Skill 1.
The Taste of Flesh:
Description: With its new found phsyical existance The Darkness has found a liking to flesh and all the pain and damage it can cause it.
Ability:
Targeted Ranged Channeling ability.
while this spell is channeled health and mana is drained from the target and given to the hero but the further away from the hero the target is the stronger the drain is. The target is still able to move and cast spells freely as it is drained but the range of the spell once it is on should be very long forcing the target to either run away or get close to the hero.
Animation: A few tendrils from the hero should stretch foward and latch onto the target, the tendrils appearing like the strings from Puppet Master's Ultimate except Black/Dark Purple
Numbers: (my attempt feel free to point out balance issues as this is my first time)
Type: Magic
Range: 400
Cast Time: 0.8 Seconds
Duration: 10 Seconds all levels
Damage: 1% (0.5% under 300 units range, *% at 1000+ range) per second/ 2% / 3% / 4%
Mana Cost: 75 / 85 / 100 / 120
Cooldown: 25.0 Seconds
Required Level: 1 / 3 / 5 / 7
Note: Lasts until target gets more than 1500 units away.
Skill 2.
MORE MUST HAVE MORE!:
Description: The Darkness sensing flesh nearby works itself into a rabid frenzy, its tendrils flaying widly desprate for a taste of the flesh so very close!
Ability: Passive Melee range.
As an enemy hero gets closer to the hero a damage aura is activated strongest when standing right next to the hero and weakest at its furthest edge.
Animation: When a hero is near any tendrils not being used for Skill 1 should be waving around faster then normal and if possable any tiny ripples around the base of the model should quiver faster.
Numbers: (my attempt feel free to point out balance issues as this is my first time)
Type: Physical
Radius: 400
Damage: 20 Damage at 150 going down to 10 at 400/ 30-15/ 40-20/ 60-30
Required Level: 1 / 3 / 5 / 7
Skill 3.
Give In To Me...:
Description: As blobs of concentrated Darkness touches the flesh the Darkness within fights for control of the body wanting to go to the sweet embrace of its master.
Ability: Ranged Autocast, Replaces standard ranged attack.
At the cost of mana the heros damage is increased slightly and with every hit the target is pulled a little towards the hero.
Example: if an enemy hero is standing still and begins getting hit by this skill each time it lands on the target its pulled towards the hero so that if the target dosnt do anything it will eventually be pulled right next to the hero.
Animation: Instead of the standard tiny blob a larger heavier looking blob should be fired, perhaps leaving a little trail on the floor like with Amardaons snot or Plague riders auto attack.
Numbers: (my attempt feel free to point out balance issues as this is my first time)
Type: Magic
Cast Time: 1.0 Seconds
Damage: +10/ +20/ +30/ +40
Mana Cost: 12
Cooldown: 2.0 / 2.0 / 0.0 / 0.0 Seconds
Required Level: 1 / 3 / 5 / 7
Note: This is an attack ability. Right click to enable auto-casting of this skill.
Pulls target by 25 units
Skill 4 Ultimate.
You Can Never Escape Me:
Description: In an explosion of violence and anger The Darkness stretches itself over a large area of ground slowing and draining any enemies that wander into the dark tainted ground.
Ability: Channeld Non-targetable AOE.
In an area around itself (similar size to Keeper Of The Forest's ultimate) all enemies are slowed and are drained of health and mana which is then given to the hero. Also in the area of this AOE there is Fog preventing anyone outside its range to see inside and anyone caught in this aoe also has its vision reduced to minimum (like Dark Lady's ultimate). But to do this costs 100% mana of the heros remaining mana
Animation: Looks like Keeper Of The Forest's ultimate except the roots are all black/dark purple and while this spell is channeled the hero model should loose its head and just appear as a round tentcle coverd blob with tendrils attached to the ground witch occasinaly bulge as if they are sucking something into the body.
Numbers: (my attempt feel free to point out balance issues as this is my first time)
Radius: 700
Cast Time: 0.0 Seconds
Damage: Drains 2% HP-MP per second from each hero/ 3%/ 4%
Mana Cost: 100+remaining mana / 150+remaining mana / 175+remaining mana
Cooldown: 160.0 Seconds/ 110/ 60
Required Level: 6 / 11 / 16
Notes: Lasts for 6 seconds /12 /24
Applies Debuff: 20% / 30% / 40% reduced movement speed
End.
Personal Notes:
Would just like to thank those who read this for taking the time to do so and that if you have any feedback or comments on this hero please leave a message as i love hearing other peoples ideas.