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Thread: Introducing Project Epoch (Old Thread)

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  1. #1

    Introducing Project Epoch (Old Thread)



    The Epoch Project is a new training clan created by the Training Grounds team (Tripwyr, Ryan, and Visions) in association with [S2]Feanux. The Epoch Project intends to accommodate a range of players, from those with zero MOBA experience, to users seemingly stuck in their MMR range looking to improve.

    To explain why LN was not chosen for this project, I must first explain the past month or so behind the scenes of the Training Grounds. As some regular users of this forum may have noticed, DenyTheTruth has stepped down as leader of both LN and the Training Grounds, leaving me to replace him. While both Deny and I shared a similar philosophy, we've gone about it in different ways.
    Initially we had planned to revamp LN and mold it to our new ideals, but as time went on we began to realize that major infrastructure changes on such a large clan would be impossible. It is for this reason we've decided to kick off a new era in the Training Grounds with a brand new clan, The Epoch Project.

    The Epoch Project will be enforcing a new set of rules, previously unenforced by LN. First, we will only accommodate players who aim to either learn, or teach. There will be routine inactivity sweeps to ensure that each member of the community is actively learning or teaching. Unfortunately, this means that players who wish to remain in the clan after training will be required to apply for mentorship or leave the clan. Players who display exceptional membership qualities may be excluded from this rule.
    Aiming for a larger clan, we will be placing mentors and trainees into individual PSR/MMR brackets. This helps to ensure that all training sessions are constructive for their participants. To ensure quality in teaching, all mentors will pass through additional screening. This will help us to distinguish ourselves as the official and premier clan of the Training Grounds forum. Senior Mentors and Officers will be selected from members who have shown exemplary leadership and reliability in their time with us.

    In order to ensure quality, this clan will adopt a zero tolerance policy for smurfing and trolling. Any player who joins the clan intending to disrupt it's operations will be punished under the Report a Player system, courtesy of [S2]Feanux. While we understand you may sometimes get frustrated, we will be maintaining records of any disruptive behavior within the clan. Those who prove themselves to be unable to maintain a positive behavior will be removed from the clan, or in extreme cases, receive in-game disciplinary action.
    Last edited by Tripwyr; 01-16-2013 at 06:31 PM.

  2. #2


    Trainee
    As the primary purpose of The Epoch Project's existence, Trainees are those players who wish to learn or improve their play. Most members will fall into this rank.

    Senior Member
    Trainees or Mentors who have retired from their roles. These are players who have demonstrated exceptional membership behavoir, and have remained honorary clan members. These players have no active role within the clan.

    Mentors
    The driving force behind the clan; mentors are those players who desire to share their knowledge and improve the community. All mentors will undergo a screening and training process before being introduced into a group.

    Officers
    Officers are the clan's quality control. Officers will enforce the rules, resolve disputes, organize tournaments and special events, in addition to miscellaneous behind the scenes tasks. Officers may also take on the mentorship role.

    Administrators
    The leadership behind the clan. Administrators include: Tripwyr (Clan leader), Feanux (S2 representative), DenyTheTruth (Lead Officer and Advisor), iGuy (Lead Officer and GM Liaison), and Yukari (Lead Officer and GM Liaison).


    Epoch currently has several learning initiatives in place, including Learnhouses, Training Workshops, friendly Inhouses, and a consistent mentor presence. All of these tools are provided to make training easier and more intuitive for the player.

    Learnhouses
    Learnhouses are organized matches in which one or more mentors will observe the game, and provide extensive feedback on individual performance as well as improvement advice. All previous learnhouses are archived so that players may view previously given feedback or gauge their own improvement over time.

    Training Workshops
    Training Workshops are individually organized mentoring opportunities offered by numerous mentors through the Epoch Project. These mentors will often provide individualized training and personalized feedback to those interested in a more one on one experience.

    Inhouses
    Inhouses are friendly matches played in accordance with the Epoch Project's Code of Conduct. This ensures matches contain no smurfing, trolling, flaming, or in appropriate behavior. Should this behavior be experienced, it should be reported to an officer as soon as possible.

    Mentor Presence
    Our staff of knowledgeable and experienced mentors ensures that any time you have a question, somebody will be there to answer it.

    The smaller group size utilized by this clan allows easier team-building, communication and growth in a familiar environment. Additionally, it allows the mentors to more easy monitor trainee improvement, and provide feedback accordingly.

    Likewise, trainees will have the opportunity to provide feedback to the officers and administrators regarding the performance of their mentors. This ensures that mentor quality remains high, and ensures the trainee's optimal experience is maintained. It also allows us to optimally allocate our human resources, and catch problem users early.
    Any breach to this code of conduct will result in a warning, expulsion from Epoch, or in-game disciplinary action. Should you witness a breach of the code of conduct, please notify an officer or admin.
    • Uphold S2's Code of Conduct.
    • Be respectful to others, Epoch maintains a zero-tolerance policy for trolling and smurfing. Keep flaming to a minimum.
    • Remain active. Inactive players will be automatically removed from the clan. If you expect to be absent, please inform an administrator in advance.
    Sign up to the Epoch Project today
    A thank you goes out to Avunaos and Sye for their outstanding work on the graphic elements of this post.
    Last edited by Yukari; 12-23-2011 at 12:46 AM.

  3. #3
    Joining the Epoch Project
    To join the Epoch Project, please register on our website. When registering, you will be asked for your in-game name, please ensure this is the account you wish to join on.

