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Click here to go to the first staff post in this thread. Thread: Basic Laning Guide

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  1. #81
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    omg ty nome. you are the one who taught me how to adapt to hon. ty.

  2. #82
    Good job!

  3. #83
    Great, great guide. Has really helped me out, and gave me a better understanding of laning.
    I missed out on quite some xp, because of the double creep spawn pull, now I understand why.


    Its a bit too much to ask, but can you write up about;
    -when the laning phase ''ends'' or for how long you ''lane''
    -laning as a melee (mid or 2 melee lane)
    -Hatchet, and on who/when to get it

    Laning against certain heroes can shut down a lane, and sometimes you cant even
    get near the creepwave (Swiftblade vs Vindicator).

  4. #84
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    nice guide reading since NOW! lol =)

  5. #85
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    soooo much info..... how much am i expected to learn from reading

  6. #86
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    New too the game, am currently downloading. Im coming over from LoL so i might understand this a lot better than some other noobs but it was a great read! I'm surprised to learn you can last hit your own creeps O.o

  7. #87
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    Nice read, will be trying some of them tips out right now
     

  8. #88
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    niiiiiice guide. i think a lot of people should come to read this.

  9. #89
    Just wondering if its worth mentioning in the AoE nuke section that if your lane opponents are not around it can be worth pushing the lane to the tower to deny creep experience and have the lane pushed back to your side. Its also beneficial to push the lane in mid to give yourself a chance to get the rune whilst your opponent deals with the creeps at his tower, with little loss to experience on your end.

  10. #90
    ^ I would add what he said (for mid lane before the rune spawns)

    also, couple of comments on the 'Neutral Pulling' section:

    - it's not needed that you let neutral creeps attack you as your creep wave walks by. your creeps will aggro the neutrals automatically and there is no need to receive any damage from neutrals so I would fix that.

    - state what the pulling times are

    - note that pulling the unstacked (single) neutral camp will push you lane and that it should be double-stacked to completely deny your creep wave (and deny the exp to enemies)

    maybe those tips were already mentioned, but I haven't read all the pages in the thread.


  11. #91
    I still watch this guide every once a while and damn every newcomer should be directed to this.

  12. #92
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    Good guide for Beginner's with also some for the more wellrounded players

  13. #93
    At the beginning of each game, one hero top and one hero bottom should check their respective sides of the river for the starting 0:00 rune. Depending on your lineup and the rune, it's quite possible to get Bloodlust. Think you need to edit this

  14. #94
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    A very good guide. +1

  15. #95
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    Some things are either wrong or outdated though. For examples, towers can be denied when they are under 10% health, which is 135HP for tier 1 towers, but more for higher tier towers.
    The Game. You just lost it.

  16. #96
    Now that we have more newbies here.. might as well bump this excellent guide.


  17. #97
    Før close-by to 1500 Games, still wasnt all aware of all of this

  18. #98
    Thank you very much for the guide, but alas, I have a noob q that hopefully you or someone else would elaborate or clarify.

    I'm a bit confused with the implications of saving your skill points until you need it. The example given really didn't resonate with me as I've not yet played Defiler, so it could of just went over my head.

    As I'm trying to understand it, you want to avoid using your skill points until necessary as the situation of the game progresses, correct? At which point would you rather put a point in a skill or in the hero stats (as you've indicated in your example)?

    Thanks in advanced!

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