permits...but the game should be over before then. It's your job to help make that happen by being a mid-game powerhouse)

    Optional mid-game items depending on the enemy lineup:
    -Shaman's Headdress (spell-heavy team)
    -Helm of the Black Legion (phys-heavy team)
    -Bottle instead of 1 Bracer (if you're constantly ganking and need to grab runes to stay out in the field)


    I realize this thread is full of posters who think they know everything.. but if you have any detailed questions feel free to PM me.

    Edit: One other thing - Mag is not the greatest pick against a high-HP team.
    tyvm

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