    Joining the clan is not instantaneous. Please contact an Officer in-game or PM them on our forums for application status checks.
    Last edited by Katieeee; 12-23-2012 at 12:27 AM.

  4. #4
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    Epoch is focused on learning, but while playing you can do things that make your team more likely to lose but that cause you to learn more.

    For example, you could be an 1800+ player who never solos mid yet who's interested in learning how to do this in a controlled environment. You picking mid when you're not experienced might cause your team to lose.

    Or, if your experience is with hard carries and you're interested in learning to play roaming gankers, your inexperience with these other roles means you won't look at the map the same way, you won't take in details that gankers need to take in, and you won't manage your farm correctly tending to either gank too much or farm too much.

    Or, you might be experienced with hard-carry trilanes only and have no idea how to play any other setup. Trying to play any other setup will likely lose you the game because you'll be overrated and inexperienced.

    How does Epoch handle players who aren't trying their best to win, in this manner? Some people might be frustrated that you're doing something like this, "causing their team to lose."

    The above examples might be obviously allowed, but on the other extreme is picking Scout every game and rushing Codex. It's possible to learn how to get better at Codex Scout, and it's possible to play in a non-trolling way. Yet doing this might get some people *very* frustrated.

    The middle-of-the-road example would be something like a War beast + Wildsoul push strategy, or other off-the-wall tactics you're interested in training for. Does Epoch discriminate against unpopular tactics, or classify them as "trolling" even if the intention was to learn? How do you manage players' frustration with anything that isn't written in Diva's default hero guide?


  5. #5
    While I am a fan of "uncommon" strategies, I think it's best to teach the trainees of things that they need to know before allowing them to run shaky strategies, sort of like mastering walking before attempting to run.

    P.S. Please don't follow Diva's guides.

  6. #6
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    Quote Originally Posted by Yukari View Post
    While I am a fan of "uncommon" strategies, I think it's best to teach the trainees of things that they need to know before allowing them to run shaky strategies, sort of like mastering walking before attempting to run.
    The first post mentioned groups would be split based on the PSR range. There was nothing in the first post that mentioned discrimination against 1800 trainees belonging to their own private group, and these people wouldn't need to master walking.

    While they could train traditional strategies, it seems like that's more "playing to win" rather than "playing to learn."

    P.S. Please don't follow Diva's guides.
    Diva's guides are the highest rated guides, voted the best by the HoN community. Who are you to disagree with a guide that has near 100% agreement from the HoN community for being a great guide?
    Last edited by MichaelBurge; 07-20-2011 at 01:03 AM.

  7. #7
    I seem to have misunderstood you. We don't accommodate 1800s simply because of the lack of interest towards mentorship positions above that range, and we're not interested in providing an environment for people who are not teaching or learning, though we are setting up a comp team to represent Epoch

  8. #8
    Quote Originally Posted by Yukari View Post
    P.S. Please don't follow Diva's guides.
    /giggle
    Let me spell it out plain for you
    Angry people complain about the things I do
    I'm not changing direction, I'm stepping my game up
    Maintaining my name, the same way I came up.

    Truth is, I thought it mattered
    I thought that music mattered.
    But does it? Bollocks!
    Not compared to how people matter.

  9. #9
    Annnnd Tripwyr has forgot to include the sign-up link. Fixing the OP, it should show itself in a minute or two.

  10. #10
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    Won't last very long, but GL.

  11. #11
    Does this clan support inflated and bad players?(ME!)

    Credits to Okuu.

  12. #12

  13. #13
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    Do we definitely have to leave our existing clan to participate?

    I'm interested even if we do, mind (I signed up already, since helping with LNCIP was p. cool and I'd like to do more mentor stuff) but i'll miss the clan I've been in for the last year

    Quote Originally Posted by Tripwyr
    There is no way to force your team to become better. Your only option is to improve your own play; once you've improved your own play, your MMR will increase allowing you to play with other better players.

  14. #14
    @Triumph thanks bro, expect that sexy voice of yours on one of my youtube vid at the end of this month

    @Khrrck yes, it's mandatory to be in the clan

  15. #15
    Quote Originally Posted by Yukari View Post
    though we are setting up a comp team to represent Epoch
    Oh really? :O

  16. #16
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    I want to become a Senior Member :3

  17. #17
    Ooh, interesting. I have been kind of wanting to learn how to mid properly. Good luck~

  18. #18
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    I'm all for it so long as you guys do what LN did not: host inhouses even at the worst of times and kick the retarded high tier players that think trolling newcomers boosts the size of your Jacobs.

    Quote Originally Posted by Tripwyr
    [...] we've decided to kick off a new era [...]
    I'm looking forward to it.
    Last edited by MEjH; 07-21-2011 at 05:13 AM.

  19. #19
    It makes me sad that LN will be gone in a few months since most of core staff and mentors are switched to E.And i dont rely much on same quality control that you promised on LN project at free to play weekend, that project was filled with trolls, smurfs, and inactive players as far as i had seen.Lets say controls were successful and E will have a serious and determinated squad, who is led by a few mentors.

    Im going to speak directly to Yukari at this point.What have you done for LN in past few months?I havent seen you hosted inhouse game on teaching purpose or you teaching someone.SBT job may require most of the time you have but who is going to mentor high level players that in a better level than many mentors?

    PS:I believe my post is full of grammar mistakes, english is my third language and im sorry for bad grammar.

  20. #20
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    This sounds really good guys. Any update on how itīs going so far??

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