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  1. #41
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    OK, Smulch, I will play him your way. If he tends to be better then I will change him around.

    And for your earlier statement on Surge doing both damage types, err... Not true, it is only magical. I tested everything, spawned three demented shamans. One was naked (no items), the second one had mystic vestment and the third one had ringmail.

    Magnetic Surge did least damage to the mystic vestment possessing dsham, and did more damage to both itemless and ringmail dsham. Additionally, the damage both itemless and ringmail dsham took was equal.
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  2. #42
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    Quote Originally Posted by foxmindedguy View Post

    Magnetic Surge did least damage to the mystic vestment possessing dsham, and did more damage to both itemless and ringmail dsham. Additionally, the damage both itemless and ringmail dsham took was equal.
    Ok, that's my bad then.

  3. #43
    Extremely good guide! Props man. lots of hard work went into this im guessing

  4. #44
    ew @ stats even being considered over polarity swap.
    Let me spell it out plain for you
    Angry people complain about the things I do
    I'm not changing direction, I'm stepping my game up
    Maintaining my name, the same way I came up.

    Truth is, I thought it mattered
    I thought that music mattered.
    But does it? Bollocks!
    Not compared to how people matter.

  5. #45
    i don't see any reason to not get PS on a non-jungling hero, it should be Chalice/not-Chalice and not PS/Chalice

  6. #46
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    Quote Originally Posted by maichinht View Post
    Extremely good guide! Props man. lots of hard work went into this im guessing
    Thanks, buddy. Yeah a lot of hard work went into it. I got a little lazy at the end, but Drasha knew how to motivate me a little to make it premium.

    Quote Originally Posted by Anakha View Post
    ew @ stats even being considered over polarity swap.
    LOL, first of all I personally pick PS over stats because for me the 150 extra range is a big deal (as for anyone at level 1, they should get PS). But you can't rule out the power of (as mentioned before):
    -> +114 max HP
    -> +0.18 HP regen
    -> +6 Attack Damage
    -> +13.2 Surge Damage
    -> +78 max mana
    -> +0.18 Mana regen
    -> +6 Attack Speed
    -> +0.84 Armor

    I have made it clear how each skill build benefits Flux and left the readers with the flexibility to play him different ways (if one way seems to be not working for them).

    Again, I have played Flux all the four ways I mentioned:
    -> Maxing Release first
    -> Maxing Surge first
    -> Going Polarity Swap over stats
    -> Going stats over Polarity Swap

    And have had success in all those skill builds, so I can't rule any of this out.

    Quote Originally Posted by dreta View Post
    i don't see any reason to not get PS on a non-jungling hero, it should be Chalice/not-Chalice and not PS/Chalice
    Yup I love Power Supply too. It gives better stats than Chalice as well . I don't understand what you mean by the part I have bolded. Are you saying he needs to get Power Supply no matter what and Chalice is optional?

    ---------------------------------------------------------------------------------------------------------------------

    @Smulch: I did try your build and although I am not ruling it out but so far I have found something rather unpleasant for me . At Level 11 with your 4-1-4-2 built, you do not pull heroes into your Release radius. Thus your pull -> pink polarity -> slow combo becomes that much more difficult.

    With 4-4-1-2 built, the combo becomes a lot easier as you don't have to switch to pink polarity to apply a substantial slow.

    Again, not saying your built is inferior or anything. It is not working for me thus far. I will give it some more tries, as with every new built you need some practice to master.
    Last edited by foxmindedguy; 06-25-2011 at 05:50 PM.
    Every hero below has one or more new ability effects, Check them out:
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  7. #47
    Dreta meant Power Supply when he said PS. That's why he was comparing it to Blood Chalice.

    Nice guide, bud. I love playing flux, but only if I am having a good day in general. He's just fun. Sometimes I win, sometimes I don't. He's just so unlike the other heroes it's fun to escape every once in a while.

  8. #48
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    Quote Originally Posted by Quique View Post
    Dreta meant Power Supply when he said PS. That's why he was comparing it to Blood Chalice.

    Nice guide, bud. I love playing flux, but only if I am having a good day in general. He's just fun. Sometimes I win, sometimes I don't. He's just so unlike the other heroes it's fun to escape every once in a while.
    Yup extremely team dependent, hero. You need to have good synergy with your team-mates to accomplish anything, otherwise your ultimate backfires. But overall a fun hero :P

    As for Dreta's comment, yeah it wasn't making sense to me. I will re-read it and edit my previous post. Thanks for getting me into the context (I am dumb sometimes ).
    Every hero below has one or more new ability effects, Check them out:
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  9. #49
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    well, yes, you do need to switch to the pink form to pull/slow.

    This is how I do it, You pull, you then order your hero to move towards your target then you swap polarity and then you release. The important part is to move towards your opponent because you can't swap and release right away which mean they can get out of the radius because of that.

    Also, how did your laning phase go with max release? I usually go with 3-4 kills just in my lane due to that.

  10. #50
    Would you ever take stats over Dead Eye on Flint though? That's the magnitude of the comparison being made there :/
    Let me spell it out plain for you
    Angry people complain about the things I do
    I'm not changing direction, I'm stepping my game up
    Maintaining my name, the same way I came up.

