SUPPORT ACCOUNT CLANS
Welcome, Unregistered.
 

Thread: HoN Modification Manager 1.3.6

Page 76 of 86 FirstFirst ... 2666727374757677787980 ... LastLast
Results 1,501 to 1,520 of 1704
  1. #1501
    Im having an issue starting the mod manager, apparently i run it as administrator but then it doesnt do anything. The cancel/allow pop-up comes up and i hit allow and then nothing happens. any ideas?

    ************** NEVER MIND! I AM STUPID!************
    lol apparently it couldnt find my install, and instead of being a normal EXE it decided to make itself the lowest preiority possible and go BELOW the folder i installed it in
    Last edited by Detharis; 12-27-2010 at 02:40 PM.

  2. #1502
    TowerDenier, Rune timer, Right click deny, respawn timers, and Quick commands. Are the ones I want to use. But it says "this mod was written for HoN. v0.2. So i cant use them ;( Can i get them working somehow?

  3. #1503
    push, same question as Deatharis.

  4. #1504
    Quote Originally Posted by DotAGeek View Post
    TowerDenier, Rune timer, Right click deny, respawn timers, and Quick commands. Are the ones I want to use. But it says "this mod was written for HoN. v0.2. So i cant use them ;( Can i get them working somehow?

    Check the Mod Threads this is a version error you need the same mod on HoN 2.0.

  5. #1505
    I get an error everytime i try to open it, i just downloaded it, but if i try to open it, it say "application failed to initialize properly (0xc00000135). Click ok to terminate the program" wut to do??

  6. #1506
    I got a problem with my mod manager. The problem is that the mod manager won't attach to a valid HoN install.
    When I'm trying to attach it to C:\Program Files (x86)\Heroes of Newerth\game\mods but it won't work.

    I have tried reinstalling everything, which didn't help at all. I have no idead what to do. I got a Windows 7 computer.

  7. #1507
    Offline
    Account Icon
    Join Date
    Aug 2009
    Location
    Groningen, Netherlands
    Posts
    720
    I've got a question about the find and replace functions of ModMan, hopefully someone can help me out. I'm at work now, so I can't test it, but maybe someone knows the answer so it would save me the hassle of trying

    I have a mod for me and my friends that changes text in the game like loading tips to fun values to entertain us, as the laoding tips don't learn us anything new anyway. I find it quite annoying to find and replace specific texts in the stringtable files, especially if the mod breaks because S2 changed some texts around, and the mod can't find the text i'm looking for.

    I'm currently replacing values like this:
    Code:
    <find><![CDATA[loading_tip17     Fear the Chiprel!]]></find>
    <replace><![CDATA[loading_tip17     My new text]]></replace>
    Ofcourse it would be easier if I could just search for the specific key, loading_tip17 in this case, and replace it's value regardless of what text it has.

    I'm wondering if this is currently possible. I saw there is a insertafter function I could use instead of replace, But i'm unsure if this will replace the original text, or if it will just add my new text before the old value, which is ofcourse undesirable.

    So I'm hoping I could write it like this:
    Code:
    <find><![CDATA[loading_tip17     ]]></find>
    <insert position="after">
    <![CDATA[My new text]]></insert>
    Would that work? or would it just result in the text shown below?

    loading_tip17 My new textFear the Chiprel!

    I have quite a bit of texts that are being replaced, and it would be awesome if anyone could tell me the best way to do this. Thanks in advance!
    www.team-maledict.nl

  8. #1508
    Celgirl: No idea - have you tried the solution Deatharis posted?


    Quote Originally Posted by JTsCrow View Post
    I get an error everytime i try to open it, i just downloaded it, but if i try to open it, it say "application failed to initialize properly (0xc00000135). Click ok to terminate the program" wut to do??
    Check the Troubleshooting section in the first post - you haven't installed the Microsoft .NET Framework 2.0 (comes with Windows nowadays).


    Quote Originally Posted by Kricket View Post
    I got a problem with my mod manager. The problem is that the mod manager won't attach to a valid HoN install.
    When I'm trying to attach it to C:\Program Files (x86)\Heroes of Newerth\game\mods but it won't work.

    I have tried reinstalling everything, which didn't help at all. I have no idead what to do. I got a Windows 7 computer.
    First of all, you should tell the mod manager the path of the game install (which is just "C:\Program Files (x86)\Heroes of Newerth"), though that should actually be corrected automatically.
    Second, make sure the mod manager has sufficient rights to read files and directories in your program folders. These are protected somewhat since Vista - but I don't know any specifics, I'm still stuck with WinXP. I guess running Modman as an administrator should fix any problem of that kind.


