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Click here to go to the first staff post in this thread. Thread: Basic Laning Guide

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  1. #61
    Quote Originally Posted by Tr1cKSt3R View Post
    The problem is that noobs are wont to just play and never look on the forums, except to post their own QQ threads.
    You might also want to add that Runes respawn every 2 minutes and the exact time that you should pull creeps at. i think it's somewhere around 21-22 seconds or 51-52 seconds idk.. i've only bothered to pull a few times and i just eyeballed it. it's a little harder in HoN because if the neuts aren't actively attacking you than your creeps won't aggro to them.
    i find that 17 and 57 work best for a straight path to the creep wave, it minimizes the time in which the creeps are following you and therefore you take less damge from them.

  2. #62
    THat would be 17 and 47

  3. #63
    Thanks. If anyone needs this guide, it's me. I've been playing dota for years and i'm still a noob :P

  4. #64
    Clarification, it's not 135 HP to deny tower, it's 10% of tower max HP I believe.
    Each defeat brings you one step closer towards improvement.

  5. #65
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    Quote Originally Posted by Dataslycer View Post
    Clarification, it's not 135 HP to deny tower, it's 10% of tower max HP I believe.
    This was already mentioned. :]

    Thanks alot, Nome!
    Can you link your other guides?
    I'M SOLO MID STFU!

  6. #66
    Ricaz your signature should be "IM FEEDING WITH PLAGUE RIDER STFU!"

  7. #67
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    That's.. Funny :]
    I'M SOLO MID STFU!

  8. #68
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    very nice guide thank you.

  9. #69
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    no mention of using aggro to pulll the confrontation closer to your side? i'd put this section right after the creep blocking section since they are related to keeping creeps on your side.

    and place harrassment section right after it, since it touches on aggro as a bad thing. (chain topic flow)

    when you're up against a hard lan,e you just try to stay in range of exp, and forego the gold. not sure if u mentioned this.

    conversely, if you are a ranged hero, you can place yourself in front of the creep confrontation, and your attack radius in the opposite direction will push your enemy farther back out of exp range, disallowing him to passively gain exp. this is somewhat related to harassemnt so i would have this section next

    You can attack-cancel by clicking A on the creep, then quickly hitting S before the attack animation finishes. Repeat this quickly, and you have a timing advantage if your attack is already in mid-animation when the creep hits last-hit HP range.
    this sometimes leads to you changing targets due to auto target acquiring, does it not?

  10. #70
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    Brilliant and comprehensive. That's just my two-cents.

  11. #71
    After reading your guide, I went from completely overwhelmed to somewhat overwhelmed.

    Great job, and thanks!

  12. #72
    I'm pretty sure that denying towers is >10% hp

  13. #73
    Correct. But the 1st towers have 1350, so it's true for them, at least.

  14. #74
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    Hey, thanks for posting this ! I'm still kinda new to HoN and it really helped me

  15. #75
    Good work, Big help

  16. #76
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    Ty for your help and hard work!!

  17. #77
    Fantastic guide! Even as a decently experienced player, I still found many extremely helpful tips inside your guide. Thanks a ton.

    Note: Towers can be denied when they are sub-130 HP, not 135, iirc.
    R.I.P. BeerHolder

  18. #78
    Excellent guide, as a newbie this is going to help me alot.

  19. #79
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    Nice guide, being a nooby this should help out a lot(:

    Thanks man!

  20. #80
    Thanks for the guide! Its been a while since I've played DoTA and this is a great refresher.

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