    Truth is, I thought it mattered
    I thought that music mattered.
    But does it? Bollocks!
    Not compared to how people matter.

  11. #51
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    Quote Originally Posted by Anakha View Post
    Would you ever take stats over Dead Eye on Flint though? That's the magnitude of the comparison being made there :/
    Well, with Flint his range comes to be 810, so it is safe for him. With Flux, you are still mere 550. And although I go PS over stats, I can understand why people would want stats over PS. His skill set does require him to tank a lot and extra HP etc is not bad.

    Quote Originally Posted by smulch View Post
    well, yes, you do need to switch to the pink form to pull/slow.

    This is how I do it, You pull, you then order your hero to move towards your target then you swap polarity and then you release. The important part is to move towards your opponent because you can't swap and release right away which mean they can get out of the radius because of that.

    Also, how did your laning phase go with max release? I usually go with 3-4 kills just in my lane due to that.
    Well, tbh, maxing release wasn't that bad. Like I mentioned before I have went a lot of alternative ways on Flux and maxing release first is one of the ones I felt comfortable with. But the skill build is already mentioned in the guide, it is getting PS over Surge that I have not mastered yet. Will keep experimenting on it, though.

    Thanks for bringing it up.
    Every hero below has one or more new ability effects, Check them out:
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    FAITH: http://forums.heroesofnewerth.com/showthread.php?456864
    FANGHORN: http://forums.heroesofnewerth.com/showthread.php?487251
    FAUST: http://forums.heroesofnewerth.com/showthread.php?487077
    FENDER: http://forums.heroesofnewerth.com/showthread.php?453333

  12. #52
    And your main presence is extended in range as well, extending your area of influence greatly. They are comparable.
    Let me spell it out plain for you
    Angry people complain about the things I do
    I'm not changing direction, I'm stepping my game up
    Maintaining my name, the same way I came up.

    Truth is, I thought it mattered
    I thought that music mattered.
    But does it? Bollocks!
    Not compared to how people matter.

  13. #53
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    @Anakha: I am not disagreeing with you. I just can't accept it to be the only build that is out there because people have had success with maxing stats too. Same thing with Fayde, building Codex was considered the only right way by most people and therefore the item is a common pick-up on her, but ruling out all other possibilities is rather short-sighted, don't you think?

    @smulch: Modified the primary choice of skill build-up to have Release maxed out first. Although still not convinced on the 4-1-4-2 thing. Not dismissing it right now though.
    Every hero below has one or more new ability effects, Check them out:
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  14. #54
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    Well, maxing your range before your MS is more about your team composition and how you set up ganks.

    I find it to be far easier to gank someone when I have and extra 150 range to pull him back then swap to purple mode and release than have 150 less range but pulling him closer to me. It gives him that much more time to react against me once he see me. Additionally, mass team fights are rather rare at that point and you usually don't need to surge more than once to score a kill. If you gank two heroes, you can ult them both and slow them both and keep your MS for the second hero rather than the first. Or you can ever position yourself to push him in your team instead of pulling him

    You can check game 50467073 where I played Flux.

  15. #55
    nice work, thank u

  16. #56
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    Quote Originally Posted by Invoker17lvl View Post
    nice work, thank u
    Thank you, Invoker. I did update the Release slow (as it was tweaked to remove the bug in its blue polarity form). It is now possible to slow 70% with blue polarity
    Every hero below has one or more new ability effects, Check them out:
    FESTER: http://forums.heroesofnewerth.com/showthread.php?492343
    FRIGID: http://forums.heroesofnewerth.com/showthread.php?488679
    FAITH: http://forums.heroesofnewerth.com/showthread.php?456864
    FANGHORN: http://forums.heroesofnewerth.com/showthread.php?487251
    FAUST: http://forums.heroesofnewerth.com/showthread.php?487077
    FENDER: http://forums.heroesofnewerth.com/showthread.php?453333

  17. #57
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    smulch is rather insane--not skilling magnetic surge is beyond silly

    in a solo lane, where I usually play flux, I prefer to max magnetic surge first

    his other two abilities are very strong at rank 1 (release slows very well, polarity swaps works). Furthermore, magnetic surge will end up adding a lot more harass and lane control than release

  18. #58
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    Quote Originally Posted by NOBLUE View Post
    smulch is rather insane--not skilling magnetic surge is beyond silly

    in a solo lane, where I usually play flux, I prefer to max magnetic surge first

    his other two abilities are very strong at rank 1 (release slows very well, polarity swaps works). Furthermore, magnetic surge will end up adding a lot more harass and lane control than release
    Not leveling surge allow you to spam it more during the laning phase, allows you to skip mana regen items and will allow you to get increased ranged on your magnetic surge (pretty hard to harrash an opponent when you only have 350 range on your skill). Also sorry but I don't understand why anyone would want a solo flux as he's way way better in a lane.

  19. #59
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    Quote Originally Posted by smulch View Post
    I don't understand why anyone would want a solo flux
    ....

  20. #60
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    Oh and you can thank me for perfecting Flux's pull mechanics

    I still have a few more things to do like hiding the annoying W/R states appearing on you for 0.2 seconds (going to visually hide those)
    Last edited by ElementUser; 07-09-2011 at 01:06 PM.

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