    Quote Originally Posted by Dordanov View Post
    So I'm hoping I could write it like this:
    Code:
    <find><![CDATA[loading_tip17     ]]></find>
    <insert position="after">
    <![CDATA[My new text]]></insert>
    Would that work? or would it just result in the text shown below?

    loading_tip17 My new textFear the Chiprel!
    It actually would end up the way you describe; the original "Fear the Chiprel!" is not automagically deleted.
    If you want to avoid having to supply the exact string to delete you should instead consider commenting out the lines in question and supplying your own values separately:
    Code:
    <find>loading_tip17</find>
    <insert position="before">//</insert>
    <insert position="before">loading_tip17 New text
    </insert>
    In the case that you actually want to do all of the loading tips yourself you could save some time and space like this:
    Code:
    <findall>loading_tip</findall>
    <insert position="before">//</insert>
    <find>//loading_tip</find>
    <insert position="before">
    loading_tiptitle Game Hint
    loading_tip1 New tip 1
    loading_tip2 New tip 2
    loading_tip3 New tip 3
    loading_tip4 New tip 4
    loading_tip_total 3
    </insert>
    Note that you need to supply "loading_tiptitle" and "loading_tip_total" yourself again since the findall-insert will have commented those out as well. Also note that you can omit the fugly CDATA encapsulation if your text does not contain any <, > or & (HoN's interface files are usually riddled with < and >, so you'll see CDATA a lot when modding those).

  9. #1509
    Offline
    Account Icon
    Join Date
    Aug 2009
    Location
    Groningen, Netherlands
    Posts
    720
    Thanks a bunch Notausgang, those are great tips. The solution is so simple, I'm wondering how I didn't think of it myself!

    And yes, ofcourse you are absolutely right on the CDATA tags, I just copied it from somewhere and was too lazy to change it..

    Thanks again for the exellent suggestion, now I can get on to making my mod that much more awesome!
    www.team-maledict.nl

  10. #1510
    Just downloaded, first start up, instantly comes up with the 'Program has encountered an error and needs to close'.

    0xe0434f4d

    EDIT: Found the problem and fixed it - .NET framework 3.5 just needed repairing.
    Last edited by Zombletons; 01-16-2011 at 06:50 PM.

  11. #1511
    The mode manager is great, but is not friendly to hero alternate skins.

    Why not create in the UI a field for text parameters for a mod. Like when I set scorpion_king_magmus the replacement takes place, and when I do not set it nothing happens.

    Should not be too much work and will allow users to change their models with 0 mingling with the .xml files.

    krs

  12. #1512
    Offline
    Account Icon
    Chat Symbol
    Join Date
    Apr 2010
    Location
    Scoreland
    Posts
    1,790
    @krs:
    1) The ModMan is for honmods, not for customizations. This will never happen.
    2) The guide you posted is total crap. Use mods for this.

  13. #1513
    when i put the mods in the mod manager nothing happends it wont show in the list or anything..... any ideas?

  14. #1514
    Offline
    Account Icon
    Chat Symbol
    Join Date
    May 2010
    Posts
    120
    I just formated my PC, everything was working just before.

    Now I download Modman but : "the application has encountered an error (0xc0000135)"

    Wtf ?

  15. #1515
    Offline
    Account Icon
    Chat Symbol
    Join Date
    May 2010
    Posts
    120
    OK !

    Looking for a solution in google, I find that some apps plant cause of .net framework.

    Windows is such a retarded OS.

    Well, desinstall your current version of framework, then install the new one (3.5), Modman should work.

  16. #1516
    Offline
    Account Icon
    Chat Symbol
    Join Date
    Apr 2010
    Location
    Scoreland
    Posts
    1,790
    What is the max size of a .honmod before the manager refuses to update?
    20 MB?

  17. #1517
    Quote Originally Posted by Awan`Afuqya View Post
    What is the max size of a .honmod before the manager refuses to update?
    20 MB?
    Currently it refuses to download mod files larger than 25 MiB.
    Is there actually a mod getting close to that now?

  18. #1518
    Offline
    Account Icon
    Chat Symbol
    Join Date
    Apr 2010
    Location
    Scoreland
    Posts
    1,790
    Yes . A custom mod compilation and some sound mods (found one with 60MiB).
    I guess 50MiB should be enough, as a start .

  19. #1519
    Offline
    S2 Games Staff
    Join Date
    Aug 2009
    Location
    Australia
    Posts
    1,657
    Maybe add a confirmation if the mod is over 25mb?

    "Hey buddy, do you *really* want this mod? It's 1.7gig!"

    S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
    -----------------------------


    Ben Pettit | Lead UIX Developer

  20. #1520
    I am having issues downloading the hon mod manager. I download the zip and unzip it to my desktop but when i click on it the message pops up "The application failed to initialize properly (0xc0000135). Clock on OK to terminate the application."


    -EDIT: I read some of the posts above who had the same issues, im downloading the microsoft.net framework 2.0, see if this works now.

    Works now!
    Last edited by Rob007; 01-23-2011 at 12:19 PM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •