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Im having an issue starting the mod manager, apparently i run it as administrator but then it doesnt do anything. The cancel/allow pop-up comes up and i hit allow and then nothing happens. any ideas?
************** NEVER MIND! I AM STUPID!************
lol apparently it couldnt find my install, and instead of being a normal EXE it decided to make itself the lowest preiority possible and go BELOW the folder i installed it in
Last edited by Detharis; 12-27-2010 at 02:40 PM.
TowerDenier, Rune timer, Right click deny, respawn timers, and Quick commands. Are the ones I want to use. But it says "this mod was written for HoN. v0.2. So i cant use them ;( Can i get them working somehow?
I get an error everytime i try to open it, i just downloaded it, but if i try to open it, it say "application failed to initialize properly (0xc00000135). Click ok to terminate the program" wut to do??
I got a problem with my mod manager. The problem is that the mod manager won't attach to a valid HoN install.
When I'm trying to attach it to C:\Program Files (x86)\Heroes of Newerth\game\mods but it won't work.
I have tried reinstalling everything, which didn't help at all. I have no idead what to do. I got a Windows 7 computer.
I've got a question about the find and replace functions of ModMan, hopefully someone can help me out. I'm at work now, so I can't test it, but maybe someone knows the answer so it would save me the hassle of trying
I have a mod for me and my friends that changes text in the game like loading tips to fun values to entertain us, as the laoding tips don't learn us anything new anyway. I find it quite annoying to find and replace specific texts in the stringtable files, especially if the mod breaks because S2 changed some texts around, and the mod can't find the text i'm looking for.
I'm currently replacing values like this:Ofcourse it would be easier if I could just search for the specific key, loading_tip17 in this case, and replace it's value regardless of what text it has.Code:<find><![CDATA[loading_tip17 Fear the Chiprel!]]></find> <replace><![CDATA[loading_tip17 My new text]]></replace>
I'm wondering if this is currently possible. I saw there is a insertafter function I could use instead of replace, But i'm unsure if this will replace the original text, or if it will just add my new text before the old value, which is ofcourse undesirable.
So I'm hoping I could write it like this:
Would that work? or would it just result in the text shown below?Code:<find><![CDATA[loading_tip17 ]]></find> <insert position="after"> <![CDATA[My new text]]></insert>
loading_tip17 My new textFear the Chiprel!
I have quite a bit of texts that are being replaced, and it would be awesome if anyone could tell me the best way to do this. Thanks in advance!
www.team-maledict.nl
Celgirl: No idea - have you tried the solution Deatharis posted?
Check the Troubleshooting section in the first post - you haven't installed the Microsoft .NET Framework 2.0 (comes with Windows nowadays).
First of all, you should tell the mod manager the path of the game install (which is just "C:\Program Files (x86)\Heroes of Newerth"), though that should actually be corrected automatically.
Second, make sure the mod manager has sufficient rights to read files and directories in your program folders. These are protected somewhat since Vista - but I don't know any specifics, I'm still stuck with WinXP. I guess running Modman as an administrator should fix any problem of that kind.
It actually would end up the way you describe; the original "Fear the Chiprel!" is not automagically deleted.
If you want to avoid having to supply the exact string to delete you should instead consider commenting out the lines in question and supplying your own values separately:
In the case that you actually want to do all of the loading tips yourself you could save some time and space like this:Code:<find>loading_tip17</find> <insert position="before">//</insert> <insert position="before">loading_tip17 New text </insert>
Note that you need to supply "loading_tiptitle" and "loading_tip_total" yourself again since the findall-insert will have commented those out as well. Also note that you can omit the fugly CDATA encapsulation if your text does not contain any <, > or & (HoN's interface files are usually riddled with < and >, so you'll see CDATA a lot when modding those).Code:<findall>loading_tip</findall> <insert position="before">//</insert> <find>//loading_tip</find> <insert position="before"> loading_tiptitle Game Hint loading_tip1 New tip 1 loading_tip2 New tip 2 loading_tip3 New tip 3 loading_tip4 New tip 4 loading_tip_total 3 </insert>
Thanks a bunch Notausgang, those are great tips. The solution is so simple, I'm wondering how I didn't think of it myself!
And yes, ofcourse you are absolutely right on the CDATA tags, I just copied it from somewhere and was too lazy to change it..
Thanks again for the exellent suggestion, now I can get on to making my mod that much more awesome!
www.team-maledict.nl
Just downloaded, first start up, instantly comes up with the 'Program has encountered an error and needs to close'.
0xe0434f4d
EDIT: Found the problem and fixed it - .NET framework 3.5 just needed repairing.
Last edited by Zombletons; 01-16-2011 at 06:50 PM.
The mode manager is great, but is not friendly to hero alternate skins.
Why not create in the UI a field for text parameters for a mod. Like when I set scorpion_king_magmus the replacement takes place, and when I do not set it nothing happens.
Should not be too much work and will allow users to change their models with 0 mingling with the .xml files.
krs
@krs:
1) The ModMan is for honmods, not for customizations. This will never happen.
2) The guide you posted is total crap. Use mods for this.
Overall Gameplay Improvement: Implementation of several Interface Mods.
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when i put the mods in the mod manager nothing happends it wont show in the list or anything..... any ideas?
I just formated my PC, everything was working just before.
Now I download Modman but : "the application has encountered an error (0xc0000135)"
Wtf ?
OK !
Looking for a solution in google, I find that some apps plant cause of .net framework.
Windows is such a retarded OS.
Well, desinstall your current version of framework, then install the new one (3.5), Modman should work.
What is the max size of a .honmod before the manager refuses to update?
20 MB?
Overall Gameplay Improvement: Implementation of several Interface Mods.
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Yes. A custom mod compilation and some sound mods (found one with 60MiB).
I guess 50MiB should be enough, as a start.
Overall Gameplay Improvement: Implementation of several Interface Mods.
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Maybe add a confirmation if the mod is over 25mb?
"Hey buddy, do you *really* want this mod? It's 1.7gig!"
S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
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Ben Pettit | Lead UIX Developer
I am having issues downloading the hon mod manager. I download the zip and unzip it to my desktop but when i click on it the message pops up "The application failed to initialize properly (0xc0000135). Clock on OK to terminate the application."
-EDIT: I read some of the posts above who had the same issues, im downloading the microsoft.net framework 2.0, see if this works now.
Works now!
Last edited by Rob007; 01-23-2011 at 12:19 PM.